Lord of the Fireflies
Back in black.
Challenge for Lord of the Fireflies.
Sadly, I hit my battle limit, but as soon as I finish a battle, I'll challenge you, so be sure to check the challenge board sometimes.
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Challenge for Lord of the Fireflies.
Challenge for Lord of the Fireflies.
3v3 single
DQ: 1 week
DC: 30%
Banned Moves: Direct healing, OHKOs
Arena: Pokémon Tower
Considered by many to be of a sacred nature, this looming structure houses the bodies of many deceased Pokémon. Countless trainers come to pay their respects every day. Two of them, however, have decided to have a battle here.
Effects:
Looks like the spirits that live in the Tower want to watch this battle too. Every action, there is a 25% chance that the moving Pokémon will be frightened by the spirits and flinch. Ghosts and Pokémon with Guts are immune to this.
Other: If LotF's reached his battle limit/exploded in a cloud of poisonous gas, someone else can take me on.
Since he's maxed, I'll take this one. If that's okay.
2vs2, singles
DQ Time: 10 days
Damage Cap: 45%
Banned Moves: Direct recovery, Pain Split, any moves that instantly faint a battler (Explosion, OHKOs, Destiny Bond, Perish Song, etc.). Chills are restricted to 7 per Pokémon.
Arena: The Pilferbot Room
Deep within an old and rotting warehouse, lies hidden the most devious invention mankind made for Pokémon: the Pilferbot.
The arena for this battle is the warehouse itself. Specifically, one badly lit room in the deep center of a large deposit. The door leading out of the room faces a corridor that, in turn, leads into many other similar rooms. Most of them hold nothing but piles of junk, and some are completely empty. However, the one wherein the battle starts has the distinction of having the Pilferbot.
Sitting at the background of the fight, the mean machine sports indestructible armor and will not sustain damage from the battlers' actions. On the other hand, the heavy protection hinders the already fairly slow working process of the technological statement, meaning it will only be able to do its deeds every other action.
The fearsome ability of the Pilferbot is that, at the end of every round, there is a 70% chance (for each battler) that a Pokémon in the battlefield will be taken away and replaced by a Pokémon randomly pilfered from any registered trainer of the Asber League. For some reason, the machine makes it so health and energy levels are kept the same even after the very Pokémon is changed. The stolen Pokémon may be less than eager to fight in the conditions they're being put under, giving them, each action, a 15% chance of refusing to obey any commands, settling for no motion instead. Snatches off rich trainers (bank balance above $500 at the time of the stealing) will be even less compliant, with a 20% chance instead. It's also possible for a fresh steal to be one of the trainer's Pokémon -- leading to a 0% disobedience rate -- or one of the opponent's -- hefting the lack of compliance to a 60% chance -- or even one of the referee's -- a case in which the referee gets to set the disobedience percentage, anywhere between 0% and 60%.
Other: No Pokémon participating in this battle gain experience. Stolen Pokémon that don't belong to either of the battlers may not be affected by any effects that have a bearing outside battle. The winner will be awarded two Rare Candies, and the loser, one.
Negrek says the general idea is fine. If any of the specifics aren't, though, somebody stop me.
5vs5 Single
Style: Switch
DQ: 6 days
Damage Cap: 30%
Banned moves: OHKO's.
Arena: Monopoly Board
Simple. A Monopoly board. But, two games at once?!?! Yes, there is a Monopoly game going at the same time as the battle! This means money will flutter overhead and pawns will race around the board. This means there is a 30% chance that a random pawn hits a battler for 5% steel-type damage.
Battle Format: 2vs2 Single
Battle Style: Set
DQ Time: 2 Weeks
Damage Cap: 45%
Banned and Restricted Moves: OHKOs, Chills, Healing Moves/Abilities/Items, Evasion/Accuracy Lowering/Raising Moves/Abilities/Items. Any move used that can do any of the above will fail. Any items that can do any of the above will fail. Any ability that can do any of the above will fail to activate.
Arena Description: A plain, white, featureless, paper.
A paper. You are battling on a piece of paper. These things are normally... Easy to tear, right?
No, not this one. Not to the touch, at least.
The cool thing about this Arena...
The ref is given a drawing tablet, who can draw on it any time during a match. The drawings on it will show up on the Arena as real structures and items. Oh, and the ref has different colors.
The ref has complete control over the stage, and is allowed to decide whether an item can be damaging or not, along with whether it hits a particular foe or both. Depending on the item, it can score a supereffective hit. (Eg. Snippy getting burned by oncoming lava from a volcano)
The default damage for these are 5%, but do 10% if based on an element that would be suppereffective, and 3% if the Pokemon resists the type.
There is a 20% the ref might experience artist's block, leaving the stage a sheet of paper for one round. In that time, the paper may accidentally or purposely be attacked, the size of the resulting hole depending on the element and power of the move. A Grass Type Attack can make a small hole, a Water Type Attack can make the paper soggy, making it rip if stepped on. A Fire Type Attack can burn the paper, resulting in a large hole, and a small fire spreading around the paper.
The fire does 5% damage regardless of the type, unless the Pokemon has an ability that makes it immune to Fire.
The resulting hole has a 30% of being fallen in, resulting in a 10% to the Pokemon that fell in. It is then brought back up by a mysterious force.
The holes and fire will disappear after one round. Before it disappears, you can order your Pokemon to step in the hole or in the fire, at a cost of one action.
Finally, the ref cannot be biased to a member. He/She must use a 6-sided die. If it lands on 1 or 2, my Pokemon get damaged. If it lands on 4 or 5, the foe must take damage. If it lands on 3, both of us take damage, and if it lands on 6, the ref can choose.
7. Additional Rules: Both trainers are limited to Fire, Water, and Grass base Pokemon.
Ok, I have found a cool arena that I am willing to battle people on.
3vs3 Double
Style: Switch
DQ: A week.
Damage Cap: 30%
Banned Moves: OHKO
Arena: The Internet
a string of data is where the trainers start, but pokemon can jump to other strings of data.
10% chance that lag will occur and slow down a random pokemon.
15% chance that a spammer will appear and cause 5% typeless damage to a random pokemon.
10% chance that a flamer will appear and cause 7% fire type damage to a random pokemon.
10% chance that a troll will appear and cause 15% dark type damage to a random pokemon.
5% chance that a hacker will appear and halve a random Pokemon's health and energy.
10% chance that a mod will appear and ban a random pokemon from using the last attack it used.
10% that a random pokemon will get RickRoll'd and only be able to use attacking moves (taunt) and be confused.
24% chance that nothing will happen.
Additional Rules: the porygon family spends 1% less energy on attacks after all other modifiers have been applied and their attacks do 5% more damage after all other modifiers have been applied.
Credit to Magikarp for the arena.
My sig moves