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The Challenge Board

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Since Black Yoshi 99 doesn't have more than three challenges now... can I challenge him?

EXCLUSIVELY FOR BLACK YOSHI 99:
2 vs 2 single
Style: set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's and Attract.

Arena: Lake Laogai

As the name implies, it's a lake. A nice, shiny lake. The battle takes place on the shore, but any Water types can battle in the lake if needed. Off to the right is the entrance to Laogai's sercret underground chamber's for brainwashing. There is a 5% chance that a Dai Li agent will come out of this entrance and shoot stone hands at you, causing 7% damage. Ground and Rock types get a 5% bonus because of the rocky terrain around the lake.

Profile of (insert phrase here).
 
Since Black Yoshi 99 doesn't have more than three challenges now... can I challenge him?
EXCLUSIVELY FOR BLACK YOSHI 99:
2 vs 2 single
Style: set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's and Attract.
Arena: Lake LaogaiAs the name implies, it's a lake. A nice, shiny lake. The battle takes place on the shore, but any Water types can battle in the lake if needed. Off to the right is the entrance to Laogai's sercret underground chamber's for brainwashing. There is a 5% chance that a Dai Li agent will come out of this entrance and shoot stone hands at you, causing 7% damage. Ground and Rock types get a 5% bonus because of the rocky terrain around the lake.
Profile of (insert phrase here).
YAY!!! I accept. The awesomness that is me gives you passage to my PROFILE.
 
^Hn...I'll reff your match.

But on the meantime....

1 vs. 1
Single
DQ: 1 week (unless notified)
Damage Cap: none
Banned Moves: OHKO's, Earthquake, Surf, and mud based moves due to the arena and Direct Healing moves ex: Synthesis, Aqua Ring, etc.
Arena: Voldo's Money Pit
A platform with gold scattered about the floor of floral and crucificial designs. There is a roughly about 2000 gold coins in hills and multiple ones all over the floor. During an action, a Pokemon is allowed to "Collect" and this raises the amount of money earned after the battle. The platform is disconnected from the rest of the stairways and only the long sides of the platform have cemented railings. The ends the trainers stand on has no railings and if a Pokemon happens to get knocked off of the platform, it loses 25% health. The rails on the longer ends can be broken as well and may serve as the shorter ends do too. It's lighting is dim and there appears to be someone watching you.

Gold: Serves as places to dig but cannot serve as a tunnel, just a temporary hideout.
"Collect": A Pokemon can use it twice per round and drops the money by the reff where baskets lay for each trainer
^A Pokemon can collect from 5 to 20 coins
5->Opposing Pokemons attack accuracy is raised by 1
10->Opposing Pokemons attack accuracy is raised by 2
15->Opposing Pokemons attack accuracy is raised by 3
20->Opposing Pokemons attack accuracy is 100%
(This is all due to the Pokemon who is collecting, being much slower so that the gold collected is safe and sound.)
*For every 5 coins is +10 on the total money recieved after the battle. So divide total of gold by 5 and add it to regular earnnings.*
NOTE: Victor of the battle can choose which basket to take (Most likely will take losers money if loser collected more)

Railings: Both have 15% health each meaning that if either one reaches 15% damage or more, it will fall off.

Open Gaps: Falling through one is -25% health

Mesa Profile!

ライチュウ;172115 said:
Kindling Queen, I accept your challenge.

Oh, and this may come in handy.

I'll ref this
 
Since I only have one battle going...
1 vs. 1 single
DQ Time: Standard Week
Damage Cap: 25%
Banned Moves: OHKOs; moves that require the ground to use(Earthquake, Ingrain, Earth Power, etc.); direct healing moves except Rest
Area:Bubbly Clouds
The arena is a platform of impossibly solid clouds in an equally improbable breathable atmosphere. The arena measures about six meters across, and any pokemon that somehow gets pushed over the edge receives 40% damage which ignores the damage cap. Flying moves get a 1% power boost at this high altitude, and since you're above the clouds, the only weather move that actually does anything is Rain Dance-which simply causes the cloud to be charged with electricity, doing 5% electric damage to each pokemon in the middle of each round.
Except for the first round, at the beginning of each round, Kracko Jr. has a thirty percent chance of appearing at the very beginning of each round and dropping three to four bombs in the general direction of the fighters. The bombs have a base power of 55 and are typeless, although ghosts will take half as much damage from them.

