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Challenge Board

Eifie

oh man, good times.
Pronoun
she/her
I want to experiment with this attempt at emulating Pokémon-Amie! 1v1 because I don't know for sure whether the effects are OK or horribly under- or overpowered and I want to test drive it before I decide whether to make a challenge for a longer battle and/or a doubles battle under these rules.

Format: 1v1 single
Style: Set
DQ: One week
Damage cap: 49%
Banned/restricted moves: OHKOs, direct healing, infatuation, Super Fang
Additional stipulations: No Pokémon with super-effective STAB, please.

Pokémon-Amie Field

A lovely meadow that extends as far as the eye can see, with baby-blue skies speckled with perfectly fluffy clouds. Here, a Pokémon’s power is attuned even more closely with their love for their Trainer than usual. As a result, showing affection for one’s Pokémon gives wondrous benefits.

As often as they like, Trainers may spend an action playing with their Pokémon to increase its affection. Pokémon get bored doing the same thing over and over, though, so playing the same way twice in a row won’t increase affection.

In addition to this, each Pokémon naturally accrues an affection point at the beginning of each round, as part of the field’s magical magnification of the bond between Trainer and Pokémon.

Trainers may play with their Pokémon in the following ways:
  • Pet their Pokémon (+1 affection and restores 10% energy)
  • Feed a PokéPuff (+2 affection; requires you to have a PokéPuff on hand (see below))
  • Make faces at their Pokémon (50-50 shot of giving +1 affection or +1 Special Defense)
  • Pick berries (50-50 shot of giving +1 affection or +1 Accuracy)
  • Take a quick jog (50-50 shot of giving +1 affection or +1 Speed)
  • Solve a tile puzzle (50-50 shot of giving +1 affection or +1 Special Attack)
  • Toss yarn balls (50-50 shot of giving +1 affection or +1 Attack)
  • High-five (50-50 shot of giving +1 affection or +1 Defense)

Affection gives Pokémon a plethora of special effects. Each earned affection point adds a bonus to the Pokémon, selected from a list based on how many affection points they already had prior to earning the affection point. (If a Pokémon earns more than one affection point at a time, it gets bonuses from the list below simultaneously for all of the points it earned.)

If the Pokémon already has 0-4 affection points, each gained point results in the following:
  • 50% chance: The Pokémon finds a PokéPuff and gives it to its Trainer. If the Trainer already has a PokéPuff, reroll and make it a different affection effect.
  • 50% chance: A random one of the Pokémon’s attacks this round will cost half the usual Energy.

If the Pokémon already has 5-9 affection points, each gained point results in the following:
  • 25% chance: The Pokémon finds a PokéPuff and gives it to its Trainer. If the Trainer already has a PokéPuff, reroll and make it a different affection effect.
  • 25% chance: A random one of the Pokémon’s attacks this round will cost one-quarter the usual Energy.
  • 25% chance: The Pokémon gains a special +1 Evasion that applies even for never-miss moves. This evasion boost fades after the Pokémon gains another four affection points.
  • 25% chance: The Pokémon shakes off all status conditions. If the Pokémon has no status conditions, reroll and make it a different affection effect.

If the Pokémon already has 10-19 affection points, each gained point results in the following:
  • 25% chance: The Pokémon finds a PokéPuff and gives it to its Trainer. If the Trainer already has a PokéPuff, reroll and make it a different affection effect.
  • 15% chance: A random one of the Pokémon’s attacks this round will cost 1% Energy.
  • 15% chance: The Pokémon gains a special +1 Evasion that applies even for never-miss moves. This evasion boost fades after the Pokémon gains another four affection points.
  • 15% chance: The Pokémon shakes off all status conditions. If the Pokémon has no status conditions, reroll and make it a different affection effect.
  • 15% chance: A random one of the Pokémon’s stats now has a permanent +1 (i.e., from here on, it ranges from -5 to +7 instead of -6 to +6). This can stack up to a permanent +3; if all stats have hit this cap, reroll and make it a different affection effect.
  • 15% chance: The Pokémon’s critical hit domain is increased by 1. If its critical hit domain is maxed out, reroll and make it a different affection effect.

