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The Challenge Board

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2vs2 single
Style: Set
DQ: Standard week
Damage Cap: 35%
Banned Moves: OHKO's
Arena: Mossy Forest

As the name might suggest, the area is filled with various species of moss and tall trees. The trees form a canopy that severely restricts the amount of rain that gets through, and it also stops much of the sunlight from reaching the forest floor as well. Because of this, Mossy Forest is dark at all times. While it's still possible to use Sunny Day and Rain Dance, they won't have any noticeable effect on the battle, for obvious reasons.

Profile
 
2vs2 single
Style: Set
DQ: Standard week
Damage Cap: 35%
Banned Moves: OHKO's
Arena: Mossy Forest

As the name might suggest, the area is filled with various species of moss and tall trees. The trees form a canopy that severely restricts the amount of rain that gets through, and it also stops much of the sunlight from reaching the forest floor as well. Because of this, Mossy Forest is dark at all times. While it's still possible to use Sunny Day and Rain Dance, they won't have any noticeable effect on the battle, for obvious reasons.

Profile

I love battles in the forest.
 
4vs4 single
DQ: Standard week
Damage Cap: 30%
Banned moves: OHKOs, 3 Direct Heals per Pokémon
Arena: Evil Science Lab
An abandoned lab originally owned by a somewhat disreputable scientist. Pokémon of any size could theoretically fit in here, although many of the larger ones would have trouble moving. Three of the walls are taken up by shelves containing bottles of chemicals. The back wall, however, is blocked by an array of...ray guns? Whatever they are, they look like they were designed to fire something.

Effects: Hitting the shelves with an attack will release a strange substance from a bottle, with a 70% chance of inflicting a random status effect (any effect, even attraction) upon one of the battling Pokémon. Also, every turn, there is a 10% chance of a machine at the back of the room randomly activating. The Pokémon closest to the back wall will either be damaged by 10% (ignoring the damage cap) or paralyzed, with a 50% chance of both.
http://forums.dragonflycave.com/showthread.php?p=470058#post470058
Other: Weather effects still apply; one of the mysterious machines is a weather simulator.

Profile: http://forums.dragonflycave.com/showpost.php?p=470049&postcount=239
 
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4vs4 single
DQ: Standard week
Damage Cap: 30%
Banned moves: OHKOs, 3 Direct Heals per Pokémon
Arena: Evil Science Lab
An abandoned lab originally owned by a somewhat disreputable scientist. Pokémon of any size could theoretically fit in here, although many of the larger ones would have trouble moving. Three of the walls are taken up by shelves containing bottles of chemicals. The back wall, however, is blocked by an array of...ray guns? Whatever they are, they look like they were designed to fire something.

Effects: Hitting the shelves with an attack will release a strange substance from a bottle, with a 70% chance of inflicting a random status effect (any effect, even attraction) upon one of the battling Pokémon. Also, every turn, there is a 10% chance of a machine at the back of the room randomly activating. The Pokémon closest to the back wall will either be damaged by 10% (ignoring the damage cap) or paralyzed, with a 50% chance of both.

Other: Weather effects still apply; one of the mysterious machines is a weather simulator.

Dibs...?

Profile!
 
1 vs 1 single
Style: Set
DQ: 1 Week
Damage Cap: 25%
Banned Moves: OHKO, Weather, Healing
Arena: Mindscrew Starts Here

While exploring the vast, blank expance of her world, a young girl stumbled upon a glorious thing indeed- A button. Unknowingly, she activated what may make one of the most brain-numbingly difficult first battles on ASB- the TVTropes edition.

While most of the time the arena is blank, a bit dreary even, the referee has selected some nice background music from a site called 'Youtube'. However, things get a little spiced up when the competitors step upon a few letters of text. Whether they take the 10% chance of stopping actions to read some of it (which the duration depends upon the length of the article)or not, the most interesting thing about the field, is in fact the little dimensional portals in the form of links. A pokemon has a 5% chance of stepping on one, dodging the attack and shifting the battlefield. In doing this, however, the pokemon is too shaken to attack that turn.


Heck of a first battle, isn't it? What else did you expect from me? XD

Profile-like profile is profile-like! :3
 
This is for Squornshellous Beta to ref.

1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some dive in an indeterminate location

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 1% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 3% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.
 
1 vs 1 single
Style: Set
DQ: 1 Week
Damage Cap: 25%
Banned Moves: OHKO, Weather, Healing
Arena: Mindscrew Starts Here

While exploring the vast, blank expance of her world, a young girl stumbled upon a glorious thing indeed- A button. Unknowingly, she activated what may make one of the most brain-numbingly difficult first battles on ASB- the TVTropes edition.

While most of the time the arena is blank, a bit dreary even, the referee has selected some nice background music from a site called 'Youtube'. However, things get a little spiced up when the competitors step upon a few letters of text. Whether they take the 10% chance of stopping actions to read some of it (which the duration depends upon the length of the article)or not, the most interesting thing about the field, is in fact the little dimensional portals in the form of links. A pokemon has a 5% chance of stepping on one, dodging the attack and shifting the battlefield. In doing this, however, the pokemon is too shaken to attack that turn.


