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Pokémon Registration Office

Re: Pokémon Registration Office

uh, just realized I missed a couple. I'll get back to looking at the wordier ones tomorrow if someone else doesn't get to them first. That's Kusari, ole_schooler and Windragon for reference. Too tired right now to delve into them too much. (I really need to log on at more reasonable times god)

[Aximili] quagsire (M) <Water Absorb>
Body Modification: Perpetual Cheer
Aximili is a happy-go-lucky little quagsire, forever grinning and looking out for a bit of fun. Whether he is oblivious or simply incredibly laid-back, jeers simply slide off him and obnoxious characters only make him laugh. His own insults and posturing are similarly weak, and he can't seem to muster rage at all. Even in the heat of battle, Aximili keeps up his positive outlook on life, sometimes driving his opponents to distraction with his failure to respond to their provocations.
Effects: Aximili is unfailingly cheerful and upbeat, and he refuses to let others ruin his good mood. As a result, he is immune to the effects of taunt, torment, and swagger, as well as any other attacks that would cause him to become angry or depressed, his return attack is always at maximum power, and his enthusiasm causes his encore to affect its target for one action longer than it would otherwise. On the flip side, he is unable to use frustration, facade, or a swagger of his own.

[Lockjaw] steelix (F)
Ability: Sturdy
Signature Attribute: Rusty Rig

Most human-trained steelix are kept highly polished, their dazzling metal skin serving to distract and intimidate opponents in battle. Lockjaw, however, is a bit difficult to keep clean; he likes nothing more than to go barreling through the mud, tunneling through the earth, or simply lying out under the elements, and usually suffers the approach of cleaning implements with extreme ill humor. His metal skin is almost always a bit cloudy, therefore, and it is often specked with grime. The irregular ridges and crags of his body play host to a variety of bacteria, some more dangerous than others.

One particular strain, Clostridium phantasticum, is particularly nasty; when introduced to a creature's body--say, through an open wound--it excretes a toxin that rapidly spreads through the target's nervous system, interfering with signaling and causing the afflicted's muscles to lock up. The infection grows worse with time, eventually reducing a suffering pokémon to a state of near-immobility.

Effects: Whenever Lockjaw uses a physical contact attack against an opponent, it has a 20% chance of causing that opponent to become paralyzed in addition to all other effects. If Lockjaw uses a physical contact attack that has a chance at causing paralysis anyway, the chance that paralysis will occur is raised by 10% for that attack. Unlike normal paralysis, the affliction caused this way does not fade; rather, it worsens. Initially there is a 5% chance of becoming fully paralyzed, but this increases by 5% per round up to a maximum of 30%. It does not begin to fade upon reaching the maximum. Also, if an opponent has been paralyzed in this way and one of Lockjaw's attacks rolls this paralysis effect again, the severity of the opponent's paralysis is increased by 5%. This paralysis status is identical to the norm in every other way and can be removed using any technique that would remove ordinary paralysis.

Because Lockjaw is a particularly grimy steelix, he has lost the ability to make use of the shiny parts of his body in battle, thus making him incapable of using flash cannon.

If Lockjaw uses rock polish, the effects of this signature attribute are removed for the duration of the battle.
Both approved.

Revised...?


[Onikami] Mightyena (M) Intimidate
Signature Ability: No Wiles, or Biles For Me

Over the course of his youth Oni has been the opponent of too many females, and too few males. The result of most of these battles have been the same, he has suffered substantially due to their status afflicting moves, especially poison and attraction, this has caused massive fustration in the pup, especially due to a lack of victory in these instances, and thus decided to do something about it. So during long hard hours he would train himself to be more reslient to the wiles, or biles of the female side of the spectrum. Somehow this training has come to interesting results, Oni, on top of his natural ability, has effectively developed the ability oblivious and is able to resist the effects of poison, but only if his opponent is female, however, if his opponent is male, the chances of any poisoning move are increased by 50%

Effects:
Oni effectively gains Oblivious
Oni gains Immunity if his opponent is female
Oni is 50% more likely to be poisoned by male foes.
I'm still not really feeling the backstory, sorry. It's just very vague and doesn't offer much of an explanation as to how he developed a poison immunity. It works well enough for the attraction bit, but you're probably going to want to come up with a more plausible drawback than the poison thing. Also, you didn't clarify whether the new ability overrides his current one.

I'm not sure how the shadow would be similar to spikes, since it's only a 5% chance of it happening, and it's flinch rather than damage. Er. Clarified the looking-at-him thing though.

[Bruno]
unled1uq.png
(M)
Ability: Stench
Signature Attribute: Dark Goop

Bruno grew up, and was in fact built, from particularly dark, nasty and pungent sludge. It's often assumed the sludge he was formed from was created by some nuclear plant, probably, or an illegal organization doing some sort of back-alley testing. Either way, this has affected him a bit too much - he enjoys the bit of black humour, and a bit more. He's a bit... loopy. A bit crazy. A bit dark, shall we say. This is quite clear: Everything he touches seems to fade, covered up in shadow and his nasty stench. And he definitely enjoys it, the sickly effect he has on things, people and pokemon alike. Oh, boy does he enjoy it...

Effects: Every where he goes, instead of leaving just goo, a shadow is left as well. The shadow fades before the goo does (a few actions, usually 3, before a shadow fades), but it's more deadly; anyone who touches it has a 5% chance of flinching that action. As well, his Stench ability is boosted: any attacks that involve looking at him (leer, mean look, glare, etc.) receive a 5% flinch chance. He is also turned into a poison/dark type, receiving all immunities, resistances and weaknesses that come with that. However, he still uses as much energy as any other grimer would using a dark-type move, because he is not proficient enough with the type yet; meaning no STAB boost. He also loses access to the following attacks: Dynamicpunch, Rest, and Imprison.
Oh, I meant the visual aspect of spikes, not the effects. I probably wasn't clear there. Approved.

81.png

[North Pole] (x) <Sturdy>

Signature Attribute: From the North

North Pole was bred at the very place its name suggests- the North Pole. Silph. Co. was doing some research there to see if a pokemon's environment had anything to do with its typing along generations. After many years and various catalysts to the process, they succeeded in their mission- creating an Ice-typed Magnemite. Due to this, and their geological location, North Pole is different than normal magnemites. Both of the ends on its magnet arms are blue, which causes its ability to be different as well, becoming Plus.

Effects: North Pole is now an Ice/Steel type with the ability Plus. It also has these movepool modifications:

+ Ice Beam, Blizzard, Hail, Icy Wind, Ice Ball, Aurora Beam

- Thunderbolt, Thunder, Rain Dance, Thudershock, Electro Ball, Shock Wave, Volt Switch, Wild Charge, Spark, Discharge, Zap Cannon, Charge Beam
Approved, but I think you could get away with losing a little less moves than that if you wanted.

Whatever the approvers/ref would think would be okay, for now, I'll try 2, then up to 3 or 4 for Scrafty

Scraggy (M)

Signature Attribute: Badassery
Now, ever since this Scraggy was born, he had been part of a gang. No. Scratch that, he had been in the gang since before he was born. His parents were the alpha-Pokémon of a rough and tough gang of Castelia City, filled with Purrloin, Scraggy, and many other shady Unova-native 'mons. The gang was constantly engaged in fights with other Pokémon and humans alike; the trademark of this group was that they all stole and wore blackout sunglasses, and that their fighting style was somewhat... unconventional. This gangsta group has long separated, but throughout Unova, Sinnoh, and even to the far reaches of Asber, the gang has been remembered as a fearsome, pushy group. Scraggy may have left the group behind long ago, but he refuses to forget the memories. He still wears his sunglasses continually, and owns a seemingly unending supply of them. One gets destroyed? Big deal. They regenerate.

Scraggy fights with a stick. Or any other things he finds among the battlefield; gangster living has made him resourceful. Sticks, iron bars, rocks, pieces of a glacier. He will fight with those. The gang used a style of fighting that entailed grabbing anything around him, and then fighting voraciously with the item. Scraggy grew up fighting hard and fast, item or no item, but not in the interest of conserving energy; all physical attacks gain power while losing more energy than average. But Scraggy doesn't care. It's his gang so back off >:(.

Effects: All Pokémon that Scraggy battles against lose 2 defense, in a manner identical to Intimidate (that gang was unbelievably scary!). All physical attacks that Scraggy uses deal 2 more damage, but at the cost of one third as much energy, rounded up.
Uh, there's no way you're going to be able to get away with such a powered up intimidate. - 2 defense might be OK for when he evolves, but I'd go with - 1 for now.


