zeKieranator
New member
- Pronoun
- she
I'll take Pathos vs. Ampharos, and hope I don't do too badly.
EDIT: Battle time!
3v3 single
Style: Set
DQ Time: 6 days
Damage Cap: (round number + 25)%
Banned Moves: OHKOs, indirect healing, chills (5/team)
Arena: Super-Ultra-Hyper-Mega-Giga-Random Arena
At first glance, this looks like an ordinary office area. However, at the beginning of every round, a spinner will spin, determining the effects upon the arena.
Arena Changes:
- The arena will transform into the site of an exploding volcano, which has a river of lava flowing through the center about 5 feet wide. Pokémon with the ability Flash Fire will have it activated by stepping into the lava, and all other non-Fire-type Pokémon will take 5% Fire-type damage from going into the river. If a Pokémon is foolish enough to stay in the river, they will take 5% Fire-type damage every action. There are also rocks spewing from the volcano, with each Pokémon every action has a (round number + 5)% chance of hitting them, dealing (round number)% Rock-type damage.
- The arena will transform into a nuclear power plant. Each Pokémon every action has a (round number) chance of a radiation beam hitting them, dealing them (round number) random-type damage. In addition, because of this arena being inside a building, no weather moves are allowed, and moves that shake or disrupt the ground (eg. Magnitude, Dig, Earth Power) have a (base power - 20 + round number) chance of knocking over the reactors, dealing each Pokémon (round number + 25)% random-type damage and inflicting them with Toxic poisoning.
- The arena will transform into a dense jungle, where it is always (Rain Dance) raining. The flora here grows so abundantly that it obscures the combatant's vision, decreasing the accuracy of all moves by 20%. However, the area also gives off a strange aura, boosting the Special Attack of Grass-type Pokémon by one stage. Each Pokémon also has a (round number * 5)% chance each action of lightning hitting them, dealing (round number)% Electric-type damage.
- The arena will transform into a desert, with an oasis in the center of the arena. The oasis is about 3 feet deep - letting most Pokémon stand inside it if necessary - and is mostly circular, with a 10 foot diameter. Pokémon standing on the sand will take (round number)% Fire-type damage per action (but will not activate Flash Fire), and Pokémon that need air underwater will use up 3% energy per action to hold their breath.
The same arena cannot be chosen twice in a row.
Other: Only first-stage Pokémon can be used.
Have fun.
EDIT: Battle time!
3v3 single
Style: Set
DQ Time: 6 days
Damage Cap: (round number + 25)%
Banned Moves: OHKOs, indirect healing, chills (5/team)
Arena: Super-Ultra-Hyper-Mega-Giga-Random Arena
At first glance, this looks like an ordinary office area. However, at the beginning of every round, a spinner will spin, determining the effects upon the arena.
Arena Changes:
- The arena will transform into the site of an exploding volcano, which has a river of lava flowing through the center about 5 feet wide. Pokémon with the ability Flash Fire will have it activated by stepping into the lava, and all other non-Fire-type Pokémon will take 5% Fire-type damage from going into the river. If a Pokémon is foolish enough to stay in the river, they will take 5% Fire-type damage every action. There are also rocks spewing from the volcano, with each Pokémon every action has a (round number + 5)% chance of hitting them, dealing (round number)% Rock-type damage.
- The arena will transform into a nuclear power plant. Each Pokémon every action has a (round number) chance of a radiation beam hitting them, dealing them (round number) random-type damage. In addition, because of this arena being inside a building, no weather moves are allowed, and moves that shake or disrupt the ground (eg. Magnitude, Dig, Earth Power) have a (base power - 20 + round number) chance of knocking over the reactors, dealing each Pokémon (round number + 25)% random-type damage and inflicting them with Toxic poisoning.
- The arena will transform into a dense jungle, where it is always (Rain Dance) raining. The flora here grows so abundantly that it obscures the combatant's vision, decreasing the accuracy of all moves by 20%. However, the area also gives off a strange aura, boosting the Special Attack of Grass-type Pokémon by one stage. Each Pokémon also has a (round number * 5)% chance each action of lightning hitting them, dealing (round number)% Electric-type damage.
- The arena will transform into a desert, with an oasis in the center of the arena. The oasis is about 3 feet deep - letting most Pokémon stand inside it if necessary - and is mostly circular, with a 10 foot diameter. Pokémon standing on the sand will take (round number)% Fire-type damage per action (but will not activate Flash Fire), and Pokémon that need air underwater will use up 3% energy per action to hold their breath.
The same arena cannot be chosen twice in a row.
Other: Only first-stage Pokémon can be used.
Have fun.
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