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Werewolf [Townies Win]

Re: Werewolf [Day 2]

I dontknow if Ishould, cause If i heal KR-9, the mafia will go for someone else.

If I die the next night, Remember that I'm suspicious of LS. Since I role claimed, no doubt the mafia will go for me,and I'm pretty sure healers cant self heal. So if idie, i'm suspicious of LS. (since i wont be able to say it if i die.)

...What are you talking about?
 
Re: Werewolf [Day 2]

Your usually not a role in other mafia games, and I'm saying who i'm am suspicious of now since the mafia will obviously target the important roles, and by then, it'll be too late to get my say.

Anyway, what to do now?
 
Re: Werewolf [Day 2]

sorry if i type confusing, i cant word it any better.

Apparently,we have to wait for KR-9's inspection before anything I believe.
 
Re: Werewolf [Day 2]

Your usually not a role in other mafia games, and I'm saying who i'm am suspicious of now since the mafia will obviously target the important roles, and by then, it'll be too late to get my say.

Anyway, what to do now?

I think that just because you claim a role doesn't mean everyone will beliece that exact second.

But yeah.
 
Re: Werewolf [Day 2]

...

If you're suspicious of LS, just say why. Letting people know is important, but if you don't give a real reason then it's likely to be ignored.

Bluh. Okay, you really do need to heal KR-9. He is the inspector. He is going to die if he is not healed and the mafia targets him. So. Are you going to heal him or not?
 
Re: Werewolf [Day 2]

Unless the mafia is smart and avoids RK-9 because he's an obvious choice for a heal and they don't want to waste a kill


Also: Most GMs (not sure of Superbird) Allow self healing. I do it a lot
 
Re: Werewolf [Day 2]

I personally don't allow self healing, because then the healer heals themself instead of helping other people.
 
Re: Werewolf [Day 2]

Oh, okay. Karkat.

It depends on the flavor for me. If it's logical enough, I'll allow it.
 
Re: Werewolf [Day 2]

Hold up, folks, I though of something else: There's an alien in this game (it's one of the listed roles). There were no deaths last night. Assuming the werewolves were not the betting kind (betting the doctor was dead, that is), they would have targeted a random player last night, rather than the obvious choice of KR-9 (who could be lying, I suppose, but it's statistically a bad call at this point). If they hit the alien...well, we could easily be walking into an early failure.

That being said, I think there's time to look at other suspicious leads. Rizadon, why did you claim healer? I mean, at this point, it's an amazingly bad move. If the King doesn't allow self-healing, you are dead tonight. Even if self-healing is allowed, you have to either choose yourself or KR-9 (or, well, someone else, but those are the two more logical options) and we have a 50/50 chance of losing one of you tonight, probably you. That is, assuming you're telling the truth.
 
Re: Werewolf [Day 2]

Or maybe you're mafia trying to help a friend. Gonna inspect you n3

edit;wait karkat isn't he always mafia oshi
 
Re: Werewolf [Day 2]

No, Karkat is always alien. I actually considered that once, but I forgot alien was in this game. (He was alien in one of my mafias, actually! I haven't had an alien since.)

Is there a vig? I don't think this would be the sort of game to have a mafia doctor, so I suggest we get rid of Karkat during the night and lynch someone else today.

I feel... somewhat compelled to believe Rizadon, honestly. She's done some really bizarre things before.
 
Re: Werewolf [Day 2]

thank you a voice of reason.

Anyway, I must agree with Ole Schooler- doctor claim is an unbelievably awful move at this point. Not only are you now extremely likely to get targeted by the mafia, you have basically given the mafia a huge upper hand because every night you have to either heal yourself out of paranoia or try to heal another likely target, but risk your own life in the process. Regardless of if you give yourself essential eternal life by healing yourself every night, or if you try to be heroic and heal another and you get killed, you have basically removed the advantage of healing for the innocents. This is precisely why babies shouldn't be allowed to dual wield flintlock pistols people with power roles shouldn't claim as their power role until it can give the innocents a major lead. I don't think healers should claim as healers at all, but that is irrelevant at this point unless you happen to be lying.

And on Day Two of all times! It's not like there was this huge blow to us (oh right no deaths) and its definitely not like your claim could have won it for us. I mean really, if you are the healer that is a good and fair point to roleclaim, but we haven't got any of the mafia yet (theoretically speaking from my viewpoint; I don't necessarily believe KR-9 but I'll see when this day ends, won't I?), so your claim is pretty much of no use to us at this point, and all the help (ALL of it) to the mafia.

Gah I'm sorry but I'm ranting now.
 
Re: Werewolf [Night 1]

The King's eyes widened. "What?", he exclaimed, "The werewolves didn't eat anyone tonight?" But he couldn't help noticing that one of his villagers was acting a little more antsy today...

That kinda made me think alien.

Karkat, by the way.
 
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