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Accelgor (Female) <Hydration>
[Cherufe] Slugma (Male) <Flame Body>
Signature Attribute: Toxic Body
Most Slugma have lineages that are generally balanced, although they tend to contain many Slugma and Magcargo of course. This means that they tend to hatch made of lava. Cherufe, on the other hand, has a family tree that contains pretty much only the Slugma and Magcargo needed to cause him to be born the same species. Pretty much the entire test of his lineage is composed of poison-types: Grimer, Muk, Koffing, Weezing, Gulpin, and Swalot can all be found there in fairly large quantities, a couple of generations back you can find Trubbish, Garbodor, Roselia, and Roserade; if you go back far enough you can even find a variety of grass-poison types, like Victreebel, Venusaur and Amoonguss. All this has had an effect on him: instead of lava, he's made of foul, viscous poison. This, obviously, has a few effects on his battle performance.
Effects: Instead of fire-type, he is a poison-type, with all the weaknesses and resistances this offers. He also loses several of his fire-type moves, instead knowing their poison-type equivalents. Because his body is similar in composition to Grimer and Muk, he can access their ability to use Acid Armor to blend in with sludge or poisonous pools. Finally, he loses his Flame Body ability, but instead, all contact moves involving him (that is to say, attacks that he makes or the opponent makes on him) have a 15% chance of mildly poisoning the opponent. This effect can stack, up until it reaches severe poisoning.
Moves lost: Ember, Flame Burst, Lava Plume, Flamethrower, Fire Blast, Flame Charge, Overheat, Incinerate, Will-O-Wisp, Inferno, Heat Wave
Moves gained: Acid Spray, Venoshock, Sludge Wave, Gunk Shot, Clear Smog, Acid, Poison Gas, Sludge Bomb, Sludge, Smog, Poison Sting, Toxic Spikes
I was bored. I've had a cold for the past few days. When I'm sick I get bored. When I get bored I do stuff like this.
[Saliasteio] Minccino (M)
Ability: Technician
Signature Attribute: Appletastic!
Once, when Saliasteio was a little boy, he had an apple. Yes. He had an apple. No. I'm not going to repeat it again.
And he liked it. He liked it very much. As a matter of fact, he liked it so much that he had another apple. And than another. And than another. And than he decided that he would just pick a bunch and snack on them constantly for all eternity. And so he did. And so. He. Did.
Saliasteio is always holding an apple. When he finishes it, he gets another one. From hammerspace. Where else.
The apple counts as a hold item, and conveys the combined effects of Leftovers and a King's Rock. (It really hurts to be hit by an apple. Believe me. I know.) However, every round his apple has a 5% chance to be an Smushie Apple, which prevents the aforementioned effects for one round and causes his energy to decrease by 5%.
If he's holding an item when sent into battle, or his apple is removed by Knock Off, Switcheroo, Embargo, or another move that removes or replaces held items, he goes into APPLE FURY!, during which he does 1% more damage and spends 1% more energy, after all other calculations are done. However, every round he has a 5% chance to go cry in a corner over the sadful sadness of losing his apple.
Yeah. It's ridiculous. Hurrah.
[Mushroom] Paras (F) <Effect Spore>
Signature Attrribute: Tropical Subspecies
Mushroom was born and raised, Valencia Island is where she spent most of her days, chilling out, maxing, relaxing all cool.Even shooting some b-ball outside of the school.
That's right Mushroom originates from the Orange Islands, and as such, she like the other Pokemon that live in the Orange Islands, have
adapted to the different climate.
Mushroom is much more used to the sun and warmer weather, and so these can affect her a little differently.
Effects: When Sunny Day is considered to be in effect, Mushroom has her Attack and Special Attack boosted by 1, due to her adaptions to work better in the warm sun. Also, due the climate of her birthplace, she is a tad more resistant to heat, and as such, takes 1% less damage from all Fire-type attacks. However, she is much more affected by the cold, and all Ice-type moves deal an extra 1% damage against her, and she also recieves -1 in both Attack and Special Attack when Hail is considered to be in effect.
Cocoa [Cyndaquil] ♀
Blaze
Signature Attribute: Chocolatey Goodness
Cocoa is, as her on-the-nose name implies, a huge fan of cookies. Further evidence includes her rotundity as well as the giant cookies with holes in them that she wears on her back. Whether they be chocolate chip (her favorite) or full metal (discontinued, due to several dental complaints), Cocoa is a friend to everything chewy, moist, and filled with lots of sugar. This has led to two things: One, Cocoa is rather plump for a cyndaquil, and two, she hatched a convoluted scheme to get her life smelling as much like her favorite treat as possible.
