29 1790 Grate Aural Sects
-- Active
[Envy] Ditto (X)
Ability: Limber
EXP: 0
Body Mod: Supermassive True Form
Description: Envy's not like the other ditto. Oh, sure, it can transform along with the best of them, creating an almost-perfect copy of another pokémon with all of their moves and special powers available to it, but still, there are some things that are just odd. Like the much-deeper-than-normal footprints it tends to make when running, or the deep craters from when a jigglypuff falls. It avoids taking the form of flyers and swimmers, and it is far from fond of fragile ground and rickety bridges.
See, Envy wasn't always a ditto. Not until it was consumed by self-hatred and a burning desire to look like something else, and gave up everything it had in exchange for the ability to transform. It had a different default form, once, a true form that was too ugly for it to assume, but more importantly to everyone but itself, it was huge. Heavy. And, while Envy is secretly too ashamed to show anyone what it truly looks like (especially when it can look cute and pink like it normally does), its inability to completely violate the Law of Conservation of Mass (there is no such thing as conservation of energy in the pokémon world) means it can't just shed the excess when it transforms.
Effects: No matter what pokémon or form Envy assumes, its weight is always treated as 1000 kg. Besides the usual effects of being so heavy, the extra weight allows Envy to throw extra power behind its attacks, as well as resist being moved by an opponent's physical attacks. Therefore, all physical contact moves Envy performs will be boosted by +2, and it has an inherent defence boost of +2.
Unfortunately, while Envy can usually avoid plunging through the ground when standing on tiny legs, most pokémon bodies are most definitely not made to carry around 1000 kg of mass, even with every internal modification Envy can manage. Envy moves very much like it is always under the effects of gravity; it cannot fly or levitate under nearly any circumstances, and moves requiring jumping or otherwise leaving the ground cost 1.5x energy. Furthermore, due to its slow reflexes and graceless movements, attacks used against it have an accuracy boost of +2, and every action requiring physical movement costs an additional 1% energy.
[Gluttony] Gulpin (M)
Ability: Sticky Hold
EXP: 0
Move Mod: Hunger Strike
Description: Gluttony has an insatiable hunger for pokémon flesh. Well, actually, his hunger is nonspecific, but he definitely prefers it, and his stomach can handle anything regardless of the matter involved or size. Some speculate his mouth is a portal to a different dimension, which is why he can always eat more and never satisfy his hunger - nothing ever gets to his stomach.
Whenever he sees an opponent, his first question is always a plaintive "Can I eat it?" His trainer being his trainer, the answer tends to be a firm "Yes." Of course, permission doesn't always equal ability, since his intended meals pretty much universally have an annoying and frustrating tendency of resisting. They fight back or get out of his way, and he just ends up with a bunch of air ramming painfully into his throat. The only way to stop this nonsense is to beat the opponent down until resistance is impossible.
When the time finally comes to use the move, Gluttony opens his mouth wide and releases what seems to be a reverse-blast of air; he can suck in anything regardless of mass, drawing it into his mouth where any pokémon seem to turn into energy as though being recalled. Oddly, though, if for example a tree is caught at the edge of a blast, only part of it will be cut out. Anyone with the misfortune of staring into Gluttony's mouth as he does this would swear they see a writhing black mass with a single red eye in the centre, but that's just ridiculous. Most beings who might confirm this tend to have been eaten.
Sadly, Gluttony is forced to undergo a procedure that will extract the pokémon from whatever hell-dimension lies within him after the battle, even if he wins. But it's alright, really; the real pleasure is in the eating.
Type: Dark
Energy: 0.5x the target's remaining health, rounded down
Accuracy: 100% if the target has 1% or less health / 90% if the target has 5% or less health / 50% if the target has 10% or less health / 10% otherwise
Target: Single
Effects: Gluttony eats a pokémon, causing it to faint. He gains health equal to the amount the target had remaining when eaten, adds their ability to his own, and gains access to one of the victim's moves, as randomly selected by the referee. Multiple uses replace his new ability, but increase his movepool rather than replacing his new move.
