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[B]Ayra Calaenlen's Active Squad[/B]
[Iavas] Vulpix (F) <Flash Fire>
[Spirit] Trapinch (F) <Hyper Cutter>
Note: White and blue colour.
[Cirisse] Scyther (F) <Technician>
[Aureus] Ninetales (M) <Flash Fire> @ Expert Belt
[Leo] Kirlia (M) <Trace> @ Dawn Stone
[Ctrl] Gastly (M) <Levitate>
[Alex] Riolu (M) <Inner Focus>
[Envy] Misdreavus (F) <Levitate>
[Knives] Charmander (F) <Blaze>
[Skye] Rotom (x) <Levitate>
[Beep] Porygon (x) <Trace> @ Up-Grade
Body Mod:Signature Move: Electric Shield
When Jaune was just a small Mareep, he was a very curious Mareep. One day, Jaune was playing in a big forest near his home. He climbed up a tree to try and get some pretty flowers, but he fell. As he was falling, Jaune freaked and tried to summon up a cushion to , well, cushion his fall. What he got was electric shield. It made a shield that faintly glowed with electricity, and made a dome about a foot wide and a foot tall. Jaune was shocked by what he had been able to do, so for the next few weeks he vigorously practiced this by having his mother, although reluctant, try to use Tackle on Jaune. He was hit a few times, thought it was soft hits, but he managed to make it more powerful. Unfortunately, when he realized this, he accidentally paralyzed his mom. Thankfully, it wasn't permanent.
Type: Electric / Stat: Special/Accuracy: 100%/ Target: Self / Energy: 9% / Duration: 2 actions
Effects: Jaune spends one action preparing the shield, and on the following action lets it loose. It makes a shield that faintly glows with electricity, and makes a dome about a foot wide and a foot tall. Any enemy who touches the shield is affected as if it were hit by Thunder. They are thrown back by the force of the shield. So, the attack fails. 20% chance of paralyzing the opponent. Projectiles can pass through, although they are weakened, how much is decided by the referee. Ground-types can dig under the shield and attack like that. Also, the ground-types are thrown back, but not as far, and no damage to them. Normally, they are thrown back 3 feet. Ground-types are thrown back 1 1/2 feet.
Usage Gap: Once per battle
Signature Move: Tempo PushDescription: Anarchy has been surrounded by sound all her life, being born, raised and eventually caught in an area known for it's festivals and raves. She discovered a pair of headphones with a built in mp3, lost by their owner during one of the festivals (I say lost, she found it in one of the tents and presumed it lost) and took it for her own. It didn’t take long for her to find out how it worked, after playing with her new toy and watching other humans wear a set of headphones.
Since obtaining them, she refuses to take them off. Seeing this, they’ve been modified to suit her. This creates a block between outside sounds and Anarchy’s ears, which softens noise and means that sound based attacks, which depend on clarity and volume, can’t break through to her ears. At least, not with enough power to cause damage. In battle her trainer gets around this by wearing a headset herself when using her, speaking directly into the headphones to tell her what to do. Her static ability is lost as the headphones absorb the excess electricity, which is used in her attack.
Effects: Replaces Static with Soundproof
Type: Normal / Base Power (if any): 80 / Accuracy: 100%
Target: All
Class: Special
Stat: Special
Energy Cost: 8%
Description: Learning to use electricity as a Pichu usually results in multiple shocks and accidents as they learn to control their abilities. Not so much for Anarchy. The headphones absorbed the excess electricity, almost acting as a second store besides her cheeks (and robbing her of her Static ability). Using this extra power, she amplifies the music from her headphones to release it in a blast.
The attack is strong as it uses stored power, rather than what Anarchy can generate on the spot. There’s a 20% chance of also deafening her foe too. As the headphones rely on built up static collected by her headphones over they have a long build up time (four actions). During this time, they malfunction and no longer provide Soundproof protection, leaving her open to sound based attack until they recharge.
Effects: Doesn't affect Pokemon with the Soundproof ability. Removes Anarchy's Soundproof ability for four actions as the headphones recharge. 5% recoil damage to Anarchy. 20% chance of deafening foe for two to three actions. When a foe is deafened, they are effectively given the Soundproof ability. Uses 8% energy.