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Profile Archive

Active Squad

Chickorita (m)
Ability:Overgrow
EXP: 0

Cubone (m)
Ability: Lightning Rod
EXP: 0

Mareep (f)
Ability:Static
EXP:0

Stored: None
Inventory: None
Money: 18
 

335_zangoose_1_m.png

(Zelx) Zangoose (Female)
ability: Immunity
EXP: 2
KO's: 1
Body Mods: None
Move Mods: None
Attitude: Tomboy in-your-face punk. 'nuff said.


172_pichu_1_m.png

(Spatz) Pichu (Male)
ability: Static
EXP: 0
KO's: 0/3
Body Mods: None
Move Mods: None
Item: Light Ball
Attitude: Hyper-active and severely prone to frustration.


261_poochyena_1_m.png

(Onikami) Poochyena (Male)
ability: Run Away
EXP: 1/3
KO's: 0
Body Mods: None
Move Mods: None
Item: Muscle Band
Attitude: Loner, Rage-filled, Musically inclined.

(Approval)

396_starly_1_m.png

[Lori] Starly (Female)
Ability: Keen Eye
Exp 0/2 (Staravia), 0/4 (Staraptor)
KO's: 0
Move Mods:None
Body Mods:None
Attitude: Aggressive, just- Aggressive.

403_shinx_1_m.png

[Xaciz] Shinx (Male)
Ability: Intimidate
Exp 0/2 (Luxio), 0/4 (Luxray)
Ko's: 0
Move Mods: None
Body Mods:None
Attitude: Happy-go-lucky, gos with the flow of things.

(Approval)

Spr_4d_276.png


[Avery] Taillow (Male)
Ability: Guts
Exp: 0/3 Swellow
KO's: 0
Move Mod: None
Signature attribute: Tireless Flight
Attitude: Head-in-the-Couds, couldn't care less.

Approval



Stored: None
Inventory: Light Ball (Spatz), Muscle Band (Onikami)
Money: 9 (10 is awaiting Negrek)
Wins: None
Losses: 1 (Athasan)
Draws: None
Current Battles: vs. Phantom

Quick reference

172_pichu_1_m.png

[Spatz] Pichu (Male)
Ability: Static

335_zangoose_1_m.png

[Zelx] Zangoose (Female)
Ability: Immunity

261_poochyena_1_m.png

[Onikami] Poochyena (Male)
Ability: Run away

396_starly_1_m.png

[Lori] Starly (Female)
Ability: Keen Eye

403_shinx_1_m.png

[Xaciz] Shinx (Male)
Ability: Intimidate

Spr_4d_276.png

[Avery] Tailow (Male)
Ability: Guts
Sig Atribute: Tireless Flight
 
Last edited:
~Dwagie's Profile~

sablemug.gif

The Personal Crap Noone Cares About
Name: Sable
DOB: 14 / 6 / 90.
Holy crap there's so many bugs in here what-
No, not enough, never enough~

Wallet: Fff I dunno check the bank. :Bc
-Bag-
Rare Candy


~Battle Record~
Wins: 1
Losses: 2
Draws: 0
DQ's/Defaults: 1

-Active-

Versus Full Metal Cookies
Versus MikeHog and Linoonie [Needs ERef]
Versus NINJATOES
Versus Zora IN SPACE [Needs ERef]
Versus Zora Not-in-space [Needs ERef]


-History-
[09] Greategret ~ Win *
[09] rock-ground ~ Opponent DQ
Versus Involuntary Twitch ~ Loss *
Versus Zora of Termina [Random Move Gen]
Versus Zora IN 3D [Random Move Gen]
Versus Typh ~ Loss

~Novice Ref~
~Signature Move Approver~
~Signature Attribute Approver~

-Currently Reffing-
Kusarigamaitachi vs. Grass King [Metronome]
Blastoise vs. blazheirio889

-History-
Mike vs. Flora [ERef]
Crazy Linoone Vs. Mikeh the Foxhog

~Meet The Team~

Ammy.png

Note: Anna is evolved, and for all intents and purposes a Lucario. I just prefer the Riolu form/sprite. You should know why.
[Анастасия {Anastasia}] 'Lucario' []
<Inner Focus>
Item: Soothe Bell
Happiness: Ɵ Ɵ Ɵ Ɵ Ɵ Ɵ
Approval: Yes
Evolution: Here
Theme Song: 'Soul Meets Body' ~ Death Cab For Cutie
~Signature Attribute~
-Fight Stance-


At a very early age, Anastasia was involved in an incident which ultimately led to her dominant arm being torn off - and although modern-day prosthetics were available to compensate, she refused to use one. Given her position and lifestyle, this normally would come as a major handicap if she were unable to adapt - but as it goes, from adversity came adaptability in spades.
With only her off-hand remaining, Anna developed a style focused entirely on kicks - and although she loses the capability for some moves, she is adept at using numerous traditionally hand-strikes with her feet instead. Most of these moves she refers to properly with a 'Kick' suffix (Such as Ice Punch -> Ice Kick) though in the end the names are merely a cosmetic tweak.

What gives Anna an edge, however, is her ability to swap between multiple fighting stances to better suit her situation - after having to fight through a wide range of foes and situations, she developed over time for herself multiple stances which can immediately attune her body to a new fighting style. Doing so mid-combat can be risky, however, and if attacked she must take a moment to re-adapt to countering her opponent on the fly.
The stances she can currently use effectively are as follows:

'Kyorugi Joombi': ('Fighting Stance') - The basic stance, named after its counterpart in the TaeKwonDo discipline. This stance is the default Anastasia will take at the start of a match unless commanded otherwise, and imparts no modifiers.

Chagi: ('Kick / Kickstance') - An offensive stance which places emphasis on dealing damage and adjusts weight ratio to better deliver heavier blows. Of course, this has the cost of causing moves to become more physically exerting, as well as leaving her more open to counter-hits.
Grants a 1.5x damage modifier to Kicking moves. All moves (Damage-mod affected or not) will take 3% more energy. Sets Defence and Special Defence at -3.
Moves Affected: 'Force Kick', Low Kick, Hi Jump Kick, 'Focus Kick', Brick Break, 'Shadow Kick', 'Drain Kick', 'Ice Kick', 'Thunderkick', Blaze Kick.


Effects: Allows Anastasia to change fighting stances mid-fight to alter her style. Effects of each style are listed above. Switching costs 3% energy.
- Swapping styles does not take a full action to complete if Anastasia is not attacked the action she swaps. If she is attacked, that entire action is used as a 'Swap' action and costs an additional 2% energy.
- Changes made by styles are applied with 'switch priority' and so will always be applied BEFORE the action starts. For instance, if Anna switches to her kick stance the same action an opponent uses Quick Attack, she will still receive the -3 Defence penalty in defending against it.
- The move Sucker Punch affects stance swaps, and thus if used will disrupt and invoke the swap penalty.