If the Pokémon already has 20 or more affection points, each gained point results in the following:
  • 25% chance: The next damage-dealing attack the Pokémon uses will deal 1.2x damage. Dissipates if the Pokémon does not use any damage-dealing attacks this round.
  • 15% chance: A random one of the Pokémon’s attacks this round will cost 1% Energy.
  • 15% chance: The Pokémon gains a special +1 Evasion that applies even for never-miss moves. This evasion boost fades after the Pokémon gains another four affection points.
  • 15% chance: The Pokémon shakes off all status conditions. If the Pokémon has no status conditions, reroll and make it a different affection effect.
  • 15% chance: A random one of the Pokémon’s stats now has a permanent +1 (i.e., from here on, it ranges from -5 to +7 instead of -6 to +6). This can stack up to a permanent +3; if all stats have hit this cap, reroll and make it a different affection effect.
  • 15% chance: The Pokémon’s critical hit domain is increased by 1. If its critical hit domain is maxed out, reroll and make it a different affection effect.
I SHALL PET MY GOOMY WITH THE FORCE OF A THOUSAND WAVES
 

Keldeo

Resolute
Pronoun
he, they
I want to experiment with this attempt at emulating Pokémon-Amie! 1v1 because I don't know for sure whether the effects are OK or horribly under- or overpowered and I want to test drive it before I decide whether to make a challenge for a longer battle and/or a doubles battle under these rules.

Format: 1v1 single
Style: Set
DQ: One week
Damage cap: 49%
Banned/restricted moves: OHKOs, direct healing, infatuation, Super Fang
Additional stipulations: No Pokémon with super-effective STAB, please.

Pokémon-Amie Field

[cut for length]
Ooh, I'll ref this. Thread up in a bit.
 

Herbe

doctor, I can't tell if I'm not me
Pronoun
he/him
a magnificent challenge for keldeo

Format: 2 vs 2 singles
Style: Set
DQ: 7 days
Damage Cap: 40%
Banned/Restricted Moves: OHKO, Direct Healing, Attract, Trick Room
Arena Description: The Trick Room

When Pokémon try to use Trick Room, what do you think would happen? That they just get that energy themselves? No, no, no. It has to come from somewhere. They call upon the energy of one mystical room itself, most likely created by Giratina as an extension of the Distortion World. We have, through extensive meditation and a little help from the league Abra, ended up in this mysterious room. Because our pokemon are sensitive to the effects, they have to be recalled after 5 rounds. If there isn't a knockout by then, the Pokémon with the greatest sum of health and energy wins. If there is a knockout, then the KOing pokemon has to be recalled too, as the trick room tricks them into thinking they are knocked out, not the opponent. They still get KO exp like normal.
Additional Rules:Trick Room is always in effect! And each Pokémon has to be recalled after 5 rounds, so this battle will end, at the latest, in 10 rounds. Also Keldeo and I have agreed on me using Iwawock and Spirit, and her using Shay and Kiel.
 

Keldeo

Resolute
Pronoun
he, they
a magnificent challenge for keldeo

Format: 2 vs 2 singles
Style: Set
DQ: 7 days
Damage Cap: 40%
Banned/Restricted Moves: OHKO, Direct Healing, Attract, Trick Room
Arena Description: The Trick Room

When Pokémon try to use Trick Room, what do you think would happen? That they just get that energy themselves? No, no, no. It has to come from somewhere. They call upon the energy of one mystical room itself, most likely created by Giratina as an extension of the Distortion World. We have, through extensive meditation and a little help from the league Abra, ended up in this mysterious room. Because our pokemon are sensitive to the effects, they have to be recalled after 5 rounds. If there isn't a knockout by then, the Pokémon with the greatest sum of health and energy wins. If there is a knockout, then the KOing pokemon has to be recalled too, as the trick room tricks them into thinking they are knocked out, not the opponent. They still get KO exp like normal.
Additional Rules:Trick Room is always in effect! And each Pokémon has to be recalled after 5 rounds, so this battle will end, at the latest, in 10 rounds. Also Keldeo and I have agreed on me using Iwawock and Spirit, and her using Shay and Kiel.
Accepted! I think we agreed on Shay (Cranidos) vs. Iwawock (Geodude) first, then Kiel (Pawniard) vs. Spirit (Lotad).
 

Superbird

Fire emblem is great
I've just had a battle slot open up and I had this idea kicking around.

Format: 3v3 Singles
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: Nothin'
Arena Description:

Some have chosen to believe that numbers lie at the center of the world. The essence that defines all reality, instead of the numbers being the human definition of reality. Deep down, everything is a number, a quantity. And every quantity is ordered, understood, has a place somewhere, somehow. This is where that happens.

A foreboding oak desk sits in the middle of a closed office. Creaking bookshelves line the beige walls, serving as stands for watching books, their sole purpose to gather dust. Until now. The owner of the room, the books, and the desk of knotted wood, seems to be missing. The carpet is a fine green felt, whose bristles are thick enough to cause a bit of light tickling on whoever sets foot on it. Stacks of unused papers rise up from the floor, beside empty trays discarded from their perch on the desk. The desk itself is covered by a mess of papers, each filled to the margins with scribbled numbers. A lamp sits drooping on a board of dark green, beside an unfinished paper and a dry quill lounging in an ink pot. The drawers are too heavy to pull, but a faint rustle suggests there is paper inside. There is a triangular name-holder facing the locked door. It reads:
The Number Keeper.

When the battle begins each trainer sends out one Pokemon in the normal fashion, but without giving orders. The referee then produces three sets of three random moves each for the Pokemon (from their respective movepools) and posts them in the thread. Note that each Pokemon must get three different moves in one set, but the sets may repeat moves in other sets. [hide=For example:]
Frog the Croagunk:
  1. Strength ~ Thunder Punch ~ Venoshock
  2. Work Up ~ Sludge Wave ~ Thunder Punch
  3. Spite ~ Drain Punch ~ Protect
[/hide]

The battlers then PM the referee which one of the three command sets they want their Pokemon to use for that round. While the move sets cannot be detracted from, the battlers may mention to the referee how they want the Pokemon to move about the battlefield or how they want a certain move executed.

For the purposes of this battle, there is no regard for the speed stat. For the first round the referee will do a coin flip on which Pokemon moves first (and this means they will move first on every action of that round), which then alternates every round.

At the end of every third round the Pokemon swap movepools.

Energy costs for all moves with fixed energy costs are halved, rounded up.

Sowwy for the double post :<
Since I now have a new battle slot and this looks fun, I think I'll take this challenge.
 

Byrus

Strange days ahead
I've been wanting to try this for a while, so let's see how this goes.

3vs3 single
Style: Set, except for switch moves like baton pass, volt switch, etc. However, switching by this method only works once. After that, they're just regular attacks.
DQ: Standard week
Damage Cap: 40%
Banned Moves: OHKO moves, Pain split, Attract, Super fang, Endeavor, any moves that instantly faint a battler, and direct recovery moves (Indirect ones are fine). Chills are limited to 3 per pokémon.
Arena: Cabin in the woods

For reasons unknown, the battlers have decided to take an ill-advised trip into the woods to fight in an abandoned old cabin. The place is a complete wreck, with crumbling walls and broken furniture scattered about, not to the mention a large, jagged hole in the center of the roof. (At least it'll allow weather moves to take effect!) Doors have been torn off their hinges, windows have been broken, and old, rotten food is everywhere. Maybe a battler with some imagination could make use of this trash, but most people will just want to avoid it.

The place is also covered in what appears to be a strange, red mould with a slimy texture, which may be of alien origin. Whatever it is, it causes some very odd effects on the battlers, and should be treated with caution. The mould also has an influence on the arena itself, leading to a variety of restrictions, among other things:

- No critical hits can be scored.

- A Pokémon can take an action to roll around in the mould and coat themselves with it, or alternatively, try to coat their opponent. This changes their type to psychic and grants them access to the moves telekinesis, psychic, psybeam and confusion. If the Pokémon has two types, one type is replaced at random. The mould can be burnt off by repeated use of fire attacks, however.

- Every three rounds, orbs of bright lights appear near the shattered windows and remain there for two rounds. The blue orb changes a Pokémon's ability to their hidden one for the rest of the match (grabbing it again later reverses the effect), the red orb causes type weaknesses to be ignored (this can be reversed by either Pokémon that grabs the orb later), and the yellow orb allows the holder to choose a team-mate in the PC to switch movepools with (this can also by reversed by the affected Pokémon grabbing the same orb again later). A Pokémon can use up an action to catch an orb and gain the effect. Only one orb may be caught per Pokémon on each appearance.
 
Last edited:

Vipera Magnifica

Aquatic Artiste
Pronoun
he/him
Now that I have a slot open, I can finally post this challenge. One space is reserved for Dragon, but the other two are open.

Format: 1 vs 1 vs 1 vs 1 single (four person battle royale)
Style: Set
DQ: One week
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, direct healing
Arena Description: Snurch

Snurch (snake church) is a hallowed ground for all things serpentine. Standing at the precipice of a sacred mountain, few humans have had the rare experience of stepping foot in this snemple (snake temple). Rumored to have been built thousands of years ago by a race of snake people, or sneople, Snurch is now a paradise for all kinds of snake Pokémon (or snokémon). Inside the snathedral (snake cathedral), enormous marble pillars reach up towards the vaulted ceiling. Patterns of ivy twist their way around these supports, like an Ekans wrapped around its prey. Colorful stained-glass windows depicting Rayquaza illuminate the halls, shining light on the dust in the air. Patches of wild grass and weeds grow between the cracks in the tiled floors, and some of the tiles have become dislodged.

Only serpentine Pokémon may be used here. This includes all snake Pokémon as well as Pokémon with a serpentine body structure, such as Milotic or Dragonair.

As an additional rule, Poison-type attacks may be used for 1% less energy and will hit Steel-type Pokémon for regular damage.
 

Eifie

oh man, good times.
Pronoun
she/her
Now that I have a slot open, I can finally post this challenge. One space is reserved for Dragon, but the other two are open.

Format: 1 vs 1 vs 1 vs 1 single (four person battle royale)
Style: Set
DQ: One week
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, direct healing
Arena Description: Snurch

Snurch (snake church) is a hallowed ground for all things serpentine. Standing at the precipice of a sacred mountain, few humans have had the rare experience of stepping foot in this snemple (snake temple). Rumored to have been built thousands of years ago by a race of snake people, or sneople, Snurch is now a paradise for all kinds of snake Pokémon (or snokémon). Inside the snathedral (snake cathedral), enormous marble pillars reach up towards the vaulted ceiling. Patterns of ivy twist their way around these supports, like an Ekans wrapped around its prey. Colorful stained-glass windows depicting Rayquaza illuminate the halls, shining light on the dust in the air. Patches of wild grass and weeds grow between the cracks in the tiled floors, and some of the tiles have become dislodged.

Only serpentine Pokémon may be used here. This includes all snake Pokémon as well as Pokémon with a serpentine body structure, such as Milotic or Dragonair.

As an additional rule, Poison-type attacks may be used for 1% less energy and will hit Steel-type Pokémon for regular damage.
I have got to ref this.
 

Music Dragon

Doosic Maggon
Pronoun
she
Now that I have a slot open, I can finally post this challenge. One space is reserved for Dragon, but the other two are open.

Format: 1 vs 1 vs 1 vs 1 single (four person battle royale)
Style: Set
DQ: One week
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, direct healing
Arena Description: Snurch

Snurch (snake church) is a hallowed ground for all things serpentine. Standing at the precipice of a sacred mountain, few humans have had the rare experience of stepping foot in this snemple (snake temple). Rumored to have been built thousands of years ago by a race of snake people, or sneople, Snurch is now a paradise for all kinds of snake Pokémon (or snokémon). Inside the snathedral (snake cathedral), enormous marble pillars reach up towards the vaulted ceiling. Patterns of ivy twist their way around these supports, like an Ekans wrapped around its prey. Colorful stained-glass windows depicting Rayquaza illuminate the halls, shining light on the dust in the air. Patches of wild grass and weeds grow between the cracks in the tiled floors, and some of the tiles have become dislodged.

Only serpentine Pokémon may be used here. This includes all snake Pokémon as well as Pokémon with a serpentine body structure, such as Milotic or Dragonair.

As an additional rule, Poison-type attacks may be used for 1% less energy and will hit Steel-type Pokémon for regular damage.
Ooh! Mind if I join in with my Steelix?
 

Wargle

Dirty minds think alike~
Now that I have a slot open, I can finally post this challenge. One space is reserved for Dragon, but the other two are open.

Format: 1 vs 1 vs 1 vs 1 single (four person battle royale)
Style: Set
DQ: One week
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, direct healing
Arena Description: Snurch

Snurch (snake church) is a hallowed ground for all things serpentine. Standing at the precipice of a sacred mountain, few humans have had the rare experience of stepping foot in this snemple (snake temple). Rumored to have been built thousands of years ago by a race of snake people, or sneople, Snurch is now a paradise for all kinds of snake Pokémon (or snokémon). Inside the snathedral (snake cathedral), enormous marble pillars reach up towards the vaulted ceiling. Patterns of ivy twist their way around these supports, like an Ekans wrapped around its prey. Colorful stained-glass windows depicting Rayquaza illuminate the halls, shining light on the dust in the air. Patches of wild grass and weeds grow between the cracks in the tiled floors, and some of the tiles have become dislodged.

Only serpentine Pokémon may be used here. This includes all snake Pokémon as well as Pokémon with a serpentine body structure, such as Milotic or Dragonair.

As an additional rule, Poison-type attacks may be used for 1% less energy and will hit Steel-type Pokémon for regular damage.
I want in this :p Is there water for my gyarados?
 

