Byrus
Strange days ahead
- Pronoun
- he/him
Re: Pokémon Registration Office
Fire flower power - Approved.
Poison Dart Gourd - ...I think I might have relatives there. Would a taunt prevent her from sapping up on the first action?
Vriska - I think my main issue with this one is that Highmoon already has a business that offers robotic arms with very similar effects.
Terezi - Approved.
I think this looks OK. Approved.Fixing Blazhy's signature attribute because her old one was really bugging me and Negrek said that I'm allowed.
[Blazhy] Aerodactyl (F)
Body Mod: Mechanical Dragon
Description: Blazhy for short isn't just your run-of-the-mill aerodactyl. Blazhy is a mechanical aerodactyl -- this means that she's made from pieces of metal instead of chunks of rock. Instead of a brain, Blazhy has a motherboard; instead of blood vessels, she has wires. Metal bars make up her skeleton, and pumps and engines are her muscles. There's also the fact that Blazhy looks suspiciously like a certain referee, from the color-changing crystal-thing on her head down to her pointy ninjatoes.
It's possible that Crazy Linoone stole the blueprints from somewhere, but nobody has any proof that it did anything of the sort.
Anyhow, Blazhy was built from the ground up following that suspicious set of blueprints. Needless to say, with Linoone's dubious engineering skills and even more dubious programming skills, it didn't end up very well. Surprisingly, Blazhy still works pretty nicely, acting exactly like she was programmed to do (complete with a love for maple syrup) even if she does look a bit clunkier than she should. However, she tends to break down after a few too many hits, understandable given all the improvisation along the way (Linoone couldn't afford all that metal, especially after buying high-speed internet for one of its many porygons).
Effects: Blazhy is now a Steel/Dragon type with Levitate in addition to all other abilities.
Moveset changes:
- Fire Blast, Flamethrower, Heat Wave, Fire Fang, AncientPower, Take Down, Double-Edge, Natural Gift
+ Metal Claw, Thunder Wave, Metal Sound
At the end of every round, Blazhy has a [2 x (round number - 1)]% chance of having something break down and dealing 2% typeless damage to herself -- for example, she has 0% chance of breaking down during the first round, 2% chance of breaking down during the first round, and 20% chance of breaking down during the 11th round. The chance caps at 100%, although it's not like anyone will last that long...
She also has (makeshift) ninjatoes.
Hopefully, removing 8 moves from her moveset is enough to cancel out the gain of being a Dragon/Steel type with Levitate.
I think this is a repost? Well, approved either way.missed the opportunity. Oh well, let's just put it back through!
[Slimer]
(x) Ability: n/a
Signature Attribute: Generation 1
Along with appearing to be of a... simpler construction, Dexter is from Generaton 1, giving him limitations. Dexter came to this time using Bill's time machine. Being from when he is, Dexter has a limited movepool, no ability, no gender and a weakness to Bug, as in the original games. Upon his arrival to this time, Dexter was given the option to be fully upgraded, but he chose not to. While these things are inconvenient, Dexter prefers to battle with them.
Effect: Dexter is weak to bug, and has no ability. He also is limited to the movepool given here. His stats are broken down in the way they were back in Generation 1, and moves that lower Sp. Attack also lowers his Sp. Defense, and vice verse.
[Bépya] Bulbasaur [♂]
Overgrow
Signature Attribute: Fire Flower Power
Bépya was given to Blastoise by a rather generous group of natives on an island near the Orange Islands; they seemed to either think that Bépya was a portent of dark times or that he would set fire to the village if they didn't get the foreigner to take him. Their (possibly) superstitious beliefs weren't unfounded. An odd, red-spotted plant has taken up residence on the starter's back, changing his physiology ever so slightly and giving him some more pronounced differences from his race; he ain't your mother's bulbasaur, that's for sure.
