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Pokémon Registration Office

Re: Pokémon Registration Office

Just saying that Chlorine does not react violently with anything in the atmosphere exothermically, and that it is inflammable.

um

dang

I meant gasoline. Honest.

------


And um, I think I'll create a treat for my own Pokémon...

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Blazetail (F)
Ability: Flash Fire
Body Mod: Flame of Thunder
Blazetail and her parents lived in a bizarre place: in a lab dedicated to splicing Pokemon. At the time of Blazetail's birth, her parents had both been worrying about the day that their abusive owner, Dr. Wellington, would use them in an experiment and splice them. The family lived in constant fear, and the newly born Blazetail had succumbed to much of the pressure, frequently breaking out into cold sweats -- or, because she was a fire type, a flash of embers and a small flame. Once, while Blaze was silently walking around a beaker of gasoline (goodness knows what awful usage that beaker had), she heard the Doctor and broke out into a flare. As the worry intensified, the flame grew; it touched the gasoline, and...

BANG.

Blazetail's parents, despite being Fire types, were seriously hurt; the mother and doctor were instantly killed, the father was mutilated beyond belief, and as he crawled out of the blast with three legs gruesomely amputated and only half a face covered in flesh and fur, Blazetail was forced to end his life with an extra blast as she fled into the woods, bursting into screams and cries. Now finally free but miserable and lonely, Blazetail wandered around in the woods. After eating a bushel of pecha berries and drinking from a puddle of water, Blazetail felt more nourished than she ever had, but that had no compare to her hatred of the man who had held her and her family in such a miserable way. When she first came across another human being, she felt a surge of hatred and burnt the human's hand. Not long after, a team of Officer Jennys (I guess they were actually competent) showed up with electrical guns, and repeatedly shot the Vulpix with the powerful currents. Blazetail was sent into spasms and unconsciousness, and when she woke up as found herself in a cage, positioned in front of a team of people scrutinizing her. Desperately wanting to get out, she felt herself flare again, but instead of fire, a small beam of electricity escaped from her fur; the scientists in the team recalled that the electrical guns had only been used on humans. Upon further inspection, the electricity of the guns had actually merged with her body, due to the complex build of a Vulpix's skin's cellular properties. Blazetail had become one with the electricity, which had somewhat taken over her fire type cells.

Effects: Blazetail gains access to the moves Thunderbolt, Thundershock, Charge, Charge Beam, Shock Wave, ThunderPunch, and Spark, with no STAB. She may use them at the cost of 3% extra energy, as she still has not mastered the Electric element. All fire type moves she uses is treated as a Fire/Electric move.
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uuuuuugh ansurdity absurdity
 
Re: Pokémon Registration Office

[Onikami] Mightyena (M) Intimidate
Signature Ability: Hating that Femme Fatale

Oni has now had a track record of being put down by females, especially Sresvoir's Pompom. Because of this he has developed an immunity to attraction and an immunity to poison, so long as his opponent is female, however, if his opponent is male, the chances of any poisoning move are increased by 50%

Effects:
Oni effectively gains Oblivious
Oni gains Immunity if his opponent is female
Oni is 50% more likely to be poisoned by male foes.
 
Re: Pokémon Registration Office

^ Small piece of advice!

I think that's a body modification. I've never heard of a signature ability.
 
Re: Pokémon Registration Office

Just saying that Chlorine does not react violently with anything in the atmosphere exothermically, and that it is inflammable.

I do not think [that word] means what you think it means. you probably want non-flammable or something to that effect.

but yeah, chlorine doesn't usually blow up. it's a really oxidizing agent, but blow up, not usually.
 
Re: Pokémon Registration Office

As stated, I meant gasoline but managed to mix it up. Thanks for reminding me, bulbasaur :3
 
Re: Pokémon Registration Office

Scraggy (M)

Signature Attribute: Badassery
Now, ever since this Scraggy was born, he had been part of a gang. No. Scratch that, he had been in the gang since before he was born. His parents were the alpha-Pokémon of a rough and tough gang of Castelia City, filled with Purrloin, Scraggy, and many other shady Unova-native 'mons. The gang was constantly engaged in fights with other Pokémon and humans alike; the trademark of this group was that they all stole and wore blackout sunglasses, and that their fighting style was somewhat... unconventional. This gangsta group has long separated, but throughout Unova, Sinnoh, and even to the far reaches of Asber, the gang has been remembered as a fearsome, pushy group. Scraggy may have left the group behind long ago, but he refuses to forget the memories. He still wears his sunglasses continually, and owns a seemingly unending supply of them. One gets destroyed? Big deal. They regenerate.