And an evolution upgrade, too.

[Lust] Weavile (F) Pressure

Signature Move: Ultimate Lance

If there's any way Lust rises above and beyond her fellow deadly sins in battle, it's her lust for blood and combat. Maybe there's something better than slicing her claws through an enemy's flesh and watching the delicious, bright-red liquid flow out and staining her claws with her favourite colour, but she has yet to find it. So, while she loves the hunt, slicing branches out of the way as she follows the scent-trail of fear, there's nothing more irritating than lashing out with her claws, only to fail to pierce skin.

Naturally, everything would be solved if she could just slice through anything without effort. So, in a ritual involving blood, guts, virgin sacrifices, an eclipse, and a pact with a demon, Lust obtained the ability to concentrate her bloodlust into claws that pierce a fleeing target. When Lust uses her Ultimate Lance, black claws shoot out to whatever length she desires, and she can use them to stab a distant opponent.

Type: Dark ~ Base Power: 9% ~ Stat: Physical ~ Energy: 5% ~ Accuracy: 100% ~ Target: Single

Effects: If used to attack, the Ultimate Lance will ignore any of the target's attempt to increase the target's ability to resist damage, whether it's increasing defence, armour, an ability, type resistances, substitutes, or mystical shields like barrier or reflect or protect. She may not be able to shatter shields with her claws, but why should she want to? Nothing exists that can stop her attack. The Ultimate Lance pierces all. Even if an ally tried to take the blow for Lust's victim, her claws would just pierce both.

However, she quite sadly can't do anything against her opponents dodging her attack, like with detect or her hitting the wrong double team clone. And every single opponent seems to come to the same annoying conclusion. Whenever a pokémon is hit by her Ultimate Lance, it will become increasingly determined to dodge the next strike. Thus, every time a victim is struck by this attack, its evasion will increase by one level.

The Ultimate Lance is also considered a ranged attack; power will not decrease over distance, but accuracy conceivably might.

Usage Gap: 9 actions
Juuust realized a small nitpick in this one; evasion isn't a stat in ASB, so you'll probably want to change that to an accuracy drop or something.
 
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Re: Pokémon Registration Office

Does not having an evasion stat help with anything other than making wordings of things more convoluted? On the other hand, that is my favourite pastime, so.

[Lust] Weavile (F) Pressure

Signature Move: Ultimate Lance

If there's any way Lust rises above and beyond her fellow deadly sins in battle, it's her lust for blood and combat. Maybe there's something better than slicing her claws through an enemy's flesh and watching the delicious, bright-red liquid flow out and staining her claws with her favourite colour, but she has yet to find it. So, while she loves the hunt, slicing branches out of the way as she follows the scent-trail of fear, there's nothing more irritating than lashing out with her claws, only to fail to pierce skin.

Naturally, everything would be solved if she could just slice through anything without effort. So, in a ritual involving blood, guts, virgin sacrifices, an eclipse, and a pact with a demon, Lust obtained the ability to concentrate her bloodlust into claws that pierce a fleeing target. When Lust uses her Ultimate Lance, black claws shoot out to whatever length she desires, and she can use them to stab a distant opponent.

Type: Dark ~ Base Power: 9% ~ Stat: Physical ~ Energy: 5% ~ Accuracy: 100% ~ Target: Single

Effects: If used to attack, the Ultimate Lance will ignore any of the target's attempt to increase the target's ability to resist damage, whether it's increasing defence, armour, an ability, type resistances, substitutes, or mystical shields like barrier or reflect or protect. She may not be able to shatter shields with her claws, but why should she want to? Nothing exists that can stop her attack. The Ultimate Lance pierces all. Even if an ally tried to take the blow for Lust's victim, her claws would just pierce both.

However, she quite sadly can't do anything against her opponents dodging her attack, like with detect or her hitting the wrong double team clone. And every single opponent seems to come to the same annoying conclusion. Whenever a pokémon is hit by her Ultimate Lance, it will become increasingly determined to avoid the next strike, so attacks used against it will effectively have its accuracy reduced by one level.

The Ultimate Lance is also considered a ranged attack; power will not decrease over distance, but accuracy conceivably might.

Usage Gap: 9 actions
 
Re: Pokémon Registration Office

Scraggy (M)

Signature Attribute: Badassery
Now, ever since this Scraggy was born, he had been part of a gang. No. Scratch that, he had been in the gang since before he was born. His parents were the alpha-Pokémon of a rough and tough gang of Castelia City, filled with Purrloin, Scraggy, and many other shady Unova-native 'mons. The gang was constantly engaged in fights with other Pokémon and humans alike; the trademark of this group was that they all stole and wore blackout sunglasses, and that their fighting style was somewhat... unconventional. This gangsta group has long separated, but throughout Unova, Sinnoh, and even to the far reaches of Asber, the gang has been remembered as a fearsome, pushy group. Scraggy may have left the group behind long ago, but he refuses to forget the memories. He still wears his sunglasses continually, and owns a seemingly unending supply of them. One gets destroyed? Big deal. They regenerate.

Scraggy fights with a stick. Or any other things he finds among the battlefield; gangster living has made him resourceful. Sticks, iron bars, rocks, pieces of a glacier. He will fight with those. The gang used a style of fighting that entailed grabbing anything around him, and then fighting voraciously with the item. Scraggy grew up fighting hard and fast, item or no item, but not in the interest of conserving energy; all physical attacks gain power while losing more energy than average. But Scraggy doesn't care. It's his gang so back off >:(.

Effects: All Pokémon that Scraggy battles against lose 1 of each defense, in a manner identical to Intimidate (that gang was unbelievably scary!). All physical attacks that Scraggy uses deal 2 more damage, but at the cost of one third as much energy, rounded up.
 
Re: Pokémon Registration Office

Does not having an evasion stat help with anything other than making wordings of things more convoluted? On the other hand, that is my favourite pastime, so.

[Lust] Weavile (F) Pressure

Signature Move: Ultimate Lance

If there's any way Lust rises above and beyond her fellow deadly sins in battle, it's her lust for blood and combat. Maybe there's something better than slicing her claws through an enemy's flesh and watching the delicious, bright-red liquid flow out and staining her claws with her favourite colour, but she has yet to find it. So, while she loves the hunt, slicing branches out of the way as she follows the scent-trail of fear, there's nothing more irritating than lashing out with her claws, only to fail to pierce skin.

Naturally, everything would be solved if she could just slice through anything without effort. So, in a ritual involving blood, guts, virgin sacrifices, an eclipse, and a pact with a demon, Lust obtained the ability to concentrate her bloodlust into claws that pierce a fleeing target. When Lust uses her Ultimate Lance, black claws shoot out to whatever length she desires, and she can use them to stab a distant opponent.

Type: Dark ~ Base Power: 9% ~ Stat: Physical ~ Energy: 5% ~ Accuracy: 100% ~ Target: Single

Effects: If used to attack, the Ultimate Lance will ignore any of the target's attempt to increase the target's ability to resist damage, whether it's increasing defence, armour, an ability, type resistances, substitutes, or mystical shields like barrier or reflect or protect. She may not be able to shatter shields with her claws, but why should she want to? Nothing exists that can stop her attack. The Ultimate Lance pierces all. Even if an ally tried to take the blow for Lust's victim, her claws would just pierce both.

However, she quite sadly can't do anything against her opponents dodging her attack, like with detect or her hitting the wrong double team clone. And every single opponent seems to come to the same annoying conclusion. Whenever a pokémon is hit by her Ultimate Lance, it will become increasingly determined to avoid the next strike, so attacks used against it will effectively have its accuracy reduced by one level.

The Ultimate Lance is also considered a ranged attack; power will not decrease over distance, but accuracy conceivably might.

Usage Gap: 9 actions

Approved, I guess.
 
Re: Pokémon Registration Office

Revised...?


[Onikami] Mightyena (M) Intimidate
Signature Ability: No Wiles, or Biles For Me

Over the course of his youth Oni has been the opponent of too many females, and too few males. The result of most of these battles have been the same, he has suffered substantially due to their status afflicting moves, especially poison and attraction, this has caused massive fustration in the pup, especially due to a lack of victory in these instances, and thus decided to do something about it. So during long hard hours he would train himself to be more reslient to the wiles, or biles of the female side of the spectrum. THis also included consuming an unhealthy amount of Pecha berries. Somehow this training has come to interesting results, Oni, on top of his natural ability (i.e. Intimidate), has effectively developed the ability oblivious and is able to resist the effects of poison. As a drawback he is almost always hyped due to the residual taste of the sweet berries, and thus spends 2 more energy per attack due to the inability to restrain this seemingly perpetual sugar buzz, as well as unable to use any poisonous moves himself due to the neutralizing effects of the Pecha berries.