Moveset Alterations:
- Cross Chop, Bullet Punch, Sky Uppercut, Fury Cutter, Dig




vespiquen
Ben []
Ability: Pressure
Item: Silver Powder
Approval: Gift <3
-Signature Move-
My God Bees


Type: Bug / Stat: Weather / Base Damage: N/A / Accuracy: N/A / Target: Field / Energy: 5% / Duration: Weather Duration

Ben, naturally, as a queen bee, holds unquestionable power over legions of lesser insects – It’s all in the pheromones, man. What separates Ben from other queen bees is her knowledge in messing with the heads of bugs from outside her hive. A hint of warrior pheromone, a dash of worker, and some rose hips for flavour – and every stingy, bitey, buzzy irritating little thing in a five kilometre radius will be swarming the general area in no time flat, sure to make any opponent say ‘Bees. My God.’
As soon as Ben releases the veritable chemical cocktail, the swarm of insects will become so dense they literally block out the sun, causing them to act not unlike a sandstorm made of BEEEEEEEEEES. No doubt miffed at such a false alarm, they will proceed to sting, bite, and fly up the noses of every applicable non-insectoid unlucky enough to be caught in such a mess, until they get bored and forget what they were doing. The swarm will inflict damage similar to other harsh weather effects for its duration, with the exception of to Bug-types, as well as Fire-types. (Whose natural smoky aroma and body heat will effectively repel any attacks.) In addition, all Bug-types, feeling right at home in such a group situation, will enjoy the benefits of their opponents being more apt to swat at their own faces than their prime antagonist, and receive an effective defence boost of 1.5x.
Because the swarm is so dense, the light above is literally blocked out from the field below – and the moves Moonlight and Sunny Day will only heal up to 33% while under its effects, and Solar Beam’s power is halved. In addition, visibility will be difficult through any Pokémon caught in the swarm – and this will only be worse for those with a natural fear or weakness of Bug-types due to their typing.
If Ben holds the item ‘Rose Incense’, its flowery scent will keep the swarm enticed for even longer, and will act as a pseudo ‘Weather Rock’ extending the amount of time the move is in play. And finally, the insects will be highly adverse to the likes of exceptionally strong sun, sudden heavy rain, a roaring sandstorm, or giant hunks of ice falling from the sky – causing other weather effects to cancel this move out. Ben may re-use this move, however, causing the insects to swoop right into harm’s way regardless, and even proceed to block it out any offending weather so that it is possible to cancel them, as well.


-Effects-
Causes a veritable storm of small insects, which will bite, sting, and otherwise buffet any non Bug- or Fire-types in the vicinity. The swarm will cause constant damage per action similar to Hail or Sandstorm effects to those not immune. In addition, Bug-types will receive an effective bonus modifier of 1.5x Defence during this move's effect. Moonlight and Sunny Day will only heal up to 33% max, and Solar Beam’s power will be weakened, as well as visibility being cut – particularly for opponents weak to the Bug-type.
The item ‘Rose Incense’ will act as a Weather Rock for this move, increasing the duration it is active slightly. The move acts as any other Weather move, and can cancel- and be cancelled by other weather moves.


Usage Gap: 3 Rounds



vaporeon
Tiamat []
Ability: Water Absorb
Item: Leftovers
Approval: Yes


frizard.gif

[Maržanna] Frizard (Female)
<Ice Body>
Approval: Yes


ghostvee_1.png

Koffi Kat []
<Scrappy>
EXP: o o o o {Sabura} o o o o o o {Saburea}
Approval: Yes
Theme Song: 'Karma Police' ~ Radiohead


relicanth
Rock Lobsta []
<Rock Head>
Approval: Yes
Theme Song: 'The Salmon Dance' ~ The Chemical Brothers
Theme Song 2: 'Rock Lobster' ~ The B52s
Notes: Yes Rock Lobsta is so cool she gets two themes.


swinub
Roomba []
<Snow Cloak>
Item: EXP Share
EXP: o o o o {Piloswine} o o o o {Mamoswine}
Approval: Gift <3


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[Niflheim] Spinarak []
<Swarm>
EXP: o o o {Ariados}
Item:
Approval: Yes.
Theme Song: 'From the Ritz to the Rubble' ~ Arctic Monkeys

~ Signature Attribute ~
- Unwitting Royalty -


Niflheim, although she may not look it at first glance, is more than the average Spinarak specimen. She was born as a queen of her hive, and as such expected to take on a position of relative royalty for the sake of preservation of her colony. Growing up, she was pampered and cared for, and her body adjusted to utilising its command and reproductive cycles. Her colony is located in a darkened forest, as well - and populated not only by Spinarak, but by an unknown strain of small insects. The insects are somewhat fragile, but possess a wide array of abilities, and for strange reasons, are highly manipulable by Spinarak produced pheromones. Strangely, these insects are also reproductively compatible with Spinarak, and queen-status individuals can be fused with the ability to asexually reproduce them.
But yet, for all this privilege; it's not what Niflheim wanted. She watched with envy as she was unwittingly prepared to take a hive queen role the warriors of the Hive, the Spinarak who ventured out and were prepared for battle. One day, though, it became too much - and in a spurt of what was considered disturbing individuality, Niflheim fled her hive. She sought the freedom of the average Spinarak, the excitement of hunting.. But her body was not adjusted for it. She found herself quickly outdone by even those who should be far weaker than her.
But then she realised something - for all the ill-effects, she still had control over her own mobile hive, and with the ability to produce her own minions indefinitely, she seemed to have not only a chance - but an edge in combat. Although her weaknesses are apparent, she turns her abilities into a veritable aircraft carrier of a controller, attacking with a preference for her swarms. As a result, however, she is highly sluggish - and vulnerable to damage herself if her minions are unable to disable an opponent.


-Effects-
Nifheim is able to control various swarms of a peculiar race of insects, as well as reproduce them indefinitely. She is always surrounded by them, however they only actively participate in battle once commanded. Quick commands can be made, however, providing a wide range of utility to her.
As a side effect, however, her body is enlarged and sluggish. She has difficulty both moving and evading attacks made against her. Nifheim starts the battle with a stat modifier of -6 Speed, and all moves made against her have a 20% increased accuracy.
When using 'Agility' on herself, Nifheim may only increase her speed by one stage instead of two.
During the effect of Niflheim's signature move, Crimson Swarm, her move mods (Attack, Defend, Heal Order) may not be used.


Move Mods+
Attack Order, Defend Order, Heal Order


Signature Move: Crimson Swarm

With her queen status within a dark hive, Niflheim's body is adjusted to producing prodigious amounts of pheromones which are used to command and control legions of worker and warrior colony insects. Normally used for the precise control of a colony's functions, she has adapted this ability to be turned on her opponents offensively through the power of her swarm.
By spraying a concentrated mist of these pheromones with the intention of completely coating a target, Niflheim can cause the entirety of her warrior drones to become berserk and intent on attacking her target. There are numerous types of warrior types, however she has no control over which ones respond and when due to being unable to separate the pheromone sprays prior to firing them, and due to this during the duration of this move the type of drone to attack her target is random.
When coated by these pungent pheromones, a target is immediately attacked, and continually so until the scent adequately dissipated. The powerful chemicals give off a short, but potent burst, however they will become too weak to cause reaction within a hive after three actions on their own. Submerging oneself in water or magma/fire will immediately degrade the chemicals, as will being struck with a Water or Fire-typed attack - however on their own, Water and Fire-type Pokémon receive no reductions. After hitting a target with this move, Niflheim may attack in conjunction with her insects for the remaining effect, effectively granting her multiple effects per action - however, she is unable to be as precise as she would while attacking alone, making her hits lose some of their power and sometimes fail outright. After usage, it takes some time to recharge her pheromone stores.