In order to eat a pokémon, Gluttony must first have it weakened. The primary method, of course, is reducing health, but status conditions also help. For every status condition, the pokémon can be treated as having a bit less health than it currently does for the purposes of calculating accuracy for this move.
Sleep, moderate-and-up paralysis, severe-and-up confusion, severe poison, and severe freezing each effectively decrease the target's health by 2%.
Burns, freezing, moderate confusion, poisoning, and mild paralysis each effectively decrease the target's health by 1%.
If the target has 10% or less energy, every point less than 10% effectively decreases the target's health by 1%.
If the move rolls a "miss", Gluttony suffers a 5% recoil damage.
Usage Gap: 12 actions
[Lodestone] Metang (X)
Ability: Clear Body
Item: EXP Share
EXP: 1
[Wrath] Natu (M)
Ability: Synchronize
EXP: 0
Body Mod: Ultimate Eye
Description: Ever since he was just a chick, Wrath was trained to fight and to serve his trainer loyally, under the watchful eye of a gold-beaked xatu. He learned how to react to moves and take advantage of openings, and he learned ruthlessness and cold-blooded murder. So, while he would later be made to drink the vitreous fluid mixed with the blood of an ancient xatu to rise above and beyond the other natu, all of his reflexes and abilities are his own.
As pokémon are wont to do, Wrath was chosen to receive the "gift" of the ancient xatu by defeating all of the other natu in a tournament. He then underwent the painful process of having his body ripped apart and his eye rotting out to accommodate the growth of a new eye, one with a unique marking and unusual pupil. With this eye, he found, he could naturally see into the future, and while he didn't see nearly as far as the legendary xatu allegedly did, he could easily turn this to his advantage.
Effects: With one eye, Wrath can see mere seconds into the future at all times, which allows him to see the effects of actions an opponent has already started to take. But this means he can react that much quicker, whether the opponent is trying to dodge his attacks or strike him themselves. Effectively, Wrath is treated as though his evasion and accuracy are one level higher than normal by default. Evasion and accuracy treat this as the zero-point, so evasion can range from -5 to +7 and accuracy can range from -5 to +1.
However, its eyes are quite sensitive. Should Wrath be struck by an accuracy-dropping move that specifically targets the eyes (flash, mirror shot, mud shot, mud-slap, muddy water, octazooka, sand-attack) and successfully drops Wrath's accuracy, Wrath takes an additional 1% damage after all other modifiers have been applied.
[Greed] Piplup (M)
Ability: Torrent
EXP: 0
[Dante] Porygon (X)
Ability: Trace
Item: Up-Grade
EXP: 0
[Pride] Sableye (M)
Ability: Keen Eye
EXP: 0
Body Mod: Casting Shadows
Description: Before he was captured by the ASB League, Pride was a lonely cave-dweller who did little else but search for food and occasionally attack rocks when bored. However, he had vague memories of friends - perhaps he'd had a family, or perhaps he had once been trained - and he, unlike most wild sableye, needed a companion to avoid possible despair. There was no one around and he wouldn't search for someone for foolish reasons like friendship, or otherwise depending on anyone else, because he was better than that. Instead, he began to interact with his only constant companion - the darkness.
When he was finally brought out of the darkness, he found the light uncomfortable and unfamiliar. But he realised that he always carried a little bit of darkness with him, which others called his shadow. When he was informed of the names of the some of the attacks he knew (shadowballshadowclawshadowsneak), he realised his shadow had power, and when he looked at the shape of the darkness, his shape, he decided it must be its own creature. Because it was his shadow, according to everyone, it must have been a creature that obeyed him, much like Pride obeyed his trainer.