Effects:
Oni effectively gains Oblivious and Immunity
+2 Energy used in attacking
- Toxic, Poison Fang
 
Re: Pokémon Registration Office

As I'm trying one of these for the first time it probably won't go too well, but hey, it's worth a shot!

amaterasusprite.png

[Amaterasu] Poochyena (F)
Ability: Quick Feet

Signature Attribute: Sun Goddess

Signature Attribute: Sun Goddess
Amaterasu is the goddess of the sun. Before she was captured and tamed by the Asber pokemon registration office, she had successfully vanquished the eight-headed snake Orochi, and defeated the lord of darkness Yami. In the process, Amaterasu also visited the thirteen Celestial Brush Gods, and got various special techniques from most of them.
-Sunrise (Sunny Day)
-Power Slash (Slash)
-Greensprout (Vine Whip)
-Cherry Bomb (Egg Bomb)
-Waterspout (Water Gun)
-Galestorm (Gust)
-Inferno (Ember)
-Mist (Mist)
-Thunderstorm (Thundershock)
-Blizzard (Icy Wind)
All of these attacks are initiated by Amaterasu’s Celestial Brush, and are therefore are always counted as special attacks. But there is a limit to these attacks; Amaterasu has a limited amount of ink. She starts any given battle with three ink pots, and every time she uses one of the above attacks, that count decreases by one. When it reaches zero, Amaterasu cannot use any of the attacks; however, this ink regenerates over time, and every two rounds Amaterasu will gain one extra ink pot.

Being the goddess of the sun, Amaterasu obviously fights better in sunlight. When fighting in strong sunlight, Amaterasu gains an extra +1 in Attack, Special Attack and Speed. However, if Amaterasu is fighting when the sky is not visible she loses -1 in those stats instead. In addition, being the Sun Goddess, Amaterasu is a normal-type instead of a dark-type, gaining all the advantages and disadvantages of Normal-type and shedding those of the Dark-type. She also gains a weakness to the Dark-type. Finally, because she is a goddess of sun, Amaterasu has never learned many evil techniques and is violently opposed to them, and thus cannot use them.

Effects:
Amaterasu is now a Normal-type instead of a Dark-type, and gains all the benefits and drawbacks of that type along with an additional weakness to Dark. If she is battling in strong sunlight, Amaterasu gets an extra +1 in Attack, Special Attack and Speed, but if the sky is not visible she gets -1 in those stats instead. Note that these modifications cannot bypass the +/-6 limit, and they fade if the condition for them is no longer true. Finally, she can use any of the following attacks a total of three times (cumulative; each one counts for one count and when that reaches 0 Amaterasu cannot use any of the attacks any more) plus one extra time for every two rounds: Sunny Day, Slash, Vine Whip, Water Gun, Egg Bomb, Gust, Ember, Mist, Thundershock and Icy Wind. Finally, Amaterasu loses access to the following attacks: Thief, Embargo, Sucker Punch, Torment, Snatch, Dark Pulse, Shadow Ball, Spite, Covet, and Poison Fang.
 
Re: Pokémon Registration Office

Swinub
[Snowveil] Swinub (F)
Signature Attribute: Albinism

Somewhat obviously, most Ice-types live in a cold, snowy area; relatedly, almost all Ice-types also are white. From Cryogonal to Glaceon to Glalie, this form of cloaking and camouflage is nearly universal. After all, why not?

The "why not" part is rather puzzling in some cases, though, especially with Swinub, Piloswine, and Mamoswine. Though it may seem evident their brown color is connected to their Ground-typing, that still doesn't negate the usefulness of blending into your environment, whatever you are.

Of course, there is a genetic oddity that appears throughout any species; though most of the time, anything who has it is normally killed and removed from the gene pool quickly, living in the ice can lead to some interesting anomalies in these Pokémon. This trait is albinism, the inability to produce pigment to create color.

Effects: Snowveil is effectively an albino Swinub; she is plain white, save for her pink nose. Snow Cloak's accuracy decrease is now 20%; in white environments, she also has a natural accuracy decrease for all attacks used against her of 10%.

---

I'm really not sure what to do with this eventually. Maybe albinism has a ~special~ effect on Pokémon or something? Sprite to come later.
 
Re: Pokémon Registration Office

kyleq-1.gif

[The Great Kyle] Abra [♂]
[Synchronize]

Signature Attribute: Now You See Me, Now You Don't

The Great Kyle, as he insists on being called, is not originally Blastoise's pokémon. Blastoise's up-and-coming younger brother, Barubu, was his original owner and trainer. Barubu wasn't gonna put up with any of that long-distance evading crap from his abra, nosiree; thus, the training focused on the extension of the abra's natural talent for Teleporting to make up for his kind's lack of physical power. Besides making The Great Kyle more physically active overall, this training forced him to practiced his Teleporting to the point that it's even more of a second nature than it already was. However, TGK has been made to neglect most of his other Psychic powers, so they're not quite as powerful as average.

Effects: Once a round, The Great Kyle can use Teleport in conjunction with another move without the normal restrictions of a combo; namely, this means he is able to do two more attacks in that round instead of only one. However, he is only able to combine Teleport in this way with moves that target an opponent or opponents; he also can't use ones that might require charging such as, say, Solar Beam. Due to the speedy nature of such combos, the only non-damaging moves he can use are the ones classed as Projectile/Status, such as Thunder Wave; moves like Taunt or Attract are simply too time-consuming to be used effectively after a quick Teleport. As a result of this focus on a single mental ability, he enters battle with -1 Special Attack, and when his stats are reset his Special Attack is reset to that level.
 
Re: Pokémon Registration Office

inb4 massive arrival of Sig Attributes

---

Treecko
Shinrin – male
<Overgrow>​

Signature Attribute: The Path of the Ninja – First Scroll

Shinrin, Kazan and Kaitei all come from a very old community of Pokémon, a community that is well-known for perpetuating, generations after generations, an antediluvian tradition of some sort. At their young age, each of the village’s children would choose a path, a path that would mold their learning and express their values, and eventually they would adapt all aspects of their life to the path they had chosen – including their battle style.

Shinrin chose the Path of the Ninja. The Ninjas are stealth, agile warriors who value discretion and efficiency, and are well versed in the art of botany. As an apprentice, Shinrin still has much to learn, but he already made the sacrifices necessary to someday become an accomplished Ninja, and learned how to act furtively and with great efficiency, using these tactics to overcome his foes. With much practice, he ended up being able to dodge attacks with greater ease, as well as developing his senses of smell, sight, and hearing - effectively aiding him predict ranged attacks. However, he somewhat lost skills when it comes to close combats, and he has a greater difficulty battling in open areas, when there is nowhere to hide. Finally, his official Ninja status allowed him to have access to the first scroll – and to learn the first Ninja Technique, the Rain of Dust.

Effects: Shinrin is an apprentice Ninja. He his abnormally fast and agile, so simple actions that could take a while for others (such as climbing atop a huge tree, running a long distance, etc) are not counted as an action for Shinrin, and can be combined with other moves for a single action. He values stealth and hates being loud in battles, and loses moves that could reveal his position through noise. Also, he developed an inner capacity at foreseeing long-ranged attacks that targets him, effectively reducing their accuracy to 90% of the original value. However, he has a harder time dealing with close battles, boosting the accuracy of contact attacks to 110% of the original value. He also gains the move Rain of Dust, which is not a Signature Move but rather a random throw of special powders of the Ninja’s confection (remember I said they were good botanists) which is basically either Poison Powder, Sleep Powder, Stun Spore or Smoke Screen; selected at random. Finally, Shinrin won’t use the following moves in battle: Screech, Swagger and Grasswhistle.

---

Chimchar
Kazan – male
<Blaze>​

Signature Attribute: The Path of the Monk – First Scroll

Shinrin, Kazan and Kaitei all come from a very old community of Pokémon, a community that is well-known for perpetuating, generations after generations, an antediluvian tradition of some sort. At their young age, each of the village’s children would choose a path, a path that would mold their learning and express their values, and eventually they would adapt all aspects of their life to the path they had chosen – including their battle style.

