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probably an oversight? I don't think it was ever decided that that's how it should beWhy does Black Sludge apparently not damage Steel-types in ASB when it does in the games?
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probably an oversight? I don't think it was ever decided that that's how it should beWhy does Black Sludge apparently not damage Steel-types in ASB when it does in the games?
As mentioned, it's the bonus that has to be rounded down at step 4, before being applied, rather than the damage total itself. That... might have become unclear due to various recent changes in the official damage formula, so I'll set aside time later to see if it might have to be rewritten to be clearer.Step 7 of the Damage and Energy Guide says to only round when all calculations have been finished, while Step 4 (EXP modifiers) says to round down right away once the amount of experience a Pokemon has gained has been divided by 4. I have not been rounding the boost I get after step 4, but I'm wondering what the proper method is.
Because Negrek said so, as far as I can tell.Why does Black Sludge apparently not damage Steel-types in ASB when it does in the games?
Nope. This would most likely be explained by Pokémon A being too dazzled by Pokémon B to focus on the battle at all.If Pokémon A uses Attract on Pokémon B, can Pokémon B attack Pokémon C without chance of failure?
Helping Hand's energy cost is listed as variable, but there's no indication of how it's calculated in the database or in D&E.
Nope. (this did happen in Gen I, though, so you may be thinking of that)Do never-miss attacks hit Flying/Digging/ect. Pokemon? I think I've seen a Swift travel through a tunnel made by Dig, but it's a bit hazy.
Adaptability's same-type STAB boost obviously applies only to damaging attacks, but does its extra energy cost for off-type attacks also apply only to damaging attacks, or does it apply to all moves that are off-type?
Does Skull Bash still raise the user's defense if it is used in one action?
Would Foresight/Odor Sleuth/Miracle Eye get rid of the evasion boost from abilities like Sand Veil and Snow Cloak?
In writing my next reffing, I have just realized that I have almost certainly been heavily miscalculating two-action Dig by charging the base energy cost (4%) upon digging down and then the base energy cost plus any other factors upon striking with the attack.
This would make two-action Dig come out as a bit more expensive than the one-action version (4% then 4% + other factors versus 4% + 3% + other factors), but I'm pretty sure the 3% surcharge on the one-action version is a penalty and thus is meant to make one-action Dig more expensive.
What is the proper way of charging energy for two-action Dig? The plausible options I thought of are (1) calculate the total cost of Dig (4% + other factors) and divide it evenly between the two actions, or (2) charge something small like 1% to dig down and subtract that small fee from the total cost when the Dig user eventually attacks. But I'm not sure which of those options I should go with, or if there's a third option that's preferred. Or if it doesn't matter and it's just ref preference. Guidance, please?