Me
<Joseph: Night SHADE>
I am Obsessive-Compulsive! Fear me in my awesome OCD'ness!
Image not good for view on Dialga or Sneasel styles:
The Pokémon are Darke due to my practice of Darke Magyk.
Jobs: None
Money: $0
Buisinesses:
None, and I'm not planning to make any, but who knows what the future may hold?
Battles:
In Progress
Vs. Claudster
Vs. Brock
Won
None Yet
Tied
None Yet
Lost
None Yet
Must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate must be accurate
~~~~~~~
Not Me
Names (of Pokémon, Sig Moves and Sig Attributes) are links to approval posts. EXP are linked to the post were they were obtained. [Evolution] is linked to the approval of the evolution.
Active Squad
[BoTelTep] (Genderless)
Ability: Levitate
Move Mod: None
Body Mod: Rapid Spinning
BoTelTep has always been somewhat hyperactive, even for a Baltoy. Its spinning is remarkably fast, and it causes a strong breeze, so when BoTelTep is on the field, Spikes or Toxic Spikes (although they would be ineffective on BoTelTep anyway) are eliminated for all Pokémon, and the Fog condition is cleared. Any attack based on manipulating the air to hurt BoTelTep (Gust, Air Slash, etc.) has its damage reduced by a quarter, as do attacks based on things in the air (Silver Wind, etc.) and non-damaging moves of this type have their accuracy reduced by 15%. Also, any Pokémon using a Contact-based move takes 1% Untyped Damage. This is tiring, however, so BoTelTep uses up 1% Energy every action it is spinning. BoTelTep stops this temporarily when commanded to use an move that damages the opponent, a concentration move or when it is Asleep or commanded to stop. This leaves BoTelTep ‘free’ to take a hit on that action without hurting the opponent, and eliminates the energy loss. BoTelTep also stops spinning for an extremely short time if taking more than 25% damage in one attack, but starts again after a second. There is enough time for any move above normal priority to hit in this if used by a Pokémon with above 60 base Speed. BoTelTep does not stop spinning when commanded to Chill, Do Nothing or use a non-damaging, non-concentration move.
Effects: When BoTelTep is on the field and goes closer than about a metre’s range from a Spikes or Toxic Spikes, they are cleared. The Fog weather condition is nullified when BoTelTep is on the field, as are Mist and Haze attacks. Attacks like Gust based on manipulating the air around BoTelTep have their damage reduced by a quarter, as do attacks like Silver Wind relying on things in the air. Non-damaging attacks of these types, like Sleep Powder, have their accuracy educed by 15%. Any Pokémon using a contact-based move on BoTelTep takes 1% untyped damage. This mod costs BoTelTep 1% Energy per action. BoTelTep stops spinning for an action if commanded to use a move that damages the opponent or a concentration move, or when Asleep or commanded to stop (this does not require a full action, so BoTelTep could ‘stop spinning and use Mud-Slap’, for example). Any of these things will allow the opponent to attack on that action without taking damage, and eliminate BoTelTep’s energy loss. BoTelTep also stops spinning for an action if it takes more than 15% damage in one action; BoTelTep does not lose energy on that action. BoTelTep does not spinning if commanded to Chill, Do Nothing, or to use a non-damaging, non-concentration move.
Experience: 1 2 3 4
[Evolution]
I prefer to be referred to as ‘He’, making me... a male grammar-preference. If you are polite, you might be allowed to call me B'o. When I evolve, call me Cel'Niarr'Lae or Ce'l.
[Gracey] (Female)
Ability: Swift Swim
Move Mod: None
Body Mod: None
Happiness: 1 2 3 4 5 6
[Evolution]
I hope to be a Milotic someday.
[ZipZap] (Genderless)
Ability: Magnet Pull
Move Mod: None
Body Mod: None
Experience: 1 2 3 4
[Evolution] 5 6 7 8
[Evolution]
BZZT ZIPZAP WILL OBEY YOUR COMMANDS
[Toxic] (Male)
Ability: Dry skin
Move Mod: None
Body Mod: None
Experience: 1 2 3 4
[Evolution]
I dread the moment I come up against a Psychic-type.
[Flygon Who Is Really A Trapinch] (Female)
Ability: Hyper Cutter
Move Mod: None
Body Mod: None
Experience: 1 2 3 4 [Evolution] 5 6 7 8 9
[Evolution]
I may lets you calls me Flygon if you are nice. I hopes to be strong and flies someday.
[Skippy] (Male)
Ability: Insomnia
Move Mod: None
Body Mod: None
Experience: 1 2 3
[Evolution]
Why have you seperated me from my swarm?
[Lizabeth] (Female)
Ability: Swift Swim
Move Mod: None
Body Mod: None
Experience: 1 2 3
[Evolution]
You know, my old Trainer seemed to prefer his Mudkip and Wailmer to me... It was nice of him to give me to <Joseph: Night SHADE>, though. Let's see how this trainer goes.
Bill And Ben (Male)
Ability: Early Bird
Move Mod: None
Body Mod: None
Experience: 1 2 3
[Evolution]
I am Bill, the one on the right (your left).
