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Team Planning (Need Help)

Alrighty, ideas for the new team. All of my team will be Generation III-avaliable Pokemon because it seems like most of the EV and IV training resources are in FRLG and Emerald.

1#"Tyra", Female
Tyranitar (Held item: Expert Belt, Nature: Naive) EVs: 56 Atk / 252 SpA / 200 Spe
~Flamethrower
~Ice Beam
~Crunch
~Superpower

"2#I'm Meta", Genderless
Metagross (Held item: Occa Berry, Nature: Adamant) EVs: 236 HP / 248 Atk / 20 Def / 4 Spe
~Meteor Mash
~Earthquake
~Bullet Punch
~Explosion

3#"Sir Drake", Male
Dragonite (Held item: Leftovers, Nature: Careful) EVs: 252 HP / 252 SpD / 4 Spe
~Dragon Dance
~Heal Bell
~Roost
~Dragon Claw

4#"MeanCursed", Female
Gengar (Held item: Life Orb, Nature: Timid) EVs: 4 Def / 252 SpA / 252 Spe
~Shadow Ball
~Icy Wind
~Focus Blast
~Fire Punch

5#"Razor", Male
Scizor (Held item: Leftovers, Nature: Adamant) EVs: 248 HP / 88 Atk / 172 Spe
~Baton Pass
~Agility
~Bullet Punch
~Substitute

6#"Zuzu", Male
Swampert (Held item: Leftovers, Nature: Relaxed) EVs: 240 HP / 216 Def / 52 SpD
~Stealth Rock
~Earthquake (maybe Surf?)
~Ice Beam
~Protect

Comment on the team and Nicknames?
 
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Why does your scizor have attack EV's but no physical attacks (or any attacks, for that matter) that do damage?
 
You know, my team isn't even IV trained. I wasn't going to exert that much effort. Also, which item makes a mother pokémon pass down its ability more often?

Oh, and SkyAngel—Bullet punch, with technician, is a priority-one STAB move, effectively giving Scizor a base 90 priority attack. NOT FREAKING BAD. Yes, Bullet Punch is a physical move.

And Eloi:
Tyranitar
Tyranitar, I think, is not good for a mixed sweeper. I'd say go physical, with Fire Punch and Ice Punch over Flamethrower and Ice Beam. Also, if doing that, go 252 ATK/252 SPD/4 SDEF or something.

Metagross
Steel isn't that great a type, and having both Meteor Mash and Bullet Punch is a waste of space. I advise replacing Meteor Mash with Superpower or something.

Dragonite
What is this thing supposed to be doing for you? Maybe other people will correct me here, but in my experience, Heal Bell is next to useless. You'd probably be better off replacing that with an attacking move.

Gengar
Stay special. Switch Fire Punch for something else, like Sludge Bomb or Thunderbolt. Whatever type you're trying to cover with that, can be countered with something else, and don't put a physical move on a pokémon that won't use it well.

Scizor
Agility is completely useless when you have Bullet Punch. Replace it with U-turn or X Scissor. Or Swords Dance, if you want to go that way.

Swampert
I advise going Attack over SAtk. This means replacing Ice Beam with Ice Punch. Also, I'd recommend switching Protect for Waterfall.
 
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Forgive me if I'm mistaken, but I was under the impression that most formal battling leagues don't allow you to use the same held item more than once on a team, so you'll want to reconsider the three Leftovers. I don't know enough about the metagame to comment on much else, really.

Why does your scizor have attack EV's but no physical attacks (or any attacks, for that matter) that do damage?

Bullet Punch.
 
Forgive me if I'm mistaken, but I was under the impression that most formal battling leagues don't allow you to use the same held item more than once on a team, so you'll want to reconsider the three Leftovers. I don't know enough about the metagame to comment on much else, really.

nope, that's just the battle frontier and stuff.
 
You know, my team isn't even IV trained. I wasn't going to exert that much effort. Also, which item makes a mother pokémon pass down its ability more often?

Nothing.

Why does your scizor have attack EV's but no physical attacks (or any attacks, for that matter) that do damage?

...Bullet Punch?

Anyway, I'd replace Heal Bell with Earthquake, Waterfall, or Fire Punch on Dragonite; replace Icy Wind with Thunderbolt and Fire Punch with Substitute or Hypnosis on Gengar and you have a decent mix there.
 
AGH everyone keeps going on about the bullet punch thing. He had Roost instead of Bullet Punch when I posted that! Geez xD

You know, my team isn't even IV trained. I wasn't going to exert that much effort. Also, which item makes a mother pokémon pass down its ability more often?

The ability? None I thought...or do you mean the nature, in which case it's the everstone?
 
Why does your scizor have attack EV's but no physical attacks (or any attacks, for that matter) that do damage?
Fixed it! ^.^ (reading later comments) I did indeed have Roost before, I am a "she", and yep yep.
Tyranitar, I think, is not good for a mixed sweeper. I'd say go physical, with Fire Punch and Ice Punch over Flamethrower and Ice Beam. Also, if doing that, go 252 ATK/252 SPD/4 SDEF or something.
Hm...I will consider this.

