Crazy Linoone
broke ASB
Re: Pokémon Registration Office
[Death Canyon] Porygon-Z (-)
Ability: Download
Signature Attribute: Abnormal Programming
It's well known that all Porygon-Zs tend to have some major glitch in their programming somewhere. While most Porygon-Zs malfunction the same way due to the Dubious Disks being coded by Silph Co., some ambitious trainers attempt to code the Dubious Disks themselves to save money. Sometimes, skilled programmers create absolutely flawless Porygon-Zs with 999 in all stats (those are usually confiscated by the League). However, most usually end up malfunctioning in some manner or the other.
In an attempt to save money, Crazy Linoone has decided to try this "coding" thing for itself. Sadly, one year of AP Computer Science class is not exactly good enough for the complex coding Porygon-Zs require, and, as such, Death Canyon has some strange bugs. Some Doubles got turned into Integers and some Integers into Booleans; toss in a few typos, wrongly declared variables, and bad logic here and there, you've got yourself a Porygon-Z with Type Mismatch Errors. Linoone, being an awesome programmer, fixed those mistakes not by going back through the code but by writing a few lines (or three or five hundred) of code that suppressed these error messages. As such, all of Death Canyon's normal-type attacks change with Death Canyon's current type.
But hey, at least no error messages are popping up, right?
Effects: All of Death Canyon's moves that are Normal Type under regular conditions are always the same type Death Canyon currently is. For example, if Death Canyon uses Conversion and turns into a Steel Type, its Tackle is now Steel Typed as well. If the Steel-Typed Death Canyon gets hit by Soak and turn into a Water Type, its Tackle attack will now also be Water Type.
(geddit abnormal programming hahaha I'm so punny *shot*)
[Death Canyon] Porygon-Z (-)
Ability: Download
Signature Attribute: Abnormal Programming
It's well known that all Porygon-Zs tend to have some major glitch in their programming somewhere. While most Porygon-Zs malfunction the same way due to the Dubious Disks being coded by Silph Co., some ambitious trainers attempt to code the Dubious Disks themselves to save money. Sometimes, skilled programmers create absolutely flawless Porygon-Zs with 999 in all stats (those are usually confiscated by the League). However, most usually end up malfunctioning in some manner or the other.
In an attempt to save money, Crazy Linoone has decided to try this "coding" thing for itself. Sadly, one year of AP Computer Science class is not exactly good enough for the complex coding Porygon-Zs require, and, as such, Death Canyon has some strange bugs. Some Doubles got turned into Integers and some Integers into Booleans; toss in a few typos, wrongly declared variables, and bad logic here and there, you've got yourself a Porygon-Z with Type Mismatch Errors. Linoone, being an awesome programmer, fixed those mistakes not by going back through the code but by writing a few lines (or three or five hundred) of code that suppressed these error messages. As such, all of Death Canyon's normal-type attacks change with Death Canyon's current type.
But hey, at least no error messages are popping up, right?
Effects: All of Death Canyon's moves that are Normal Type under regular conditions are always the same type Death Canyon currently is. For example, if Death Canyon uses Conversion and turns into a Steel Type, its Tackle is now Steel Typed as well. If the Steel-Typed Death Canyon gets hit by Soak and turn into a Water Type, its Tackle attack will now also be Water Type.
(geddit abnormal programming hahaha I'm so punny *shot*)