I am Ben, the one on the left (your right).
Stored Pokémon
None Yet
Items
Note to self: Items must be equipped in the Computer thread.
Pokédex
, Trainer Card
Wishlist (In Order Of Preference)
[Glitch] Porygon-Z [Genderless] Download... A R8 Pokémon... So if I have it I can withdraw anything at any time --- Porygon: $30 Up-Grade: $12 Dubious Disc: $12 Total: $54
[Charon] Rotom [Genderless] Levitate... To give new Formes! --- $30
[TOP500] Metagross [Genderless] Clear Body... Yay, most powerful computer in the world! --- Beldum: $30 Evolution to Metang: $30 Total: $60
[Sharkfin] Gible [Female] Sand Veil... To evolve to a Garchomp --- $25
[108 Souls In A Stone] Spiritomb [Female] Pressure... Yay, Souls! --- $15
[Alesso Baldovinetti] Smeargle [Male] Technician - Named after an Italian early Renaissance painter. Yay for
planned Signature Moves! --- $25
[Yuè] Tsuki [Male] Levitate... Named after the chinese for moon --- $25
[Ryuk] Munchlax [Female] Pickup... Named after Ryuk the Shinigami from Deathnote, who loves apples --- $20
[Gloop] Slugma [Female] Flame Body... I will make it twins with Spore.
I will also make sig moves / attributes based on this. --- $10
[Spore] Paras [Male] Effect Spore... I will make it twins with Gloop. I will also make sig moves / attributes based on this. --- $10
[Bodensee] Drifloon [Male] Aftermath... Named after a Zeppelin - look it up! --- $13
[Polka O Dolka] Spinda [Female] Tangled Feet... I will have a personal Spot Pattern --- $15
[Like A Boy Posessed] Gastly [Male] Levitate... I always wanted to use the Ghost-Type Curse! Also, I expect to hear him described as being Like A Boy Posessed at least once per battle. --- $10
Random things with no purpose
Just putting this substitute doll here:
Also a Substitute of my Darke Pokémon:
Arena Stockpile
The Water Arena
4vs4 Single
DQ: 532800000000000000000000000000 yoctoseconds (comes out to 5 days 4 hours)
Style: Switch under special conditions
Damage Cap: None
Banned Moves: Moves related to the ground, Brine, Muddy Water, Splash, OHKO's
This is an arena with a very uninspired name. It is simply a huge swimming pool, infinitely deep, with a small platform at either end for non-aquatic Pokémon. Due to the bottomlessness, it is not a good idea to use Pokémon that cannot swim or are very heavy as they will sink and be unable to battle, effectively providing a KO. Consentually Hovering or Flying will have to start off hovering or flying. The trainers are provided with Hoverboards to stand on before the battle. The water is very rich in oxygen; thus, if a Pokémon is immersed it will be fully able to breathe, although probably in a complete state of panic. The pool is easily large enough for three Wailord, so although they would be uncomfortable, both parties could use Wailord. There is no ground save the platforms; thus moves based on the ground are unusable. Water moves deal 2% more damage and cost 1% less energy. Any Pokéon is allowed, but Fire-types with open flames, Ground-types and Rock-types are not recommended, as contact with the water costs them 10% health per action they spend in contact with it. Levitating Pokéon will float above the water, and Pokémon
wil not drown unless they get into a state of extreme panic and hyperventilate, as the oxygen level is insufficient for hyperventilation. Pokémon with Dry Skin, Hydration or Water Absorb will of course regain health at the respective rates. The water will conduct electricity but due to it having to go in every direction it has to strike very close to the target or it will be dissipated away. This conductivity means that electric-type moves deal damage to the user equal to 1/8 of the move's base damage if the user is underwater, unaffected by Motor Drive or similar. Also, the water will not freeze by any means and provides a highly effective thermal insulation; thus Fire- or Ice-type moves have their damage cut in half unless the two Pokémon are extremely close or both mostly out of the water, and Fire-type moves are impossible to use underwater (not like anyone would try that). The water is warm and soothes Burns, thus making the Freeze or Burn conditions impossible to inflict. The lack of plantlife also increases the energy cost for Grass-type moves to 1.5x. The water is not salty enough for Brine or dirty enough for Muddy Water. Poison in the water will instantly dissipate and be removed, as will Grimer and Muk who will be
instantly KO'd. There are strong currents that randomly appear and disappear and will pull most Pokémon around. A storm may randomly appear (15% chance per round) and simulate Rain Dance, as well as have lightning strikes that have a 5% chance of hitting a Pokémon and have the same effects as Thunder. This storm disappears after two rounds, gradually weakening each action. Moving through water is difficult for non-aquatic Pokémon besides those that hover or are quite amphibian (like Croagunk) or reptilian (like Ekans); thus moving through the water to attack costs energy (decided by the referee) and attacks like Hi Jump Kick have their damage reduced (again, decided by the referee). Attacks based on manipulating the air (Gust, Air Cutter, etc.), things in the air (Silver Wind, Sleep Powder, etc.) or physical projectiles (Bullet Seed, etc.) are nullified if the target is more than about a metre underwater (or away from the user, if both are underwater). Also, various Water-Type Pokémon are swimming about, wild, and there is a 5% chance per round per Pokémon that one of these will attack a Pokémon using a random Water-Type attack.