It took time to coax the shadow to revealing its true self, by moving as Pride wanted it to without only obeying the light. The shadow always came from him, but it could stretch across the ground and up the walls. However, his control was crude, and the shape of any part of the shadow he dragged from the main mass was always triangular. He was not satisfied and tried to create hands, in the image of his own, which was easier when he thought of the fingers as more triangles and the arms as a thin, stretched-out triangle that ended in hands.
But Pride knew that it must have eyes and a mouth, because all creatures did (or else they were just weird, and not worth considering), and he insisted that the shadow open its eyes or accept the food he shared with it. It took a long time, and generous offering of his dark and ghost energy, but one day a part of the shadow split, revealing an eye. As Pride stared into the eye, warmth welled up within him as his beliefs were confirmed. But creatures had more than one eye, or at least Pride did, so he ordered it to open its other eye. But the shadow did more: one eye after another opened in the shadow, some small while others were larger than Pride himself, until he demanded that it stop, because it was awesome but just weird. Creatures also had mouths, with teeth, but the shadow had already revealed that it had many more eyes than most. Pride knew that it must have multiple mouths it could open, and ordered it to do so. Like the eye, an area of no shadow opened up, but the hole had jagged edges he knew must be teeth.
Still it was not enough. In his cave, the darkness had always been almost tangible, and all of the other pokémon he met were three-dimensional and had mass. He would not admit that he was lonely and wanted friends, even to himself, so he instead decided his shadow must rise above the ground and truly exist. This took the longest of all, and he hurled shadow balls at the shadow when it wouldn't obey, to both prove that it should be possible and to vent his frustration. Then, a lump of shadow was thrown back at him, and he knew it meant the shadow must have fully materialised for at least a moment. He practised, first creating more lumps of shadow and then stretching them. The solidified shadow looked much like the shadow had on the ground, with the triangles becoming blades and the long, thin arms becoming tendrils. The most satisfying moment was when he could stand alongside a complete creature, with its own mouths and arms and eyes and spikes, and for the first time he truly indulged in the sin after which he was named.
Effects: Pride can use his shadow to perform physical contact moves without actually physically making contact. This means he can attack through paralysis, without triggering an ability involving contact, and against pokémon he cannot physically reach. The base energy expenditure (PP-based energy cost) is doubled for every attack performed by using the shadow. He cannot move while moving his shadow, meaning that any particular use of the shadow would take a full action, just as it would if Pride himself was performing the action.
The shadow can only perform dark-, ghost-, or normal-type physical attacks that use teeth, blades, hands, claws, or tendrils, as well as moves with "shadow" in their name. These moves must be available to Pride, although he can use the shadow to cause damage without using a specified move, such as by biting the opponent or attempting to hold the opponent in place. Attacks have a -1% damage penalty after all other calculations, unless they have "shadow" in their name.
In addition, the shadow cannot exist in total darkness. If for some reason Pride does not cast a shadow, his signature attribute is totally neutralised so that neither benefits nor detriments come into play.
[Sloth] Slakoth (M)
Ability: Truant
EXP: 0
[Lust] Sneasel (F)
Ability: Keen Eye
Item: Razor Claw
EXP: 0
Move Mod: Ultimate Lance
Description: If there's any way Lust rises above and beyond her fellow deadly sins in battle, it's her lust for blood and combat. Maybe there's something better than slicing her claws through an enemy's flesh and watching the delicious, bright-red liquid flow out and staining her claws with her favourite colour, but she has yet to find it. So, while she loves the hunt, slicing branches out of the way as she follows the scent-trail of fear, there's nothing more irritating than lashing out with her claws, only to fail to pierce skin.
Naturally, everything would be solved if she could just slice through anything without effort. So, in a ritual involving blood, guts, virgin sacrifices, an eclipse, and a pact with a demon, Lust obtained the ability to concentrate her bloodlust into claws that pierce a fleeing target. When Lust uses her Ultimate Lance, black claws shoot out to whatever length she desires, and she can use them to stab a distant opponent.