Kazan chose the Path of the Monk. Monks are wise and calm, and are responsible of interacting with the spirits – and fending them off if the need ever arisen. They are the gate between our world and the world of the dead, and learned to cope with their nemesis – the spirits. As a Monk, Kazan has learned a way to defend himself against their curses, and can occasionally defend against them, barricading his mind in a mental barrier. Moreover, as Monks are well trained to face ethereal creatures, they are also trained to better resist the impact of their attacks, and he results they would have on their body – on the other hand, real, physical attacks tend to catch them off guard. However, having learned how painful it is to have their mind intruded, as well as being seduced by dirty tricks, Monks absolutely despise to use them against their foes, and it has become less a philosophy than a rule among them. Finally, his official Monk status gave him access to the first scroll, and indeed to the first Monk technique; the Spiritual Counter Strike, which was used by Monks in ancient time to absorb the special attacks sent to them by their rivals, and retaliate with a powerful blast of sheer energy.

Effects: Kazan is an apprentice Monk. He has developed an inner ability to fend off spiritual curses, making him counter the moves Curse (ghost-typed), Destiny Bond, Grudge, Nightmare and Spite half of the time. Moreover, his ability to deal with elemental energy allows him to negate secondary effects of special attacks half the time (Ex: Thunderbolt will only have a 5% chance of paralyzing, 10% if the user has Serene Grace - If the move’s secondary effect affects the user only, like Charge Beam, it remains unchanged), but physical attacks have their secondary effect activated with a probability multiplied by 1.5 (Ex. Thunder Punch has a 15% chance of paralyzing, 30% if the user has Serene Grace. Again, secondary effects affecting the user only will remain as normal). Finally, Kazan gains access to the move Mirror Coat, but will refuse to use the moves Torment, Attract and Captivate in battle.

---

Oshawott
Kaitei – male
<Torrent>​

Signature Attribute: The Path of the Samurai – First Scroll

Shinrin, Kazan and Kaitei all come from a very old community of Pokémon, a community that is well-known for perpetuating, generations after generations, an antediluvian tradition of some sort. At their young age, each of the village’s children would choose a path, a path that would mold their learning and express their values, and eventually they would adapt all aspects of their life to the path they had chosen – including their battle style.

Kaitei chose the Path of the Samurai. Samurais are impulsive and brave, and they value power and honor. Through their lives as warriors, they have learned how to discover the foe’s weakest part simply by analysing their movements, and it has become an art to master among them. In addition, Samurai are masters of quick, unexpected and decesive blows. Kaitei was no exception, and with harsh training which often resulted in painfully ragged scalchops, he had become able to see through a foe’s natural defences to seek for critical points – however (why must there always be a however) with all that physical training, his special attacks were often left behind. Also, he can occasionally foresee opportunities of hitting incredibly fast, catching most opponents off-guard. Moreover, Kaitei’s strong sense of honor prevents him from hiding behind dirty tricks like clones and walls of green energy, with the possible exception of a Substitute - because a rash sacrifice is something very cool and everything for Samurais, the fact that the decoy drains life energy out of the user’s body kinda makes up for it. This same sense of honor also forbids any copying of the foe’s own battle style. Unsurprisingly, Kaitei was also taught the first Samurai Technique, Chopping Resistance, which consists in absorbing a blow from an enemy and use the energy contained in it to strike back with an overpowered scalchop lash.

Effects: Kaitei is an Apprentice Samurai. He has specialized in the art of striking fast and precisely, and each time he uses a physical contact attack with priority 0, there is a 20% chance it will have its priority raised by 0,5, essentially making it faster than normal moves but slower than regular priority attacks. Used to infighting, he can easily spot weak parts of the enemy’s defences, raising the critical ratio of all his physical contact attacks by one level. However, his abilities with ranged attacks are somewhat lacking, and they will have their critical hit ratio lowered by one level. Ultimately, he learns the move Counter, but his honor forbids him from using the moves Double Team, Protect and Copycat.
 
Re: Pokémon Registration Office

Okay, this one's a bit difficult to balance, and also not especially creative, but here we go--

Haha yeah right >>; okay so this is going to be long

And yeah, considered removing moves (or rather, sketch) in compensation, but then the main drawbacks of the attribute would be sort of ... neutralised? And they're more canon-based. So. Hm.


[XD002] Smeargle (F) Own Tempo

Signature Attribute: Nothing but a shadow

Smeargle, when first caught, aren't particularly useful - in fact, just to give them a fighting chance, the Asber League provides demonstrations of tail whip, double-slap, iron tail, and protect for smeargle to learn before they enter any battles.

There's only one reason to catch a smeargle. They have unlimited potential, being capable of learning any move. Their paint is even more versatile than a ditto; the smeargle just have to figure out how to use it that way. If the trainer is determined enough, a smeargle is capable of obtaining power such that it rivals multiple gods.

The only problem is, it can take some time, and quite a bit of risk, for smeargle to unlock that potential. And XD002's trainer - selfish, impatient, power-hungry, and lacking in empathy - didn't want to wait.

Enter Cipher.

The Asber League isn't fond of pokémon that have been experimented on by villainous teams - there's just so many of them - but such teams do exist, usually having apparently unlimited funding and attracting hordes of evil scientists, and it's not hard to seek them out. So, within hours of capturing a smeargle, the smeargle's trainer was on a plane to Orre.

Cipher may have been driven underground, but it still exists, and the scientists are still making advances in the field of shadow pokémon. Shadow energy, created by hatred itself, is like its own caustic element, and if only the more "morally upright" pokémon professors would see that, the world could advance so much. And even the military won't touch shadow pokémon, because they're too unreliable (or so the project leaders would claim with an odd smile, the same one they wore after being asked where they get the money).

It's been years since anyone's bothered them, and in that time, the Cipher scientists have made huge advances in shadow pokémon. So, they promised, they could make XD002 into the ultimate fighting machine. She already had the potential to rival the gods, but she just needed a few improvements. So, they said, they would strip her of everything that made her weak: compassion, empathy, emotion. The door to her heart would be shut forever, and, being the ultimate shadow pokémon, she'd be immune to purification. They improved on the original model, after all.

What was wanted was a soulless, heartless killing machine, and that's what XD002 became... more or less. But filling her mind with horrors more severe than any pokémon before her didn't quite turn her emotionless. Instead, she was filled with hatred. Her hate was stronger than her makers could ever comprehend, so strong that a dark aura rolled off her in waves.

Pure hatred was like an element of its own, so caustic to any other pokémon that it could be more damaging than her own attacks. So she learned to manipulate her shadowy aura to follow every known pattern possible. Studied and trained harder than any pokémon before her, until she fainted of exhaustion. Because she couldn't fight back against her tormentors, and she'd be sure to never allow that to happen again... and because she was left with no will to do anything but harm.

Effects: XD002 knows every shadow move ever developed. She receives no STAB, but shadow attacks are super-effective against non-shadow pokémon, though any other shadow pokémon she might encounter would resist her shadow attacks. But shadow moves cannot be sketched, mimicked, or copied for more than an action by any other means; it takes years for a pokémon's soul to become as damaged as XD002's, and that is essential for using shadow moves.

Shadow moves are basically the counterparts of moves XD002 could normally copy - a taste of power, if you will - corrupted into using shadow energy instead. Therefore, while they're generally weaker than the original move, they cost about the same amount of energy as the original would.

XD002 is always in a nasty, hateful mood, so moves that play on anger and negative emotions will be twice as effective as normal (taunt lasts twice as long, swagger causes +4 atk and severe confusion). Conversely, even the most subtle or delicate manipulations can’t make her feel affection (attract, captivate, cute charm) or fear (leer, glare, intimidate), and any attempts will fail completely.

But a perpetual bad mood is, while unpleasant, not at all bad in battle. So why wouldn't the military be eager to use a pokémon like XD002? As it turns out, such devastating emotional abuse has severe effects, even if she's been threatened into suppressing them most of the time.

At the end of every round, there is a 10% chance XD002 will enter "Reverse Mode". In Reverse Mode, if given any orders other than a shadow-type move, she has a 25% chance of being unable to fulfill her orders. The effects of any items in her possession are nullified. She cannot follow if-clauses that don't involve shadow-type moves (so if given orders like "Shadow Panic/Shadow Fire/Dream Eater", she'll ignore orders for dream eater). Additionally, she attacks herself for 2% damage at the end of every action. Reverse Mode automatically wears off after three rounds, and she returns to normal.