At her request, her trainer whipped up a batch of chemicals in his chemistry set from when he was five; when loaded into the gigantic fake cookies on her back, the mixture begins to evaporate and gives her the faint, constant scent of baking chocolate chip cookies. When the fire on her back flares through the big cookies, the chemicals react instantly with the combustion and produce an intense aroma of slightly-burnt cookies that covers the area, covering up any other smells and making her very, very happy.
Effects: Cocoa constantly smells of baking chocolate-chip cookies. Furthermore, when she lights her back on fire (while executing a move or when ordered to do so at the cost of 2% energy per round), the cyndaquil emits a much stronger scent that has a wide range of effects. Odor Sleuth automatically targets her and only her when used, due to the fantastically overpowering scent that wafts from her. All opponent pokémon are put under the effects of a Sweet Scent attack, and abilities or attacks like Stench are completely neutralized. Making contact with her while she is flaming has a 30% chance of causing the next attack performed to fail as the attacker is caught up in the wonderful smell. Pokémon species that can at some point in their evolution have Gluttony as an ability have a 50% chance of this happening instead.
[Conkussion] Timburr (F)
Ability: Guts
Signature Attribute: Courage
Most Timburr get enraged when they get a Burn or are Poisoned, but not Conkussion! Conkussion has the ability to both use the thermal energy otherwise causing damage when burnt to attacking power. She can also convert the toxins into an elixer to restore her energy. Conkussion also takes no damage from status effects.
Effect: No damage is taken from Burn or Poison, and beneficial effects are added.
- Burn All physical attacks do 5% more damage as longs as Conkussion is Burned.
- Poison Restores 5% energy to Conkussion every turn she is Poisoned
[Machina] Golett X (No Guard)
Signature Attribute: Haunted Clay
As we all know, Golett are little automotons that are alive thanks to the burning energy of their souls. Machina is no exception, but he's a tad different from all the other Goletts.
In a practice battle with Youngster Joey, Machina was ordered by his trainer to create a Substitute to protect against a barrage of String Shots. Machina did so, and at first nothing out of the ordinary occurred; the clone jumped in front of all of the string.
The odd thing was that as the string covered the Substitute's body, it appeared to get... slower. As the round ended, Kam pondered to himself why the Substitute was affected by the attacks.
The clone then turned to him and asked why he wasn't being given any commands that action.
~~~
Effects: When Machina uses Substitute, the effects of the attack are rather... different.
First of all, it takes him an additional 3% energy to summon a Substitute.
Instead of summoning a body double, Machina instead summons a combat drone (we'll call him Jason).
After the end of the round he is created, he will be treated like a regular Golett. He is not immune to poisoning, burns, stat-boosts/lowerings, or anything else that he would be immune to as a substitute. Opponent attacks will still target Jason before Machina, and he can still be destroyed if he takes enough damage.
Jason can do anything he wants free of energy, but at the end of the round his life force will drain away and he will crumble apart into a pile of bricks. (Jason!!! D:)
~~~
This is balanced because Substitute is a very useful move. And Golett can't learn Explosion, so no suicide bombers. (Although... why would anyone command Jason to explode?)
Jaws [Magikarp] (M) Swift Swim
Signature Attribute: Big Teeth
Jaws is a very special Magikarp with a strange appetite. When he was young, he swallowed a Bag of Holding. Because of this, he can summon giant jaws that shoot out of his mouth.
Effects: Whenever he is told to, Jaws can summon giant jaws that shoot out of his mouth. The jaws are three times longer than him and twice as wide. Because of his jaws, Jaws gains access to the following moves: Fire Fang, Ice Fang, Thunder Fang, Poison Fang, Super Fang, Hyper Fang, Bite, Crunch.
Jaws [Magikarp] (M) Swift Swim
Signature Attribute: Big Teeth
Jaws is a very special Magikarp with a strange appetite. When he was young, he swallowed a Bag of Holding containing a strange creature. Because of this, he can summon giant jaws that shoot out of his mouth.
Effects: Whenever he is told to, Jaws can summon giant jaws that shoot out of his mouth. The jaws are three times longer than him and twice as wide. During the battle, Jaws can be told to use something called a tooth attack, in which he summons the creature's jaws to use a random one of these moves at double the energy cost. Fire Fang, Ice Fang, Thunder Fang, Poison Fang, Super Fang, Hyper Fang, Bite, Crunch.
Fixed so it is more balanced.
You need to add acid armor to the list of moves gained for clarity's sake.
