bulbasaur
Not quite e^(-(x-μ)²/(2σ²)) / (σ√(2π))
For Blazhy:
6v6 doubles
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Perish Song, Destiny Bond, Final Gambit, Attract. 1 direct healer and 5 chills/Pokemon
Arena: Humber River
The battle starts at the mouth of the Humber River where it flows into Lake Ontario. The battlers find themselves on a bridge that arches over the river, close to where it spills into the lake. It is on the bridge that the battle will take place. Underneath the bridge, the water is deep and murky, and the banks are far apart. The bridge itself is for pedestrian use, though for the purposes of this battle, the bridge has been closed off on both ends, to prevent bystanders from being wounded, or cars from being thrown into the water. Destruction is fun and all, but it’s the ASB League that has to pay for the damages. While their pockets are ridiculously deep, let’s remember that they aren’t bottomless, hm?
Now it would be boring if the battle was confined to only one bridge, yes? And so every round, the battlers will be whisked to the next bridge that spans across the Humber River, gradually moving up the river and away from Lake Ontario. Thus the scenery, the width and depth of the river, the type of bridge… all that and more changes every round.
There are four types of bridges: pedestrian, road, highway, and rail bridges. Not only do they affect the surface under the battlers’ feet, they affect something much more profound: the seasons. Due to ASB physics being impossible and awesome, the season will change according to the type of bridge as follows: pedestrian bridges switch the season to Fall; road bridges, Winter; highway bridges, Spring; and rail bridges, Summer. During each season, two types gain a 2% damage boost after all calculations and modifiers. During Winter, Ice and Rock type attacks gain the boost. During Spring, Grass and Bug type attacks. Summer, Fire and Electric type attacks. And Autumn, Water and Flying attacks. Finally, during Summer and Fall, flocks of Swanna will be swimming in the river. They populate the air with honking and trilling, and generally just look pretty. (oh and in bulbasaur’s words, they “symbolize ABCD and Blazhy's love <3333”) So overwhelmed by the beauty of the scene and the sappy symbolism are the battlers that they can’t bring themselves to deal direct damage to their opponent while there are Swanna in the river.
Notes: It would be super-appreciated if the referee used Google Maps to look at the bridges and account for the scenery in their reffings! For those who can’t/won’t look at Google Maps for whatever reason, here’s a list of the first thirty bridges:
FRRTRRTRRFRRRFRRTHRFFFFFRFFRTH
F=Pedestrian, R=Road, H=Highway, T=Rail
6v6 doubles
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Perish Song, Destiny Bond, Final Gambit, Attract. 1 direct healer and 5 chills/Pokemon
Arena: Humber River
The battle starts at the mouth of the Humber River where it flows into Lake Ontario. The battlers find themselves on a bridge that arches over the river, close to where it spills into the lake. It is on the bridge that the battle will take place. Underneath the bridge, the water is deep and murky, and the banks are far apart. The bridge itself is for pedestrian use, though for the purposes of this battle, the bridge has been closed off on both ends, to prevent bystanders from being wounded, or cars from being thrown into the water. Destruction is fun and all, but it’s the ASB League that has to pay for the damages. While their pockets are ridiculously deep, let’s remember that they aren’t bottomless, hm?
Now it would be boring if the battle was confined to only one bridge, yes? And so every round, the battlers will be whisked to the next bridge that spans across the Humber River, gradually moving up the river and away from Lake Ontario. Thus the scenery, the width and depth of the river, the type of bridge… all that and more changes every round.
There are four types of bridges: pedestrian, road, highway, and rail bridges. Not only do they affect the surface under the battlers’ feet, they affect something much more profound: the seasons. Due to ASB physics being impossible and awesome, the season will change according to the type of bridge as follows: pedestrian bridges switch the season to Fall; road bridges, Winter; highway bridges, Spring; and rail bridges, Summer. During each season, two types gain a 2% damage boost after all calculations and modifiers. During Winter, Ice and Rock type attacks gain the boost. During Spring, Grass and Bug type attacks. Summer, Fire and Electric type attacks. And Autumn, Water and Flying attacks. Finally, during Summer and Fall, flocks of Swanna will be swimming in the river. They populate the air with honking and trilling, and generally just look pretty. (oh and in bulbasaur’s words, they “symbolize ABCD and Blazhy's love <3333”) So overwhelmed by the beauty of the scene and the sappy symbolism are the battlers that they can’t bring themselves to deal direct damage to their opponent while there are Swanna in the river.
Notes: It would be super-appreciated if the referee used Google Maps to look at the bridges and account for the scenery in their reffings! For those who can’t/won’t look at Google Maps for whatever reason, here’s a list of the first thirty bridges:
FRRTRRTRRFRRRFRRTHRFFFFFRFFRTH
F=Pedestrian, R=Road, H=Highway, T=Rail