Additionally, whenever XD002 uses any damaging shadow-type move, there is a 5% chance that the flare of her shadowy aura will draw out a part of her so ferocious that even her trainer wanted it suppressed. Instead of attacking that action, her emotions rise to a fever pitch, and she subsequently enters "Hyper Mode". Shadow rush 1.0 will have an increased chance of a critical hit; however, if ordered to use any move other than shadow rush 1.0 or shadow rush 2.0, she has a 40% chance of randomly targeting someone on the field with shadow rush 1.0 (this includes trainers and the referee, which effectively just costs energy, and any participating pokémon within reach), a 10% chance of attacking herself as though in confusion, and a 50% chance of following orders. She cannot follow if-clauses and she cannot chill. Hyper Mode automatically wears off after 5 actions, and she returns to normal. She will not re-enter Hyper Mode the round during which it wears off.

Reverse Mode and Hyper Mode are mutually exclusive. Whenever one is triggered, it will replace the previous condition.

For referee convenience, a list of shadow moves is provided here. Additional references can be found at Bulbapedia and Veekun.
...Approved, I think. Jesus, your walls of text are pretty intimidating. I always feel like I've missed something, and then I have to keep re-reading it. >:/

Hey, I got an evolution. Updating an existing signature attribute, changes bolded.

[Tomas] Manectric (M) Static

Body Modification: Blue-Eyed Blind
Trainers like shiny Pokemon. This much is clear: whether from the slightly boosted stats or merely their rarity, alternative colored battle friends are in demand. Breeders constantly try for a shiny stock, or at least increased odds that they won't always end up with "normal" stock. Some are less scrupulous than others, breeding family trees so closely they better resemble sticks, supplemented with high-statted Dittos.
Tomas comes from one such breeder, fortunately shut down since. Due to inbreeding and the psudo-cloning caused by Ditto overuse, he inherited enough faulty, recessive genes to cause him to be blind from birth. His very pale blue eyes, usually only found in shiny Manectric, reflect this. He has no sense of light or color, or how to use his electrical talents to generate light offensively.
Effects: Tomas is blind. Any attack (such as Confuse Ray, Signal Beam, or Double Team), ability (such as Illuminate), or item (such as Shiny Stones or Brightpowder) that depends on vision or light do not affect him. His accuracy is considered inherently at -1 (meaning it is at -1 at the start of battles, is not affected by Psych Up, returns to this level after Haze, etc.). However, his accuracy cannot be lowered further (as the ability Keen Eye, although it would be more accurately called Keen Ear and Nose).
Due to his heightened senses, he is always considered under the effects of Odor Sleuth. Tomas cannot use the moves Light Screen, Double Team, Flash, or Signal Beam.
Approved.

Quickly adding something before this gets looked over?

[Eos] Luxio (F) <Intimidate>
Signature Attribute: Second Nature

Before Eos became a part of Dragon's team, she belonged to a Trainer who used her for especially violent Pokemon battles, which often led to severe injuries or even death. As these battles were highly illegal, Eos didn't have much of a chance to meet other Pokemon on friendly terms, and became somewhat withdrawn. Occasionally, her Trainer would forget to feed her or treat her injuries and she'd be weak for a battle or two, leading to quite a few losses.

From her short time with her birth parents, Eos managed to pick up their strong sense of morals, so maiming and killing other Pokemon didn't sit well with her. To cope, she pretended it was all a game, like the games of pretend she would play with her siblings. During battles, Eos would pretend to be someone else; Vesper, a trickster Pokemon with sharp white claws that she remembered from stories her mother would tell. She developed this fake personality and after a while it became almost natural to slip into the role.

As Vesper's personality was completely different from hers, Eos watched dark types or Pokemon with sharp claws to mimic them and their attacks, so her performance would be more realistic. As she watched these battles, she realized that if she continued to play around and only pretend to be serious about these battles she would likely end up dead herself, so her facade became less of a coping tactic and more of an extension of her own personality. Eventually Eos began to take her act too seriously and began to switch to Vesper's personality out of battles or when she was under stress.

When Eos' original Trainer was caught by the League and she was repossessed, she found it hard to believe that she didn't have to fight as Vesper all the time and still keeps up the facade during parts of battles. Eventually, she found a balance between her own fighting style and the one she had the most experience with, though memories of injuries caused by listening to her old Trainer sometimes makes her lash out at Dragon and do whatever she wants instead.

Effects: When Eos' health is 100-76% or 50-26%, she gains and loses the following moves. Her battling style is mostly using special attacks involving light and defensive manoeuvres, and keeping her distance. If a command doesn't fit her battling style (by the ref's discretion) Eos has a 10% chance of not listening and using Calm Mind and getting as far from the opponent as possible instead. Her ability becomes Run Away.

Normal+ Calm Mind, Energy Ball, Aurora Beam, Confuse Ray, Will-o-wisp
- Roar, Scary Face, Frustration, Crunch, Leer, Thief, Swagger, Snarl

When Eos' health is 75-51% or 25-1%, she gains and loses the following moves. Her battling style becomes focused around physical clawing attacks and cheap tricks, as well as fighting in close quarters. If a commands doesn't fit her battling style (by the ref's discretion) Eos has a 10% chance of not listening and using Hone Claws instead. Her ability becomes Intimidate, and the attack drop from it is only in effect while she is Vesper.

'Vesper'+ Sucker Punch, Hone Claws, Shadow Claw, Close Combat
- Magnet Rise, Signal Beam, Charge Beam, Swift, Thunderbolt, Shock Wave
Seems fine, but will-o-wisp on Eos looks a bit out of place to me. Can't really imagine a Shinx being able to pull that off.

Scraggy (M)

Signature Attribute: Badassery
Now, ever since this Scraggy was born, he had been part of a gang. No. Scratch that, he had been in the gang since before he was born. His parents were the alpha-Pokémon of a rough and tough gang of Castelia City, filled with Purrloin, Scraggy, and many other shady Unova-native 'mons. The gang was constantly engaged in fights with other Pokémon and humans alike; the trademark of this group was that they all stole and wore blackout sunglasses, and that their fighting style was somewhat... unconventional. This gangsta group has long separated, but throughout Unova, Sinnoh, and even to the far reaches of Asber, the gang has been remembered as a fearsome, pushy group. Scraggy may have left the group behind long ago, but he refuses to forget the memories. He still wears his sunglasses continually, and owns a seemingly unending supply of them. One gets destroyed? Big deal. They regenerate.

Scraggy fights with a stick. Or any other things he finds among the battlefield; gangster living has made him resourceful. Sticks, iron bars, rocks, pieces of a glacier. He will fight with those. The gang used a style of fighting that entailed grabbing anything around him, and then fighting voraciously with the item. Scraggy grew up fighting hard and fast, item or no item, but not in the interest of conserving energy; all physical attacks gain power while losing more energy than average. But Scraggy doesn't care. It's his gang so back off >:(.

Effects: All Pokémon that Scraggy battles against lose 1 of each defense, in a manner identical to Intimidate (that gang was unbelievably scary!). All physical attacks that Scraggy uses deal 2 more damage, but at the cost of one third as much energy, rounded up.
Approved.

Revised...?


[Onikami] Mightyena (M) Intimidate
Signature Ability: No Wiles, or Biles For Me

Over the course of his youth Oni has been the opponent of too many females, and too few males. The result of most of these battles have been the same, he has suffered substantially due to their status afflicting moves, especially poison and attraction, this has caused massive fustration in the pup, especially due to a lack of victory in these instances, and thus decided to do something about it. So during long hard hours he would train himself to be more reslient to the wiles, or biles of the female side of the spectrum. THis also included consuming an unhealthy amount of Pecha berries. Somehow this training has come to interesting results, Oni, on top of his natural ability (i.e. Intimidate), has effectively developed the ability oblivious and is able to resist the effects of poison. As a drawback he is almost always hyped due to the residual taste of the sweet berries, and thus spends 2 more energy per attack due to the inability to restrain this seemingly perpetual sugar buzz, as well as unable to use any poisonous moves himself due to the neutralizing effects of the Pecha berries.

Effects:
Oni effectively gains Oblivious and Immunity
+2 Energy used in attacking
- Toxic, Poison Fang
The backstory looks a lot better, but you'll probably need to cut down on one ability.