The types of insects which can be summoned are as follows:

Striker: The most basic of hive warriors, the striker will deal one strike of damage before expending itself. This strike has a base damage of 5% bug-typed damage and has 90% accuracy.

Hunter: An evolved hive warrior with a more durable stinger, the Hunter will make multiple attacks on an opponent within a single action. However, as an exchange for this durability its stinger is far smaller and its single-strike damage is far below the Striker's. The Hunter will perform 1-5 attacks in a single turn at 2% Bug-typed damage per successful hit. Each strike has 85% accuracy, and missing does NOT override the number of strikes it is meant to perform. (For example, if a Hunter rolls for 4 attacks, hits twice, then misses, it will still attempt its fourth attack.)

Nosferatu: An offensive utility drone, the Nosferatu focuses on keeping its hive healthy by converting an enemy's life force and transferring it to allies. The Nos deals base 3% Bug-typed damage at 90% accuracy to an opponent, and the next action will return it to Niflheim as converted health, recovering her. In addition, Nos' may be commanded to return this health to an ally, instead - but only when the move is initially used. For the duration of the move, any spawned Nos' will then return their health to an ally, instead.

Templar: An offensive support drone, the Templar lacks any form of attacking on its own. What it does have, however, is a chemical cocktail of spores, poisons, and other nasties in which to assist in taking down an opponent. When a Templar is selected, it will attack its opponent at 90% accuracy and randomly inflict either Moderate Paralysis, Poison, Confusion, Burn or Sleep. Immunities apply, and Templar cannot differentiate Pokémon targets based on immunities - thus if Poison is selected against a Steel-typed target, the Templar will have no effect that action, and so-on.
Note: Templar Burns are chemical-based, and thus Fire-Types are NOT immune by default.

Type: Bug / Stat: Offensive / Base Damage: Varies / Accuracy: 80% / Target: Single Opponent / Energy: 10% / Duration: 3 Actions

Effects:
Coats a target Pokémon in a pheromone spray which provokes a swarm of insect hive warrior-types to assault a target for the duration of its effect. (Default 3 actions.) Niflheim may attack in conjunction in subsequent turns after using this move, however Niflheim herself suffers a damage penalty of 25% (Subtracted from a move's Base Power) as well as Accuracy penalty of 10%. One insect will attack every action, and insect types which attack are selected at random and the effect of this move is based on which is selected. Insects always attack immediately before Niflheim, including when using priority moves. All Bug-Typed damage dealt is modified by Swarm and other Bug-type boosters, but not by stat boosts.
If a Pokémon affected by this move is struck by a Water or Fire-Type move, the moves effect ends immediately. Additionally, Pokémon with the Flame Body, Magma Armour, and Water Veil abilities are cleansed from its effect after only one action instead of three. Niflheim's Move Mod specials (Attack, Defend, Heal Order) may not be used for the effect of this move due to the hive being too riled up to respond normally.

Usage Gap: 9 Actions



misdreavus
[Pornogeist] Misdreavus (F)
<Levitate>
Item: Dusk Stone
Approval: Gift <3
Theme Song: 'Dissolved Girl' ~ Massive Attack


413-trash.png

[The Grouch] Wormadam []
<Anticipate>
Item: Occa Berry
Approval: Yes. + Evolution
Theme Song: 'I Love Trash' ~ Oscar The Grouch (Sesame Street '69)



~PC~
-Pokemon-

[MOAR DAKKA] Remoraid (M)
<Sniper>
Approval: Gift <3

[Hurdy] Pichu (M)
<Static>
Approval: Gift <3

[Sonja] Meowth (F)
<Pickup>
Approval: Gift <3
Theme Song: 'Wildcat' ~ Ratatat

[Hangover] Psyduck (M)
<Damp>
Approval: Gift <3
Theme Song: 'Double Vision' ~ Foreigner

Dragomelet (F)
<Rough Skin>
Approval: Gift <3

[Pele] Wyrmal (F)
<Magma Armour>
Approval: Yes

Riolu (M)
<Inner Focus>
Approval: Gift <3
Theme Song: 'A Moment Of Silence' ~ Streetlight Manifesto

[Alcoholic] Cacnea (F)
<Sand Veil>
Approval: Gift <3

[Pheesh] Magikarp (M)
<Swift Swim>
Approval: Gift <3

[Pencil] Gulpin (F)
<Liquid Ooze>
Approval: Gift <3

[Susan] Kakuna (M)
<Shed Skin>
Approval: Gift <3

[9002 Souls] Spiritomb (F)
<Pressure>
Approval: Gift <3

[Flower Power] Cherubi (F)
<Chlorophyll>
Approval: Gift <3

[Al] Meowth (M)
<Technician>
Approval: Gift <3

[Lily] Shroomish (F)
<Effect Spore>
Approval: Gift <3

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Zappa []
<Sniper>
Item:
Approval: Yes
Theme Song: 'Peaches en Regalia' ~ Frank Zappa



katsu2.png

Katsubousha []
<Inner Focus / Bad Dreams>
Approval: Yes
Theme Song: 'Tall Tales Taste Like Sour Grapes' ~ Fair to Midland
~Signature Attribute~
-Ghost Hotel-

Katsubousha is, for all intents and purposes, a normal Riolu at most times. He does however, come from a powerful bloodline - one that, for reasons unknown, attracted spectral attention to him in particular. Katsu is possessed by a variety of ghosts, and when threatened, frightened or otherwise nervous his body goes limp allowing them full control of his actions - and Katsu himself for the most part never personally sees battle. This keeps a certain cycle going, making him nervous to fight, which allows the spirits control, which means he never conditions himself for it. The spirits have, however, grown to share a symbiotic-like relationship with him, and in addition to having disposition towards his own feelings and views, seem to be under the same method of control as normal captured Ghost types.
With these spirits gain control, they will begin to incorporate their own abilities with those of their host - although they cannot fully utilise him themselves. In addition while under their control, Katsu will be pulled partially into the spirit world; effectively making him a part-Ghost type, and weaknesses and resistances will be modified as such.
Katsu's body tends to take strange forms while under control of the spirits, and he often shuffles sideways, swings his upper body and arms loosely, or even bends over backwards nearly crabwalking. In addition to making some movement awkward, It can give off disturbing vibes to his opponents, and should they fall under the effects of sleep some of his errant spirits can prey on this - effectively granting him the 'Bad Dreams' ability.
Katsu is also incapable of phasing, due to his body still being a technically feasible object, and if Katsu himself can be reached and calmed by way of Sleep status or similar, the spirits will temporarily lose their control until the effect ends, cancelling his Ghost subtype. While sleeping, Katsu's 'Bad Dreams' cannot activate, and will only afflict an opponent should he be conscious. This ability will activate as soon as Katsubousha is conscious on the field with a sleeping enemy, and will remain in effect once activate until the time of their waking. In addition, Attract has a 50% chance of working from both genders due to the spirits making up every gender and preference.

Effects:
-Katsubousha is considering to be a Fight/Ghost type, and weaknesses, resistances, immunities and STAB are adjusted accordingly.

-Sleep cancels Ghost typing temporarily. (Until awoken) Sleep Talk cannot use any moves listed in Move Mods, both gained and lost types.

-Attract will work at a 50% chance from both genders.

-Gains 'Bad Dreams' ability in addition to natural 'Inner Focus'. Damage from Bad Dreams lowered to 2% per action. 'Bad Dreams' can only activate while Katsubousha is awake. It will activate at the soonest point Katsu's body is conscious on the field with a sleeping enemy, and only de-activate upon their waking.