Scraggy fights with a stick. Or any other things he finds among the battlefield; gangster living has made him resourceful. Sticks, iron bars, rocks, pieces of a glacier. He will fight with those. The gang used a style of fighting that entailed grabbing anything around him, and then fighting voraciously with the item. Scraggy grew up fighting hard and fast, item or no item, but not in the interest of conserving energy; all physical attacks gain power while losing more energy than average. But Scraggy doesn't care. It's his gang so back off >:(.

Effects: All Pokémon that Scraggy battles against lose some defense, in a manner identical to Intimidate (that gang was unbelievably scary!). All physical attacks that Scraggy uses deal 2 more damage, but at the cost of one third as much energy, rounded up.
 
Re: Pokémon Registration Office

81.png

[North Pole] (x) <Sturdy>

Signature Attribute: From the North

North Pole was bred at the very place its name suggests- the North Pole. Silph. Co. was doing some research there to see if a pokemon's environment had anything to do with its typing along generations. After many years and various catalysts to the process, they succeeded in their mission- creating an Ice-typed Magnemite. Due to this, and their geological location, North Pole is different than normal magnemites. Both of the ends on its magnet arms are blue, which causes its ability to be different as well, becoming Plus.

Effects: North Pole is now an Ice/Steel type with the ability Plus. It also has these movepool modifications:

+ Ice Beam, Blizzard, Hail, Icy Wind, Ice Ball, Aurora Beam, Mist, Powder Snow, Ice Shard
- Thunderbolt, Thunder, Rain Dance, Electro Ball, Thundershock, Spark, Thunder Wave, Charge Beam, Volt Switch, Wild Charge, Zap Cannon, Shock Wave, Rollout
 
Re: Pokémon Registration Office

Baderp drp.

[Bruno]
unled1uq.png
(M)
Ability: Stench
Signature Attribute: Dark Goop

Bruno grew up, and was in fact built, from particularly dark, nasty and pungent sludge. It's often assumed the sludge he was formed from was created by some nuclear plant, probably, or an illegal organization doing some sort of back-alley testing. Either way, this has affected him a bit too much - he enjoys the bit of black humour, and a bit more. He's a bit... loopy. A bit crazy. A bit dark, shall we say. This is quite clear: Everything he touches seems to fade, covered up in shadow and his nasty stench. And he definitely enjoys it, the sickly effect he has on things, people and pokemon alike. Oh, boy does he enjoy it...

Effects: Every where he goes, instead of leaving just goo, a shadow is left as well. The shadow fades before the goo does (a few actions, usually 3, before a shadow fades), but it's more deadly; anyone who touches it has a 5% chance of flinching that action. As well, his Stench ability is boosted: any attacks that involve looking at him receive a 5% flinch chance. He is also turned into a poison/dark type, receiving all immunities, resistances and weaknesses that come with that. However, he still uses as much energy as any other grimer would using a dark-type move, because he is not proficient enough with the type yet; meaning no STAB boost. He also loses access to the following attacks: Dynamicpunch, Rest, and Imprison.
So the shadows would be treated in a way similar to spikes? Also, a bit nit-picky, but "attacks that involve looking at him" is a bit vague. I'm guessing you're referring to attacks like mean look and leer? Should be okay after those clarifications.

electric_solosis_by_lordofthefireflies-d4bh9ve.gif

Nemo – male
<Magic Guard>

Signature Attribute: I Hold the Thunder

Nemo’s original owner was a man of great mystery – a legendary captain who sailed through storms and wars between the metallic walls of his submarine ship, the Nautilus. The contemporaneous pirate had found the abandoned egg on a cold shore, not far from a rocky beach renowned for being the nest of countless Tynamos (Guess what had happened). Anyways, he decided to take it with him, along with his squad of aquatic Pokémon. From the beginning, the Solosis seemed to be weaker than others – a large gash at the surface of its egg had disturbed its growth as an embryo, and left him with a weakened gel coating.

Nevertheless, Nemo was a fearless sailor aboard the Nautilus, just like every other of the Captain’s Pokémon. Since the ship was heavily dependant over electronical circuits, Nemo learned to manipulate weak currents with his psychic powers, transporting them over short distances as though they were copper threads. He managed to master that technique, and became very good at fixing minor circuiting problems.

