2 vs. 2
One out at a time
Damage caps: 40%
DQ: One week (7 days)
Switching: None (will be considered a KO)
Arena: Sky Palace
Description: It is named as such because it happens to be the tallest man-made structure (that is connected to the Earth). The Sky Palace is long abandoned, and so only three of the fifteen floors are available to battle in. The spiral staicase running from the fifth to the fourth floor is destroyed. It is also rumoured that many dangerous Pokemon inhabit the lower floors (so try not to go down there).
The top floor is the main arena - a garden. This was the previous owner's pride and joy. Grass and flowers litter the platform completely, apart from one line of marble that runs around and through the arena, forming the shape of a Pokeball. As such with a garden, there are many berries that have fallen and re-grown. This are indeed edible, although it may be difficult to tell the types of berries from sight alone.
The sixth floor is home to many weaker, basic and stage one Pokemon. Although they are few and far between, there is always a chance of one rushing out to defend its territory. In which case, both Pokemon will have another opponent. The sixth floor also has a circular shape, although this is made of solid stone. It is said that this level used to be a sanctuary for Pokemon. It is roughly thirty metres in height, and thirty in diameter. There is an artificial lake (AKA a sminning pool) for water-type Pokemon, and what appear to be perches higher up the arena where only flying-type Pokemon can reach. There are large, jagged rocks littering the field (around the height of a Tyranitar) at carefully measured intervals. There are eight of these in all. The staircase to the fifth floor resides next to the swimming pool, spiralling down to the final usable floor.
The fifth floor is home to many strong, rogue Pokemon. They are all stage two, and will attack when provoked. The fifth floor is very dark, only a single block of light able to flitter through the staircase. Although there is some visibility, the competitors will still be susceptible to a sneak attack by a Dusknoir should a rogue happen to drop by. The room this time is rectangular, with the dimensions 40 x 30 metes. There are no obstructions in this room, apart from the odd pieces of broken firniture. The never-used fireplace does happen to hold some rotting logs, and so a small amount of light may be created at best.
Restrictions: 3 chills, and no direct healing moves
Special Conditions:
- Ground-wrecking moves (such as Earthquake) will have the effect of breaking apart the ground and causing both Pokemon (and their trainers) to fall to the floor below. However, the foundations are too strong for this on the fifth floor, and so these moves will have no effect on this floor (if used on the seventh floor, the berries will also fall and be scattered).
Seventh floor
- If the competitors should pick up a berry, it has a 25% chance of being either a Sitrus berry (will heal the Pokemon by 5%), a Lum berry (which will heal a status problem), a Salac berry (raises base speed one stage) or a Bluk berry (will inflict a random status on the Pokemon and drain 5% energy). Picking up a berry takes one action, and berries can also be collected and saved for later (unless the Pokemon with them is KO'd). Berries can very rarely be identified (30% of the time), and so eating them may be a big risk.
- Thunder has a greater effect (x1.5).
- Water-based moves cannot be used as there are no water sources.
Sixth floor
- Weather-altering moves are banned.
- 15% chance of a random basic or stage one Pokemon (ref's choice) appearing and attacking either trainer's Pokemon (ref's decision as to which Pokemon).
Fifth floor
- Accuracy of moves are reduced to 50%, unless a fire is lit, in which case the accuracy shall rise to 75%.
- 20% chance of a random stage two Pokemon appearing and attacking either trainer's Pokemon.
Fourth floor and below
- Will result in an instant KO due to the staircase collapsing.
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