-Katsubousha may not evolve. For purposes of battles prohibiting fully evolved Pokémon he is considered to be final form and by default may not participate.

-Due to the physical limitations of this smaller form he still suffers the damage and energy penalties associated with younger Pokémon.

Moveset Alterations:
- Quick Attack, Earthquake, Poison Jab, Attract, Rest, Reversal, Cross Chop and Hi Jump Kick
+ Shadow Ball, Confuse Ray, Spite, Hypnosis, Haze, Trick Room, Snatch and Destiny Bond


shuppet
Pal []
Ability: Insomnia
EXP: o o o o {Banette}
Approval: Gift <3
Theme Song: 'In The Hall of The Mountain King' (Techno Mix)

355m.png

Alya []
Ability: Levitate
Item:
EXP: Ɵ Ɵ o o {Dusclops} o <Reaper Cloth> {Dusknoir}
Approval: Yes
Theme Song: 'Bad Dog No Biscuits' ~ Cowboy Bebop OST
Quote: All yah dandies prancin' aboot with yer heads full'a eyeballs.

nincada
Yoshimitsu []
Ability: Compound Eyes
Item: Smoke Ball
EXP: o o o {Ninjask / Shedinja}
Approval: Yes

venonat
Evil Mothra []
Ability: Tinted Lens
EXP: Ɵ o o {Venomoth}
Approval: Yes
Theme Song: 'Black Mission Goggles' ~ Man Man


Hana
[]
Ability: Pressure
EXP: o o o {Skeline}
Approval: Gift <3

gyarados
Murderbeast []
Ability: Intimidate
Item: Dragon Scale
EXP: /
Approval: Yes
Notes: Will Murder your face off

170m.png

Aysu []
Ability: Volt Absorb
EXP: Ɵ o o {Lanturn}
Approval: Yes
Theme Song: 'Here Comes The Rain Again' ~ Eurhythmics
Quote: Lol Watt?

magnemite
Electric Three [X]
<Magnet Pull>
Approval: Stolen Teehee <3
Theme Song: 'Danger! High Voltage' ~ Electric Six

aron
Diana []
Ability: Rock Head
EXP: o o o o {Lairon} o o o o o {Aggron}
Approval: Gift <3
Theme Song: 'The Metal' ~ Tenacious D


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Twitch []
Ability: Insomnia
Item: Brightpowder
EXP: Ɵ o o {Golbat} o o o o o o {Crobat}
Approval: Yes
Theme Song: 'The Coffee Song' ~ The Arrogant Worms
~Signature Attribute~
-Caffeine Addiction-

Being a Zubat isn't easy - Between irritating adventurers to no end, hanging upside down wishing you could flip off the Clefairy on the ground back, and producing gratuitous amounts of guano - There's barely even time for a coffee break! Well, that is to say, noone in their right mind would give a Zubat coffee - and this is why.
Twitch is an industrial Zubat - meaning she hails from a cave near a newly developed area. The wildlife haven't quite adapted to the invasion of humans, nor their resources. Being a populated area, the infamous chain Staryubucks had the need to put no less than 3 stores per block into commission. One might guess there is an excess of coffee grounds, leftover coffee, and lazy stuck up businessmen. Naturally it's far too difficult to walk across the street to the bin when disposing of caffeine irradiated rubbish which flows off chain stores like this - But a cave in the back lot seems perfect does it not?
Now most Pokemon are rather put off by this foul beverage humans seem to consume en mass - but not Twitch. No indeed she was rather fond of it, raiding the trash piles which amassed for scraps of food, and of course, coffee~
Of course as with most natural formations which humans get their grubby mits on, the cave was eventually overfilled to the point no Pokemon could inhabit it any more. Twitch was forced out much against her will - and subsequently shooed far away as she attempted to roost into the Staryubucks building itself. (Not before corporate sales tried to market Guano Coffee Mugs, however - which didn't go over as well as planned.) Going into major caffeine withdrawal, she was eventually found bashing her head against a tree in response to a major migraine developed in the morning sunlight. Easily captured - she was also quickly put up for adoption for a certain kind-hearted and similarly caffeine addicted individual to take into their arms.
Naturally, Twitch is one hyper batty. As opposed to the normal, fairly calm and collected nature of a Zubat - Twitch is erratic and sleepless. Instead of the normal focus presented, she is a hopeless insomniac. Sleep inducing techniques are essentially completely useless as she flies around in confounding patterns and speeds. This also grants her a certain manner of unpredictability - she will sometimes catch her opponents very off guard, making her slightly harder to hit and occasionally granting surprise attacks. Of course, being hyped up and extra-reactionary as she is, she is not only vulnerable, but in fact more prone to the flinching effect.

-Effects-
Inner Focus ability replaced with Insomnia ability. Permanent 5% boost to Accuracy and Evasion. Attacks with the "Flinch" added effect have a 10% added chance of causing the Flinch effect on use.

Signature Move: Coffee Break
Type: Dark / Stat: Supportive / Base Damage: N/A / Accuracy: 100% / Target: Self / Energy: Varies / Duration: Varies
Effects:
Just as the name may suggest, Twitch takes a turn for a breather and a nice cup o' joe. She simply flies back to her trainer for access to the thermos she will undoubtedly have on hand for a shot of whatever delicious treat may be inside. Depending on what she receives (The choice is random, with an equal chance of any one type of coffee being selected) she will receive one of various effects. Unfortunately, it's impossible to carry more than one serving at a time, thus she may only access this move once per battle.
Strong Brew: A nice, basic cup of strong, black coffee; unimpeded by fillers and wonderfully energising. Restores Energy (Approximately 5% more than a Chill).
Ice Mocha: A cold, creamy, refreshing chocolatey blend sure to melt the worries of the world away. Restores 30% Health. (May not be used in matches with Direct Healing banned; counts for limited direct healing counter) It still costs energy to relax the body into accelerated healing, but is assisted by the caffeine. Costs 10% energy.
Espresso: A sharp and super-strong shot of condensed caffeine; even the most attuned individual will get a jolt from this stuff. Gives an immediate +4 Speed; This speed will fade by one point every round (3 actions) until it vanishes, or is dispelled. It costs 5% energy to use this move due to the fatiguing amount of activity this blend sends drinkers into.
Espresso Latte: A slightly toned down and slower effect double-shot of Espresso; still packs a major punch, but not all at once. Grants the Speed Boost ability in addition to all other abilities for the duration of the match, causing Twitch to slowly speed up over time up to the normal cap. (Ability remains through switches; meaning Twitch will have to gain the speed back +1 at a time after switching out and back in) However, Sleep-Inducing moves have the ability to cancel the Speed Boost ability at their normal success rate. (They will still not put Twitch to sleep) Twitch will lose acquired boosts in this case. All moves used while under the effect of this move will cost an extra 1% energy after all other calculations. In addition, it takes 3% energy to activate this move, and 3% more each time if Twitch is ever sent back out from being recalled after usage.
Vanilla Latte: A hot, yet refreshing and creamy blend sure to make one feel ready to take on the world with it's comforting vibes. Grants +3 Defence and Special Defence at the cost of -4 Attack and Special Attack. Costs 5% energy to consume.
Exotic Brew: A bracing, strong brewed blend hailing from a remote region. It has a rare flavour and texture, and a balance of caffeine that has the strange tendency to make one feel confident and aggressive; traditionally consumed by native warriors in it's home land. Grants +3 Attack and Special Attack at the cost of -4 Defence and Special Defence. Costs 5% energy to consume.