Heck of a first battle, isn't it? What else did you expect from me? XD

Profile-like profile is profile-like! :3

Alright, taking this challenge. This should be interesting. Profile
 
The battle with Cosmic hasn't started yet, so I made this.

2vs2 single
Style: Set
DQ: 1 week
Damage Cap: 30%
Banned moves: OHKO
Arena: The Professor Party

Once a year, all professors (Oak, Elm, Birch, Rowan and Juniper) get together for a party. Usually, it's very tranquil with a debate about what region is better. But this year, Oak and Rowan dicovered beer. This year, for this battle, all the proffesors are on a bench, and Elm, Birch and Juniper while Oak and Rowan are cackling wildly with cans of beer in their hands. There is a 10% chance each round a drunk Oak or Rowan wil yell vulgarities or show the bad finger to a Pokémon, causing the Pokémon to spend an action attacking the professor.

Mah mons and cookahz.
 
The battle with Cosmic hasn't started yet, so I made this.

2vs2 single
Style: Set
DQ: 1 week
Damage Cap: 30%
Banned moves: OHKO
Arena: The Professor Party

Once a year, all professors (Oak, Elm, Birch, Rowan and Juniper) get together for a party. Usually, it's very tranquil with a debate about what region is better. But this year, Oak and Rowan dicovered beer. This year, for this battle, all the proffesors are on a bench, and Elm, Birch and Juniper while Oak and Rowan are cackling wildly with cans of beer in their hands. There is a 10% chance each round a drunk Oak or Rowan wil yell vulgarities or show the bad finger to a Pokémon, causing the Pokémon to spend an action attacking the professor.

Mah mons and cookahz.

wynaut
 
Here we go again! With some changes.

3v3 Single
Style: Set
DQ: 7 days
Damage Cap: None
Banned moves: Anything goes baby!
Arena: Some dive in an indeterminate location

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance and energy; essentially giving them both 150% HP and energy and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 1% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 3% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

Woo here we go once more
 
The battle with Cosmic hasn't started yet, so I made this.

2vs2 single
Style: Set
DQ: 1 week
Damage Cap: 30%
Banned moves: OHKO
Arena: The Professor Party

Once a year, all professors (Oak, Elm, Birch, Rowan and Juniper) get together for a party. Usually, it's very tranquil with a debate about what region is better. But this year, Oak and Rowan dicovered beer. This year, for this battle, all the proffesors are on a bench, and Elm, Birch and Juniper while Oak and Rowan are cackling wildly with cans of beer in their hands. There is a 10% chance each round a drunk Oak or Rowan wil yell vulgarities or show the bad finger to a Pokémon, causing the Pokémon to spend an action attacking the professor.

Mah mons and cookahz.

I'll take it! EDIT: Oh, been taken...shoot.
 
The battle with Cosmic hasn't started yet, so I made this.

2vs2 single
Style: Set
DQ: 1 week
Damage Cap: 30%
Banned moves: OHKO
Arena: The Professor Party

Once a year, all professors (Oak, Elm, Birch, Rowan and Juniper) get together for a party. Usually, it's very tranquil with a debate about what region is better. But this year, Oak and Rowan dicovered beer. This year, for this battle, all the proffesors are on a bench, and Elm, Birch and Juniper while Oak and Rowan are cackling wildly with cans of beer in their hands. There is a 10% chance each round a drunk Oak or Rowan wil yell vulgarities or show the bad finger to a Pokémon, causing the Pokémon to spend an action attacking the professor.

Mah mons and cookahz.

I'll take it! EDIT: Oh, been taken...shoot.
My Profile.
EDIT: Oopsies. Wrong profile.
The right stuff.
 
Last edited:
Oh, gosh, didn't post my own challenge!
Originally Posted by Negrek
3vs3 single
Style: Switch
DQ: 5 days
Damage Cap: 45%
Banned Moves: OHKO's
Arena: Snowy Mountain Peak
Snowy Mt. is well, a snowy mountain! It is always Hailing unless replaced by different weather, and then the alternate weather will only last two rounds. Laced with rocks and boulders, this place is dangerous. Trainers and Pokemon alike will have to watch their step, making sure they don't trip and fall- off the mountain.

Link above. Oh fine.
My ASB Profile.
 
Alright
I'm going to feel free to repost it
So we can start clean.
Alright?

A Challenge for RespectTheBlade

3-v-3 singles
Style: set
DQ: 7 days
Damage cap: 100%
Banned moves: Evasion increase, OHKO
Arena: SPACE!

Literally. You are on the moon. Oxygen masks and tanks of air will be provided for all participating. There are craters here and there, and gravity is reduced, so all Pokemon jump higher than usual. Also, all moves that involve space (i.e. Cosmic Power, Moonlight, Morning Sun, etc.) gain 20% efficiency, as you are in space. Also, there will be a 10% chance for a meteor to strike the field once per round, a 5% chance of a shower, and a 1% chance for this meteor(s) to hit a pokemon in play, dealing 40% damage. (or something like that)

Let's gogogo!

(sorry, I wanted a chance to use all of my pokemon)


bumping this. it's been a while, so.
 
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