Type: Dark
Power: 6%
Energy: 5%
Accuracy: 100%
Target: Single
Effects: If used to attack, the Ultimate Lance will ignore any of the target's attempt to increase the target's ability to resist damage, whether it's increasing defence, armour, an ability, type resistances, or mystical shields like barrier or reflect. Of course, she can't do anything about anything that would negate her attacks. The Ultimate Lance is also considered a ranged attack; power will not decrease over distance, but accuracy conceivably might.
Usage Gap: 9 actions
[Father] Spiritomb (M)
Ability: Pressure
EXP: 0
-- Boxed
[Spoony] Abra (M)
Ability: Synchronize
EXP: 0
[Obsidian] Aerodactyl (M)
Ability: Rock Head
EXP: 0
[Lv 15] Aipom (M)
Ability: Pick Up
EXP: 0
[Xerces] Butterfree (M)
Ability: Compoundeyes
EXP: 0
[Hokage] Charizard (M)
Ability: Blaze
Body Mod: Type change: Dragon/Fire
Effects: + Twister, - Wing Attack
EXP: 1
[Dilate] Croconaw (M)
Ability: Torrent
EXP: 2
[Backfire] Cyndaquil (M)
Ability: Blaze
EXP: 0
[Chiropter] Crobat (M)
Ability: Inner Focus
EXP: 0
[Call Me 'It'] Ditto (X)
Ability: Limber
EXP: 0
[Sequel] Doduo (F)
Ability: Early Bird
EXP: 0
[Ouroboros] Dragonair (F)
Ability: Shed Skin
EXP: 0
Body Mod: Divine Aura
Description: Dragonair can freely control the weather by taking on an aura; this ability is so special that nearly every pokédex entry relates to it. Most league-approved dragonair can't control the weather much more easily than other pokémon, however; they have to use the appropriate move.
Ouroboros practised this ability long before the destruction of ASB Central, meditating to bring out her aura and attempting to use it to influence the weather. She found that dance was the easiest way to bring out her aura, so she had to dance throughout her practice. It was slow going at first - she was able to summon a light breeze, then a stronger wind, but nothing very grand. As she practised, her aura grew stronger, and she was able to sense it even more.
Eventually, when Ouroboros used one of her normal weather-changing moves, she understood how her aura moved the clouds or strengthened the sunlight, so she grew adept at using it. However, to bring out her aura, she still needed to perform the dance, though she no longer needed to dance every moment she wanted to have control over the weather. She'd gained the ability to simply concentrate to bring out the aura, but it was much more difficult. She became satisfied, feeling it was enough, and presented it to her trainer so she could use it in battle.
After this achievement, though, a great fire destroyed ASB Central and she was lost as floating data along with many other pokémon. It seemed like forever that she was in this state, away from the sun and the rain and the breeze, and she missed them dearly. When she was finally recovered, she immediately went outside and felt the weather once more, using her aura to manipulate it and loving the sensation. Eventually, without the interruption of battle, she was able to fully master the ability to manipulate the weather with her aura, now exuding the aura at all times without even consciously thinking about it.
Effects: Ouroboros constantly exudes a gentle aura that, while generally invisible, can be sensed by even the most oblivious pokémon. For most, it's just a subtle feeling, giving them a general idea of where she is, so they receive a +1 bonus to accuracy when she is the target. Psychics and pokémon with the natural ability to sense auras are even better at locating her; when these pokémon target her, her evasion is considered negated (making double team clones useless) and they receive an extra +2 accuracy bonus.
When actively using her Divine Aura to change or sustain a weather effect, her crystal orbs glow, adding another +1 accuracy bonus to anyone trying to target her or her clones, as long as they can see the light.
Using this aura, Ouroboros can change the weather without taking a full action or using the actual move. While the most obvious use for this is summoning any standard weather effect, it's not limited to those - she can manipulate the weather or the air around her however she pleases, as long as it's possible in the arena she's battling in. She can emulate the effects of some moves, like creating a tailwind, if they rely on the effect of the weather itself. However, if the weather-like effect uses mystical properties for its effects, or any other attribute not found in natural weather (e.g. mist and razor wind), she cannot copy those effects. She cannot change the weather more than once per round save for weather-changing moves.
