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Question Box

Belly Drum's entry in the database says it costs 15% health.

Gluttony's entry says it cuts health-percentage things like this in half, which would theoretically make Belly Drum cost 7.5% health (rounded up to 8%). However, in the example given in Gluttony's entry, it says it would make Belly Drum cost 10% health.

Which is correct?
 
Belly Drum's entry in the database says it costs 15% health.

Gluttony's entry says it cuts health-percentage things like this in half, which would theoretically make Belly Drum cost 7.5% health (rounded up to 8%). However, in the example given in Gluttony's entry, it says it would make Belly Drum cost 10% health.

Which is correct?

The 10% figure is correct. Belly Drum is sort of a special case, which I guess is just worded awkwardly to sound like an example.
 
If a Pokémon used magic coat to reflect a status move back at a Pokémon with a substitute up, the sub would still block the status move, right? (Barring moves that bypass it, like encore.)
 
If a Pokémon used magic coat to reflect a status move back at a Pokémon with a substitute up, the sub would still block the status move, right? (Barring moves that bypass it, like encore.)

Correct.
 
If a Pokémon used magic coat to reflect a status move back at a Pokémon with a substitute up, the sub would still block the status move, right? (Barring moves that bypass it, like encore.)
In the game, iirc, Magic Coat and Magic Bounce are actually treated as neutralizing the attack, and then immediately after, the pokémon that bounces it uses the attack against the opponent. Hence the amusing phenomenon in VGC when someone bounces back Dark Void against both opponents.
 
On Bide - what exactly does it do per action?

ASBdb said:
Stores energy for three actions, then damages the target for twice the total damage taken.

Does that mean it stores/stores/releases and is used over an entire round, or does it store/store/store and then release the first action of the next round?
 
On Bide - what exactly does it do per action?

Does that mean it stores/stores/releases and is used over an entire round, or does it store/store/store and then release the first action of the next round?

Normally, the former. Bide has priority, so unless commanded otherwise a Pokémon would release it at the start of the third action of using Bide. You can command a Pokémon to wait and release Bide at the end of the third action instead, though it'd likely cost you more energy than normal.

(Incidentally, you're perfectly free to command Bide on the second or third action of a round, with the attack being unleashed on the first or second action of the next round, respectively.)
 
Bide doesn't have guidelines for how its energy usage should work. Should I calculate it from scratch based on its effective base power, using the same rules for converting moves from their in-game base power to ASB? Or is there a special ruling, like how Super Fang costs 0.75× the damage it would have done uncapped?
 
Bide doesn't have guidelines for how its energy usage should work. Should I calculate it from scratch based on its effective base power, using the same rules for converting moves from their in-game base power to ASB? Or is there a special ruling, like how Super Fang costs 0.75× the damage it would have done uncapped?

Bide is a fixed-damage move, so you can follow the rules for fixed-damage moves in the Damage and Energy guide.
 
Ingame, a pokémon with the Guts ability ignores the Attack drop from burns, and a pokémon with Quick Feet ignores the Paralysis speed cut. The latter is mentioned in the database, but isn't quite clear about whether the paralysis speed cut actually disappears or whether the speed boost from Quick Feet is applied on top of it, and the database doesn't mention the former at all.

So do Guts and Quick Feet ignore attack drop from burn and speed drop from paralysis, respectively?
 
Ingame, a pokémon with the Guts ability ignores the Attack drop from burns, and a pokémon with Quick Feet ignores the Paralysis speed cut. The latter is mentioned in the database, but isn't quite clear about whether the paralysis speed cut actually disappears or whether the speed boost from Quick Feet is applied on top of it, and the database doesn't mention the former at all.

So do Guts and Quick Feet ignore attack drop from burn and speed drop from paralysis, respectively?

Yes, they do.
 
The description for Infiltrator says that "This Pokémon is particularly adept at slipping around barriers and thwarting even the strongest defense." It doesn't bypass Barrier, however, even though its description is very similar to Reflect and Light Screen.
 
The description for Infiltrator says that "This Pokémon is particularly adept at slipping around barriers and thwarting even the strongest defense." It doesn't bypass Barrier, however, even though its description is very similar to Reflect and Light Screen.

Are you asking if that's a mistake, or suggesting it be changed?

Either way: Infiltrator is certainly powerful enough without deviating from the games to add Barrier to the list of moves it goes through (not that Barrier is used very often, anyway), so it'll be staying as it is. It doesn't make much sense flavour-wise, yeah, but a lot of things don't for balance purposes.
 
If a Pokémon uses a move like Bide, Counter, or Metal Burst, and the damage it received was capped, does the damage returned and its corresponding energy depend on the capped damage, or the damage it would have done if there were no caps? See here.
 
If a Pokémon uses a move like Bide, Counter, or Metal Burst, and the damage it received was capped, does the damage returned and its corresponding energy depend on the capped damage, or the damage it would have done if there were no caps? See here.

Haha, I asked this exact same question here a while back. Though there was no conclusive answer, I'm going to agree with what Keldeo said then, which is that it's based on the capped damage.
 
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