As I'm trying one of these for the first time it probably won't go too well, but hey, it's worth a shot!

amaterasusprite.png

[Amaterasu] Poochyena (F)
Ability: Quick Feet

Signature Attribute: Sun Goddess

Signature Attribute: Sun Goddess
Amaterasu is the goddess of the sun. Before she was captured and tamed by the Asber pokemon registration office, she had successfully vanquished the eight-headed snake Orochi, and defeated the lord of darkness Yami. In the process, Amaterasu also visited the thirteen Celestial Brush Gods, and got various special techniques from most of them.
-Sunrise (Sunny Day)
-Power Slash (Slash)
-Greensprout (Vine Whip)
-Cherry Bomb (Egg Bomb)
-Waterspout (Water Gun)
-Galestorm (Gust)
-Inferno (Ember)
-Mist (Mist)
-Thunderstorm (Thundershock)
-Blizzard (Icy Wind)
All of these attacks are initiated by Amaterasu’s Celestial Brush, and are therefore are always counted as special attacks. But there is a limit to these attacks; Amaterasu has a limited amount of ink. She starts any given battle with three ink pots, and every time she uses one of the above attacks, that count decreases by one. When it reaches zero, Amaterasu cannot use any of the attacks; however, this ink regenerates over time, and every two rounds Amaterasu will gain one extra ink pot.

Being the goddess of the sun, Amaterasu obviously fights better in sunlight. When fighting in strong sunlight, Amaterasu gains an extra +1 in Attack, Special Attack and Speed. However, if Amaterasu is fighting when the sky is not visible she loses -1 in those stats instead. In addition, being the Sun Goddess, Amaterasu is a normal-type instead of a dark-type, gaining all the advantages and disadvantages of Normal-type and shedding those of the Dark-type. She also gains a weakness to the Dark-type. Finally, because she is a goddess of sun, Amaterasu has never learned many evil techniques and is violently opposed to them, and thus cannot use them.

Effects:
Amaterasu is now a Normal-type instead of a Dark-type, and gains all the benefits and drawbacks of that type along with an additional weakness to Dark. If she is battling in strong sunlight, Amaterasu gets an extra +1 in Attack, Special Attack and Speed, but if the sky is not visible she gets -1 in those stats instead. Note that these modifications cannot bypass the +/-6 limit, and they fade if the condition for them is no longer true. Finally, she can use any of the following attacks a total of three times (cumulative; each one counts for one count and when that reaches 0 Amaterasu cannot use any of the attacks any more) plus one extra time for every two rounds: Sunny Day, Slash, Vine Whip, Water Gun, Egg Bomb, Gust, Ember, Mist, Thundershock and Icy Wind. Finally, Amaterasu loses access to the following attacks: Thief, Embargo, Sucker Punch, Torment, Snatch, Dark Pulse, Shadow Ball, Spite, Covet, and Poison Fang.
I'm kinda confused as to why you made a sun goddess a normal type. (Also sorta surprised you didn't use a Growlithe for this attribute, but eh.) I know what game this is based on, but I'm not sure how well this fares as a believable backstory. I can't really imagine a tiny Poochyena performing all the feats that Amaterasu did. Maybe if you changed it to her being a descendant of Amaterasu instead of the goddess herself? Poochyena can already learn sunny day btw.

Swinub
[Snowveil] Swinub (F)
Signature Attribute: Albinism

Somewhat obviously, most Ice-types live in a cold, snowy area; relatedly, almost all Ice-types also are white. From Cryogonal to Glaceon to Glalie, this form of cloaking and camouflage is nearly universal. After all, why not?

The "why not" part is rather puzzling in some cases, though, especially with Swinub, Piloswine, and Mamoswine. Though it may seem evident their brown color is connected to their Ground-typing, that still doesn't negate the usefulness of blending into your environment, whatever you are.

Of course, there is a genetic oddity that appears throughout any species; though most of the time, anything who has it is normally killed and removed from the gene pool quickly, living in the ice can lead to some interesting anomalies in these Pokémon. This trait is albinism, the inability to produce pigment to create color.

Effects: Snowveil is effectively an albino Swinub; she is plain white, save for her pink nose. Snow Cloak's accuracy decrease is now 20%; in white environments, she also has a natural accuracy decrease for all attacks used against her of 10%.

---

I'm really not sure what to do with this eventually. Maybe albinism has a ~special~ effect on Pokémon or something? Sprite to come later.
Seems okay, but you'll probably need to add a small drawback.

kyleq-1.gif

[The Great Kyle] Abra [♂]
[Synchronize]

Signature Attribute: Now You See Me, Now You Don't

The Great Kyle, as he insists on being called, is not originally Blastoise's pokémon. Blastoise's up-and-coming younger brother, Barubu, was his original owner and trainer. Barubu wasn't gonna put up with any of that long-distance evading crap from his abra, nosiree; thus, the training focused on the extension of the abra's natural talent for Teleporting to make up for his kind's lack of physical power. Besides making The Great Kyle more physically active overall, this training forced him to practiced his Teleporting to the point that it's even more of a second nature than it already was. However, TGK has been made to neglect most of his other Psychic powers, so they're not quite as powerful as average.

Effects: Once a round, The Great Kyle can use Teleport in conjunction with another move without the normal restrictions of a combo; namely, this means he is able to do two more attacks in that round instead of only one. However, he is only able to combine Teleport in this way with moves that target an opponent or opponents; he also can't use ones that might require charging such as, say, Solar Beam. Due to the speedy nature of such combos, the only non-damaging moves he can use are the ones classed as Projectile/Status, such as Thunder Wave; moves like Taunt or Attract are simply too time-consuming to be used effectively after a quick Teleport. As a result of this focus on a single mental ability, he enters battle with -1 Special Attack, and when his stats are reset his Special Attack is reset to that level.
I'd raise the "usage gap" to once every two rounds or so.

LOTF - Guess I'll look at yours later.
 
Last edited:
Re: Pokémon Registration Office

Seems fine, but will-o-wisp on Eos looks a bit out of place to me. Can't really imagine a Shinx being able to pull that off.

Ah. I was thinking that since it was light-based she'd be able to do it? I guess it could be taken off. Do I edit or repost?
 
Re: Pokémon Registration Office

iaza15503882318400.gif

[Snowveil] Swinub (F)
Signature Attribute: Albinism

Somewhat obviously, most Ice-types live in a cold, snowy area; relatedly, almost all Ice-types also are white. From Cryogonal to Glaceon to Glalie, this form of cloaking and camouflage is nearly universal. After all, why not?

The "why not" part is rather puzzling in some cases, though, especially with Swinub, Piloswine, and Mamoswine. Though it may seem evident their brown color is connected to their Ground-typing, that still doesn't negate the usefulness of blending into your environment, whatever you are.

Of course, there is a genetic oddity that appears throughout any species; though most of the time, anything who has it is normally killed and removed from the gene pool quickly, living in the ice can lead to some interesting anomalies in these Pokémon. This trait is albinism, the inability to produce pigment to create color.

Effects: Snowveil is effectively an albino Swinub; she is plain white, save for her pink nose. Snow Cloak's accuracy decrease is now 20%; in white environments, she also has a natural accuracy decrease for all attacks used against her of 10%. However, she's used to being so well disguised that her Defense is naturally at -1 and resets to that stage.
 
Re: Pokémon Registration Office

kyleq-1.gif

[The Great Kyle] Abra [♂]
[Synchronize]

Signature Attribute: Now You See Me, Now You Don't

The Great Kyle, as he insists on being called, is not originally Blastoise's pokémon. Blastoise's up-and-coming younger brother, Barubu, was his original owner and trainer. Barubu wasn't gonna put up with any of that long-distance evading crap from his abra, nosiree; thus, the training focused on the extension of the abra's natural talent for Teleporting to make up for his kind's lack of physical power. Besides making The Great Kyle more physically active overall, this training forced him to practiced his Teleporting to the point that it's even more of a second nature than it already was. However, TGK has been made to neglect most of his other Psychic powers, so they're not quite as powerful as average.

Effects: Once every two rounds*, The Great Kyle can use Teleport in conjunction with another move without the normal restrictions of a combo; namely, this means he is able to do two more attacks in that round instead of only one. However, he is only able to combine Teleport in this way with moves that target an opponent or opponents; he also can't use ones that might require charging such as, say, Solar Beam. Due to the speedy nature of such combos, the only non-damaging moves he can use are the ones classed as Projectile/Status, such as Thunder Wave; moves like Taunt or Attract are simply too time-consuming to be used effectively after a quick Teleport. As a result of this focus on a single mental ability, he enters battle with -1 Special Attack, and when his stats are reset his Special Attack is reset to that level.

*If he were to not Teleport-combo after two rounds, he would be able to do it the next round, but then he would have to wait another two rounds to do it again.
 