Steel isn't that great a type, and having both Meteor Mash and Bullet Punch is a waste of space. I advise replacing Meteor Mash with Superpower or something.
Oh okay, but would two-team members with Superpower be redundant?

What is this thing supposed to be doing for you? Maybe other people will correct me here, but in my experience, Heal Bell is next to useless. You'd probably be better off replacing that with an attacking move.
Well, unlike Salamance, Dragonite can heal itself, one of the only advatages it has against the Hoenn-Dragon Semi-Legendary. Also, I don't want to use Salamance because its Uber and might get disallowed from tournaments. I am also giving it Sword Dance.
Stay special. Switch Fire Punch for something else, like Sludge Bomb or Thunderbolt. Whatever type you're trying to cover with that, can be countered with something else, and don't put a physical move on a pokémon that won't use it well.
I wanted a fire type move without learning Hidden Power-Fire due to the convolted process in which you get typed Hidden Powers. Any suggestions for a fire special move that isn't Hidden Power-F for Gengar?

Agility is completely useless when you have Bullet Punch. Replace it with U-turn or X Scissor. Or Swords Dance, if you want to go that way.
U-Turn, because I thought I gave Dragonite Sword Dance but accidentally didn't, so U-Turn would be most sensible.

I advise going Attack over SAtk. This means replacing Ice Beam with Ice Punch. Also, I'd recommend switching Protect for Waterfall.
But it already gets STAB from Earthquake, why have two STAB-offense moves instead of a utility move like Protect?
Anyway, I'd replace Heal Bell with Earthquake, Waterfall, or Fire Punch on Dragonite; replace Icy Wind with Thunderbolt and Fire Punch with Substitute or Hypnosis on Gengar and you have a decent mix there.
But again, I am using Dragonite as part-utility because its the only one on my team that can do that, I agree with subbing Ice Wind with Substitute, and Fire Punch with a [special move that Gengar can learn that is fire-type besides Hidden Power-F].
 
Again, what are you trying to cover with fire? Steel and Ice are covered by Focus Blast. and Grass by a possible Sludge bomb.

And about dragonite—Yeah, I see your point.

And the Metagross? I said, "Or something". Maybe Stone Edge?
 
X-Scissor is pointless on Scizor as Bug Bite is stronger after Technician, and U-Turn offers better utility.
 
Or just like, get 6 level ones to use a FEAR team...

1)F.E.A.R. is cheap.
2)F.E.A.R. can be easily countered with the Stealth Rock, Spikes, and any kind of damaging weather.
3)F.E.A.R. does not lead to fun fights.

Anyway, I am re-planning my entire team and will post a new proposal soon.
 
New team, which I've set up for countering ubers and common tactics, and using unexpected UU Pokemon for surprise factor.

1#"Hera", Female
Heracross (Held item: Leftovers, Nature: Careful) EVs: 252 HP/40 Atk/216 SpD
~Sleep Talk (counter to Darkrai)
~Meteor Mash (counter to Deoxys-A, Mew, Mewtwo)
~Megahorn (counter to Deoxys-D)
~Rest

2#"Zuzu", Male
Swampert (Held item: Leftovers, Nature: Relaxed) EVs: 240 HP / 216 Def / 52 SpD
~Stealth Rock
~Earthquake (counter to Deoxys, I do believe)
~Ice Beam
~Protect

3#"Tyra", Female
Tyranitar (Held item: Leftovers, Nature: Careful) EVs: 252 HP/40 Def/216 SpD
~Crunch
~Taunt
~Superpower
~Stone Edge
(Dialga, Giratina-O, Ho-Oh, Lugia, Wobbuffet)

4#"Lucky", Female
Blissey (Held item: Leftovers, Nature: Calm) EVs: 252 Def/82 SpA/172 SpD
~Calm Mind
~Toxic
~Ice Beam
~Softboiled
(Mew, Latias, Latios, Manaphy, Giratina, Giratina-O, Lugia)

5#Starmie (Held item: Leftovers, Nature: Timid) EVs: 252 HP / 4 Def / 252 Spe
~Rapid Spin (to clear Stealth Rock)
~Rest
~Surf (STAB enchaned by above)
~Thunderbolt
(Anything with Stealth Rock/Weather strategy, which is quite a bit of OU)

6#"Ms. Muma"
Mismagius (Held item: Leftovers, Nature: Calm) 252 HP / 216 SpD / 40 Spe
~Mean Look
~Perish Song
~Protect
~Taunt
(3TKO most Pokemon)

6alternate#"Ratty"
Raticate (Held item: Focus Sash)
~Endeavor
~Quick Attack
~Counter
~Reversal

Any tips/suggestions/comments?
 
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A bit of advice: Trying to defeat Uber teams with OU and UU pokemon is suicide unless you're really good. Lower your goals unless you like getting your butt kicked.

1#"Hera", Female
Heracross (Held item: Leftovers, Nature: Careful) EVs: 252 HP/40 Atk/216 SpD
~Sleep Talk (counter to Darkrai)
~Meteor Mash (counter to Deoxys-A, Mew, Mewtwo)
~Megahorn (counter to Deoxys-D)
~Rest

Eh, not sure why you're leading with a Heracross. It's not that fast, so it can't get a first attack in, and it can't scout or sweep. It might be useful to bring out later, but don't lead with it.