But the bag of holding is the only way I can make sense of him having a giant monster in his mouth. Also, Atlas and P-Body would like to have a word with you.
Slugma... already gets Acid Armor? By breeding. He just gets to melt into sludge with it.
[Cherufe] Slugma (Male) <Flame Body>
Signature Attribute: Toxic Body
Most Slugma have lineages that are generally balanced, although they tend to contain many Slugma and Magcargo of course. This means that they tend to hatch made of lava. Cherufe, on the other hand, has a family tree that contains pretty much only the Slugma and Magcargo needed to cause him to be born the same species. Pretty much the entire test of his lineage is composed of poison-types: Grimer, Muk, Koffing, Weezing, Gulpin, and Swalot can all be found there in fairly large quantities, a couple of generations back you can find Trubbish, Garbodor, Roselia, and Roserade; if you go back far enough you can even find a variety of grass-poison types, like Victreebel, Venusaur and Amoonguss. All this has had an effect on him: instead of lava, he's made of foul, viscous poison. This, obviously, has a few effects on his battle performance.
Effects: Instead of fire-type, he is a poison-type, with all the weaknesses and resistances this offers. He also loses several of his fire-type moves, instead knowing their poison-type equivalents. Because his body is similar in composition to Grimer and Muk, he can access their ability to use Acid Armor to blend in with sludge or poisonous pools. Finally, he loses his Flame Body ability, but instead, all contact moves involving him (that is to say, attacks that he makes or the opponent makes on him) have a 15% chance of mildly poisoning the opponent. This effect can stack, up until it reaches severe poisoning.
Moves lost: Ember, Flame Burst, Lava Plume, Flamethrower, Fire Blast, Flame Charge, Overheat, Incinerate, Will-O-Wisp, Inferno, Heat Wave
Moves gained: Acid Spray, Venoshock, Sludge Wave, Gunk Shot, Clear Smog, Acid, Poison Gas, Sludge Bomb, Sludge, Smog, Poison Sting, Toxic Spikes
I just woke up and I'm not feeling particularly snarky, so I'm just going to stop talking now.
[Saliasteio] Minccino (M)
Ability: Technician
Signature Attribute: Appletastic!
Once, when Saliasteio was a little boy, he had an apple. Yes. He had an apple. No. I'm not going to repeat it again.
And he liked it. He liked it very much. As a matter of fact, he liked it so much that he had another apple. And than another. And than another. And than he decided that he would just pick a bunch and snack on them constantly for all eternity. And so he did. And so. He. Did.
Saliasteio is always holding an apple. When he finishes it, he gets another one. Fromhammerspacea pile at the edge of the arena that doesn't effect anything else in any way, ever.
The apple counts as a held item, and conveys the effects of Leftovers. However, at the beginning of every round, when he's getting a new apple, (He eats his apples really fast) his apple has a 10% chance to be an Smushie Apple, which prevents the aforementioned effect for one round and causes his energy to decrease by 5%.
If he's holding an item when sent into battle, or his apple is removed by Knock Off, Switcheroo, Embargo, or another move that removes or replaces held items, he goes into APPLE FURY!, during which he does 1% more damage and spends 1% more energy, after all other calculations are done. However, every action he has a 5% chance to go cry in a corner over the sadful sadness of losing his apple. (If his item was removed, but not replaced, he gets his apple back at the end of the round.)
Edited Conkussion's Attribute to be less...broken.
[Conkussion] Timburr (F)
Ability: Guts
Signature Attribute: Beta Allele
Conkussion's genes were altered when she was exposed to very powerful beta waves from an overpowered Alakazam, therefore, her cells have the ability to, one, use the thermal energy otherwise causing damage when burned to attacking power, at the cost of some of her energy, and two, convert the toxins when poisoned into an elixer to restore her energy, at the cost of her health. Conkussion also takes no damage from status effects.
Bad things come from mutations, too: when Paralyzed, Conkussion's nerve cells freeze up due to the absence of a gene, and her moves do less damage. She has more of a chance of not being able to move.
Effect:
- Burn All physical attacks do 5% more damage, at the cost of 2% energy per turn, as longs as Conkussion is Burned, and no damage is taken from a burn.
- Poison Restores 5% energy to Conkussion every turn she is Poisoned, at the cost of 2% health each turn.
- Paralyzed All attacks do 5% less damage, and there is a 50% chance that she will not be able to move instead of 25%.
So it does. It just threw me off because you called it out specifically (also I'm not Negrek, if you want someone who remembers minutiae about slugma then go bother her ;-;). In that case: