I want to experiment with this attempt at emulating Pokémon-Amie! 1v1 because I don't know for sure whether the effects are OK or horribly under- or overpowered and I want to test drive it before I decide whether to make a challenge for a longer battle and/or a doubles battle under these rules.
Format: 1v1 single
Style: Set
DQ: One week
Damage cap: 49%
Banned/restricted moves: OHKOs, direct healing, infatuation, Super Fang
Additional stipulations: No Pokémon with super-effective STAB, please.
Pokémon-Amie Field
A lovely meadow that extends as far as the eye can see, with baby-blue skies speckled with perfectly fluffy clouds. Here, a Pokémon’s power is attuned even more closely with their love for their Trainer than usual. As a result, showing affection for one’s Pokémon gives wondrous benefits.
As often as they like, Trainers may spend an action playing with their Pokémon to increase its affection. Pokémon get bored doing the same thing over and over, though, so playing the same way twice in a row won’t increase affection.
In addition to this, each Pokémon naturally accrues an affection point at the beginning of each round, as part of the field’s magical magnification of the bond between Trainer and Pokémon.
Trainers may play with their Pokémon in the following ways:
- Pet their Pokémon (+1 affection and restores 10% energy)
- Feed a PokéPuff (+2 affection; requires you to have a PokéPuff on hand (see below))
- Make faces at their Pokémon (50-50 shot of giving +1 affection or +1 Special Defense)
- Pick berries (50-50 shot of giving +1 affection or +1 Accuracy)
- Take a quick jog (50-50 shot of giving +1 affection or +1 Speed)
- Solve a tile puzzle (50-50 shot of giving +1 affection or +1 Special Attack)
- Toss yarn balls (50-50 shot of giving +1 affection or +1 Attack)
- High-five (50-50 shot of giving +1 affection or +1 Defense)
Affection gives Pokémon a plethora of special effects. Each earned affection point adds a bonus to the Pokémon, selected from a list based on how many affection points they already had prior to earning the affection point. (If a Pokémon earns more than one affection point at a time, it gets bonuses from the list below simultaneously for all of the points it earned.)
If the Pokémon already has 0-4 affection points, each gained point results in the following:
- 50% chance: The Pokémon finds a PokéPuff and gives it to its Trainer. If the Trainer already has a PokéPuff, reroll and make it a different affection effect.
- 50% chance: A random one of the Pokémon’s attacks this round will cost half the usual Energy.
If the Pokémon already has 5-9 affection points, each gained point results in the following:
- 25% chance: The Pokémon finds a PokéPuff and gives it to its Trainer. If the Trainer already has a PokéPuff, reroll and make it a different affection effect.
- 25% chance: A random one of the Pokémon’s attacks this round will cost one-quarter the usual Energy.
- 25% chance: The Pokémon gains a special +1 Evasion that applies even for never-miss moves. This evasion boost fades after the Pokémon gains another four affection points.
- 25% chance: The Pokémon shakes off all status conditions. If the Pokémon has no status conditions, reroll and make it a different affection effect.
If the Pokémon already has 10-19 affection points, each gained point results in the following:
- 25% chance: The Pokémon finds a PokéPuff and gives it to its Trainer. If the Trainer already has a PokéPuff, reroll and make it a different affection effect.
- 15% chance: A random one of the Pokémon’s attacks this round will cost 1% Energy.
- 15% chance: The Pokémon gains a special +1 Evasion that applies even for never-miss moves. This evasion boost fades after the Pokémon gains another four affection points.
- 15% chance: The Pokémon shakes off all status conditions. If the Pokémon has no status conditions, reroll and make it a different affection effect.
- 15% chance: A random one of the Pokémon’s stats now has a permanent +1 (i.e., from here on, it ranges from -5 to +7 instead of -6 to +6). This can stack up to a permanent +3; if all stats have hit this cap, reroll and make it a different affection effect.
- 15% chance: The Pokémon’s critical hit domain is increased by 1. If its critical hit domain is maxed out, reroll and make it a different affection effect.
If the Pokémon already has 20 or more affection points, each gained point results in the following:
- 25% chance: The next damage-dealing attack the Pokémon uses will deal 1.2x damage. Dissipates if the Pokémon does not use any damage-dealing attacks this round.
- 15% chance: A random one of the Pokémon’s attacks this round will cost 1% Energy.
- 15% chance: The Pokémon gains a special +1 Evasion that applies even for never-miss moves. This evasion boost fades after the Pokémon gains another four affection points.
- 15% chance: The Pokémon shakes off all status conditions. If the Pokémon has no status conditions, reroll and make it a different affection effect.
- 15% chance: A random one of the Pokémon’s stats now has a permanent +1 (i.e., from here on, it ranges from -5 to +7 instead of -6 to +6). This can stack up to a permanent +3; if all stats have hit this cap, reroll and make it a different affection effect.
- 15% chance: The Pokémon’s critical hit domain is increased by 1. If its critical hit domain is maxed out, reroll and make it a different affection effect.