Wargle

Dirty minds think alike~
As long as it can still move around via the random flying/levitating it gets in anime and games we're good
 

Eifie

oh man, good times.
Pronoun
she/her
All right, let's do this! Technically Dragon hasn't accepted the challenge, but we all know she will accept the challenge, so I'm just gonna go ahead.
 

warpedplant

New member
Pronoun
he
Right, new to this whole ASB thing, so I'll post a basic challenge. open to anyone.

Format:2 vs 2
Style:Single
DQ:One week.
Damage Cap: 40%
Banned/Restricted Moves: OHKO, Direct healing.
Arena Description: Odd Cove

A fairly basic arena. Takes place on an ordinary beach littered with rocks for moves like rock throw, though not to the extent that they should get in the way. The battle takes place close enough to the ocean to use it for attacks, but far enough so that it won't come into play unless someone invokes it on purpose. On the other side are large cliffs, shielding the combatants from the wind.

Additional Rules: Only stage 1 of 3 and stage 1 of 2 Pokemon are usable.
 

Eta Carinae

I really loved that farm.
Right, new to this whole ASB thing, so I'll post a basic challenge. open to anyone.

Format:2 vs 2
Style:Single
DQ:One week.
Damage Cap: 40%
Banned/Restricted Moves: OHKO, Direct healing.
Arena Description: Odd Cove

A fairly basic arena. Takes place on an ordinary beach littered with rocks for moves like rock throw, though not to the extent that they should get in the way. The battle takes place close enough to the ocean to use it for attacks, but far enough so that it won't come into play unless someone invokes it on purpose. On the other side are large cliffs, shielding the combatants from the wind.

Additional Rules: Only stage 1 of 3 and stage 1 of 2 Pokemon are usable.
I'll ref this for you once you get an opponent.
 

Totodile

up to no good
Pronoun
she
Right, new to this whole ASB thing, so I'll post a basic challenge. open to anyone.

Format:2 vs 2
Style:Single
DQ:One week.
Damage Cap: 40%
Banned/Restricted Moves: OHKO, Direct healing.
Arena Description: Odd Cove

A fairly basic arena. Takes place on an ordinary beach littered with rocks for moves like rock throw, though not to the extent that they should get in the way. The battle takes place close enough to the ocean to use it for attacks, but far enough so that it won't come into play unless someone invokes it on purpose. On the other side are large cliffs, shielding the combatants from the wind.

Additional Rules: Only stage 1 of 3 and stage 1 of 2 Pokemon are usable.
I have one more open slot, so I'll take this :)
 

Byrus

Strange days ahead
Format: 4v4 singles
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, direct healers, weather moves, Taunt
Arena Description: Bad Moon Rising

A spooky courtyard in a spooky castle, long abandoned in the spooky night. In the center, a large fountain sputters with water, providing a handy source for water-type moves. Most prominently, the moon above is doing weird things, the effects of which are as follows (and these disappear whenever the stage fades).

- Crescent moon: While spooky, this stage causes no odd effects.

- Full moon: Shining white, the weird energy of this moon will tap into a Pokemon's full potential. As if they were werebeasts, every Pokemon will be temporarily fully evolved, and as such have access to its evolution's movepools and all of its evolution's abilities (Hidden and otherwise) at the same time. If a Pokemon has a branched evolutionary path, the evolution will be chosen at random.

- Blood moon: Provoked by the savage crimson shade, every Pokemon on the field will be granted +1 attack and +1 special attack. However, each battler has a 5% chance each action of being enraged enough to ignore their command for that action, instead using a random damaging move from its movepool that will cause an additional 2% damage after all other calculations are applied.

- Blue moon: With this uncommon lunar shade comes an appearance of uncommon luck. All Pokemon will have an additional 10% chance of inflicting a critical hit, similar to if it had used Focus Energy.

- Lunar eclipse: The eerie alignment of Earth and moon will summon a strange thing from beyond the stars that communicates in pain. To avoid attracting its attention, the battlers must use non-damaging moves for as long as the eclipse is in play.

- New moon: The arena is thrown into pitch blackness, afflicting every sight-reliant Pokemon with -2 accuracy. Pokemon are much more likely to be startled when confronted, so that every damaging move with no other effect has a 10% chance to cause flinching.

The battle begins with a crescent moon, and at the end of every round the moon will change to one of the above conditions at random. Also, Cresselia and Darkrai are duking it out above the courtyard, and at the end of every round (but before the moon changes) there is a 50% chance that one of them will have a move misfire, striking one of the battlers. (They aren't affected by the lunar eclipse stage.) Bad Dreams is not considered to be in effect for this battle.
I'll take you up on this challenge, if that's okay!
 
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