One day, though, a particularly violent thunderstorm shook the iron ship and completely disrupted its electrical systems – and none of the crew could fix them, all of them being water-types. Nemo, as cold-blooded as ever, crossed the line. He did what he felt right for the crew, and decided to sacrifice himself for the crew. Before the Captain could stop him, he was atop the ship and using his psychic powers to drag the energy to him and into the ship, hopefully restoring the system before it sank into the abyss below. At that moment, a lightning of the most extraordinary kind struck the sea, a thunderbolt seemingly thrown by Zeus himself. Undeniably, Nemo, acting like a living lightning rod, absorbed the formidable burst of energy, and through a clever use of telekinetic gates, brought it to the ship’s electrical systems. The Nautilus was saved, but Nemo nearly passed out under the unbearable power of the lightning. It had left him weakened, burned, sparking – and weirdest of all, his entire body had turned into an electrical yellow.

While nobody knows what exactly had happened during that moment, theories from the Captain include the fact that Nemo still had a great deal of stem cells in his gel, and they acted exactly acted as they should’ve – copying their nearest cellular components, in this case electrified cells. Maybe it comes from the Solosis’ possible Eelektross genes heritage, or even his inner ability to manipulate electricity. This shall forever remain a secret. Nevertheless, that event left him with an altered cellular structure and a now natural affinity with electricity. And when the Captain left Nemo to Lord of the Fireflies, afraid a live at sea was too dangerous for such a young Pokémon, the trainer got to experience the Solosis’ remarkable powers.

Nemo is considered to be part Electric-type, but as he didn’t effectively master the element yet, he doesn’t get STAB from electric-type attacks. He constantly glows in a bright yellow, and opponents tend to adapt to this intense light, and it easily reveals Nemo’s true emplacement. Additionally, his time spent on the Nautilus prevented him from practicing certain attacks due to lack of material. Finally, the gash in his egg left him with a weakened gel coating, and so he suffers from a permanent one-stage reduction in defense. On the other hand, his new nature granted him access to new moves previously unknown to most Solosis, as well as a quite interesting new cellular weapon – electricity-producing cells.

Effects: Nemo is yellow and part electric-type, minus STAB. Since he constantly radiates light, attacks using light to distract the opponent (Flash and Confuse Ray) as well as Double Team will fail. Additionally, he can’t use the moves Rock Tomb, Rock Slide and Rollout. Finally, he has a permanent -1 in defense. On the other hand, he gains access to the moves Charge Beam, Thunderbolt and Spark, and foes using contact moves on Nemo will take 2% electric-type damage as recoil.

-----

Better? And oooh "Yellow Submarine" played while I was writing this
Approved.

[Sloth] Slakoth (M) Truant
Signature Attribute: Too Much Effort

Whenever Sloth's trainer complains that he is so fucking lazy, listeners just smile and nod, because, well, he's a slakoth. Slakoth are practically synonymous with lazy. It's like complaining that the sky is up or water is wet. And when his trainer would claim no, no, you don't understand, he's the laziest slakoth ever, he won't even move without constant supervision, they would still be unsympathetic.

Really, fellow trainers would say, if you didn't want a lazy pokémon, why did you get a slakoth?

Research and experimentation, to the regret of slakoth everywhere, have shown that they aren't completely useless; all that energy they save is being saved up for when they do have to move, and they are often more powerful than they usually would be.

So it stands to reason that a slakoth lazier than most would have even more potential saved up, right?

No, some trainers insisted, that is not logic. And Sloth would agree. Unfortunately, his trainer didn't see things that way.

One day, while Sloth was being forced to help dig an underground complex that would supposedly one day rival Lacuna Labs, he found himself attacked - and, while he could normally pick off the weak pokémon that he came across, these ones were different. Powerful, maybe even trained. He faced the likes of charizard, aerodactyl, dragonite, gallade, and steelix, and while he was content to put in less than 100% effort at first, being quite used to injury, it didn't take long before he realised he could actually die. And survival instinct kicked in. And possibly some illegal "vitamins" his trainer would never admit to administering.

There's a lot of power in the slakoth line, and all it took was applying this correctly, in one powerful burst against the ground. His opponents hadn't even registered he'd moved when he crashed into the wall behind the charizard, shattering the rock. But his opponents seemed suitably afraid by his full show of power, and they retreated, leaving him to loaf around in peace.

Though tired and annoyed, he was mostly pleased with himself for avoiding unnecessary unpleasantness, until he heard a triumphant cry: "I knew it!"

Effects: Sloth is extremely fast when he wants to be; in fact, he's one of the fastest pokémon in his team. The problem is, of course, making him want to be fast. Normally, doing so is just too much effort.

Sloth won't be motivated to get serious until he starts to realise he is seriously in trouble, so he only puts in too much effort when his health reaches 25%.

He will grumble about how he hates getting serious, but from then on, physical contact attacks will nearly always go first. Such moves will effectively have +0.5 priority, that is, he can beat out normal attacks any time, but moves with a full +1 priority will move before him. There is a price to such speedy movement, though, especially since his brain is as slow as ever: his accuracy is only 0.9x its usual value for any attacks boosted by this ability.