(Nobody is going to take this, are they?)

Profile

I think I'll take this. Here is my profile
 
6 vs. 6 single
DQ Time: 5 weeks
Damage Cap: 35%
Banned Moves: OHKOs; Healing moves only recover a maximum of 10% energy; No weather moves.
Area: Elemental Chamber

A rectangular chamber with floors and walls of smooth linoleum, devoid of any decoration or markings. Everything is not what it appears, however, because, once every round, there is an 80% chance that the Chamber will realign itself to a new element. The possible changes are as follows:

WATER: Seaweed and coral appear out of the layer of sand that is pured from the walls. The Chamber then fills with water, leaving about ten feet of air at the top. A couple of stronger-and-larger-than-normal lilypads appear at the top of the water. Pokemon in need of air will be supplied those weird breathy-things on the Pokemon anime as a bonus item that can't be stolen from them. Water attacks do 3% more damage before all other damage calculations.

NORMAL: The Chamber returns to its original form, only Normal attacks do 3%more damage before all other damage calculations now.

FIRE: Sunlight begins to pour from the ceiling and soot poors to the floor. Pits open in the floor and catch fire. Pokemon that need them will be supplied with sunglasses as a bonus item that can't be stolen. Fire attacks do 3% more damage before all other damage calculations and attacks requiring sunlight are more effective.

GRASS: Dappled sunlight falls from the ceiling, and mulch coats the floor. Logs and flower petals appear on the ground. A small hole opens up, and quickly fills with water. Grass attacks do 3% more damage before all other damage calculations, and Synthesis/etc. are affected as would be expected.

FLYING: Air pressure lessens, and whitewashed picket fences spring up. Large covered fans open in the floor. Flying attacks do 3% more damage before all other damage calculations.

ELECTRIC: Poles shoot from the ground, and the orbs on the ends crackle with electricity. Electric attacks do 3% more damage before all other damage calculations.

GROUND/ROCK: The ground is covered in clay and the walls are cliffs. Stray rocks, ranging in size from pebbles to boulders, dot the floor. Ground and Rock attacks do 3% more damage before all other damage calculations.

STEEL: The ground is layered with metal filings and poles shoot from the walls. Steel attacks do 3% more damage before all other damage calculations.

DARK/GHOST: The light leeches away and psuedogravestones come from the ground. The Chamber feels macabre and a full moon appears on the ceiling. Dark and Ghost attacks do 3% more damage before all other damage calculations.

FIGHTING: The chamber changes to resemble a boxing ring. Fighting attacks do 3% more damage before all other damage calculations.

BUG: Trees spring from the ground and leaves pour onto the floor. Bug attacks do 3% more damage before all other damage calculations.

DRAGON: A small mountain appears in the middle of the Chamber and a miniature lake appears in a corner. Stars dot the ceiling as the room darkens to sunset.

PSYCHIC: The walls become a swirling blue-pink color and insubstantial orbs of the same color float through the room. Psychic attacks do 3% more damage before all other damage calculations.

POISON: A foul smell fills the chamber as the floors and walls become purple. Noseplugs will be supplied for Pokemon in need of them as bonus items that can't be stolen. Poison attacks do 3% more damage before all other damage calculations.

ICE: The floor is coated with ice as the temperature becomes quite low. Under the thick ice lies cold water. Ice attacks do 3% more damage before all other damage calculations.

NOTES: Each Pokemon, at the end of each round, will be surrounded by a smooth dome until orders are give and the next round begins, so they won't know what the field looks like until the round starts.

Certification
 
X3 Yay! I'm using this arena again then.
---------------------------
1 on 1
Style: Set
DQ: 1 Week
Damage Cap: 30%
Banned Moves: OHKOs
Arena: YouTube

Ahhh, we are here over the lovely internet, battling in a video. But what's this? Someone's watching us! Every 2 rounds, the viewer will decide to change videos. The possible videos are as follows:

-A RickRoll: Each Pokemon will have a 25% chance of being distracted or surprised each turn, making their attacks have 2% less damage.
-A Music Video: Each Pokemon who uses a sound-based attack (Like Uproar) will have a 2% bonus damage to that attack.
-A Comedy: Each Pokemon has a 10% chance of laughing each turn, making them skip an action.
-A How to/Blog: There is a 20% chance a Pokemon will learn something, causing their next attack to use either 2% less energy, or have 2% more damage caused.

