Byrus
Strange days ahead
- Pronoun
- he/him
Re: Pokémon Registration Office
uh, just realized I missed a couple. I'll get back to looking at the wordier ones tomorrow if someone else doesn't get to them first. That's Kusari, ole_schooler and Windragon for reference. Too tired right now to delve into them too much. (I really need to log on at more reasonable times god)
uh, just realized I missed a couple. I'll get back to looking at the wordier ones tomorrow if someone else doesn't get to them first. That's Kusari, ole_schooler and Windragon for reference. Too tired right now to delve into them too much. (I really need to log on at more reasonable times god)
Both approved.[Aximili] quagsire (M) <Water Absorb>
Body Modification: Perpetual Cheer
Aximili is a happy-go-lucky little quagsire, forever grinning and looking out for a bit of fun. Whether he is oblivious or simply incredibly laid-back, jeers simply slide off him and obnoxious characters only make him laugh. His own insults and posturing are similarly weak, and he can't seem to muster rage at all. Even in the heat of battle, Aximili keeps up his positive outlook on life, sometimes driving his opponents to distraction with his failure to respond to their provocations.
Effects: Aximili is unfailingly cheerful and upbeat, and he refuses to let others ruin his good mood. As a result, he is immune to the effects of taunt, torment, and swagger, as well as any other attacks that would cause him to become angry or depressed, his return attack is always at maximum power, and his enthusiasm causes his encore to affect its target for one action longer than it would otherwise. On the flip side, he is unable to use frustration, facade, or a swagger of his own.
[Lockjaw] steelix (F)
Ability: Sturdy
Signature Attribute: Rusty Rig
Most human-trained steelix are kept highly polished, their dazzling metal skin serving to distract and intimidate opponents in battle. Lockjaw, however, is a bit difficult to keep clean; he likes nothing more than to go barreling through the mud, tunneling through the earth, or simply lying out under the elements, and usually suffers the approach of cleaning implements with extreme ill humor. His metal skin is almost always a bit cloudy, therefore, and it is often specked with grime. The irregular ridges and crags of his body play host to a variety of bacteria, some more dangerous than others.
One particular strain, Clostridium phantasticum, is particularly nasty; when introduced to a creature's body--say, through an open wound--it excretes a toxin that rapidly spreads through the target's nervous system, interfering with signaling and causing the afflicted's muscles to lock up. The infection grows worse with time, eventually reducing a suffering pokémon to a state of near-immobility.
Effects: Whenever Lockjaw uses a physical contact attack against an opponent, it has a 20% chance of causing that opponent to become paralyzed in addition to all other effects. If Lockjaw uses a physical contact attack that has a chance at causing paralysis anyway, the chance that paralysis will occur is raised by 10% for that attack. Unlike normal paralysis, the affliction caused this way does not fade; rather, it worsens. Initially there is a 5% chance of becoming fully paralyzed, but this increases by 5% per round up to a maximum of 30%. It does not begin to fade upon reaching the maximum. Also, if an opponent has been paralyzed in this way and one of Lockjaw's attacks rolls this paralysis effect again, the severity of the opponent's paralysis is increased by 5%. This paralysis status is identical to the norm in every other way and can be removed using any technique that would remove ordinary paralysis.
Because Lockjaw is a particularly grimy steelix, he has lost the ability to make use of the shiny parts of his body in battle, thus making him incapable of using flash cannon.
If Lockjaw uses rock polish, the effects of this signature attribute are removed for the duration of the battle.
I'm still not really feeling the backstory, sorry. It's just very vague and doesn't offer much of an explanation as to how he developed a poison immunity. It works well enough for the attraction bit, but you're probably going to want to come up with a more plausible drawback than the poison thing. Also, you didn't clarify whether the new ability overrides his current one.Revised...?
[Onikami] Mightyena (M) Intimidate
Signature Ability: No Wiles, or Biles For Me
Over the course of his youth Oni has been the opponent of too many females, and too few males. The result of most of these battles have been the same, he has suffered substantially due to their status afflicting moves, especially poison and attraction, this has caused massive fustration in the pup, especially due to a lack of victory in these instances, and thus decided to do something about it. So during long hard hours he would train himself to be more reslient to the wiles, or biles of the female side of the spectrum. Somehow this training has come to interesting results, Oni, on top of his natural ability, has effectively developed the ability oblivious and is able to resist the effects of poison, but only if his opponent is female, however, if his opponent is male, the chances of any poisoning move are increased by 50%
Effects:
Oni effectively gains Oblivious
Oni gains Immunity if his opponent is female
Oni is 50% more likely to be poisoned by male foes.
Oh, I meant the visual aspect of spikes, not the effects. I probably wasn't clear there. Approved.I'm not sure how the shadow would be similar to spikes, since it's only a 5% chance of it happening, and it's flinch rather than damage. Er. Clarified the looking-at-him thing though.
[Bruno](M)
Ability: Stench
Signature Attribute: Dark Goop
Bruno grew up, and was in fact built, from particularly dark, nasty and pungent sludge. It's often assumed the sludge he was formed from was created by some nuclear plant, probably, or an illegal organization doing some sort of back-alley testing. Either way, this has affected him a bit too much - he enjoys the bit of black humour, and a bit more. He's a bit... loopy. A bit crazy. A bit dark, shall we say. This is quite clear: Everything he touches seems to fade, covered up in shadow and his nasty stench. And he definitely enjoys it, the sickly effect he has on things, people and pokemon alike. Oh, boy does he enjoy it...