Notes:
Switching is permitted once a Pokéon falls below 30% health and then only once per Pokémon, as well as the normal restrictions and rules of switching.
Ground-based moves include but are not limited to (I might have forgotten something!): Ancientpower, Avalanche, Dig, Earth Power, Earthquake, Fissure, Frenzy Plant, Ingrain, Lava Plume, Magma Storm, Magnitude, Mud Bomb, Mud Shot, Mud Sport, Mud-Slap, Muddy Water, Rock Blast, Rock Climb, Rock Slide, Rock Tomb, Rock Wrecker, Sand Tomb, Sand-Attack, Seed Flare, Spikes, Stealth Rock, Stone Edge, and Toxic Spikes. The referee will not stop a Pokémon from using any of these moves, they will just have no effect.
Also, Arena Trap, Honey Gather and Pickup cannot take effect due to respective restrictions.
The giant Roulette... Thing
4vs4 Single
DQ: 532800000000000000000000000000 yoctoseconds (comes out to 5 days 4 hours)
Style: Switch under special conditions
Damage Cap: None
Banned Moves: Moves related to the ground, Splash, OHKO's
This is, as the name suggests, a giant roulette... board? maybe? In any case, it is a pretty simple thing; massive, and the bits around the edge where the ball falls into are pools, so water-types can battle. Due to size restrictions, however, Pokémon of more than about 6 metres cannot fit in the pools. Surf and etcetera will be very difficult to dodge for non-hovering-or-flying Pokémon, due to the water coming from all directions. At the first action of the first, fourth, seventh and so on round, the board will begin spinning. This occurrs with maximum priority, so nothing can happen before it besides giving commands. Pokémon that are on the board will of course spin with it; Hovering or Flying Pokémon will not. It is therefore impossible to correctly aim from a Hoverer/Flyer to a non-Hoverer/Flyer or vice versa. The board finishes spinning within two actions, and any non-Hoverers-or-Flyers will be mildly confused out of dizziness. The ball will, in the spinning actions, be moving around the board; if it hits a Pokémon (10% chance) it causes 50 Steel-Type damage. When the spinning ends, the ball will fall into a pool; if it is occupied by a Pokémon (5% chance) then it causes 50 Steel-Type damage. The board is also so hard that no attacks can use it in any way.
Notes:
Switching is permitted once a Pokéon falls below 30% health and then only once per Pokémon, as well as the normal restrictions and rules of switching.
Ground-based moves include but are not limited to (I might have forgotten something!): Ancientpower, Avalanche, Dig, Earth Power, Earthquake, Fissure, Frenzy Plant, Ingrain, Lava Plume, Magma Storm, Magnitude, Mud Bomb, Mud Shot, Mud Sport, Mud-Slap, Muddy Water, Rock Blast, Rock Climb, Rock Slide, Rock Tomb, Rock Wrecker, Sand Tomb, Sand-Attack, Seed Flare, Spikes, Stealth Rock, Stone Edge, and Toxic Spikes. The referee will not stop a Pokémon from using any of these moves, they will just have no effect.
Also, Arena Trap and Honey Gather cannot take effect due to respective restrictions. All that Pickup will Pick Up is discarded coins. A Pokémon can also spend an action looking for a bit of money to add $3 to the monetary gain at the battle's end. This will stack with Pickup and cannot exceed $12 total. Pickup can also go up to $12 at most.
Quick Reference
Because some refs might not like to de-format all this for the battle, I've compiled them here.
Code:
[PLAIN][b][BoTelTep] Baltoy [Genderless]
Ability:[/b] Levitate
[b]Move Mod:[/b] None
[b]Body Mod:[/b] [url=http://www.tcodforums.eeveeshq.com/showpost.php?p=368990&postcount=2090]Rapid Spinning[/url]
[b][Gracey] Feebas [Female]
Ability:[/b] Swift Swim
[b]Move Mod:[/b] None
[b]Body Mod:[/b] None
[b][ZipZap] Magnemite [Genderless]
Ability:[/b] Magnet Pull
[b]Move Mod:[/b] None
[b]Body Mod:[/b] None
[b][Toxic] Croagunk [Male]
Ability:[/b] Dry Skin
[b]Move Mod:[/b] None
[b]Body Mod:[/b] None
[b][Flygon Who Is Really A Trapinch] Trapinch [Female]
Ability:[/b] Hyper Cutter
[b]Move Mod:[/b] None
[b]Body Mod:[/b] None
[b][Skippy] Spinarak [Male]
Ability:[/b] Insomnia
[b]Move Mod:[/b] None
[b]Body Mod:[/b] None
[b][Lizabeth] Buizel [Female]
Ability:[/b] Swift Swim
[b]Move Mod:[/b] None
[b]Body Mod:[/b] None
[b][Bill And Ben] Doduo [Male]
Abiility:[/b]Early Bird
[b]Move Mod:[/b] None
[b]Body Mod:[/b] None[/PLAIN]