Here we go again!
1v1 Single
 Style: Set
 DQ: 7 days
 Damage Cap: 50%
 Banned moves: Anything goes baby!
 Arena: Some dive in an indeterminate location
 
 Just some indeterminate bar in the city, this place smells heavily of   alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are   at best drunkard bums and better described as imbibed apes, and the   liquor they serve will set off radiological alarms. So what kind of   battlefield is this?
 Well, apparently when two trainers get drunk they find it to be a good   idea to get their Pokémon drunk, as well. Noone really knows why, but   it's probably in a similar vein to beer goggles. Of course, neither   trainer is in much of a state to issue commands, and their Pokémon will   soon be in no state to listen.
 
 Upon being chosen each Pokémon is served gratuitous amounts of alcohol   and set off on their way to have a go at each other.. if they can stay   on their feet. The barkeep is about as apathetic to this, it seems, as   to any other bar fight; and trust they're common.
 Moves are selected completely random, similar to Metronome, from the   Pokémon's available move pool. Any move may be used, included OHKO's,   however should they hit they cannot break the damage cap and will deal   an instant 50% tops.
 Both Pokémon being lit off their arses will have an inflated ego and a   boosted pain tolerance; essentially giving them both 150% HP and  letting  them go longer. 
 The bar is full of rickety and amusingly destructible objects, as well;   and arena damage will become apparent. Apparently, the barkeep doesn't   take into consideration supernatural powers. Hopefully soon he will~
 
 Now, bar patrons will probably crowd around and chant a drunken Fight!   chant; they may also throw things or get aggressive. Every action there   is a 1% chance of a miffed patron trying to start a bar fight with one   of the Pokémon, in which case they will lose their action that turn  and  take 5% untyped damage to knock the sucker out.
 Bottles may also find themselves flying at either competitor, and each   action there is also a 1% chance of an errant flying object hurling  into  the ring. Of course, aim is questionable, as is the actual  contents of  the bottles. There is a 15% chance of is containing more  drink that will  restore 5% HP to the Pokémon who catches it (Whether  with their hand or  their face), a 15% chance of it restoring 5% Energy,  and a 20% chance  of it dealing 3% untyped damage. Finally, at a 50%  chance it will miss  outright. 
 
 And finally, in this state the competitors will be less than capable of   holding a steady battle. Every action there is a 5% chance of either   Pokémon falling victim to temporary negative effects. There is an equal   chance of one of four actions happened:
 
 Falling asleep: The Pokémon will completely nod out, lowering both its   defences by 3 stages until awoken and waking up after either 3 actions   or after being struck by an offensive move.
 
 Vomiting: The Pokémon will empty its stomach.. all over their  opponent's  face. This will totally gross their opponent out, and lower  their  defences by 3 stages for 3 actions.
 
 Falling over: The Pokémon will completely lose its balance and fall   right on its arse, causing them to lose that action and be inflicted   with mild confusion.
 
 Punchdrunk Swing: The Pokémon will forgo its supernatural powers in   favour of slugging their opponent in the face. This will deal 5% untyped   damage at 70% accuracy.
It'sssh on noooow~