Re: Pokémon Registration Office

...so I'm assuming that the effects were OK?

amaterasusprite.png

[Amaterasu] Poochyena (F)
Ability: Quick Feet

Signature Attribute: Sun Demigoddess
Amaterasu is the last in a long line of Mightyena. She was named for her second-most distant ancestor, Amaterasu the goddess of the sun. The original Amaterasu accomplished the amazing feat of defeating Orochi, the 8-headed demon, and Yami, the lord of evil. In the process, the original Amaterasu traveled around the distant land of Nippon, gathering powers from the thirteen Celestial Brush Gods to use with her divine power, the Celestial Brush. Since the original Amaterasu, every one of her descendants has had a celestial brush of their own and followed in their ancestors' footsteps, making their own journey around Nippon and collecting powers from the Celestial Brush Gods. Amaterasu is no exception. However, she was caught and sold to Superbird before she was able to gain all of the Brush Gods' powers, and thus does not yet have the ability to use all of them, much less at their full power. However, there are still several brush strokes that she can use:
-Sunrise (Sunny Day)
-Power Slash (Slash)
-Greensprout (Vine Whip)
-Cherry Bomb (Egg Bomb)
-Waterspout (Water Gun)
-Galestorm (Gust)
-Inferno (Ember)
-Mist (Mist)
-Thunderstorm (Thundershock)
-Blizzard (Icy Wind)
All of these attacks are initiated by Amaterasu’s Celestial Brush, and are therefore are always counted as special attacks. But there is a limit to these attacks; Amaterasu has a limited amount of ink. She starts any given battle with three ink pots, and every time she uses one of the above attacks, that count decreases by one. When it reaches zero, Amaterasu cannot use any of the attacks; however, this ink regenerates over time, and every two rounds Amaterasu will gain one extra ink pot.

Being the goddess of the sun, Amaterasu obviously fights better in sunlight. When fighting in strong sunlight, Amaterasu gains an extra +1 in Attack, Special Attack and Speed. However, if Amaterasu is fighting when the sky is not visible she loses -1 in those stats instead. In addition, being the Sun Goddess (but not actually being the sun or possessing its direct power), Amaterasu is a normal-type instead of a dark-type, gaining all the advantages and disadvantages of Normal-type and shedding those of the Dark-type. She also gains a weakness to the Dark-type. Finally, because she is a goddess of sun, Amaterasu has never learned many evil techniques and is violently opposed to them, and thus cannot use them.

Effects:
Amaterasu is now a Normal-type instead of a Dark-type, and gains all the benefits and drawbacks of that type along with an additional weakness to Dark. If she is battling in strong sunlight, Amaterasu gets an extra +1 in Attack, Special Attack and Speed, but if the sky is not visible she gets -1 in those stats instead. Note that these modifications cannot bypass the +/-6 limit, and they fade if the condition for them is no longer true. Finally, she can use any of the following attacks a total of three times (cumulative; each one counts for one count and when that reaches 0 Amaterasu cannot use any of the attacks any more) plus one extra time for every two rounds: Sunny Day, Slash, Vine Whip, Water Gun, Egg Bomb, Gust, Ember, Mist, Thundershock and Icy Wind. Finally, Amaterasu loses access to the following attacks: Thief, Embargo, Sucker Punch, Torment, Snatch, Dark Pulse, Shadow Ball, Spite, Covet, and Poison Fang.
 
Re: Pokémon Registration Office

...so I'm assuming that the effects were OK?

amaterasusprite.png

[Amaterasu] Poochyena (F)
Ability: Quick Feet

Signature Attribute: Sun Demigoddess
Amaterasu is the last in a long line of Mightyena. She was named for her second-most distant ancestor, Amaterasu the goddess of the sun. The original Amaterasu accomplished the amazing feat of defeating Orochi, the 8-headed demon, and Yami, the lord of evil. In the process, the original Amaterasu traveled around the distant land of Nippon, gathering powers from the thirteen Celestial Brush Gods to use with her divine power, the Celestial Brush. Since the original Amaterasu, every one of her descendants has had a celestial brush of their own and followed in their ancestors' footsteps, making their own journey around Nippon and collecting powers from the Celestial Brush Gods. Amaterasu is no exception. However, she was caught and sold to Superbird before she was able to gain all of the Brush Gods' powers, and thus does not yet have the ability to use all of them, much less at their full power. However, there are still several brush strokes that she can use:
-Sunrise (Sunny Day)
-Power Slash (Slash)
-Greensprout (Vine Whip)
-Cherry Bomb (Egg Bomb)
-Waterspout (Water Gun)
-Galestorm (Gust)
-Inferno (Ember)
-Mist (Mist)
-Thunderstorm (Thundershock)
-Blizzard (Icy Wind)
All of these attacks are initiated by Amaterasu’s Celestial Brush, and are therefore are always counted as special attacks. But there is a limit to these attacks; Amaterasu has a limited amount of ink. She starts any given battle with three ink pots, and every time she uses one of the above attacks, that count decreases by one. When it reaches zero, Amaterasu cannot use any of the attacks; however, this ink regenerates over time, and every two rounds Amaterasu will gain one extra ink pot.

Being the goddess of the sun, Amaterasu obviously fights better in sunlight. When fighting in strong sunlight, Amaterasu gains an extra +1 in Attack, Special Attack and Speed. However, if Amaterasu is fighting when the sky is not visible she loses -1 in those stats instead. In addition, being the Sun Goddess (but not actually being the sun or possessing its direct power), Amaterasu is a normal-type instead of a dark-type, gaining all the advantages and disadvantages of Normal-type and shedding those of the Dark-type. She also gains a weakness to the Dark-type. Finally, because she is a goddess of sun, Amaterasu has never learned many evil techniques and is violently opposed to them, and thus cannot use them.

Effects:
Amaterasu is now a Normal-type instead of a Dark-type, and gains all the benefits and drawbacks of that type along with an additional weakness to Dark. If she is battling in strong sunlight, Amaterasu gets an extra +1 in Attack, Special Attack and Speed, but if the sky is not visible she gets -1 in those stats instead. Note that these modifications cannot bypass the +/-6 limit, and they fade if the condition for them is no longer true. Finally, she can use any of the following attacks a total of three times (cumulative; each one counts for one count and when that reaches 0 Amaterasu cannot use any of the attacks any more) plus one extra time for every two rounds: Sunny Day, Slash, Vine Whip, Water Gun, Egg Bomb, Gust, Ember, Mist, Thundershock and Icy Wind. Finally, Amaterasu loses access to the following attacks: Thief, Embargo, Sucker Punch, Torment, Snatch, Dark Pulse, Shadow Ball, Spite, Covet, and Poison Fang.
Well, now that I'm reading over it again, I think you should cut it down to two stat changes (You can increase it when she evolves). The backstory looks a lot better now. Why exactly is she a normal type though?

kyleq-1.gif

[The Great Kyle] Abra [♂]
[Synchronize]

Signature Attribute: Now You See Me, Now You Don't

The Great Kyle, as he insists on being called, is not originally Blastoise's pokémon. Blastoise's up-and-coming younger brother, Barubu, was his original owner and trainer. Barubu wasn't gonna put up with any of that long-distance evading crap from his abra, nosiree; thus, the training focused on the extension of the abra's natural talent for Teleporting to make up for his kind's lack of physical power. Besides making The Great Kyle more physically active overall, this training forced him to practiced his Teleporting to the point that it's even more of a second nature than it already was. However, TGK has been made to neglect most of his other Psychic powers, so they're not quite as powerful as average.

Effects: Once every two rounds*, The Great Kyle can use Teleport in conjunction with another move without the normal restrictions of a combo; namely, this means he is able to do two more attacks in that round instead of only one. However, he is only able to combine Teleport in this way with moves that target an opponent or opponents; he also can't use ones that might require charging such as, say, Solar Beam. Due to the speedy nature of such combos, the only non-damaging moves he can use are the ones classed as Projectile/Status, such as Thunder Wave; moves like Taunt or Attract are simply too time-consuming to be used effectively after a quick Teleport. As a result of this focus on a single mental ability, he enters battle with -1 Special Attack, and when his stats are reset his Special Attack is reset to that level.

*If he were to not Teleport-combo after two rounds, he would be able to do it the next round, but then he would have to wait another two rounds to do it again.
Approved.

iaza15503882318400.gif

[Snowveil] Swinub (F)
Signature Attribute: Albinism

Somewhat obviously, most Ice-types live in a cold, snowy area; relatedly, almost all Ice-types also are white. From Cryogonal to Glaceon to Glalie, this form of cloaking and camouflage is nearly universal. After all, why not?

The "why not" part is rather puzzling in some cases, though, especially with Swinub, Piloswine, and Mamoswine. Though it may seem evident their brown color is connected to their Ground-typing, that still doesn't negate the usefulness of blending into your environment, whatever you are.