And an evolution upgrade, too.

[Lust] Weavile (F) Pressure

Signature Move: Ultimate Lance

If there's any way Lust rises above and beyond her fellow deadly sins in battle, it's her lust for blood and combat. Maybe there's something better than slicing her claws through an enemy's flesh and watching the delicious, bright-red liquid flow out and staining her claws with her favourite colour, but she has yet to find it. So, while she loves the hunt, slicing branches out of the way as she follows the scent-trail of fear, there's nothing more irritating than lashing out with her claws, only to fail to pierce skin.

Naturally, everything would be solved if she could just slice through anything without effort. So, in a ritual involving blood, guts, virgin sacrifices, an eclipse, and a pact with a demon, Lust obtained the ability to concentrate her bloodlust into claws that pierce a fleeing target. When Lust uses her Ultimate Lance, black claws shoot out to whatever length she desires, and she can use them to stab a distant opponent.

Type: Dark ~ Base Power: 9% ~ Stat: Physical ~ Energy: 5% ~ Accuracy: 100% ~ Target: Single

Effects: If used to attack, the Ultimate Lance will ignore any of the target's attempt to increase the target's ability to resist damage, whether it's increasing defence, armour, an ability, type resistances, substitutes, or mystical shields like barrier or reflect or protect. She may not be able to shatter shields with her claws, but why should she want to? Nothing exists that can stop her attack. The Ultimate Lance pierces all. Even if an ally tried to take the blow for Lust's victim, her claws would just pierce both.

However, she quite sadly can't do anything against her opponents dodging her attack, like with detect or her hitting the wrong double team clone. And every single opponent seems to come to the same annoying conclusion. Whenever a pokémon is hit by her Ultimate Lance, it will become increasingly determined to dodge the next strike. Thus, every time a victim is struck by this attack, its evasion will increase by one level.

The Ultimate Lance is also considered a ranged attack; power will not decrease over distance, but accuracy conceivably might.

Usage Gap: 9 actions

Both approved.

Blazetail (F)
Ability: Flash Fire
Body Mod: Flame of Thunder

Blazetail and her parents lived in a bizarre place: in a lab dedicated to splicing Pokemon. At the time of Blazetail's birth, her parents had both been worrying about the day that their abusive owner, Dr. Wellington, would use them in an experiment and splice them. The family lived in constant fear, and the newly born Blazetail had succumbed to much of the pressure, frequently breaking out into cold sweats -- or, because she was a fire type, a flash of embers and a small flame. Once, while Blaze was silently walking around a beaker of gasoline (goodness knows what awful usage that beaker had), she heard the Doctor and broke out into a flare. As the worry intensified, the flame grew; it touched the gasoline, and...

BANG.

Blazetail's parents, despite being Fire types, were seriously hurt; the mother and doctor were instantly killed, the father was mutilated beyond belief, and as he crawled out of the blast with three legs gruesomely amputated and only half a face covered in flesh and fur, Blazetail was forced to end his life with an extra blast as she fled into the woods, bursting into screams and cries. Now finally free but miserable and lonely, Blazetail wandered around in the woods. After eating a bushel of pecha berries and drinking from a puddle of water, Blazetail felt more nourished than she ever had, but that had no compare to her hatred of the man who had held her and her family in such a miserable way. When she first came across another human being, she felt a surge of hatred and burnt the human's hand. Not long after, a team of Officer Jennys (I guess they were actually competent) showed up with electrical guns, and repeatedly shot the Vulpix with the powerful currents. Blazetail was sent into spasms and unconsciousness, and when she woke up as found herself in a cage, positioned in front of a team of people scrutinizing her. Desperately wanting to get out, she felt herself flare again, but instead of fire, a small beam of electricity escaped from her fur; the scientists in the team recalled that the electrical guns had only been used on humans. Upon further inspection, the electricity of the guns had actually merged with her body, due to the complex build of a Vulpix's skin's cellular properties. Blazetail had become one with the electricity, which had somewhat taken over her fire type cells.

Effects: Blazetail gains access to the moves Thunderbolt, Thundershock, Charge, Charge Beam, Shock Wave, ThunderPunch, and Spark, with no STAB. She may use them at the cost of 3% extra energy, as she still has not mastered the Electric element. All fire type moves she uses is treated as a Fire/Electric move.
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uuuuuugh ansurdity absurdity
The whole "abused in a lab for experiments" backstory is a bit cliché. You might want to rethink that.

Even with the drawbacks, you're gaining too many new and useful attacks here. (Not sure how she's supposed to use thunderpunch either.) And I don't think the double-typing on moves is going to fly.