It doesn't take a full action to change the weather, so she can for example cause it to be sunny and use a thunder wave in the same action, but it costs extra energy to do both at once. Thus, while it usually only takes half the usual energy to change the weather, she uses an additional 2% if she uses another move on the same action. She cannot change the weather while using a move that requires great concentration (like detect) or causes direct damage. She can also clear any weather (unless it's inherent to the arena), using a full action and 2% energy per weather effect cleared; she disperses the energy sustaining the weather, so it doesn't take energy to sustain clear weather conditions.
Because she's directly using her aura to manipulate the weather, she can sustain it as long as she likes and it is not interrupted, but it costs 1% energy per action to sustain the weather move. She cannot sustain two weather effects at once, even if it's just a tailwind and a sunny day. She cannot sustain the weather effect if enraged (such as by taunt or swagger), moderately confused or worse, or otherwise totally unable to concentrate at least a little on the weather (most likely by a move directly attacking her mind). Just ceasing to sustain the weather any longer doesn't take energy or effort, and the weather subsides immediately when she stops controlling it.
Weather-changing moves are more powerful, generally, than her type of manipulation, and will override her command. After all, she needs to spend energy to constantly keep the weather going, while weather-changing moves only have an initial cost and are powerful enough to keep going without the weather-summoner's help; with so much power, it's only natural that her control is disrupted. When she's actively using Divine Aura, other weather moves cause 5% typeless damage to Ouroboros (considered self-inflicted, thus ignoring caps, subs, and protect) and disrupting concentration. Naturally, she can just exert control over the weather again, but so can the opponent. This only occurs if it would clear whatever weather effect she's summoned; rain dance while she's making it sunny would hurt, but summoning a sandstorm doesn't make it stop raining, so it won't hurt her then.
Should she use a weather-changing move rather than her Divine Aura to change the weather, there is no upkeep cost and it doesn't harm her if the weather is changed. She can also have a secondary weather-like effect (such as rain dance and fog) after using a weather-changing move.
Dunsparce (F)
Ability: Serene Grace
EXP: 0
Flygon (F)
Ability: Levitate
EXP: 0
[Earl] Gallade (M)
Ability: Steadfast
EXP: 2
Move Mod: PASBU: learned Gravity
[Breath] Gengar (M)
Ability: Levitate
EXP: 0
[Universe] Girafarig (M)
Ability: Inner Focus
EXP: 0
[Distaste] Grimer (F)
Ability: Sticky Hold
EXP: 0
Furret (F)
Ability: Static
EXP: 0
Body Mod: Type change: Normal/Electric
Effects: + Thunder Wave, Discharge
Links: Obtained
[Sickle] Kabuto (M)
Ability: Battle Armor
EXP: 0
[Genghis] Kangaskhan (F)
Ability: Scrappy
EXP: 0
[Leon] Kecleon (M)
Ability: Color Change
EXP: 0
[Ozzy] Ludicolo (M)
Ability: Swift Swim
EXP: 3
Machop (M)
Ability: Guts
EXP: 0
[Nero] Magby (M)
Ability: Flame Body
EXP: 0
Marshtomp (F)
Ability: Torrent
EXP: 2
[Maxilla] Mawile (F)
Ability: Hyper Cutter
EXP: 0
Meowth (M)
Ability: Technician
EXP: 0
Nincada (M)
Ability: Compoundeyes
EXP: 0
[used GUST] Pidgey (M)
Ability: Keen Eye
EXP: 0
[Shell] Pineco (F)
Ability: Sturdy
EXP: 0
[Raikiri] Raichu (F)
Ability: Static
EXP: 0
Body Mod: PETA: Wings
Effects: Raikiri can fly, +2 speed in air
[Vector] Raticate (M)
Ability: Guts
EXP: 0
Move Mod: Vile Vermin-Infested Rodent
Description: Like most garden-variety rats, Vector isn't the most cleanly of creatures. In fact, his scruffy fur is positively teaming with nasty little bitey things. Ticks, mites, and all other manner of parasites crawl across his body, preparing to leap off at any moment and seek out a new host--and bringing a lovely cocktail of diseases with them.
