Re: Pokémon Registration Office
An attempt to make my Alomomola an AWESOMola. First a signature attribute...
(Prijetnja) Alomomola [F] <Hydration>
Signature Attribute: A Ghostly Past
As a young Alomomola, Prijetnja did not see all of the allure of helping those in need. While all of her friends would go off on their “healing classes”, Prijetnja would travel off towards the local Frillish Colony. Here she learned the ways of the ghost fish, and the culture of the Frillish. Though she could not phase through things, or have connections with the dead, she appreciated the culture of the Frillish much more than her own. Thus, it was to her horror when her colony, after being attacked by a rampaging Gyarados, had been decimated in one of her absences, and there was nothing she could do. She watched as her friends and family died around her, not knowing powerful enough healing techniques. Unable to live with the shame of being an Almomola that could not heal, she left her ravaged colony to look for a new life.
Prijetnja drifted through the vast oceans for weeks, falling into hysterical hallucinations caused by pain of loss, hunger, and loneliness. After over a month of this, poor Prijetnja came upon a beach, and she lay there in the cold sand, wanting to die. If not for Levijatan the Golurk finding her mere hours later, she would have passed away like the rest of her colony. Levijatan dragged Prijetnja to Ampharos, his trainer, and they dabated what to do with this poor specimen. At this point the Alomomola opened her eyes, and she saw the Golurk, and knew she had a new plan of action. Prijetnja had always felt more intone with ghost-types, and now she wished to become one.
She spoke with Levijatan, and the emotionless golem agreed to the seemingly impossible task. The two performed what at best could be called experiments, transferring ghost-type energy in to Prijetnja. It was a horribly painful experience, but the Almomola lived through it. After working for over a day straight, Prijetnja had become what she always dreamed of being, a ghost-type. Really all that had changed on the outside was the fact that she was now a dark purple colour, and her eyes a blood red. But on the inside she felt like an entirely new person. She could harness new moves, have connections with the dead of her colony (albeit small ones), and even float above the ground if she tried hard enough. All in all, Prijetnja finally felt that she had a reason to live.
Effect: Prijetnja is Ghost and Water-type. She also has the ability Levitate, but as this is not her natural ability she loses 2% energy/round. This means she can battle on arenas that would not normally support Water-Pokemon that cannot manoeuvre on land. The experiments that were done on her by Levijatan weakened her slightly mentally (as did the time floating at sea), so she will start the battle with –1 Sp. Def. However, because she is now Ghost-type, she gains +1 Sp. Atk to start the battle, as Ghost-types are formidable in that stat category. She also goes through the following move changes.
Lost Moves: Aqua Ring, Heal Pulse, Wish, Safeguard, Helping Hand, Wide Guard, Healing Wish, Light Screen, Attract, and Mirror Coat
Gained Moves: Hex, Ominous Wind, Shadow Ball, Shadow Sneak, Curse, Dream Eater, Nightmare, and Hypnosis
And a Signature Move...
Signature Move: Oceanic Séance
As a ghost-type, Prijetnja gains the use of moves she would not normally have access to, and loses some from her arsenal. But as Prijetnja became a ghost-type through unconventional ways, she has learned a quite unconventional move. After becoming a ghost-type, Prijetnja began to realize that she had formed a sort of makeshift connection with the dead. More specifically, those who died in the vicious rampage in her colony.
When Prijetnja performs Oceanic Séance she closes her eyes and begins to chant some ancient hymn in the Frillish language. These words begin a connection with one of her dead comrades, and when she opens her eyes after finishing the chant, she will see a hazy projection of whomever she summoned up, while her opponent will just see a pink haze beside Prijetnja. As Prijetnja is not a full-fledged ghost-type, she has no control over who will be summoned. Each Almomola along with there effect on Prijetnja is listed below.
Vitez – Vitez is Prijetnja’s father, a fierce knight in the Alomomola infantry. When Vitez is summoned Prijetnja feels encouraged, and will begin to attack more ferociously in her father’s honour, giving her a +2 Attack stat boost.
Briga – As Prijetnja’s mother, Briga is overly protective and will never be at peace unless her daughter remembers to be defensive in battle. Thus when she is summoned Prijetnja gets a +2 Defense stat boost.
Gore – Gore is Prijetnja’s older brother, and a menace of one. As children Gore would chase his sister around their cave indefinitely. Thusly, seeing him gives Prijetnja a +2 Speed stat boost.
Malo – Malo is Prijetnja’s relatively whiny little sister. While Gore would chase Prijetnja, Prijetnja would return the favour on her younger sibling. However, Malo was much more evasive, and thus the memory of this will give Prijetnja a +1 Evasiveness boost.
Šaman – The main healer of Prijetnja's colony was the mysterious Šaman, a claimed fortuneteller who was amazingly good with medicine. As a very spiritual person himself, when he is contacted Šaman will cure Prijetnja of one status ailment that she is suffering from.
Ljubav – Ljubav was Prijetnja's one time boyfriend in the colony. Apparently this relationship was the result of a lot of luck, so when Prijetnja sees the poor soul she will remember how luck is sometimes in her favour, and will have her critical hit rate increased by 1.
Ghost-type / Self targeting / 7% energy / Indefinite duration
Effect: Prijetnja randomly summons one of her dead friends or family members, and they give her one of the stat boosts or other support that is listed above. The family member remains in contact with her until she uses the attack again, or her concentration is severely disrupted, in which the effect of the summoned Alomomola disappears.
Usage Gap: 2 Rounds
It was worth a try at least.