Also, the viewer might have a 30% chance of rating, favoriting, or commenting on the video each turn. During a rate, there are 5 things that could happen: A Pokemon could get Poisoned, be Paralyzed, be healed by 3% energy, be healed by 5% energy, or be healed by 4% health. If the viewer favorites the video, the current video will last for 1 more round. If the video is commented on, the comment could be hated, getting anger from the comment and immediately switching to another one, or getting compliments and watching the video again right after the next one finishes.

Profile :D
 
X3 Yay! I'm using this arena again then.
---------------------------
1 on 1
Style: Set
DQ: 1 Week
Damage Cap: 30%
Banned Moves: OHKOs
Arena: YouTube

Ahhh, we are here over the lovely internet, battling in a video. But what's this? Someone's watching us! Every 2 rounds, the viewer will decide to change videos. The possible videos are as follows:

-A RickRoll: Each Pokemon will have a 25% chance of being distracted or surprised each turn, making their attacks have 2% less damage.
-A Music Video: Each Pokemon who uses a sound-based attack (Like Uproar) will have a 2% bonus damage to that attack.
-A Comedy: Each Pokemon has a 10% chance of laughing each turn, making them skip an action.
-A How to/Blog: There is a 20% chance a Pokemon will learn something, causing their next attack to use either 2% less energy, or have 2% more damage caused.

Also, the viewer might have a 30% chance of rating, favoriting, or commenting on the video each turn. During a rate, there are 5 things that could happen: A Pokemon could get Poisoned, be Paralyzed, be healed by 3% energy, be healed by 5% energy, or be healed by 4% health. If the viewer favorites the video, the current video will last for 1 more round. If the video is commented on, the comment could be hated, getting anger from the comment and immediately switching to another one, or getting compliments and watching the video again right after the next one finishes.

Profile :D

Acception! Lovely profileness.
 
While I'm waiting for my other challenge to get reffed, might as well set up a new one that's a bit less annoying to ref. And we'll have a game-related arena, too. :P Ideally for an opponent and a ref who are both familiar with the series.

1 on 1
Style: Set
DQ: 5 days
Damage Cap: 60%
Banned Moves: OHKOs, only 6 chills per Pokemon, direct healing moves heal only up to 30%
Arena: Saturn Village

Yes! It's the home of the quirky Mr. Saturns from the MOTHER series, which is Twitch's current obsession. The village has been evacuated for the sake of this battle, but that doesn't keep them out entirely, as you will soon see...

Anyway, onto the description. The village is a rather small grassy valley nestled among tall mountains, with a volcano at the top (this is the M3 version of the village, mind you). Inside the village, there are five small, demolishable huts that are shaped like Mr. Saturns. Pokemon can hide in them. In the center of the village is a small pond, about four or five feet deep, that aquatic Pokemon can swim in/conjure Surf from.

Every other round, the village will get a visitor (even though it's supposed to be evacuated, they just don't get it, do they?) This visitor can be either:

-A Mr. Saturn, which can be picked up and thrown if the action specifies it (and if your Pokemon has arms.) Deals 5% typeless damage and confusion.
-A Coffee table, which will randomly charge through and inflict 10% typeless damage to one Pokemon during the first action.
-A Frog, which will heal any Pokemon that catches it for 15% health and 5% energy.

The union considers profiles trivial things. When our domination is assured, we will make it so such nuisances are no longer present.
 
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1 on 1
Style: Set
DQ: 5 days
Damage Cap: 60%
Banned Moves: OHKOs, only 6 chills per Pokemon, direct healing moves heal only up to 30%
Arena: Saturn Village

Yes! It's the home of the quirky Mr. Saturns from the MOTHER series, which is Twitch's current obsession. The village has been evacuated for the sake of this battle, but that doesn't keep them out entirely, as you will soon see...

Anyway, onto the description. The village is a rather small grassy valley nestled among tall mountains, with a volcano at the top (this is the M3 version of the village, mind you). Inside the village, there are five small, demolishable huts that are shaped like Mr. Saturns. Pokemon can hide in them. In the center of the village is a small pond, about four or five feet deep, that aquatic Pokemon can swim in/conjure Surf from.