Of course, there is a genetic oddity that appears throughout any species; though most of the time, anything who has it is normally killed and removed from the gene pool quickly, living in the ice can lead to some interesting anomalies in these Pokémon. This trait is albinism, the inability to produce pigment to create color.

Effects: Snowveil is effectively an albino Swinub; she is plain white, save for her pink nose. Snow Cloak's accuracy decrease is now 20%; in white environments, she also has a natural accuracy decrease for all attacks used against her of 10%. However, she's used to being so well disguised that her Defense is naturally at -1 and resets to that stage.
Approved.

Ah. I was thinking that since it was light-based she'd be able to do it? I guess it could be taken off. Do I edit or repost?
I can understand the reasoning behind it, but will-o-wisp seems limited to ghost, psychic and fire types (plus pokemon like koffing), and I can only really imagine a Shinx gaining it if it got a type change. And yeah, you repost all changes.

You don't need to post that here. Negrek will add it when she sees it in the black market thread.
 
Last edited by a moderator:
Re: Pokémon Registration Office

Revised...?


[Onikami] Mightyena (M) Intimidate
Signature Ability: No Wiles, or Biles For Me

Over the course of his youth Oni has been the opponent of too many females, and too few males. The result of most of these battles have been the same, he has suffered substantially due to their status afflicting moves, especially poison and attraction, this has caused massive fustration in the pup, especially due to a lack of victory in these instances, and thus decided to do something about it. So during long hard hours he would train himself to be more reslient to the wiles, or biles of the female side of the spectrum. THis also included consuming an unhealthy amount of Pecha berries. Somehow this training has come to interesting results, Oni has effectively developed the ability oblivious and is able to resist the effects of poison. As a drawback he is almost always hyped due to the residual taste of the sweet berries, and thus spends 2 more energy per attack due to the inability to restrain this seemingly perpetual sugar buzz, as well as unable to use any poisonous moves himself due to the neutralizing effects of the Pecha berries, as well as seeming a little silly, and thus losing the ability Intimidate.

Effects:
Oni effectively gains Oblivious and Immunity, but loses Intimidate
+2 Energy used in attacking
- Toxic, Poison Fang
 
Re: Pokémon Registration Office

[Eos] Luxio (F) <Intimidate>
Signature Attribute: Second Nature

Before Eos became a part of Dragon's team, she belonged to a Trainer who used her for especially violent Pokemon battles, which often led to severe injuries or even death. As these battles were highly illegal, Eos didn't have much of a chance to meet other Pokemon on friendly terms, and became somewhat withdrawn. Occasionally, her Trainer would forget to feed her or treat her injuries and she'd be weak for a battle or two, leading to quite a few losses.

From her short time with her birth parents, Eos managed to pick up their strong sense of morals, so maiming and killing other Pokemon didn't sit well with her. To cope, she pretended it was all a game, like the games of pretend she would play with her siblings. During battles, Eos would pretend to be someone else; Vesper, a trickster Pokemon with sharp white claws that she remembered from stories her mother would tell. She developed this fake personality and after a while it became almost natural to slip into the role.

As Vesper's personality was completely different from hers, Eos watched dark types or Pokemon with sharp claws to mimic them and their attacks, so her performance would be more realistic. As she watched these battles, she realized that if she continued to play around and only pretend to be serious about these battles she would likely end up dead herself, so her facade became less of a coping tactic and more of an extension of her own personality. Eventually Eos began to take her act too seriously and began to switch to Vesper's personality out of battles or when she was under stress.

When Eos' original Trainer was caught by the League and she was repossessed, she found it hard to believe that she didn't have to fight as Vesper all the time and still keeps up the facade during parts of battles. Eventually, she found a balance between her own fighting style and the one she had the most experience with, though memories of injuries caused by listening to her old Trainer sometimes makes her lash out at Dragon and do whatever she wants instead.

Effects: When Eos' health is 100-76% or 50-26%, she gains and loses the following moves. Her battling style is mostly using special attacks involving light and defensive manoeuvres, and keeping her distance. If a command doesn't fit her battling style (by the ref's discretion) Eos has a 10% chance of not listening and using Calm Mind and getting as far from the opponent as possible instead. Her ability becomes Run Away.

Normal+ Calm Mind, Energy Ball, Aurora Beam, Confuse Ray
- Roar, Scary Face, Frustration, Crunch, Leer, Thief, Swagger, Snarl

When Eos' health is 75-51% or 25-1%, she gains and loses the following moves. Her battling style becomes focused around physical clawing attacks and cheap tricks, as well as fighting in close quarters. If a commands doesn't fit her battling style (by the ref's discretion) Eos has a 10% chance of not listening and using Hone Claws instead. Her ability becomes Intimidate, and the attack drop from it is only in effect while she is Vesper.

'Vesper'+ Sucker Punch, Hone Claws, Shadow Claw, Close Combat
- Magnet Rise, Signal Beam, Charge Beam, Swift, Thunderbolt, Shock Wave
 
Re: Pokémon Registration Office

Well, she's Normal-type because while she has the power of the sun, she isn't the sun, and is really a wolf/hyena cub with special powers. That's why no fire-type. The reason for no dark-type is that...well, dark has an evil connotation, and Amaterasu is anything but! Plus, she's lost pretty much all the dark-type techniques I can think of except for those that wolves can normally do like biting and snarling. So there's really no reason for her to be Dark-type either.

amaterasusprite.png

[Amaterasu] Poochyena (F)
Ability: Quick Feet

Signature Attribute: Sun Demigoddess
Amaterasu is the last in a long line of Mightyena. She was named for her second-most distant ancestor, Amaterasu the goddess of the sun. The original Amaterasu accomplished the amazing feat of defeating Orochi, the 8-headed demon, and Yami, the lord of evil. In the process, the original Amaterasu traveled around the distant land of Nippon, gathering powers from the thirteen Celestial Brush Gods to use with her divine power, the Celestial Brush. Since the original Amaterasu, every one of her descendants has had a celestial brush of their own and followed in their ancestors' footsteps, making their own journey around Nippon and collecting powers from the Celestial Brush Gods. Amaterasu is no exception. However, she was caught and sold to Superbird before she was able to gain all of the Brush Gods' powers, and thus does not yet have the ability to use all of them, much less at their full power. However, there are still several brush strokes that she can use:
-Sunrise (Sunny Day)
-Power Slash (Slash)
-Greensprout (Vine Whip)
-Cherry Bomb (Egg Bomb)
-Waterspout (Water Gun)
-Galestorm (Gust)
-Inferno (Ember)
-Mist (Mist)
-Thunderstorm (Thundershock)
-Blizzard (Icy Wind)
All of these attacks are initiated by Amaterasu’s Celestial Brush, and are therefore are always counted as special attacks. But there is a limit to these attacks; Amaterasu has a limited amount of ink. She starts any given battle with three ink pots, and every time she uses one of the above attacks, that count decreases by one. When it reaches zero, Amaterasu cannot use any of the attacks; however, this ink regenerates over time, and every two rounds Amaterasu will gain one extra ink pot.

Being a demigoddess of the sun, Amaterasu obviously fights better in sunlight. When fighting in strong sunlight, Amaterasu gains an extra +1 in Speed. However, if Amaterasu is fighting when the sky is not visible she loses -1 in that stat instead. In addition, being the Sun Goddess (but not actually being the sun or possessing its direct power), Amaterasu is a normal-type instead of a dark-type, gaining all the advantages and disadvantages of Normal-type and shedding those of the Dark-type. She also gains a weakness to the Dark-type. Finally, because she is a goddess of sun, Amaterasu has never learned many evil techniques and is violently opposed to them, and thus cannot use them.

Effects:
Amaterasu is now a Normal-type instead of a Dark-type, and gains all the benefits and drawbacks of that type along with an additional weakness to Dark. If she is battling in strong sunlight, Amaterasu gets an extra +1 in Speed, but if the sky is not visible she gets -1 in that stat instead. Note that this modification cannot bypass the +/-6 limit, and they fade if the condition for them is no longer true. Finally, she can use any of the following attacks a total of three times (cumulative; each one counts for one count and when that reaches 0 Amaterasu cannot use any of the attacks any more) plus one extra time for every two rounds: Sunny Day, Slash, Vine Whip, Water Gun, Egg Bomb, Gust, Ember, Mist, Thundershock and Icy Wind. Finally, Amaterasu loses access to the following attacks: Thief, Embargo, Sucker Punch, Torment, Snatch, Dark Pulse, Shadow Ball, Spite, Covet, and Assurance.
 
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