[Onikami] Mightyena (M) Intimidate
Signature Ability: Hating that Femme Fatale

Oni has now had a track record of being put down by females, especially Sresvoir's Pompom. Because of this he has developed an immunity to attraction and an immunity to poison, so long as his opponent is female, however, if his opponent is male, the chances of any poisoning move are increased by 50%

Effects:
Oni effectively gains Oblivious
Oni gains Immunity if his opponent is female
Oni is 50% more likely to be poisoned by male foes.
The backstory could use a bit of fleshing out, and the bit about the poison is really random and makes no sense. How does he gain an immunity to poison specifically from females exactly? The backstory doesn't give any justification for it. Also, is he gaining oblivious/immunity in addition to his regular ability, or do they replace his current one?

Scraggy (M)

Signature Attribute: Badassery
Now, ever since this Scraggy was born, he had been part of a gang. No. Scratch that, he had been in the gang since before he was born. His parents were the alpha-Pokémon of a rough and tough gang of Castelia City, filled with Purrloin, Scraggy, and many other shady Unova-native 'mons. The gang was constantly engaged in fights with other Pokémon and humans alike; the trademark of this group was that they all stole and wore blackout sunglasses, and that their fighting style was somewhat... unconventional. This gangsta group has long separated, but throughout Unova, Sinnoh, and even to the far reaches of Asber, the gang has been remembered as a fearsome, pushy group. Scraggy may have left the group behind long ago, but he refuses to forget the memories. He still wears his sunglasses continually, and owns a seemingly unending supply of them. One gets destroyed? Big deal. They regenerate.

Scraggy fights with a stick. Or any other things he finds among the battlefield; gangster living has made him resourceful. Sticks, iron bars, rocks, pieces of a glacier. He will fight with those. The gang used a style of fighting that entailed grabbing anything around him, and then fighting voraciously with the item. Scraggy grew up fighting hard and fast, item or no item, but not in the interest of conserving energy; all physical attacks gain power while losing more energy than average. But Scraggy doesn't care. It's his gang so back off >:(.

Effects: All Pokémon that Scraggy battles against lose some defense, in a manner identical to Intimidate (that gang was unbelievably scary!). All physical attacks that Scraggy uses deal 2 more damage, but at the cost of one third as much energy, rounded up.
How much defense is "some"?

81.png

[North Pole] (x) <Sturdy>

Signature Attribute: From the North

North Pole was bred at the very place its name suggests- the North Pole. Silph. Co. was doing some research there to see if a pokemon's environment had anything to do with its typing along generations. After many years and various catalysts to the process, they succeeded in their mission- creating an Ice-typed Magnemite. Due to this, and their geological location, North Pole is different than normal magnemites. Both of the ends on its magnet arms are blue, which causes its ability to be different as well, becoming Plus.

Effects: North Pole is now an Ice/Steel type with the ability Plus. It also has these movepool modifications:

+ Ice Beam, Blizzard, Hail, Icy Wind, Ice Ball, Aurora Beam, Mist, Powder Snow, Ice Shard
- Thunderbolt, Thunder, Rain Dance, Electro Ball, Thundershock, Spark, Thunder Wave, Charge Beam, Volt Switch, Wild Charge, Zap Cannon, Shock Wave, Rollout
I don't think you're going to be able to gain that many new attacks for a first stage Pokémon, even with the attacks lost. Cut them down a bit.
 
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Re: Pokémon Registration Office

Revised...?


[Onikami] Mightyena (M) Intimidate
Signature Ability: No Wiles, or Biles For Me

Over the course of his youth Oni has been the opponent of too many females, and too few males. The result of most of these battles have been the same, he has suffered substantially due to their status afflicting moves, especially poison and attraction, this has caused massive fustration in the pup, especially due to a lack of victory in these instances, and thus decided to do something about it. So during long hard hours he would train himself to be more reslient to the wiles, or biles of the female side of the spectrum. Somehow this training has come to interesting results, Oni, on top of his natural ability, has effectively developed the ability oblivious and is able to resist the effects of poison, but only if his opponent is female, however, if his opponent is male, the chances of any poisoning move are increased by 50%

Effects:
Oni effectively gains Oblivious
Oni gains Immunity if his opponent is female
Oni is 50% more likely to be poisoned by male foes.
 
Re: Pokémon Registration Office

Okay, this one's a bit difficult to balance, and also not especially creative, but here we go--

Haha yeah right >>; okay so this is going to be long

And yeah, considered removing moves (or rather, sketch) in compensation, but then the main drawbacks of the attribute would be sort of ... neutralised? And they're more canon-based. So. Hm.


