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Night Zero
We need to fight inactivity....
I know. Maybe it's due to school?
Or maybe in my case they just hate my games.
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We need to fight inactivity....
HELL
MOTHERFUCKING
YES
Limited faction reveals wouldn't quite prevent the problem, since any investigative role would still be able to get mafia reads, and even if they're replaced by role information, there are still roles that would rarely, if ever, be found in town-aligned hands. And yes, I'm planning to have third-party roles in the mix, but I intend for them to come on the same boat as the rest. Incidentally, this opens room for players to win as a certain role but lose as others (e.g. won as a lyncher, died, then respawned as mafia or as a survivor and lost).^I like this idea, and I think it should be without faction reveals, but with generic role reveals (e.g. Mafia Don, Serial Killer, and Vigilante would all flip is Vig, ect.)
Also, a single-person third-party, with less used roles like SK and Nexus.
Sounds a tad impractical, considering that the new mafiosi would have to ditch their previous role, which would not only be disappointing if they were enjoying that role, but also, would force town to sacrifice their role reserves everytime they offed a mafioso. Unless the roles ditched in this process were recycled or something. And then there's a degree of bastardization from the fact that an innocent read (or even a mafia read) on somebody other than the offed mafioso will be rendered null as soon as said mafioso is down.That's actually a pretty cool idea :o
For mafia members, maybe once one mafia member dies all the mafia roles switch to different people? That might get a bit tedious, but it could work. :V?
Or, the easy way out would be to have the Mafia not know who each other are. That has been done before.
The third alternative is to go with the first one but having the mafiosi not have factional communication, but that should be avoided unless there's no better solution.