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The Challenge Board

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3v3v3v3 double
Style: Set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills limited to 5/Pokémon
Arena: Spartan Pit

This is the pit that King Leonidas kicked the Persian messenger down in the hit film 300. The pit is set in ancient Spartan stone, with several buildings surrounding and a road leading down towards it. In the blazing Mediterranean sun, fire type moves and other moves affected by sunlight have their power boosted by 5%. At random intervals, King Leonidas comes along and kicks someone random down the pit. It could be anybody! George Bush, Jesus Christ, Harry Potter, the list goes on! The sight of Leonidas' ruthlessness unnerves the Pokémon, lowering their defence and special defence by 1 each.

mah profile, now in Unicode!

Might as well accept. I hope I have enough pokemon. :x

(Profile)
 
3v3v3v3 double
Style: Set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills limited to 5/Pokémon
Arena: Spartan Pit

This is the pit that King Leonidas kicked the Persian messenger down in the hit film 300. The pit is set in ancient Spartan stone, with several buildings surrounding and a road leading down towards it. In the blazing Mediterranean sun, fire type moves and other moves affected by sunlight have their power boosted by 5%. At random intervals, King Leonidas comes along and kicks someone random down the pit. It could be anybody! George Bush, Jesus Christ, Harry Potter, the list goes on! The sight of Leonidas' ruthlessness unnerves the Pokémon, lowering their defence and special defence by 1 each.

mah profile, now in Unicode!

I take your challenge, good sir.

My minions.
 
3v3v3v3 double
Style: Set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills limited to 5/Pokémon
Arena: Spartan Pit

This is the pit that King Leonidas kicked the Persian messenger down in the hit film 300. The pit is set in ancient Spartan stone, with several buildings surrounding and a road leading down towards it. In the blazing Mediterranean sun, fire type moves and other moves affected by sunlight have their power boosted by 5%. At random intervals, King Leonidas comes along and kicks someone random down the pit. It could be anybody! George Bush, Jesus Christ, Harry Potter, the list goes on! The sight of Leonidas' ruthlessness unnerves the Pokémon, lowering their defence and special defence by 1 each.

mah profile, now in Unicode!

Taking this. Only one more! :D

Mah team, handpicked from the bush!
 
3v3v3v3 double
Style: Set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills limited to 5/Pokémon
Arena: Spartan Pit

This is the pit that King Leonidas kicked the Persian messenger down in the hit film 300. The pit is set in ancient Spartan stone, with several buildings surrounding and a road leading down towards it. In the blazing Mediterranean sun, fire type moves and other moves affected by sunlight have their power boosted by 5%. At random intervals, King Leonidas comes along and kicks someone random down the pit. It could be anybody! George Bush, Jesus Christ, Harry Potter, the list goes on! The sight of Leonidas' ruthlessness unnerves the Pokémon, lowering their defence and special defence by 1 each.

mah profile, now in Unicode!
GameFreakerZero's profile
Dewgongeru's profile
I'll join!
My team is made only of the FINEST ingredents...
 
Last edited by a moderator:
First Battle, hope I'm doing this right...

3vs3 Single
Style: Set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, 5 Chills/Pokemon
Arena: The Playground

The Playground is, as its name implies, a playground. In one corner, there is a sandpit that takes up about 1/4 of the whole rectangular area. Ground and Rock type Pokemon get a 5% boost of power in there. Focused in the center, there is a medium-sized structure that has 3 sets of stairs and a mini climbing wall for Pokemon to go up, and there are fire poles, 2 slides, the stairs for you to go down. If your Pokemon are on the structure, they will be able to hide on some of the things on there and increase Defense 1 stage. However, it takes one action to get on the structure and another to get down it. On a side of the playground, there are also swings. However, they are kind of old and worn down. If you decide to go on one, the accuracy of an attack is raised by 5%, but there is a 20% chance every turn you are on it that you will fall and flinch. Finally, if you are not on anything, you will be on a rubber surface that decreases power of electric attacks by 5%.
Note: Only Baby or Stage 1 Pokemon may battle here. They also must be 5' or shorter and weigh less than 150 lbs.