However, Vector has managed to form a mutualistic relationship with his little houseguests, and, as they are naturally concerned with the intactness of their host, the raticate can rally them to come to his aid during battle. This allows Vector to use several attacks that he normally wouldn't be able to, namely attack order, defend order, heal order, leech life, and bug buzz. Because of the diseases carried by the insects that participate in the attacks, the opponent may find them to have a little extra bite--though they may end up harming Vector, as well. Also, because he lacks the natural abilities of a vespiquen, Vector can only hope to call upon his creepy-crawly friends to attack, not specify what move they choose to use.
Type: Bug
Power: varies
Energy: varies
Accuracy: varies
Target: varies
Duration: varies
Effects: The parasites infesting Vector's fur act together, performing one attack selected at random from the following list. If he does not have enough energy to perform a move, that move will not be an option. All attacks have the same effects as they would if used by a pokémon ordinarily able to learn them, except as outlined below.
Attack Order - A cloud of flying insects, accompanied by a leaping host of fleas and crawling ticks, swarms the target, biting and stinging them everywhere and infecting them with the diseases they carry, causing the same effect as normal poison. ~ Energy: 6%
Defend Order - A swarm of flying insects detaches itself from Vector's fur and swirls through the air around him, sacrificing themselves to lessen the effects of incoming attacks and thus raising his defense and special defense by one stage. Contact attacks made while this effect is in play have a 30% chance to cause the user to become infected, causing the same effect as mild poison. The effects of this attack end after five actions. ~ Energy: 4%
Heal Order - The clinging parasites in Vector's fur burrow beneath his skin, sacrificing their energy to restore his health. This will restore up to 50% health but cause Vector to become infected and acquire a condition equivalent to severe poison (triggering his guts ability). ~ Energy: half of damage healed, rounded up
Bug Buzz - A cloud of flying insects mobs the opponent, the whining of their wings irritating the opponent and breaking their concentration. This attack functions the same as its normal counterpart. ~ Energy: 7%
Leech Life - A swarm of vermin leave Vector and crawl all over the opponent, biting into them and sucking out their lifeforce. They then return to their initial host and turn the energy or health they absorbed over to him, restoring him for half the health or energy stolen but also infecting him, causing him to acquire a condition equivalent to normal poison (triggering his guts ability). ~ Energy: 4%
Because the diseases only act similarly to poison, and are not actual poison, pokemon (including Vector) can be afflicted with the poison status on top of any status caused by the insects.
Usage Gap: 3 rounds from the end of all effects
[Ling Yao] Riolu (M)
Ability: Inner Focus
EXP: 0
[Tankard] Squirtle (M)
Ability: Torrrent
EXP: 0
Staryu (X)
Ability: Natural Cure
EXP: 0
[Alfons] Steelix (M)
Ability: Rock Head
EXP: 0
[Lunatic] Teddiursa (M)
Ability: Pickup
EXP: 0
[Quicksilver] Togepi (F)
Ability: Serene Grace
Item: Metronome
EXP: 2
Happiness: 2
[Kusha] Treecko (M)
Ability: Overgrow
EXP: 0
Unown (X)
Ability: Levitate
EXP: 0
Sigilyph (F)
Ability: Tinted Lens
Deino (F)
Ability: Hustle
Zorua (F)
Ability: Illusion
Axew (M)
Ability: Mold Breaker
-- Inventory
1 Dubious Disc
1 Electirizer
1 Magmarizer
1 Protector
1 Rare Candy
1 Reaper Cloth
1 Shiny Stone
1 Water Stone