[XD002] Smeargle (F) Own Tempo

Signature Attribute: Nothing but a shadow

Smeargle, when first caught, aren't particularly useful - in fact, just to give them a fighting chance, the Asber League provides demonstrations of tail whip, double-slap, iron tail, and protect for smeargle to learn before they enter any battles.

There's only one reason to catch a smeargle. They have unlimited potential, being capable of learning any move. Their paint is even more versatile than a ditto; the smeargle just have to figure out how to use it that way. If the trainer is determined enough, a smeargle is capable of obtaining power such that it rivals multiple gods.

The only problem is, it can take some time, and quite a bit of risk, for smeargle to unlock that potential. And XD002's trainer - selfish, impatient, power-hungry, and lacking in empathy - didn't want to wait.

Enter Cipher.

The Asber League isn't fond of pokémon that have been experimented on by villainous teams - there's just so many of them - but such teams do exist, usually having apparently unlimited funding and attracting hordes of evil scientists, and it's not hard to seek them out. So, within hours of capturing a smeargle, the smeargle's trainer was on a plane to Orre.

Cipher may have been driven underground, but it still exists, and the scientists are still making advances in the field of shadow pokémon. Shadow energy, created by hatred itself, is like its own caustic element, and if only the more "morally upright" pokémon professors would see that, the world could advance so much. And even the military won't touch shadow pokémon, because they're too unreliable (or so the project leaders would claim with an odd smile, the same one they wore after being asked where they get the money).

It's been years since anyone's bothered them, and in that time, the Cipher scientists have made huge advances in shadow pokémon. So, they promised, they could make XD002 into the ultimate fighting machine. She already had the potential to rival the gods, but she just needed a few improvements. So, they said, they would strip her of everything that made her weak: compassion, empathy, emotion. The door to her heart would be shut forever, and, being the ultimate shadow pokémon, she'd be immune to purification. They improved on the original model, after all.

What was wanted was a soulless, heartless killing machine, and that's what XD002 became... more or less. But filling her mind with horrors more severe than any pokémon before her didn't quite turn her emotionless. Instead, she was filled with hatred. Her hate was stronger than her makers could ever comprehend, so strong that a dark aura rolled off her in waves.

Pure hatred was like an element of its own, so caustic to any other pokémon that it could be more damaging than her own attacks. So she learned to manipulate her shadowy aura to follow every known pattern possible. Studied and trained harder than any pokémon before her, until she fainted of exhaustion. Because she couldn't fight back against her tormentors, and she'd be sure to never allow that to happen again... and because she was left with no will to do anything but harm.

Effects: XD002 knows every shadow move ever developed. She receives no STAB, but shadow attacks are super-effective against non-shadow pokémon, though any other shadow pokémon she might encounter would resist her shadow attacks. But shadow moves cannot be sketched, mimicked, or copied for more than an action by any other means; it takes years for a pokémon's soul to become as damaged as XD002's, and that is essential for using shadow moves.

Shadow moves are basically the counterparts of moves XD002 could normally copy - a taste of power, if you will - corrupted into using shadow energy instead. Therefore, while they're generally weaker than the original move, they cost about the same amount of energy as the original would.

XD002 is always in a nasty, hateful mood, so moves that play on anger and negative emotions will be twice as effective as normal (taunt lasts twice as long, swagger causes +4 atk and severe confusion). Conversely, even the most subtle or delicate manipulations can’t make her feel affection (attract, captivate, cute charm) or fear (leer, glare, intimidate), and any attempts will fail completely.

But a perpetual bad mood is, while unpleasant, not at all bad in battle. So why wouldn't the military be eager to use a pokémon like XD002? As it turns out, such devastating emotional abuse has severe effects, even if she's been threatened into suppressing them most of the time.

At the end of every round, there is a 10% chance XD002 will enter "Reverse Mode". In Reverse Mode, if given any orders other than a shadow-type move, she has a 25% chance of being unable to fulfill her orders. The effects of any items in her possession are nullified. She cannot follow if-clauses that don't involve shadow-type moves (so if given orders like "Shadow Panic/Shadow Fire/Dream Eater", she'll ignore orders for dream eater). Additionally, she attacks herself for 2% damage at the end of every action. Reverse Mode automatically wears off after three rounds, and she returns to normal.

