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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Why talk about what people can and can't do, when the discussion is whether a Pokémon could or couldn't?
Personally, I see little reason to implement that, seeing as it hardly makes a difference -- it's a whole system around one move (and one ability, but nobody mentioned that yet). And if sexuality is enough of an issue to warrant this change, then we might as well knock binary gender off and let people have Pokémon who identify as a gender other than their biological gender. Not saying the idea is ridiculous, of course.
You could always make homosexuality into a sig attribute if you'd like.
- Could we perhaps have the option to specify a Pokémon's romantic preferences in relation to moves affected by gender without using up a signature attribute? It always kind of bothered me how.. well, how Attract works in general, but that Pokémon only show a single alignment ever, sans one case of the aforementioned attribute.
You could always make homosexuality into a sig attribute if you'd like.
Originally, there were going to be gyms; there was a tournament way back when the league started to determine leaders. The problem with tournaments is that they have a tendency not to finish. Establishing gyms wouldn't be difficult if I were simply to pick people to be the leaders, rather than having leadership determined by a tournament; that's more or less the way it's worked out in leagues that actually use the gym system. The only real downside to having gyms is that they are a drain on referee resources that could go towards normal or tournament battles, but if gym leaders are restricted to only one gym battle at a time or something, then it's not a big deal. (On the other hand, it then takes ages and ages for anybody to earn badges.)
As for whether there actually will be gyms, it's entirely possible. I am well aware that ASB as it stands lacks a clear and compelling progression sequence, which would keep some people more interested in it. The trick is to find a way to provide this without making following it necessary for success; there are plenty of people who just want to ASB occasionally, having fun battles with their friends, and wouldn't be interested in building towards any particular goal. Ideally, the league should be able to provide enjoyment for people with both playstyles.
I haven't decided on the best way to do that yet. There's nothing particular in the works, but it is something I'll probably be thinking of a lot more in the future.