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Scribblenauts

Actually wasn't really paying attention to this game until... maybe yesterday or the day before. But I think I might end up getting it eventually, once the price goes down a bit.

I'm a bit disappointed that they put some Internet memes into the game, though. That kind of crap should stay on the Internet. Or better yet, inside the heads of the little nutjobs who spawn memes in the first place.

But being able to summon Cthulhu, give him a chainsaw or a shotgun or a pair of tweezers, and send him after people makes up for that. (And I can always just choose not to use any of the meme crap!)
 
For me, Scribblenauts has lost some of its novelty. But anyways, I shot a T-Rex with cupids bow(after said T-Rex mauled cupid) and was able to ride it. Then we fought an Allosaurus. Sweet!
 
When you kill Medusa, you can use Medusa's head to turn people to stone.

Rickroll works, but the effect is random: you summon a regular person, who moves his arms and explodes. (Uh, what?)

You can summon Longcat and Tacgnol. (I found Tacgnol by accident; wasn't expecting him to pop up.)

You can summon lawyers, give them grenade launchers, and make them fight a kraken.

Typing in "your mom" summons a zombie.
 
I can't wait to get it. It come out next week in the UK, along with Kingdom hearts and Mario&Luigi RPG 3. Oh what a happy day October 9th will be ^_^
 
This game is surprisingly boring.

It's almost as if they spent 99% of their time adding the dictionary, and then at the last second decided to stick in a half-assed story mode.

Oh, sure, it's fun to make Medusa fight Longcat. But in the end, you'll be wondering why you wasted $40 on this overhyped game.
 
This game is surprisingly boring.

It's almost as if they spent 99% of their time adding the dictionary, and then at the last second decided to stick in a half-assed story mode.

Oh, sure, it's fun to make Medusa fight Longcat. But in the end, you'll be wondering why you wasted $40 on this overhyped game.

It isn't about a story mode. Those puzzles are meant to be just and only that, puzzles. Scribblenauts is mainly a puzzle game, there doesn't need to be a story. Creativity and vocabulary are the main points of the game, so I'm pretty glad they spent a good chunk of time on the dictionary.
Then again, I get the feeling that you're the type of person who loves a good story mode. Feh, Scribblenauts lacks one on purpose. Don't expect much.
 
"Noob" comes out with a schoolgirl who is afraid of you, "Bracken Dance" comes out with a motorboat, "Ninth Passage" comes out as a picture, a desk and a door, "Afro Spider Man" is a guy that runs away from you.

I summoned Cthulhu and immediately deleted it. That thing's huge.

"Barred Knifejaw" actually comes out with a barred knifejaw. OR something of the sort. :D

This is a fun game already. :P
 
You can type in "bracken dance" (or something to that effect, such as "larch dance") and it gives you a motorboat.

"Barred Knifejaw" is actually recognized as a fish.

"Raft" fails in water, as you can only stand on top of the sail. It tips over anyway.

EDIT: Looks like Darksong already said the first two while I wasn't looking :P

"Sunburned Toad" comes out as a frog.

EDIT2: "Toy Boat" comes out as a huge barge.
 
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It isn't about a story mode. Those puzzles are meant to be just and only that, puzzles. Scribblenauts is mainly a puzzle game, there doesn't need to be a story. Creativity and vocabulary are the main points of the game, so I'm pretty glad they spent a good chunk of time on the dictionary.
Then again, I get the feeling that you're the type of person who loves a good story mode. Feh, Scribblenauts lacks one on purpose. Don't expect much.

By story mode, I mean the puzzles. That's what the story mode is.

I find them kind of lacking.
 
By story mode, I mean the puzzles. That's what the story mode is.

I find them kind of lacking.

I see. Sorry for the misunderstanding. >_<
Eh, the game is what you make of it. You can make anything appear, so a puzzle is easy/hard/boring/interesting/etc. depending on what you write.
At least, that's how the majority of them work.

Ignore me and my idiotic thoughts.
 
Meh, why the hell are you guys ruining all the definitions of the game's dictionary?

Anyway, don't have it yet, but I will. I again, don't think it'll be anything great, but I'll probably have a fun time with it. It looks a bit tedious though.
 
The only problem I have with Scribblenauts is the controls. It makes no sense to have to use the stylus to move and control pad to move the camera. I've had to restart puzzles because I moved Maxwell towards something fatal when I was trying to pick up something I just created. There's not even something on the options menu to change the control scheme.

Other than that, though, it's great. It doesn't completely live up to the hype, but then again, no major game ever does (Brawl should have taught you that). They can turn out great, but the hype led to pretty much impossible-to-fulfill standards and it ends up not meeting them. And then people claim it sucks just because it's not as perfect as everyone made it out to be.

Get Scribblenauts if you have a big imagination and like thinking of creative ways to solve puzzles. There's a "par" for each level for how many objects you should need to beat the level, but it only gets you extra Ollars (currency), which really aren't that important, since all you can spend them on is music and avatars. You'll likely get the most fun out of making Rube Goldberg-esque solutions to the levels, but really, if you want to go through and find the simplest solutions to a problem, go for it, I guess. There's also WiFi compatibility, but I haven't tried it yet and I dunno what it is, so I can't tell you anything about it.

There are a wealth of glitches (I'll cover them in spoilers for those who don't want to know them). Some will crash the game (using Earth Magic on the Loituma Girl, for example), some will help you beat it (attach Handcuffs to the Starite, spawn a Vending Machine, attach the other end of the Handcuffs to the Vending Machine; the Starite will be put in the Vending Machine, you can then drag it next to you and open it to win the level), and there are probably some just plain fun ones too.

And awesome easter egg style interactions. Use toast on a cat and it'll create a black hole; grandfathers will run away from nursing homes (or so I've heard).
 
I agree with many of the things said, I played scribblenauts for about an hour before i got ridiculously frustrated with it and its stupid whirlwind, grrrrrr, why dont iron boots get you past the whirlwind!? it did not stand up to expectations, but I think we had already established that.
 
I brought Scribblenauts to my band competition yesterday and got it out to show one player what happens if you summon a tuba (we were hoping you could bash people with it). He asked to play it and people kept on coming over and watching as we came up with the most ridiculous stuff... I think that there were about twenty people total who watched it being played or played it themselves at some point, even when I was nowhere nearby. I turned around at one point and saw about seven people all clustered around one kid with my pink DS. Once I went over and immediately heard "Wow, God's pissed off at me now." I managed to convince at least two people that they needed this game.

An ongoing joke with the trumpet section is that whenever there is a decent opportunity somebody will joke about how they "did [this one kid]'s mom last night". One of the trumpets suggested we point in "[his] mom", so we tried it.

It worked.
 
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