Additionally, whenever XD002 uses any damaging shadow-type move, there is a 5% chance that the flare of her shadowy aura will draw out a part of her so ferocious that even her trainer wanted it suppressed. Instead of attacking that action, her emotions rise to a fever pitch, and she subsequently enters "Hyper Mode". Shadow rush 1.0 will have an increased chance of a critical hit; however, if ordered to use any move other than shadow rush 1.0 or shadow rush 2.0, she has a 40% chance of randomly targeting someone on the field with shadow rush 1.0 (this includes trainers and the referee, which effectively just costs energy, and any participating pokémon within reach), a 10% chance of attacking herself as though in confusion, and a 50% chance of following orders. She cannot follow if-clauses and she cannot chill. Hyper Mode automatically wears off after 5 actions, and she returns to normal. She will not re-enter Hyper Mode the round during which it wears off.

Reverse Mode and Hyper Mode are mutually exclusive. Whenever one is triggered, it will replace the previous condition.

For referee convenience, a list of shadow moves is provided here. Additional references can be found at Bulbapedia and Veekun.
 
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Re: Pokémon Registration Office

Hey, I got an evolution. Updating an existing signature attribute, changes bolded.

[Tomas] Manectric (M) Static

Body Modification: Blue-Eyed Blind
Trainers like shiny Pokemon. This much is clear: whether from the slightly boosted stats or merely their rarity, alternative colored battle friends are in demand. Breeders constantly try for a shiny stock, or at least increased odds that they won't always end up with "normal" stock. Some are less scrupulous than others, breeding family trees so closely they better resemble sticks, supplemented with high-statted Dittos.
Tomas comes from one such breeder, fortunately shut down since. Due to inbreeding and the psudo-cloning caused by Ditto overuse, he inherited enough faulty, recessive genes to cause him to be blind from birth. His very pale blue eyes, usually only found in shiny Manectric, reflect this. He has no sense of light or color, or how to use his electrical talents to generate light offensively.
Effects: Tomas is blind. Any attack (such as Confuse Ray, Signal Beam, or Double Team), ability (such as Illuminate), or item (such as Shiny Stones or Brightpowder) that depends on vision or light do not affect him. His accuracy is considered inherently at -1 (meaning it is at -1 at the start of battles, is not affected by Psych Up, returns to this level after Haze, etc.). However, his accuracy cannot be lowered further (as the ability Keen Eye, although it would be more accurately called Keen Ear and Nose).
Due to his heightened senses, he is always considered under the effects of Odor Sleuth. Tomas cannot use the moves Light Screen, Double Team, Flash, or Signal Beam.
 
Re: Pokémon Registration Office

Quickly adding something before this gets looked over?

[Eos] Luxio (F) <Intimidate>
Signature Attribute: Second Nature

Before Eos became a part of Dragon's team, she belonged to a Trainer who used her for especially violent Pokemon battles, which often led to severe injuries or even death. As these battles were highly illegal, Eos didn't have much of a chance to meet other Pokemon on friendly terms, and became somewhat withdrawn. Occasionally, her Trainer would forget to feed her or treat her injuries and she'd be weak for a battle or two, leading to quite a few losses.

From her short time with her birth parents, Eos managed to pick up their strong sense of morals, so maiming and killing other Pokemon didn't sit well with her. To cope, she pretended it was all a game, like the games of pretend she would play with her siblings. During battles, Eos would pretend to be someone else; Vesper, a trickster Pokemon with sharp white claws that she remembered from stories her mother would tell. She developed this fake personality and after a while it became almost natural to slip into the role.

As Vesper's personality was completely different from hers, Eos watched dark types or Pokemon with sharp claws to mimic them and their attacks, so her performance would be more realistic. As she watched these battles, she realized that if she continued to play around and only pretend to be serious about these battles she would likely end up dead herself, so her facade became less of a coping tactic and more of an extension of her own personality. Eventually Eos began to take her act too seriously and began to switch to Vesper's personality out of battles or when she was under stress.

When Eos' original Trainer was caught by the League and she was repossessed, she found it hard to believe that she didn't have to fight as Vesper all the time and still keeps up the facade during parts of battles. Eventually, she found a balance between her own fighting style and the one she had the most experience with, though memories of injuries caused by listening to her old Trainer sometimes makes her lash out at Dragon and do whatever she wants instead.

Effects: When Eos' health is 100-76% or 50-26%, she gains and loses the following moves. Her battling style is mostly using special attacks involving light and defensive manoeuvres, and keeping her distance. If a command doesn't fit her battling style (by the ref's discretion) Eos has a 10% chance of not listening and using Calm Mind and getting as far from the opponent as possible instead. Her ability becomes Run Away.