Effects: Every where he goes, instead of leaving just goo, a shadow is left as well. The shadow fades before the goo does (a few actions, usually 3, before a shadow fades), but it's more deadly; anyone who touches it has a 5% chance of flinching that action. As well, his Stench ability is boosted: any attacks that involve looking at him (leer, mean look, glare, etc.) receive a 5% flinch chance. He is also turned into a poison/dark type, receiving all immunities, resistances and weaknesses that come with that. However, he still uses as much energy as any other grimer would using a dark-type move, because he is not proficient enough with the type yet; meaning no STAB boost. He also loses access to the following attacks: Dynamicpunch, Rest, and Imprison.
Approved, but I think you could get away with losing a little less moves than that if you wanted.
[North Pole] (x) <Sturdy>
Signature Attribute: From the North
North Pole was bred at the very place its name suggests- the North Pole. Silph. Co. was doing some research there to see if a pokemon's environment had anything to do with its typing along generations. After many years and various catalysts to the process, they succeeded in their mission- creating an Ice-typed Magnemite. Due to this, and their geological location, North Pole is different than normal magnemites. Both of the ends on its magnet arms are blue, which causes its ability to be different as well, becoming Plus.
Effects: North Pole is now an Ice/Steel type with the ability Plus. It also has these movepool modifications:
+ Ice Beam, Blizzard, Hail, Icy Wind, Ice Ball, Aurora Beam
- Thunderbolt, Thunder, Rain Dance, Thudershock, Electro Ball, Shock Wave, Volt Switch, Wild Charge, Spark, Discharge, Zap Cannon, Charge Beam
Uh, there's no way you're going to be able to get away with such a powered up intimidate. - 2 defense might be OK for when he evolves, but I'd go with - 1 for now.Whatever the approvers/ref would think would be okay, for now, I'll try 2, then up to 3 or 4 for Scrafty
Scraggy (M)
Signature Attribute: Badassery
Now, ever since this Scraggy was born, he had been part of a gang. No. Scratch that, he had been in the gang since before he was born. His parents were the alpha-Pokémon of a rough and tough gang of Castelia City, filled with Purrloin, Scraggy, and many other shady Unova-native 'mons. The gang was constantly engaged in fights with other Pokémon and humans alike; the trademark of this group was that they all stole and wore blackout sunglasses, and that their fighting style was somewhat... unconventional. This gangsta group has long separated, but throughout Unova, Sinnoh, and even to the far reaches of Asber, the gang has been remembered as a fearsome, pushy group. Scraggy may have left the group behind long ago, but he refuses to forget the memories. He still wears his sunglasses continually, and owns a seemingly unending supply of them. One gets destroyed? Big deal. They regenerate.
Scraggy fights with a stick. Or any other things he finds among the battlefield; gangster living has made him resourceful. Sticks, iron bars, rocks, pieces of a glacier. He will fight with those. The gang used a style of fighting that entailed grabbing anything around him, and then fighting voraciously with the item. Scraggy grew up fighting hard and fast, item or no item, but not in the interest of conserving energy; all physical attacks gain power while losing more energy than average. But Scraggy doesn't care. It's his gang so back off >:(.
Effects: All Pokémon that Scraggy battles against lose 2 defense, in a manner identical to Intimidate (that gang was unbelievably scary!). All physical attacks that Scraggy uses deal 2 more damage, but at the cost of one third as much energy, rounded up.
Juuust realized a small nitpick in this one; evasion isn't a stat in ASB, so you'll probably want to change that to an accuracy drop or something.And an evolution upgrade, too.
[Lust] Weavile (F) Pressure
Signature Move: Ultimate Lance
If there's any way Lust rises above and beyond her fellow deadly sins in battle, it's her lust for blood and combat. Maybe there's something better than slicing her claws through an enemy's flesh and watching the delicious, bright-red liquid flow out and staining her claws with her favourite colour, but she has yet to find it. So, while she loves the hunt, slicing branches out of the way as she follows the scent-trail of fear, there's nothing more irritating than lashing out with her claws, only to fail to pierce skin.
Naturally, everything would be solved if she could just slice through anything without effort. So, in a ritual involving blood, guts, virgin sacrifices, an eclipse, and a pact with a demon, Lust obtained the ability to concentrate her bloodlust into claws that pierce a fleeing target. When Lust uses her Ultimate Lance, black claws shoot out to whatever length she desires, and she can use them to stab a distant opponent.
Type: Dark ~ Base Power: 9% ~ Stat: Physical ~ Energy: 5% ~ Accuracy: 100% ~ Target: Single
Effects: If used to attack, the Ultimate Lance will ignore any of the target's attempt to increase the target's ability to resist damage, whether it's increasing defence, armour, an ability, type resistances, substitutes, or mystical shields like barrier or reflect or protect. She may not be able to shatter shields with her claws, but why should she want to? Nothing exists that can stop her attack. The Ultimate Lance pierces all. Even if an ally tried to take the blow for Lust's victim, her claws would just pierce both.
However, she quite sadly can't do anything against her opponents dodging her attack, like with detect or her hitting the wrong double team clone. And every single opponent seems to come to the same annoying conclusion. Whenever a pokémon is hit by her Ultimate Lance, it will become increasingly determined to dodge the next strike. Thus, every time a victim is struck by this attack, its evasion will increase by one level.
The Ultimate Lance is also considered a ranged attack; power will not decrease over distance, but accuracy conceivably might.
Usage Gap: 9 actions
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