Profile Here
 
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First Battle, hope I'm doing this right...

3vs3 Single
Style: Set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, 5 Chills/Pokemon
Arena: The Playground

The Playground is, as its name implies, a playground. In one corner, there is a sandpit that takes up about 1/4 of the whole rectangular area. Ground and Rock type Pokemon get a 5% boost of power in there. Focused in the center, there is a medium-sized structure that has 3 sets of stairs and a mini climbing wall for Pokemon to go up, and there are fire poles, 2 slides, the stairs for you to go down. If your Pokemon are on the structure, they will be able to hide on some of the things on there and increase Defense 1 stage. However, it takes one action to get on the structure and another to get down it. On a side of the playground, there are also swings. However, they are kind of old and worn down. If you decide to go on one, the accuracy of an attack is raised but there is a chance every turn you are on it that you will fall and flinch. Finally, if you are not on anything, you will be on a rubber surface that decreases power of electric attacks by 5%.
Note: Only Baby or Stage 1 Pokemon may battle here. They also must be 5' or shorter and weigh less than 150 lbs.

Profile Here

I'll battle you.

http://www.dragonflycave.com/forums/showpost.php?p=78318&postcount=22 <---Profiley
 
Barred from Challenging
Arylett Dawnsborough
Blaziking 175
Icalasari
Cinderpelt 10/22/08
Crowned Clown
Cryptica
Gardevoir Girl 10/23/08
Grass King
Ketsu
Kmew
Lord Shyguy
Lord Shyguy

moon-panther
PichuK

Why am I on there twice?
 
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Some sort of tag confusion, it would appear, as I don't recall you getting DQ'd out of anything.
 
Hopefully this is right:

Battle Format: 3 vs 3 single.
Battle Style: Set.
Disqualification: 3 days.
Damage cap: 34%.
Banned moves: OHKO moves.
Arena: Icy Fjord.

Whilst warm and near-tropical for about a month, the Icy Fjord is a large valley, carved by a body of water which freezes over for 11 months of the year. However, in July, the ice melts allowing the fjord to continue expanding. If the move Sunny Day is used, the fjords shall melt causing fast flowing water to pull away any Pokémon unfortunate enough to be in or below the water. When Sunny Day comes to a halt, the Fjords shall freeze over again, trapping any Pokémon that happens to be below the waterline. Ice moves have a 3% power increase and a 3% energy cost decrease in the "winter" fjord, whereas water and fire moves have a 3% decrease in power and a 3% penalty for energy cost. In the "summer" fjords, water moves have a 3% increase in power and a 3% decrease in energy cost. However, ice type moves have a 3% decrease in power, and a 3% energy penalty cost.

Simplified:
Summer-type weather: +3% power, -3% energy to water moves. -3% power, +3% energy cost ice moves.
Winter-type weather: +3% power, -3% energy to ice moves. -3% power, +3% energy cost to water and fire moves.
If a pokémon is on the ice when the weather changed from Winter to Summer, then they take the same ammount of damage from a Whirlpool attack.
If a pokémon is in the water when it freezes over, they gain the frozen status.

All weather effects, such as Sunny Day would still have the same effect in the arena.

Additional rules: None.

Profile: Link.
 
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Hopefully this is right:

Battle Format: 3 vs 3 single.
Battle Style: Set.
Disqualification: 3 days.
Damage cap: 34%.
Banned moves: OHKO moves.
Arena: Icy Fjord.

Whilst warm and near-tropical for about a month, the Icy Fjord is a large valley, carved by a body of water which freezes over for 11 months of the year. However, in July, the ice melts allowing the fjord to continue expanding. If the move Sunny Day is used, the fjords shall melt causing fast flowing water to pull away any Pokémon unfortunate enough to be in or below the water. When Sunny Day comes to a halt, the Fjords shall freeze over again, trapping any Pokémon that happens to be below the waterline. Ice moves have a 3% power increase and a 3% energy cost decrease in the "winter" fjord, whereas water and fire moves have a 3% decrease in power and a 3% penalty for energy cost. In the "summer" fjords, water moves have a 3% increase in power and a 3% decrease in energy cost. However, ice type moves have a 3% decrease in power, and a 3% energy penalty cost.