Usage Gap: Once per battle


katanna-spinda.png

Katanna []
<Own Tempo>
Approval: Yes
Theme Song: 'Bad Influence' ~ Pink
~ Signature Attribute ~
- Two of a Kind - Right Half -


Katanna forms one half of a couple with another Pokemon, a Sableye named Sable. The two are very close, so close even, that they can support each other in combat, when they're fighting together. When her partner is on the battlefield alongside her, Katanna becomes much more resilient, which gives her a +1 bonus to both Defence and Special Defence. In addition, she is rather keen to her partner's... Shiftiness... and will sometimes take a page from her book and imbue an attack with an overwhelming surprise, intimidation, or outright distraction, granting her a 5% chance to cause the Flinch effect when attacking. These boosts are persistent, cannot be swapped to another Pokemon, and reset to this level when Hazed, etc.

Finally, both being committed to their relationship to where they would not even pretend to cheat on one-another, Katanna cannot use nor be affected by the Attract move/effect. This effect is always active even when both are not on the field together.


-Effects-
While on the field with Full Metal Cookie's Sableye, 'Sable', Katanna will be granted a +1 to Defence and Special Defence. This boost may not be used to exceed the usual +6 limit, or be swapped to another Pokemon, and will reset to this level up Haze or similar. In addition, all her attacks will have an added 5% chance to cause the 'Flinch' effect.
Can neither use or be affected by the 'Attract' effect. This is always active.


sableye
[Doppelgänger] Sableye (F)
<Keen Eye>
Item: Reaper Cloth
Approval: Gift <3
Theme Song: 'Your Evil Shadow Has a Cup of Tea' ~ Lemon Demon


Koray []
Ability: Levitate
Item:
EXP: o o {Tsukiyurei} o <Shiny Stone> {Tsukimaru}
Approval: Yes
Theme Song: 'Magical World' ~ Bassnectar ft. Nelly Furtado
Quote: Nyasau~ :3



========================================================


Special: Rival Themes~
-Amaturasu and Katsubousha-
Ammy.png
'Still in the Dark' ~ Guilty Gear X2 OST
katsu2.png

-A sibling rivalry of sorts, stems from Amaturasu's concerns over her brother's possession. As of yet she is unable to best him, let alone determine a solution. Katsu himself has little to no say in this, however.-


-Alya and RandomTyphoon's Cheshire-
355m.png
'Masochism Tango' ~ Tom Lehrer
92.png

-After a tense battle which ended in a veritable double-down, the entire time Alya remaining infatuated, it was only natural-


-Evil Mothra and Zora of Termina's Cyndra-
Venonat.png
'Beer' ~ Reel Big Fish cyndaquil
-Obviously the best drunken interspecies lesbian couple there is, expect drunken fights, a lot of drunken fights. CyndraMothra OTP-

Quick Reference (Active Team)

[Anastasia] Lucario (Female)
Ability: Inner Focus
Item: Soothe Bell
SA: Fight Stance

[Ben] Vespiquen (Female)
Ability: Pressure
Item: Silverpowder

[Maržanna] Frizard (Female)
Ability: Ice Body

[Tiamat] Vaporeon (Female)
Ability: Water Absorb
Item: Leftovers

[Koffi Kat] Sabitten (Female)
Ability: Scrappy

[Rock Lobsta] Relicanth (Female)
Ability: Rock Head

[Roomba] Swinub (Female)
Ability: Snow Cloak
Item: EXP Share

[Niflheim] Spinarak (Female)
Ability: Swarm
SA: Unwitting Royalty
SM: Crimson Swarm

[Pornogeist] Misdreavus (Female)
Ability: Levitate
Item: Dusk Stone

[The Grouch] Wormadam (Female)
Ability: Anticipate
Item: Occa Berry​
 
Last edited:
Wyvern's Profile


Trainer info
Name: Ian
DOB: 3rd September 1991

Bag
Empty D:
Money: $24

Battle Record
Win: 0
Draw: 0
Loss: 0

My Pokemon

447.png


Rory (M)
Ablity: Steadfast
EXP: 1
Happiness points: 1
Approved: Yes

228.png


Bel (F)
Ability: Flash Fire
EXP: 2
Approved: Yes

418.png


Ben (M)
Ablity: Swift Swim
EXP: 2
Approved: Yes

252.png


Treecko (M)
Ability: Overgrow
EXP: 0
Approved: Yes

443.png


Drake (M)
Ability: Sand Veil
EXP: 0
Approved: Yes

328.png


Gaia (F)
Ability: Arena Trap
EXP: 0
Approved: Yes

333.png


Cloud (M)
Ability: Natural Cure
EXP: 0
Approved: Yes

116.png


Relle (M)
Ability: Swift Swim
EXP: 0
Approved: Yes

PC

Completely empty D:


Quick Reference


[Rory] Riolu (Male)
Ability: Steadfast

[Bel] Houndour (Female)
Ability: Flash Fire

[Ben] Buizel (Male)
Ability: Swift Swim

[Treecko] Treecko (Male)
Ability: Overgrow

[Drake] Gible (Male)
Ability: Sand Veil

[Gaia] Trapinch (Female)
Ability: Arena Trap

[Cloud] Swablu (Male)
Ability: Natural Cure

[Relle] Horsea (Male)
Ability: Swift Swim​
 
Last edited:
My trainer info

Bag:
none

Battle Record:
Wins: 0
Loses: 0
Draws: 0


My team

052_meowth_1_m.png


[Katsu] Meowth (Male)
Ability: Technician
Move Mod:
Body Mod:
EXP: 0/3

215_sneasel_1_m.png


[Saien] Sneasel (Male)
Ability: Inner Focus
Move Mod:
Body Mod:
EXP: 0

336_seviper_1_m.png


[Sev] Seviper (Male)
Ability: Shed Skin
Move Mod:
Body Mod:
EXP: 0
 
Last edited by a moderator:
Jack_the_PumpkinKing's ASB Profile
Elite Referee

Table of Contents

Active Squad
Referee Formatting
Stored Pokemon
Item Inventory
Battle Record
Bank
Reffings
Wishlist

Active Squad

bulbasaur
[Queen Gohma] Bulbasaur (F) <Overgrow>
Held item: none
Approved 2009-Jun-12
EXP: 1/2 to Ivysaur, 0/4 to Venusaur
EXP: (1)
Rarity Seven

rhyhorn
[King Dodongo] Rhyhorn (M) <Rock Head>
Held item: Protector (approval)
Approved 2009-Jun-12
EXP: 1/4 to Rhydon, 0/1 w/Protector to Rhyperior
EXP: (1)
Rarity Five
Signature Attribute: Flexibility (approved 2009-Jul-21)

Signature Attribute: Flexibility

As a small child, King Dodongo watched the other Rhyhorn and their families creaking around slowly, hindered by their inflexible joints and heavy bodies. Determined to become better than those around him, King Dodongo began to exercise and stretch his joints and muscles whenever possible, and as a result, he has become much more flexible than other Rhyhorn.

