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I disliked Generation IV as well. It didn't do anything. There was no innovations in Generation IV other than, "Hey, there is 100+ new Pokemon, a new region, and is fit for the most current system." which is the bare minimum of what one would want out of a new Pokemon generation. Just as Generation II was more like Generation I 1/2, Generation IV was more like Generation III 1/2.
So really, that means the Generation schema looks more like this:
->1st- Generation I (and Generation II)
->2nd- Generation III (and Generation IV)
->3rd- Generation V
How was Gen III different from Gen II then, besides the huge step forward in graphics?
And how was Gen V different from Gen IV?
It should tell you there is something amiss when the 600-dragon is actually banned. Infernape and Heatran are both capable of wrecking teams and have endless variety, making them exceptionally difficult to counter. Azelf basically guaranteed rocks as it could destroy anything with a faster taunt.Garchomp was sent to Ubers, and the rest weren't that unbalanced. Maybe Azelf, but it was frail as shit and weak to Pursuit, so eh. Easily revenge-killable.
The thing you said.
Abilities, natures, and the sp.def/sp.atk split, unless I'm mistaken.
Double-post because I don't know how to multiquote.
/shame.
You're entirely right (god I'm so wrong these days) except for the last point - the sp def / sp atk split was from gen I to Gen II iirc.
I might be wrong, seeing how misinformed I am usually.
Double-post because I don't know how to multiquote.
/shame.
You're entirely right (god I'm so wrong these days) except for the last point - the sp def / sp atk split was from gen I to Gen II iirc.
I might be wrong, seeing how misinformed I am usually.
I can't whether you're right or wrong here, because I have not played ADV myself (competitively I mean). As for the last point, I hate stall teams personally so I wouldn't see much problem, but in the end it just really is up to personal preferences, I guess.
I thought having it so that one person DIDN'T win all the time was balance.I appreciate the efforts that 5th gen has made to expand the mess of 4th into a more interesting mess, but because there are so many possible strategies (and the forced 3-on-3 stadium style doesn't help), it's really hard to keep a consistent winning streak. GSC and ADV played more like chess.
Where on earth did you get that idea? In competition, the better player should win most of the time.I thought having it so that one person DIDN'T win all the time was balance.