Normal+ Calm Mind, Energy Ball, Aurora Beam, Confuse Ray, Will-o-wisp
- Roar, Scary Face, Frustration, Crunch, Leer, Thief, Swagger, Snarl

When Eos' health is 75-51% or 25-1%, she gains and loses the following moves. Her battling style becomes focused around physical clawing attacks and cheap tricks, as well as fighting in close quarters. If a commands doesn't fit her battling style (by the ref's discretion) Eos has a 10% chance of not listening and using Hone Claws instead. Her ability becomes Intimidate, and the attack drop from it is only in effect while she is Vesper.

'Vesper'+ Sucker Punch, Hone Claws, Shadow Claw, Close Combat
- Magnet Rise, Signal Beam, Charge Beam, Swift, Thunderbolt, Shock Wave
 
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Re: Pokémon Registration Office

I'm not sure how the shadow would be similar to spikes, since it's only a 5% chance of it happening, and it's flinch rather than damage. Er. Clarified the looking-at-him thing though.

[Bruno]
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(M)
Ability: Stench
Signature Attribute: Dark Goop

Bruno grew up, and was in fact built, from particularly dark, nasty and pungent sludge. It's often assumed the sludge he was formed from was created by some nuclear plant, probably, or an illegal organization doing some sort of back-alley testing. Either way, this has affected him a bit too much - he enjoys the bit of black humour, and a bit more. He's a bit... loopy. A bit crazy. A bit dark, shall we say. This is quite clear: Everything he touches seems to fade, covered up in shadow and his nasty stench. And he definitely enjoys it, the sickly effect he has on things, people and pokemon alike. Oh, boy does he enjoy it...

Effects: Every where he goes, instead of leaving just goo, a shadow is left as well. The shadow fades before the goo does (a few actions, usually 3, before a shadow fades), but it's more deadly; anyone who touches it has a 5% chance of flinching that action. As well, his Stench ability is boosted: any attacks that involve looking at him (leer, mean look, glare, etc.) receive a 5% flinch chance. He is also turned into a poison/dark type, receiving all immunities, resistances and weaknesses that come with that. However, he still uses as much energy as any other grimer would using a dark-type move, because he is not proficient enough with the type yet; meaning no STAB boost. He also loses access to the following attacks: Dynamicpunch, Rest, and Imprison.
 
Re: Pokémon Registration Office

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[North Pole] (x) <Sturdy>

Signature Attribute: From the North

North Pole was bred at the very place its name suggests- the North Pole. Silph. Co. was doing some research there to see if a pokemon's environment had anything to do with its typing along generations. After many years and various catalysts to the process, they succeeded in their mission- creating an Ice-typed Magnemite. Due to this, and their geological location, North Pole is different than normal magnemites. Both of the ends on its magnet arms are blue, which causes its ability to be different as well, becoming Plus.

Effects: North Pole is now an Ice/Steel type with the ability Plus. It also has these movepool modifications:

+ Ice Beam, Blizzard, Hail, Icy Wind, Ice Ball, Aurora Beam

- Thunderbolt, Thunder, Rain Dance, Thudershock, Electro Ball, Shock Wave, Volt Switch, Wild Charge, Spark, Discharge, Zap Cannon, Charge Beam
 
Re: Pokémon Registration Office

How much defense is "some"?

Whatever the approvers/ref would think would be okay, for now, I'll try 2, then up to 3 or 4 for Scrafty

Scraggy (M)

Signature Attribute: Badassery
Now, ever since this Scraggy was born, he had been part of a gang. No. Scratch that, he had been in the gang since before he was born. His parents were the alpha-Pokémon of a rough and tough gang of Castelia City, filled with Purrloin, Scraggy, and many other shady Unova-native 'mons. The gang was constantly engaged in fights with other Pokémon and humans alike; the trademark of this group was that they all stole and wore blackout sunglasses, and that their fighting style was somewhat... unconventional. This gangsta group has long separated, but throughout Unova, Sinnoh, and even to the far reaches of Asber, the gang has been remembered as a fearsome, pushy group. Scraggy may have left the group behind long ago, but he refuses to forget the memories. He still wears his sunglasses continually, and owns a seemingly unending supply of them. One gets destroyed? Big deal. They regenerate.

Scraggy fights with a stick. Or any other things he finds among the battlefield; gangster living has made him resourceful. Sticks, iron bars, rocks, pieces of a glacier. He will fight with those. The gang used a style of fighting that entailed grabbing anything around him, and then fighting voraciously with the item. Scraggy grew up fighting hard and fast, item or no item, but not in the interest of conserving energy; all physical attacks gain power while losing more energy than average. But Scraggy doesn't care. It's his gang so back off >:(.

Effects: All Pokémon that Scraggy battles against lose 2 defense, in a manner identical to Intimidate (that gang was unbelievably scary!). All physical attacks that Scraggy uses deal 2 more damage, but at the cost of one third as much energy, rounded up.
 
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