Effects: King Dodongo’s flexibility allows him to begin with a +1 boost to his Speed. However, his flexible joints are more susceptible to attack than those of other Rhyhorn, so any opponent’s attacks that hit his joints will strike critically. (As far as dice-rolling reffing is concerned, any attack that strikes King Dodongo begins in a critical hit domain one higher than usual, and will hit his joints if the dice roll indicates a critical hit.)


tentacool
[Barinade] Tentacool (F) <Liquid Ooze>
Held item: none
Approved 2009-Jun-12
EXP: 0/3 to Tentacruel
Rarity Three
Signature Attribute: Shock Resistance (approved 2009-Aug-09)

Signature Attribute: Shock Resistance

Barinade grew up in a colony of Tentacool living on Kanto’s Route 10, just outside the Power Plant. Electrical emissions from the Plant make their way into the river somewhat often, so the Water Pokemon living there have developed a tolerance to electricity. On the other hand, the electricity they live with stimulates their circulatory systems, making them more vulnerable to poisonous emissions. Of all the Pokemon from the route, Barinade, in particular, relishes the vigor of being shocked, and actively sought the electricity. As her tolerance to electricity began to grow, she found that with practice, she could even channel it through her body to use some rudimentary Electric-type attacks.

Effects: Barinade’s tolerance to electricity lowers the super-effective modifier dealt to her by Electric-type attacks; the modifier drops to halfway between normal effectiveness and super effectiveness. (For example, on Negrek’s scale, the modifier would drop from 1.5 to 1.25. Barinade still suffers all secondary effects.) However, her heightened circulatory activity raises her vulnerability to Poison-type attacks; the modifier goes up to halfway between normal effectiveness and not-very effectiveness. (For example, on Negrek's scale, the modifier would go up from 0.67 to 0.83. Barinade still gets the STAB from Poison-type moves, and is still immune to the Poison condition.) Additionally, if Barinade can make physical contact with a source of electricity (for example, open wires, or a friendly Electric-type Pokemon), she can use certain Electric-type moves: Charge Beam, Shock Wave, Thunder Wave, and Thundershock. However, to use these moves she suffers recoil damage equal to 1/4 of the damage done to the opponent (or, for non-damaging moves, 1/4 of the energy cost).


ralts
[Phantom Ganon] Ralts (M) <Synchronize>
Held item: Dawn Stone (approval)
Approved 2009-Aug-18
EXP: 2/3 to Kirlia, 0/1 w/Dawn Stone to Gallade
EXP: (2)
Rarity Two

ninetales
[Volvagia] Ninetales (F) <Flash Fire>
Held item: none
Approved 2009-Oct-05
Evolved to Ninetales 2009-Dec-15
EXP: (2)
Rarity Three
Signature Move: Swathe of Flame (approved 2009-Dec-19)
Signature Attribute: Steel Helmet (approved 2009-Dec-23)

Signature Move: Swathe of Flame

Volvagia is one of those weird Fire-typed Pokemon with fur. She loves the feel of fire, and, like many Trainers, has wondered why furred Fire Pokemon don’t catch on fire when they attack. After intensive study and training, she found that her fur was not quite entirely fireproof, and that by breathing an extra-intense flame on herself, she could light her fur on fire. This damages and possibly burns other Pokemon that touch her, and it increases her body heat, slightly powering up her Fire attacks. She hasn’t learned how to put out the flame, though, and she unconsciously expends some energy to keep her body heat higher to keep the flame going. The flame can be put out by any Water, Ground, or Rock attack that hits it. Additionally, a strong enough attack of any type will put enough stress on Volvagia that she will be unable to maintain the flame’s heat, making it go out.

After the flame is put out, Volvagia will be furless until the end of the battle, preventing her from using this move again. Her raw skin makes her a little more vulnerable to energy-based attacks, but, weirdly, Water-typed attacks will soothe her skin, reducing their effectiveness.

Type: Fire / Stat: Special / Base Damage: N/A / Accuracy: 95% / Target: Self / Energy: 4% initial, 1% upkeep / Duration: one action to activate

Effects: Volvagia breathes fire on herself, which costs 4% energy. After this point, she becomes swathed in fire, costing her 1% energy upkeep per action but dealing 2% Fire-typed damage to anything that touches her and adding 1% damage to her Fire-typed attacks after all other calculations. In addition, she trades her Flash Fire ability for the ability Flame Body while she is covered in fire. The fire can be put out by Water, Ground, and Rock attacks, as well as any attack with a base power equal to or greater than 120. After the flame is put out, Volvagia is furless and takes 2% more damage from special attacks for four rounds, after which the damage reduces to 1%; but Water attacks, whether special or physical, do normal damage instead of super-effective damage.

Usage Gap: can only be used once per battle (even if Volvagia is called back and sent out again)


Signature Attribute: Steel Helmet

Volvagia’s Trainer found a lightweight metal helmet shaped like a dragon’s head during his travels. Volvagia found that it fits her perfectly, and is so fond of it that she wears it during every battle.

Effects: Volvagia’s head is Steel-type instead of Fire-type. The rest of her body is still Fire-type.


staryu
[Morpha] Staryu (X) <Illuminate>
Held item: Water Stone (approval)
Approved 2009-Dec-25
EXP: 0/1 w/Water Stone to Starmie
Rarity Two

duskull
[Bongo-Bongo] Duskull (M) <Levitate>
Held item: Reaper Cloth (approval)
Approved 2010-Dec-26
EXP: 0/4 to Dusclops, 0/1 w/Reaper Cloth to Dusknoir
Rarity Three

togepi
[Twinrova] Togepi (F) <Serene Grace>
Held item: Shiny Stone (approval)
Approved 2009-Dec-25
EXP: 1/6 Happiness points to Togetic, 0/1 w/Shiny Stone to Togekiss
Happiness points: (1)
Rarity Three

houndour
[Ganondorf] Houndour (M) <Flash Fire>
Held item: none
Approved 2009-Dec-25
EXP: 0/3 to Houndoom
Rarity Five

Referee Formatting

For the refs who don't want to reformat my (admittedly hefty) Active Squad section, here's a smaller version:

• [Queen Gohma] Bulbasaur (F) <Overgrow>
• [King Dodongo] Rhyhorn (M) <Rock Head> @Protector (Signature Attribute: Flexibility: http://bit.ly/asbflexibility)
• [Barinade] Tentacool (F) <Liquid Ooze> (Signature Attribute: Shock Resistance: http://bit.ly/asbshockresist)
• [Phantom Ganon] Ralts (M) <Synchronize> @Dawn Stone
• [Volvagia] Ninetales (F) <Flash Fire> (Signature Move: Swathe of Flame: http://bit.ly/asbswatheofflame, Signature Attribute: Steel Helmet: http://bit.ly/asbsteelhelmet)
• [Morpha] Staryu (F) <Illuminate> @Water Stone
• [Bongo-Bongo] Duskull (M) <Levitate> @Reaper Cloth
• [Twinrova] Togepi (F) <Serene Grace> @Shiny Stone
• [Ganondorf] Houndour (M) <Flash Fire>

Stored Pokemon

Duskull (M) <Levitate> (approval)

Item Inventory

Protector (approved 2009-Aug-18)
Attached to [King Dodongo] Rhyhorn (M)

Dawn Stone (approved 2009-Aug-18)
Attached to [Phantom Ganon] Ralts (M)

Reaper Cloth (given 2009-Dec-25)
Attached to [Bongo-Bongo] Duskull (M)