Every other round, the village will get a visitor (even though it's supposed to be evacuated, they just don't get it, do they?) This visitor can be either:

-A Mr. Saturn, which can be picked up and thrown if the action specifies it (and if your Pokemon has arms.) Deals 5% typeless damage and confusion.
-A Coffee table, which will randomly charge through and inflict 10% typeless damage to one Pokemon during the first action.
-A Frog, which will heal any Pokemon that catches it for 15% health and 5%energy.

The union considers profiles trivial things. When our domination is assured, we will make it so such nuisances are no longer present.

If the Twitchean Union finds it acceptable, I would like to take this battle. Also, the Union seems to have forgotten to place its profile in the post, as the Head Referee as said is required.
 
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2 vs 2, Single,
Style: Switch
DQ: A week
Damage Cap: 30%
Banned Moves: OHKO, Staus Affecting Moves
Areana: Icerac Volcano

Icerac Volcano juts out from the center of the ocean, just big enough to fit two or three Groudon within. Deep inside the volcano, on either side are platforms for each challenger to stand on whilst calling orders. A small lake of water and ice juts from the center, a large ice bridge with a gap in the center being an ideal place for battle. If one were to fall into the icy water, they would would either get an attack boost or decreese depending on weather they were a water or ice type or not. Hanging from each platform are bags that Pokemon can fill with money and items such as potions, revives, Pokeballs, and berries. When the battle is over, each trainer can take whatever is in their own bag. The top of the volcano is wide open, allowing for weather altering moves to be amplified.

Profile
 
2 vs 2, Single,
Style: Switch
DQ: A week
Damage Cap: 30%
Banned Moves: OHKO, Staus Affecting Moves
Areana: Icerac Volcano

Icerac Volcano juts out from the center of the ocean, just big enough to fit two or three Groudon within. Deep inside the volcano, on either side are platforms for each challenger to stand on whilst calling orders. A small lake of water and ice juts from the center, a large ice bridge with a gap in the center being an ideal place for battle. If one were to fall into the icy water, they would would either get an attack boost or decreese depending on weather they were a water or ice type or not. Hanging from each platform are bags that Pokemon can fill with money and items such as potions, revives, Pokeballs, and berries. When the battle is over, each trainer can take whatever is in their own bag. The top of the volcano is wide open, allowing for weather altering moves to be amplified.

Profile
I'll take this one.

Profile
 
2vs2 single
Style: Set
DQ: A week
Damage Cap: 30%
Banned Moves: OHKO's, direct healing moves
Arena: Fall Viridian Forest

In the fall, Viridian Forest is a beautiful yet extremely flammable place. As a result, trainers are advised to take cover in a small steel hut with a glass window each in case a Pokemon starts a forest fire. If it rains, the trainers may come out, as the leaves that litter the ground and trees will be mostly wet.
As a result of being in the shelters, the Pokemon will have a 20% chance of not hearing their trainers and thus will act on there own. When the trainers are out of the shelters because of rain, their Pokemon will be able to hear them, and will listen(unless some other condition enables them to, of course).
If there is a forest fire, the damage of all fire type moves are boosted by 10%. Ice and steel type moves' damage is decreased by 5%. There is a 20% chance that a non-fire type Pokemon can get burned, 30% for ice and steel types. Every turn the forest fire is going on, all non-fire types take 2% damage to their HP.

Profile

If I didn't do that right, please tell me. It's my first challenge.
 
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Wait for a referee to choose to ref your battle. Unfortunately, refs are in rather short supply for the time being for various reasons, so you may have to wait patiently for a while.
 
Because I apparently have some masochistic desire to demonstrate how much my luck sucks, this one is for Kratos:

1vs1
DQ: Standard week
Damage Cap: None
Banned Moves: Everything but metronome!
Arena: Willow Town

Willow Town is a tragically quaint, pleasant sort of place, which explains how it manages to attract so many murderers, thieves, and really stupid trainers. Its main street is like something out of an old movie: broad and well-kept, lined on either side by little mom-'n'-pop stores, including a bakery, the delicious sents from which waft out into the road. Large willow trees, their dangling fronds swaying gently in an almost imperceptible breeze, run in line with the sidewalks, and the pedestrians strolling around greet one another with cheerful smiles and waves. There's almost no street traffic, so the battlers don't have to worry about getting squashed--unless, of course, something nasty goes down at the lab again and necessitates the intrusion of speeding police cars and ambulances on their way to see whether Professor Willow's managed to get out of this one alive.

And now I promise I'll stop making arenas based on Kutho because I'll have a new place to base them on, ahahahahahaha.
 
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