2#"Zuzu", Male
Swampert (Held item: Leftovers, Nature: Relaxed) EVs: 240 HP / 216 Def / 52 SpD
~Stealth Rock
~Earthquake (counter to Deoxys, I do believe)
~Ice Beam
~Protect

A Surf might work better due to STAB, but ask someone else before you change it since I'm not a pro.

3#"Tyra", Female
Tyranitar (Held item: Leftovers, Nature: Careful) EVs: 252 HP/40 Def/216 Sped
~Crunch
~Taunt
~Superpower
~Stone Edge
(Dialga, Giratina-O, Ho-Oh, Lugia, Wobbuffet)

The EVs... I don't understand. This T-tar doesn't have moves for walling, but its EVs and Nature aren't spread for sweeping either. I don't know what you're trying to accomplish with this guy.

4#"Lucky", Female
Blissey (Held item: Leftovers, Nature: Calm) EVs: 252 Def/82 SpA/172 SpD
~Calm Mind
~Toxic
~Ice Beam
~Softboiled
(Mew, Latias, Latios, Manaphy, Giratina, Giratina-O, Lugia)

Looks good.
5#Starmie (Held item: Leftovers, Nature: Timid) EVs: 252 HP / 4 Def / 252 Spe
~Rapid Spin (to clear Stealth Rock)
~Rain Dance (to clear Weather)
~Surf (STAB enchaned by above)
~Thunderbolt
(Anything with Stealth Rock/Weather strategy, which is quite a bit of OU)

Meh on the Rain Dance; it's taking up a perfectly good slot where a Recover could fit. Since the rest of your team doesn't really utilize rain much (you even have a Sand-Storming T-tar), it's pretty much useless.
6#"Ms. Muma"
Mismagius (Held item: Leftovers, Nature: Calm) 252 HP / 216 SpD / 40 Spe
~Mean Look
~Perish Song
~Protect
~Taunt
(3TKO most Pokemon)

This is a waste of space. This pokemon can only last, at the very most, three rounds. That means by the end of three rounds, if you haven't taken down the opponent, you just lost one-sixth of your team.



Also, your team is going to have trouble switching in to somebody with grass attacks.
 
A bit of advice: Trying to defeat Uber teams with OU and UU pokemon is suicide unless you're really good. Lower your goals unless you like getting your butt kicked.
Noted, I probably wouldn't actually try that, its just there is less Uber Pokemon to plan for than OU.


Eh, not sure why you're leading with a Heracross. It's not that fast, so it can't get a first attack in, and it can't scout or sweep. It might be useful to bring out later, but don't lead with it.
I am not leading with it, I just happened to mention it first. Which Pokemon should I lead with?

A Surf might work better due to STAB, but ask someone else before you change it since I'm not a pro.
Swampert is Water-Ground, Surf has 95 Power-100% Accuracy where as Earthquake has 100 Power-100% Accuracy. Therefore, Earthquake is a better STAB move.
The EVs... I don't understand. This T-tar doesn't have moves for walling, but its EVs and Nature aren't spread for sweeping either. I don't know what you're trying to accomplish with this guy.
Trying to make it last an onslaught of attacks from an opponent.
Looks good.
Yay!
Meh on the Rain Dance; it's taking up a perfectly good slot where a Recover could fit. Since the rest of your team doesn't really utilize rain much (you even have a Sand-Storming T-tar), it's pretty much useless.
I will replace it with Rest.
This is a waste of space. This pokemon can only last, at the very most, three rounds. That means by the end of three rounds, if you haven't taken down the opponent, you just lost one-sixth of your team.
What should swap into it slot?

Also, your team is going to have trouble switching in to somebody with grass attacks.[/QUOTE]
 
1)F.E.A.R. is cheap.
2)F.E.A.R. can be easily countered with the Stealth Rock, Spikes, and any kind of damaging weather.
3)F.E.A.R. does not lead to fun fights.

Anyway, I am re-planning my entire team and will post a new proposal soon.

1. you're here to win.
2. clefable + weather.
3. what do you mean it's not fun!
 
1. you're here to win.
2. clefable + weather.
3. what do you mean it's not fun!

1. True, and I guess thats one less Pokemon I have to IV-EV train. ...I think. Do you need to IV-EV train a F.E.A.R. Pokemon? On one hand, that might sabotage you going to 1 HP. On the other hand, having a higher Speed means that you will always go first even if they are using high-priorty moves.
2. I love Clefable! ^.^ But I think a Claydol with Rain Dance would be more practical.
3. I actually don't know if it is or not, it just didn't seem very "fair". I guess if winning is my opponents' objective as well, having a F.E.A.R. Pokemon might be nice.
 
Don't use FEAR. It's very easy to counter -- look, a rattata! or a level 1 clefable/blissey! time for my ghost or to set up or to wait for sandstorm to kill it (assuming not clefable) -- and more to the point people are usually looking for interesting battles. People want to win, but an interesting strategy's much more fun than, say, FEAR again.
 
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