Water Stone (given 2009-Dec-25)
Attached to [Morpha] Staryu (X)

Isshu Voucher: Mijumaru Oshawott (reserved 2010-Sep-22)

Isshu Voucher: Monozu (reserved 2010-Sep-22)

Reaper Cloth (given 2010-Dec-26)

Icicle Plate (given 2011-Jan-29)

Shiny Stone (given 2011-Jan-29)
Attached to [Twinrova] Togepi (F)

Rare Candy (given 2011-Jan-29)

Battle Record

002 Wins (1 - 2)
002 Wins by DQ (1 - 2)
002 Losses (1 - 2)
000 Losses by DQ
000 Draws
006 Total completed

000 In progress
001 Waiting for a ref (1)
000 Challenges waiting for an opponent
002 Total not yet completed

002 Challenges dropped from the board (1 - 2)

Bank

2009-Jun-12: $45, registered
2009-Jun-12: $10, buying team
2009-Jun-15: $16, allowance
2009-Jun-21: $19, allowance
2009-Jun-27: $22, allowance
2009-Jul-03: $25, allowance
2009-Jul-10: $28, allowance
2009-Jul-18: $31, allowance
2009-Jul-25: $40, allowance and paycheck
2009-Aug-04: $46, paycheck
2009-Aug-10: $52, allowance
2009-Aug-17: $61, allowance and paycheck
2009-Aug-18: $29, buying Ralts, Protector, Dawn Stone
2009-Aug-25: $43, allowance and e-reffing
2009-Aug-31: $46, allowance
2009-Sep-04: $51, battle completion
2009-Sep-08: $64, allowance and paycheck
2009-Sep-22: $75, allowance and winnings
2009-Oct-05: $81, allowance, paycheck, and buying Vulpix and Fire Stone
2009-Oct-12: $94, allowance and paycheck
2009-Oct-18: $107, allowance and paycheck
2009-Nov-01: $133, paycheck
2009-Nov-23: $143, tournament winnings
2009-Dec-05: $148, battle completion
2009-Dec-13: $64, Xmas shopping
2009-Dec-15: $72, battle winnings
2009-Dec-20: $80, battle winnings
2009-Dec-23: $110, allowance
2010-Sep-22: $116, allowance
2010-Sep-22: $101, buying Unova vouchers
2010-Dec-18: $107, allowance
2010-Dec-26: $110, allowance
2010-Dec-27: $80, late Xmas presents
2010-Dec-31: $98, e-reffing
2011-Jan-03: $101, allowance
2011-Jan-05: $119, e-reffing
2011-Jan-05: $137, e-reffing

Reffings

2009-Jul-08: approved at Advanced level
2009-Aug-30: approved at Elite level

00 Battles in progress (00 rounds reffed)
02 Battles e-reffing (03 rounds reffed)
02 Battles completed (12 rounds reffed)

Kindling Queen vs. Kai:
2009-Jul-21: Round One
2009-Aug-01: Round Two
2009-Aug-15: Round Three
2009-Sep-04: Round Four
2009-Sep-21: Round Five
2009-Oct-10: Round Six
2009-Oct-31: Round Seven
2009-Nov-29: just kind of died, I guess

Grass King vs. Whivit (emergency reffing):
2009-Aug-25: Round Three
2009-Sep-03: completed by DQ

Metallica Fanboy vs. Zaiella:
2009-Sep-27: Round One
2009-Oct-12: Round Two
2009-Oct-31: Round Three
2009-Dec-05: completed by DQ

Kratos Aurion vs. blazheirio889:
2009-Dec-28: Round One
2010-Apr-06: completed by e-reffings

Crazy Linoone vs. Meowth vs. Little Bluberry Bomb (e-reffing):
2010-Dec-31: Round Four
2011-Jan-04: Round Five

Byrus vs. Kratos Aurion (e-reffing):
2011-Jan-05: Round Five

Wishlist

surprisingly nothing right now
 
Last edited:
Treechu's Profile

"Can I interest you in a... side mission?"


Money - $2​

Active Pokes

dunsparce.png

[Charlton] Dunsparce (M)
Ability: Serene Grace
Move Mod:
Body Mod:
Exp: 0
Approval: :D

drifloon.png

[Hindenburg] Drifloon (F)
Ability: Unburden
Move Mod:
Body Mod:
Exp: 0/3
Approval: :D

slowpoke.png

[Pufnstuf] Slowpoke (M)
Ability: Own Tempo
Move Mod:
Body Mod:
Signature Move: Numbing Wave

Being Slowpoke numbness is an everyday that for Pufnstuf, and he enjoys it. He wants to share this feeling, well non feeling, with everyone around him and hopes to make them love him. If everyone loves him maybe he could popular. And if he's popular maybe he could finally get with that beautiful Whiscash he's had his eyes on.

Pufnstuf concentrates a numbing energy in his tail, then he swipes it, creating a small wave of the energy. When it contacts with the opponite it instantly starts numbing them. Not being used to this numbness they slow down greatly, but seem to not feel attacks as much. Though this new move seems to be useless against Pokemon of the same species line as Pufnstuf or Pokemon with the Own Tempo or Limber abilities.

Psychic / Stat: Special / Base Damage: 2%/0% to Slowpoke line, or pokemon with the Own Tempo/Limber ability / Accuracy: 85% / Target: Single / Energy 5% / Duration: 5 actions
Effects: Opponents speed is lowered six stages (-6), but their Defense and SpDef is raised 3 stages (+3).
Usage Gap: 6 actions after the effects have faded from the opponent.


Exp: 0/3
Approval: :D:D

PC

Items

Battle Record
 
Last edited:
ACTIVE SQUAD:



Pidgey
[Charles] Pidgey (♂)
Ability:keen eye
held item:NA
experience:0/2 to pidgeotto 0/4 to pidgeot
notes: eager to evolve

Sandshrew
[Dorothy] Sandshrew (♀)
Ability:sand veil
held item:NA
experience:0/3 to sandslash
notes:hoping to dominate

Buizel
[brittany] Buizel (♀)
Ability:swift swim
held item:NA
experience:0/3 to floatzel
notes:entergetic, wanting to swim

Houndour
[Eric] Houndour (♂)
Ability:flash fire
held item:NA
experience:1/3 to houndoom
notes:wants horns to be bigger than yours

Abra
[Kyle] Abra [♂]
Ability:synchronize
held item:NA
experience:0/2 to Kadabra; 0/5 to Alakazam
notes: Is going to make you wish you had teleported
Approval:

Buneary
[Shmexy Lady] Buneary [♀]
<Run Away>
held item:NA
experience:0/3 to Lopunny
notes:............Huh?
Approval:





Swablu
[Pera] Swablu [♀]
<Natural Cure>
held item:NA
experience:0/4 to Altaria
notes: Itz FLUUUUUUUUUUUFFYYYYYYYY!
Approval:


HeracrossDarkKabuto.png

[Kaemelotte] Heracross (♂)
<Swarm>
Held Item:NA
Experience:1
Notes: Secret Agent Man.
Approval

Bronzor
[China] Bronzor (X)
<Levitate>
Held Item:NA
Experience: 2/3 to Bronzong
Notes: It'll steel your breath away.
Approval

Pichu
[Lavelle] Pichu (♀)
<Static>
Held Item:NA
Experience: 0/6 happiness points to Pikachu, 0/4 exp. to Raichu.
Notes:I. AM NOT. A TAZER!
Approval


