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[Event] Battle for Asber

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So when it says in the rules that there's a 20% chance to get hit by a meteor, and attempting no offensive attacks will get you KOed, does that also apply to to the legendary-users?
 
O-kay, let's see if I can get this all cleared up. Let me know if I'm missing anything.

what pokémon are considered "allies" for the purposes of moves like safeguard?

can the legendaries' effective boosts be gained with psych up?
Allies are either all other non-legendaries or all other legendaries, depending on what team you belong to.

No. The legendaries' inherent stat changes are not boosts; they're frameshifts. Their "neutral" state is equivalent to an ordinary pokémon's +2 stat level, while their -6 is equivalent to an ordinary pokémon's -4. There is no way to transfer or alter this change.

also, can the legendaries other than giratina have items tricked onto them?
Yes.

Latching onto this. With my haunter. He could fly me around, right?
One way or another, transportation will be arranged for you.

Snatching off the same thing (I had a similar idea!), what would happen if a legendary used psych up on a pokemon with no statboosts? Would it lose everything and reset to zero, reset to +2, or what? What if the pokemon had additional statboosts?

Do we know when Kusari, Kratos, and Pathos send in their commands? Are they allowed to reorder when someone's already posted commands?

EDIT: Also, what I meant earlier was this: do consentually flying pokemon have to pay the upkeep cost of flying to simply be in the battle? What about psychic pokemon, or ones gaining the ability to fly from either of these shops? And what about hovering pokemon?

EDIT(AGAIN): If a player is DQed and you're still in the battle, are you allowed to control two pokemon at once? What about coordinate alliances and such with other players? Are the moves counter and mirror coat banned along with OHKOs and the other set-damage moves?
If a legendary used psych up on a pokémon with no stat boosts, they would reset to their neutral state (+2). If they used psych up on a pokémon with stat boosts, their stats would be set to those levels, which count as two higher than an ordinary pokémon. If the target had +2 attack, the legendary would be set to +2 attack, which is equivalent to an ordinary pokémon's +4 attack for the purposes of calculations.

You will not know when Kusari, Pathos, and Kratos have sent commands. They may reorder freely (as may you) up to the DQ time. (Edits/reorders, for anyone, will be ignored after the DQ time.)

Pokémon do not need to pay energy to stay aloft in this match, regardless of how they're doing it; they just need to have some means of staying aloft, which for simplicity's sake will be assumed to take care of itself once the battle starts.

Would it be possible to use a chansey (with the ability to hover) with an iron ball and bestow it to one of the legendary pokemon before dying?
No, because the iron ball would overcome the chansey's (or any other pokémon's) levitation and drag it down immediately, before it could use trick.

Also wait I thought that there was a strict no-legedary rule in this league... if Kratos, Kusari, and/or Pathos do win, will there be other opportunities for other members of the league to obtain legedaries, too?
You thought there was a no-legendary rule in this league?

You think there haven't been other opportunities for members of the league to obtain legendaries? I'll grant you that nobody's managed it (aside from the aforementioned testing period), but.

Anyway, I thought of something else: the legendaries' health and energy has been increased to accommodate the fact that for each legend, there are ten battlers. However, Kratos, Pathos, and Kusari are extremely experienced, not to mention they have the advantage of effectively attacking second every time. Lowering the health and energy by a bit (75%-100% maybe? Terrible at estimating durr) seems fairer.
I've done my best to balance this battle. Here are the advantages each group has, as I see it:

For the legendaries:

1. Inherent +2 stats
2. PM commands
3. Get free, if unreliable, damage from meteors

For everyone else:

1. Fifteen attacks per round as opposed to nine
2. 3x more combined health/energy than legendaries

I would like this battle to be fairly even, and I think the rules as stand will allow that. If it turns out they don't, I will make changes mid-battle if absolutely necessary.

Question: Will using Trick Room allow us trainers to command second?
No, trick room will have no effect on command order in this battle.

So when it says in the rules that there's a 20% chance to get hit by a meteor, and attempting no offensive attacks will get you KOed, does that also apply to to the legendary-users?
Meteors do not apply to legendaries, but "no offense = KO" applies to everyone.

If the match ends before our pokemon get send out, do we still get the EXP?
No.

And thank you for compiling that list of players and pokémon, Kusari, you despicable fiend. I'll commute your sentence to eight lifetimes down from nine, then, for being such a good sport. >:(

So I guess people are still trying to switch up pokémon a bit and get items and whatever. I'll give you all twenty-four hours to finish that up, and then I'll randomize up the opening five players.

FYI, when someone gets KO'd, that's when I'll randomize who gets sent in next. You won't know your place in the battle order until immediately before you get called in to fight.
 
So I guess people are still trying to switch up pokémon a bit and get items and whatever. I'll give you all twenty-four hours to finish that up, and then I'll randomize up the opening five players.

if not sent out first, do we use the pokémon's state when everything starts, or when they're sent out?
 
I still disagree with letting both sides post in whatever order—making it advantageous to stall is just going to drag things out.

Anyway, I'm 90% sure Keigh is my final choice.
 
I still disagree with letting both sides post in whatever order—making it advantageous to stall is just going to drag things out.

tbh I think it would be best if both sides sent in commands via PM, and for the moves used to be announced at the end of each round.
 
Wait, if they have to post orders in the thread, then will each group order in turn? Like Legendaries order first, others order second, then they switch next round? Or something?
 
Wait, if they have to post orders in the thread, then will each group order in turn? Like Legendaries order first, others order second, then they switch next round? Or something?

The first post simply says "Players post their commands in any order for a given round" now. I like your idea more, though, and res' idea is okay too but would probably lead to a lot of really complicated or circular conditionals...
 
So I guess people are still trying to switch up pokémon a bit and get items and whatever. I'll give you all twenty-four hours to finish that up, and then I'll randomize up the opening five players.

FYI, when someone gets KO'd, that's when I'll randomize who gets sent in next. You won't know your place in the battle order until immediately before you get called in to fight.

My Sableye and a Cottonee are undergoing a levitation course that'll finish a day after the deadline. Does that make them ineligible?
 
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