Glace
booming system
Re: Pokémon Registration Office
[Good Sir] Ralts (M)
Ability: Synchronize
Signature Move: Da Lecture
Good Sir has always been sophisticated, as seen when he debates with Flaress over serious matters. Over the course of these discussions, the Ralts has gained vast knowledge of certain topics, and the thing certainly loves to share his knowledge with others. He will often go off in his own world, speaking of these matters. However, at the ends of them, Good Sir finds that all around him have fallen asleep or became extremely confused. He shrugs it off, knowing they are unworthy of his wisdom. However, if someone dares to interrupt his lecture, the Ralts will become irate, raising the power of any hostile acts.
Psychic / Status / 0% / 100% / Field / 7% / One Action
All Pokemon within the battle have a 50/50 chance of either being put to sleep or becoming confused. If inflicted with an attack that uses noise before speaking, Good Sir gains a +1 boost in both Attack and Sp. Attack.
It is not physical contact, a punch move, grounded by Gravity, defrosts when used, reflected by Mirror Coat, blocked by Detect, or copyable by Mirror Move.
It is Snatchable, a Sound-Type, and blocked by Protect.
Once per battle.
[Good Sir] Ralts (M)
Ability: Synchronize
Signature Move: Da Lecture
Good Sir has always been sophisticated, as seen when he debates with Flaress over serious matters. Over the course of these discussions, the Ralts has gained vast knowledge of certain topics, and the thing certainly loves to share his knowledge with others. He will often go off in his own world, speaking of these matters. However, at the ends of them, Good Sir finds that all around him have fallen asleep or became extremely confused. He shrugs it off, knowing they are unworthy of his wisdom. However, if someone dares to interrupt his lecture, the Ralts will become irate, raising the power of any hostile acts.
Psychic / Status / 0% / 100% / Field / 7% / One Action
All Pokemon within the battle have a 50/50 chance of either being put to sleep or becoming confused. If inflicted with an attack that uses noise before speaking, Good Sir gains a +1 boost in both Attack and Sp. Attack.
It is not physical contact, a punch move, grounded by Gravity, defrosts when used, reflected by Mirror Coat, blocked by Detect, or copyable by Mirror Move.
It is Snatchable, a Sound-Type, and blocked by Protect.
Once per battle.