STORED:NA
ITEMS:Leppa berry

Do Want List

[Sharpie]Zangoose[M]
<Immunity>

[Rawrza]Tyrogue[M]
<Guts>
 
Last edited:
Active:

Mawile
Mawile [M]
Hyper Cutter

Charmander
Charmander [F]
Blaze

Spoink
Spoink [M]
Thick Fat

Poochyena
Poochyena [F]
Run Away
 
Last edited:
Seth Grey:

Active Squad -

Ralts (Male)
Trace
xp: 1

Abra (Male)
Synchronize
xp:0

Eevee (Male)
Adaptability
xp: 0

Stored Pokémon -

none

Item Inventory -
none
 
Last edited:
OrngSumb Profile of Profile-ness

Active Team

Nosepass (M)
Torin
Ability: Sturdy
Approved: Hur
Experience: o o o

Cacnea (F)
Jena
Ability: Sand Veil
Approved: Hur
Experience: o o o

Ralts (M)
Jorge
Ability: Synchronize
Approved: Hur
Experience: o o o o

Surskit (M)
Wolkin
Ability: Swift Swim
Approved: Hur
Experience: o o o

Spearow (F)
Janelle
Ability: Keen Eye
Approved: Hur
Experience: o o o

Stored Pokemon
None at the moment

Inventory
None at the moment

Battle Record
Wins: 0
Ties: 0
Losses: 0

Wishlist
  • Dawn Stone
  • Drifloon
  • Carnivine
 
.: Astral's Profile :.
Novice Referee

Quick Reference for Refs

phanpy [Valor] (M)
Ability: Pickup
Signature Attribute: A Different Outlook

slowpoke [Pirrk] (F)
Ability: Own Tempo
Signature Attribute: Dual-Minded

grimer [Eretus] (M)
Ability: Stench

taillow [Rotia] (M)
Ability: Guts

zangoose [Ascaris] (F)
Ability: Immunity

torkoal [Waka] (M)
Ability: White Smoke
---

nickname + click = approval

<:;//ACTIVE TEAM\\;:>

Phanpy
[Valor] r5 ()
Ability: Pickup
Items: N/A
Experience: o o o > Donphan
Signature Attribute: A Different Outlook
Notes: girls are for squares

Slowpoke
[Pirrk] r3 ()
Ability: Own Tempo
Items: N/A
Experience: o o o > Slowbro
Signature Attribute: Dual-Minded
Notes: ..wut?

Torkoal
[Waka] r5 ()
Ability: White Smoke
Items: N/A
Experience: X
Notes: hum de diddly dum

Grimer
[Eretus] r2 ()
Ability: Stench
Items: N/A
Experience: o o o > Muk
Notes: I am more popular than your mom.. and that's saying a lot

Taillow
[Rotia] r2 ()
Ability: Guts
Items: N/A
Experience: o o o > Swellow
Notes: flying solo

Zangoose
[Ascaris] r5 ()
Ability: Immunity
Items: N/A
Experience: X
Notes: I'm a boxer and don't you know it


<:;//NON-ACTIVE TEAM - a.k.a. STORED POKéMON\\;:>
none so far

<:;//ITEM INVENTORY\\;:>
none so far

<:;//OTHER RECORDS\\;:>

Debts: 0

Bank Balance: $6

Current Battle Records:
Battles won: 000
Battles lost: 000
Battles in-progress: 002 [O] [O]
Battles awaiting a ref: 000
Total incomplete battles: 002

Current Reffing Status:
Battles completed: 000
Battles in-progress: 002
Number of reffings: 001
 
Last edited:
Mehwmew's Profile

ACTIVE TEAM

(approval)


Absol

[Nan] Absol (M)
Ability: Super Luck
Items: None



NON-ACTIVE TEAM
none so far

INVENTORY
none so far



Bank Balance: $6

Battle Records:
Battles won: 0
Battles lost: 0
Battles in-progress/Awaiting a ref: 3-4 (Minkow, Astral, Full Metal Cookies, (someone else) i can't remeberrr
 
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PROFILE

Money: $0
Inventory: Engima Berry Link

Team:
Numero two
Cyndaquil
Cyndaquil, male
No items

Castform
Castform, female
No items

Swablu
Swablu, female
No items

Battle records:
Won: 0
Lost: 0
Tied: 0
In progress/waiting ref: 2, (Vs. Scyther, Vs. Mike-awaiting ref)
 
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MadHairGirl's ASB Profile.

Trainer Information:

MadHairGirl.
Money: $20.

Active Squad:

dpffa152.png


[Safria] Chikorita (F)
Approval
Ability: Overgrow
Held Item: None
Experience: -
Notes: Approaches battles with a determined attitude.
Aims to defeat opponents.
Her fiery personality makes her an 'interesting' partner.

dpffa058.png


[Fanta] Growlithe (M)
Approval
Ability: Flash Fire
Held Item: None
Experience: -
Notes: As with all Growlithes, Fanta is as loyal as can be.
Seems to have no fear but the disappearance of the people & pokemon close to him.

dpffa019.png


[Pepsi] Rattata (M)
Approval
Ability: Runaway
Held Item: None
Experience: -
Notes: Pepsi is extreme. Enough said.


Stored Pokemon.

None. Yet.


Item Inventory.

Zilchness.
 
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The Profile of Heavy Lobster!​
Money: $68

Completed Battles

vs. blazheirio889 (Loss)
vs. Dragon (Draw)
vs. Grass King (League Championship 2009: Late Bracket, Loss)

Completed Reffings


N/A

Active Squad

Absol
(Catastrophic) Absol (Female)
Ability: Super Luck
Battles: In progress: 0 / Finished: 1
Exp: (1/0)
Approval

Diglett
(Kazooba) Diglett (Male)
Ability: Sand Veil
Battles: In progress: 0 / Finished: 1
Exp: (2/3)
Approval

Remoraid
(Head-Shot) Remoraid (Male)
Ability: Sniper
Battles: In progress: 0 / Finished: 1
Exp: (2/3)
Approval

Zangoose
(Galapagoose) Zangoose (Male)
Ability: Immunity
Battles: In progress: 0 / Finished: 0
Exp: (0/0)
Approval

Numel
(Api) Numel (Female)
Ability: Simple
Battles: In progress: 0 / Finished: 0
Exp: (0/3)
Approval

Slowpoke
(Bond) Slowpoke (Male) @ King's Rock
Ability: Simple
Battles: In progress: 0 / Finished: 0
Exp: (0/3)
Approval

Item Inventory

Bond's King's Rock

PC

None

Wishlist

(Chimpyro) Chimchar (Male, Blaze), (Blackthorn Rage) Magikarp (Male, Swift Swim), (Five-hundred) Tentacool (Male, Clear Body), and (Chun-Li) Meditite (Female, Pure Power) (This is subject to change)​
 
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This is my profile!


Active Squad:

[Ignis] Chimchar (Male)
Ability: Blaze
Move Mod: None
Body Mod: None
Approval
Exp: 0

[Gelide] Swinub (Female)
Ability: Snow Cloak
Move Mod: None
Body Mod: None
Approval
Exp: 0

[Ferox] Tyrogue (Male)
Ability: Guts
Move Mod: None
Body Mod: None
Approval
Exp: 0
 
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