allitersonance
Banned
Ghost, just because that way I can have ghosts randomly phase out of the walls or something and the trainers have to battle them. Of course, there'd be trainers too. I probably wouldn't bother setting up traps or puzzles or anything, but it would get steadily darker as they approached my room, and there'd be a trainer on the leader's podium blocking the door to me. A few turns in the pathway, to save space mostly but also so nobody will realise it's going to get darker, so they won't get it when we sell flashlights at the door and might have to turn back. Hah.
Other than the random ghosts terrorising everyone, there'll be trainers at irregular intervals (some with night goggles or whatever, so challengers have no warning). Some might be stalking around as if they shouldn't be there.
Behind each of the fixed trainers there are healing machines to be nice, and they sell flashlights/lanterns at increasing prices. Also, the flashlights are collectible or something so maybe I'll get extra money that way >D And since they don't come with good batteries, the flashlights might run out, and...
...yeah so. Teams and stuff.
Random pokemon (all captured so there aren't last-minute additions to a challenger's team): duskull, gastly, haunter, misdreavus, and shuppet.
Bug Catcher (double battle): ninjask, spiritomb
Junior trainer #1: froslass
Other junior trainers (pick one to three): duskull, dusclops, haunter, misdreavus, mismagius, shuppet, banette
Fake gym leader:
Dusclops
Haunter
Haunter
Rotom
After getting through the door they're surrounded by a bunch of sableye and a dusknoir in a rectangular room with a hallway leading out of it. They act threateningly but don't attack unless the trainers do, in which case it's sort of a free-for-all. Past that, there's a room with a curious-looking Old Keystone under a spotlight, and anyone who steps into the light to observe is promptly challenged by a lone spiritomb. Any of those battles can be run from, though.
(Yeah. This wouldn't work in the usual game setting. So pokemon won't be restricted to four moves, either.)
A long, narrow hallway with only the occasional torch leads around, back near the beginning, and up or down some stairs (it doesn't really matter) to a slightly brighter room with me in it.
Team:
Drifblim (definitely with Aftermath)
Haunter
Gengar
Sableye
and then randomly switching between shedinja, banette, dusknoir, or spiritomb. Just to mix things up a little. Might use none, one, or two of 'em.
Also, recordings of screams are randomly played through the halls from one of the speakers, or cries of pain or whispers. Explosions, maybe, or gunshots. Low-level zubat or spinarak might go around, not prone to attacking and going unnoticed for the most part; they'll be wild but looked after. So they might end up pretty comfortable with humans.
If I manage to irritate or terrify challengers into leaving, I'll be content since I'll be on the computer the whole time and be surprised to see anyone coming through.
... after all that they deserve both a Shadow Ball and Shadow Claw TM, though they only get to choose one. Haha. And they get a measly sum of money because all of it is spent on the gym and I don't get many challengers, having tried to deter them from approaching me. Oh, yeah, and a badge.
If I'm upstairs I drop a rope ladder to let them climb to somewhere really close to the entrance (which, before, simply looked like a short narrow hallway with a turn that leads to a small shrine); if I'm downstairs, I prop up a sturdier ladder and they can climb to a similar area. They can choose that or go back the way they came. If they show their badge from the shrine attendant (who has a marowak, and may challenge people who come the wrong way), they can get back to me via the shortcut.
Other than the random ghosts terrorising everyone, there'll be trainers at irregular intervals (some with night goggles or whatever, so challengers have no warning). Some might be stalking around as if they shouldn't be there.
Behind each of the fixed trainers there are healing machines to be nice, and they sell flashlights/lanterns at increasing prices. Also, the flashlights are collectible or something so maybe I'll get extra money that way >D And since they don't come with good batteries, the flashlights might run out, and...
...yeah so. Teams and stuff.
Random pokemon (all captured so there aren't last-minute additions to a challenger's team): duskull, gastly, haunter, misdreavus, and shuppet.
Bug Catcher (double battle): ninjask, spiritomb
Junior trainer #1: froslass
Other junior trainers (pick one to three): duskull, dusclops, haunter, misdreavus, mismagius, shuppet, banette
Fake gym leader:
Dusclops
Haunter
Haunter
Rotom
After getting through the door they're surrounded by a bunch of sableye and a dusknoir in a rectangular room with a hallway leading out of it. They act threateningly but don't attack unless the trainers do, in which case it's sort of a free-for-all. Past that, there's a room with a curious-looking Old Keystone under a spotlight, and anyone who steps into the light to observe is promptly challenged by a lone spiritomb. Any of those battles can be run from, though.
(Yeah. This wouldn't work in the usual game setting. So pokemon won't be restricted to four moves, either.)
A long, narrow hallway with only the occasional torch leads around, back near the beginning, and up or down some stairs (it doesn't really matter) to a slightly brighter room with me in it.
Team:
Drifblim (definitely with Aftermath)
Haunter
Gengar
Sableye
and then randomly switching between shedinja, banette, dusknoir, or spiritomb. Just to mix things up a little. Might use none, one, or two of 'em.
Also, recordings of screams are randomly played through the halls from one of the speakers, or cries of pain or whispers. Explosions, maybe, or gunshots. Low-level zubat or spinarak might go around, not prone to attacking and going unnoticed for the most part; they'll be wild but looked after. So they might end up pretty comfortable with humans.
If I manage to irritate or terrify challengers into leaving, I'll be content since I'll be on the computer the whole time and be surprised to see anyone coming through.
... after all that they deserve both a Shadow Ball and Shadow Claw TM, though they only get to choose one. Haha. And they get a measly sum of money because all of it is spent on the gym and I don't get many challengers, having tried to deter them from approaching me. Oh, yeah, and a badge.
If I'm upstairs I drop a rope ladder to let them climb to somewhere really close to the entrance (which, before, simply looked like a short narrow hallway with a turn that leads to a small shrine); if I'm downstairs, I prop up a sturdier ladder and they can climb to a similar area. They can choose that or go back the way they came. If they show their badge from the shrine attendant (who has a marowak, and may challenge people who come the wrong way), they can get back to me via the shortcut.