Effects: Bépya, due to a blind venusaur mother or some other twist of fate, has been planted not with a traditional Bulbasaur Seed but with an odd plant that only blooms during wildfires. It can't burnt or damaged by fire attacks, and as a result neither can Bépya. It's one of very few non-poisonous plants on the island chain, meaning that instead of being a grass/poison type, Bépya is only a grass type. Lastly, Bépya's Overgrow ability only activates when he comes into contact with fire and meets the abilities normal requirements.
[Curare Wurari] Croagunk [♀]
Anticipation
Signature Attribute: Poison Dart Gourd
A while back, Blastoise was exploring a rather dank, tropical forest far to the south and east of Asber; it was here that he was given his odd bulbasaur by the Byrusian people of the area as well as where he got the rather dapper-looking potted plant that hangs in his berry shop. To help avoid the many poisonous plants of the forest, Blastoise brought along his new croagunk. While passing through yet another topless village, an excitable witch doctor (who was apparently a man despite physical evidence to the contrary) grabbed the frog pokémon and slapped a large gourd on her back. The apparently living plant wrapped its woody vines around the croagunk and held on tight, much to her and her trainer's dismay. Those feelings abated, however, when the boy and his frog were informed of the plant's special poison's properties. (It's also an antiaphrodisiac, if Blastoise got the translation right) The gourd is filled with poisonous sap, which, when Curare dips her hand into it at the start of a battle, mixes with her own natural poisons to create an terrifyingly effective toxic substance.
Effects: The greenish-purple secretion that coats Curare Wurari's hands causes all poisoning inflicted by Curare's physical attacks to also have the effects of mild paralysis until the poisoning ends. All moves that have a chance of poisoning get a 10% boost in the chance of it occurring, due to the potentness of Curare's toxins. Curare must always spend the first action she spends on the field after being sent out applying the poison sap to her hands.
Fire flower power - Approved.
Poison Dart Gourd - ...I think I might have relatives there. Would a taunt prevent her from sapping up on the first action?
Approved.[Katniss] Taillow (F) <Guts>
Signature Attribute: I Am The Mockingjay
An old myth in the Hoenn region speaks of the Mockingjay, a small group of Taillow that hail from Kanto instead of of Hoenn like the rest of their kind. The Mockingjay's bodies were said to be black as coals, due to the influence of the place they lived, and the one that protected it - Moltres. The Mockingjay clan lived with the legendary beast for so long, they began to change to match her - they shed their normal typing to gain the fiery power that the legendary bird had, and their feathers blackened from the flames.
Katniss is one of these Mockingjay. She was born with a stark black-and-white colour to her feathers, to a seemingly normal Swellow family - a throwback to an ancestor who was one of the Mockingjay. Over time, her true power came forth - the burning flame of her ancestor's clan dwells in her, changing her.
Effects: Katniss is a Fire/Flying type. She loses the following moves in exchange for new ones:
- Endeavor, Rage, Swift, Double-Edge.
+ Flame Charge, Will-O-Wisp, Incinerate, Flare Blitz.
I think you're going to need more of a drawback here, since you're essentially gaining a extra ability as well as a stat boost. You could even it out by having her stench ability be replaced by motor drive, and have her start the battle with a stat deduction to even out the speed boost. Also, is the steel type target's secondary typing still taken into consideration when she uses a direct healing move on it?It's been a while and there's been much hacking, so, I don't know if the process of submitting a signature attribute to approval has changed any. Let me know if it has.
[Misslead] Grimer (F)
Ability: Stench
Signature Attribute: Leader in Charge
As relatively known, Grimer appear when X-rays from the moon light up sludge on dirty streams. Or so the Pokédex says, but some bits of it are perceived as sketchy. Regardless, it's no secret that they originate at least partially from running grime on rivers.
Misslead's birthplace was one of the environmentalists' go-to whine. It had not one, but two notable pollution problems. Closer to the basin, heavy industry dumped copious amounts of assorted waste metals -- mostly lead -- into the water. This is where this Grimer and several others originated and lived with, well, a diet rich in iron.