Simplified:
Summer-type weather: +3% power, -3% energy to water moves. -3% power, +3% energy cost ice moves.
Winter-type weather: +3% power, -3% energy to ice moves. -3% power, +3% energy cost to water and fire moves.
If a pokémon is on the ice when the weather changed from Winter to Summer, then they take the same ammount of damage from a Whirlpool attack.
If a pokémon is in the water when it freezes over, they gain the frozen status.

All weather effects, such as Sunny Day would still have the same effect in the arena.

Additional rules: None.

Profile: Link.
I'll battle you. my profile
 
Battle Format: 2v2 double
Battle Style: Set
DQ Time: 7 days
Damage Cap: 40%
Banned Moves: OHKO moves
Arena: Blistering Desert

Very barren, Blistering Desert is, obviously, a desert. The actual arena is in the shape of a circle, surrounded by large rock pillars, each varying from eight to twelve feet tall. By default, the weather Sunny Day is activated, due to the harsh sun beating down during the day. The Sun follows a cycle, the first stage being sunrise, the second noon, and the third sunset. Every round, the stage of the Sun's cycle goes forward. After sunset, it becomes nighttime. Lanterns on the rock pillars activate during nighttime to make everything visible. The moon follows a similar cycle: moonrise, midnight, and dawn. Sunny day is deactivated during nighttime, but restarted at the beginning of each sunrise stage. If any weather besides sunny day is activated, it will stay until the next sunrise phase. If sunny day is activated during the nighttime, it becomes sunrise.

Daytime rules:
Water-, Ice-, and Grass-types are deducted 2% health at the end of each round.
Grass-types receive a 1% energy increase at the end of each round.
Fire-types receive a 1% health and energy boost at the end of each round.
Ice-type moves are docked 3% damage, and require 2% extra energy.
Nighttime rules:
Fire-types are deducted 2% health and energy at the end of each round.
Ice-types receive a 1% health and energy boost at the end of each round.
Ice-type moves receive a 3% damage increase, and require 2% less energy.

Additional Rules: Water moves are disallowed unless Rain Dance is used to give a source of water.

Profile Link: here.
 
EvilCrazyMonkey said:
Battle Format: 2v2 double
Battle Style: Set
DQ Time: 7 days
Damage Cap: 40%
Banned Moves: OHKO moves
Arena: Blistering Desert

Very barren, Blistering Desert is, obviously, a desert. The actual arena is in the shape of a circle, surrounded by large rock pillars, each varying from eight to twelve feet tall. By default, the weather Sunny Day is activated, due to the harsh sun beating down during the day. The Sun follows a cycle, the first stage being sunrise, the second noon, and the third sunset. Every round, the stage of the Sun's cycle goes forward. After sunset, it becomes nighttime. Lanterns on the rock pillars activate during nighttime to make everything visible. The moon follows a similar cycle: moonrise, midnight, and dawn. Sunny day is deactivated during nighttime, but restarted at the beginning of each sunrise stage. If any weather besides sunny day is activated, it will stay until the next sunrise phase. If sunny day is activated during the nighttime, it becomes sunrise.

Daytime rules:
Water-, Ice-, and Grass-types are deducted 2% health at the end of each round.
Grass-types receive a 1% energy increase at the end of each round.
Fire-types receive a 1% health and energy boost at the end of each round.
Ice-type moves are docked 3% damage, and require 2% extra energy.
Nighttime rules:
Fire-types are deducted 2% health and energy at the end of each round.
Ice-types receive a 1% health and energy boost at the end of each round.
Ice-type moves receive a 3% damage increase, and require 2% less energy.

Additional Rules: Water moves are disallowed unless Rain Dance is used to give a source of water.

I accept this challenge! Profile
 
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