Squornshellous Beta
Active member
- Pronoun
- she/they/any
Another challenge 'cause I like random battles!
Battle Format: 3 vs 3 single
Battle Style: Set, except Baton Pass or similar are permitted
DQ Time: Six days, twenty-three hours, fifty-five minutes
Damage Cap: 45%
Banned and Restricted Moves: Anything can happen
Arena Description: The Second Anomaly
The Second Anomaly is, as its name suggests, an Anomaly. Arceus only knows how the battlers got there or how they'll get out, but such is the way of the universe. Also unknown is how anyone can see, being as there are no visible light sources, but it is as bright as a typical midsummers midday. It is, at least to begin with, an infinitely large plain white platform floating in nothing. As the battle goes on, however, that platform changes to whatever is required by the battle - if, for example, there is a fish Pokémon on the field, there will be a large pond to swim in. There will be air for everyone can breathe. If Sandstorm is used, sand appears. And so forth. The gravity there is only half of Earth's, so each Pokémon is only half as heavy for things like Grass Knot. This also removes any energy cost that Flyers or Hoverers would need to fly or hover, be they Inherently or Consentually.
The most important effect of this Anomaly is that at the end of each round, both Pokémon in battle will randomly 'evolve' into any other Pokémon. This can be any Pokémon in existence, including Legendaries. This means they gain the new species' ability, moveset, types, everything. Also, the Pokémon are dazed and confused after this 'evolution', so as soon as the first round is complete and the first 'evolution' has taken place, the Pokémon can't listen to any commands and their moves are selected randomly, similar to Sleep Talk.
Another of the major effects of the Second Anomaly is that at the end of every round, at the same time as the 'evolutions', both battlers' energy is restored to 100%. Not infinite energy, note, so if a Pokémon uses incredibly energy-intensive moves, it could, at least in theory, faint from energy loss.
The last effect of note is that at the beginning of every third round, a random object will appear. Any object, from sardines to submarines, and they can appear in any manner the ref wants. What they do is also entirely up to the ref. They vanish at the end of the round, again in a manner of the ref's choosing.
Additional Rules: Buh. Nothing I can think of, except what I detailed in the Arena Description.
Moar anomalies woo!
Battle Format: 3 vs 3 single
Battle Style: Set, except Baton Pass or similar are permitted
DQ Time: Six days, twenty-three hours, fifty-five minutes
Damage Cap: 45%
Banned and Restricted Moves: Anything can happen
Arena Description: The Second Anomaly
The Second Anomaly is, as its name suggests, an Anomaly. Arceus only knows how the battlers got there or how they'll get out, but such is the way of the universe. Also unknown is how anyone can see, being as there are no visible light sources, but it is as bright as a typical midsummers midday. It is, at least to begin with, an infinitely large plain white platform floating in nothing. As the battle goes on, however, that platform changes to whatever is required by the battle - if, for example, there is a fish Pokémon on the field, there will be a large pond to swim in. There will be air for everyone can breathe. If Sandstorm is used, sand appears. And so forth. The gravity there is only half of Earth's, so each Pokémon is only half as heavy for things like Grass Knot. This also removes any energy cost that Flyers or Hoverers would need to fly or hover, be they Inherently or Consentually.
The most important effect of this Anomaly is that at the end of each round, both Pokémon in battle will randomly 'evolve' into any other Pokémon. This can be any Pokémon in existence, including Legendaries. This means they gain the new species' ability, moveset, types, everything. Also, the Pokémon are dazed and confused after this 'evolution', so as soon as the first round is complete and the first 'evolution' has taken place, the Pokémon can't listen to any commands and their moves are selected randomly, similar to Sleep Talk.
Another of the major effects of the Second Anomaly is that at the end of every round, at the same time as the 'evolutions', both battlers' energy is restored to 100%. Not infinite energy, note, so if a Pokémon uses incredibly energy-intensive moves, it could, at least in theory, faint from energy loss.
The last effect of note is that at the beginning of every third round, a random object will appear. Any object, from sardines to submarines, and they can appear in any manner the ref wants. What they do is also entirely up to the ref. They vanish at the end of the round, again in a manner of the ref's choosing.
Additional Rules: Buh. Nothing I can think of, except what I detailed in the Arena Description.
Moar anomalies woo!