Further down the stream, one of the most badly regulated power plants ever built uses the water for several purposes. This has led not only to further metallic waste, but also, the occasional discharge. Most normal aquatic life couldn't thrive on these waters because of the electric shocks. What lived there, became adapted to it.
Having much metal in her bodily composition as well as exposition to frequent voltages, Misslead would sooner or later pick up a fair amount of electric charge. Of course, after the PRO took her away from the treacherous riverbed, it would be expected for her to discharge eventually. However, having lived most of her life in a state of shock, she didn't want to let go. This led to a bizarre but needed measure: routinely recharges.
When Metallica Fanboy bought this Grimer, he was advised to continue the treatment, and didn't disagree to it. Both for her own need, and for the at least amusing effects it brought to battle.
Effects: Misslead's type is Poison/Electric. If Misslead is struck by an Electric-type attack, she gains 1+ Special Attack. Additionally, she starts the match at 2+ Speed, as the electricity makes her movements more limber. None of her stats can exceed 6+. Additionally, if Misslead uses an indirect healing move against Steel-types, it's treated as being super-effective, regardless of actual type. Lastly, Misslead can use Magnet Rise, but only for half of the time she would normally be granted (rounded down), and she loses her Electric-typing afterwards unless she's struck by an Electric-type attack she didn't use or she accesses an electrical source, and she cannot use Acid Armor.
Up the energy cost a little. Is the boost factored in before or after all other calculations? And by average speed I'm guessing you're referring to Corphish's base speed stat, so it'd probably be worth adding that in.Phish (Corphish) Male
Ability: Adaptability
Signature Ability:
Commander in Charge*
Phish was raised in a kingdom-like setting, where an underwater monarchy existed. His family are a special group, possessing superior strength to others, and were routinely selected for the rank of Commander of these armies. Phish was in a scouting expedition as a young private when the entire squad was caught by a routine ASB fishing trawler. Phish continued to maintain his unique status an elite Corphish, and was soon purchased by Lirris.
Effects: Due to superior selective breeding, Phish is notably stronger than the average Corphish, and thus does 3% more damage per attack, with the cost of 2% more energy, and always possessing 85% of the average speed that the typical Corphish possesses.
I've already bought the Corphish about a half hour ago, I was just hoping if this could be added. Much obliged
[Vriska] Zoroark (F) <Illusion>
Sig Attribute: Robotic Left Arm
Vriska once had a magical cue ball that gave her perfect answers to the questions she asked. However, Terezi the Oshawott informed the previous owner of the cue ball, Scratch the Porygon2, that she had it. Scratch then flipped out and blew up the preprogrammed cue ball while Vriska was using it, causing her to lose her left arm and left eye.
Equius was then kind enough to craft a robotic arm for her to replace her missing arm.
Effects: Vriska's left arm is crafted out of durable, lightweight metal. Any attacks used by this arm incur an extra 2% damage. However, any fire-, ground- and fighting-type moves aimed at her arm damage Vriska by an extra 3%.
---
[Terezi] Oshawott (F) <Torrent>
Sig Attribute: She's Blind, Remember???
Terezi, at one point, could see. However, one night, Vriska got revenge on her for telling Scratch about her cue ball and therefore losing her left arm and eye. First, Vriska took control of Tavros, an Emolga who was exceptionally perceptible to mind control. Tavros then picked up her pokeball, went outside and opened it up. Terezi was then blinded after staring into the intense Asber sun for exactly 4.13 seconds.
Effects: Terezi is blind. This means that she is immune to moves and abilities involving light or vision, like Confuse Ray, Flash, and Illuminate. However, as a result, her base accuracy is always -3.
Vriska - I think my main issue with this one is that Highmoon already has a business that offers robotic arms with very similar effects.
Terezi - Approved.
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