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Challenge Board

Eifie

oh man, good times.
Pronoun
she/her
Challenge for Eifie!

Format: 3v3 rotation
Style: hypercute
DQ: 2 weeks
Damage Cap: 40%?
Banned Moves: NONE, YO
Arena Description: N's Room!
Additional Rules: In the rotation format, three Pokemon are on each side at once, but only one is battling (the other two are playing with each other.) Up to once per round, at the beginning of any action, a trainer can choose to rotate their active Pokemon for one inactive one, costing both 2% energy, but any Pokemon that's unable to move under its own power can't rotate, either in or out. All inactive Pokemon lose 5% health and energy at the end of each round, in addition to misc. other damage, because they just play that rough.

Keldeo will be using Lover Man, Olé! Olé! the Swinub, Sonya (Nevermynd) the Pichu, and Rosmarinus Marie of Silvervine the "Ralts" (she'll devolve for the fight). Eifie will be using Little Thief the Surskit, Kadabra's Lucky Charm of Banbi the Litwick, and Tassorosso the King of Boo Foo Woo.
omg Keldeo you left the question mark in, also uh I need to add the additional rules for attraction, sleep, and confusion. but I suppose this challenge seems acceptable, so I shall take it.

(also we should describe N's room, to)
 

Totodile

up to no good
Pronoun
she
A challenge for Sangfroidish!

Format: 3v3 single
Style: Set
DQ: 2 weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, direct healers, Pain Split
Arena Description: The Type Cycler

A weird, cube-shaped room with walls that flicker all kinds of colors. At the end of every round, the lights come alive and descend upon the battling Pokemon, giving them each a randomly assigned new type. Single-typed Pokemon become double-typed, while double-typed Pokemon have their types shift over. In addition, they receive access to the movepool of a random Pokemon of their new type in addition to their original movepool; this new movepool vanishes from their knowledge when the new type is no longer present.

For example, a Fennekin and a Litleo are battling. They keep their original movepools throughout the battle.

- The first round ends, and new types are given: Fennekin becomes Fire/Dragon, gaining access to Shelgon's movepool, and Litleo becomes Normal/Ground, gaining access to Dugtrio's movepool.
- The second round ends: Fennekin becomes Dragon/Grass and has Shelgon's and Exeggcute's movepools; Litleo becomes Ground/Psychic and has Dugtrio's and Deoxys's movepools.
- The third round ends: Fennekin becomes Grass/Fighting and has Exeggcute's and Hitmonlee's movepools; Litleo becomes Psychic/Fire and has Deoxys's and Magby's movepools.
- Etc.
 

Meowth

but is a sheep entering.
A challenge for Sangfroidish!

Format: 3v3 single
Style: Set
DQ: 2 weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, direct healers, Pain Split
Arena Description: The Type Cycler

A weird, cube-shaped room with walls that flicker all kinds of colors. At the end of every round, the lights come alive and descend upon the battling Pokemon, giving them each a randomly assigned new type. Single-typed Pokemon become double-typed, while double-typed Pokemon have their types shift over. In addition, they receive access to the movepool of a random Pokemon of their new type in addition to their original movepool; this new movepool vanishes from their knowledge when the new type is no longer present.

For example, a Fennekin and a Litleo are battling. They keep their original movepools throughout the battle.

- The first round ends, and new types are given: Fennekin becomes Fire/Dragon, gaining access to Shelgon's movepool, and Litleo becomes Normal/Ground, gaining access to Dugtrio's movepool.
- The second round ends: Fennekin becomes Dragon/Grass and has Shelgon's and Exeggcute's movepools; Litleo becomes Ground/Psychic and has Dugtrio's and Deoxys's movepools.
- The third round ends: Fennekin becomes Grass/Fighting and has Exeggcute's and Hitmonlee's movepools; Litleo becomes Psychic/Fire and has Deoxys's and Magby's movepools.
- Etc.
That sounds hellishly overcomplicated. I'd be delighted to accept.
 

Totodile

up to no good
Pronoun
she
Challenge for Ulqi-chan, let's do this

Format: 3vs3 single
Style: Set
DQ: Let's say, one week?
Damage Cap: 30%
Banned/Restricted Moves: OHKOs, everything else is fine
Arena Description: The Abandoned Warehouse

No one's used this warehouse consistently for a good five years. Oh sure, some people have tried getting it to be usable again, but they've all failed. Doesn't help how the warehouse became really dangerous almost immediately after abandonment. It's a large and surprisingly open arena, which makes no freaking sense considering the warehouse wasn't even used by a lot of people to begin with. Sometimes, the rotting ceiling with drop chunks of wood over the arena. And by sometimes, I mean every three turns. There's a 10% chance each Pokemon will get hit, causing them to lose 2% of health.

Additional Rules: N/A
lordy loo another free battle for someone
accepted though :>
I'll take this one!
 

sanderidge

sandsnom was mafia
Pronoun
they
Imma be super boring and re-use my last challenge because I just wanna battle again ahahah

Format: 2 v 2 singles
Style: Set
DQ: One week
Damage Cap: 40%
Banned/Restricted Moves: OHKO and direct recoveries; chills 3/Pokemon
Arena Description: Plain Arena

A simple place for a simple battle, the open-air Plain Arena has little foreseeable restriction on what might or might not happen there. The arena is mostly soft grass over tunnelable dirt, with stones and even boulders here and there that can be summoned for Rock-type attacks. A small lake comfortable for non-gigas water-bound Pokémon shines beside the field. The place smells vaguely of abstract things like young Trainers and hope, and has no special effects on the battle.

Other: re-posting the same challenge is okay, right? just boring and possibly generally frowned upon??
 

Keldeo

Resolute
Pronoun
he, they
Open challenge!

Format: 3v3 single
Style: Set
DQ: 5 days
Damage Cap: none
Banned/Restricted Moves: OHKOs. edit: also, Trick Room doesn't affect command order.
Arena Description: Outside the Nacrene City Gym, which doubles as a museum and library; entering it during the battle is forbidden. Many Nacrene citizens and some of the gym trainers, Pokemon in tow, have gathered to watch the match. The arena itself is fairly simple: the city's main road and some side streets made of brick continue onto a breathtaking view of a lot of trees. To the direct west of the building is Cafe Warehouse, with its Wednesday specials and avant-garde musicians, while the Nacrene Pokemon Center and several studio/warehouses are located just south of the battle.

Additional Rules: This battle features "Battle Lenorena" rules, inspired by the Battle Korrina rules of the Kalosian tournament's third round. As such, this battle features three bouts of three rounds each, with the winner of each bout determined by the sum of the Pokemon's remaining health and energy. For example, a Pokemon that ended a round with 50 health and 50 energy, for a sum of 100, would win against one with 70 health and 20 energy, which sum to 90. The winner of the entire battle is based on the total of each trainer's sums, with a draw if there's a complete tie.

In the spirit of the Kalos tournament, several score-increasing bonuses, called Nasteries (Nacrene Masteries), can be acquired based on each Pokemon's battle performance. If a Pokemon fulfills a Nastery more than its opponent does, 10 points are added to its health + energy score, with +5 to both scores if they tie. The Nasteries that the Battle Lenorena uses aren't quite those of the Kalos tournament, though, as they opt to "embrace the city's trendy, hip atmosphere" with "alternative bonus criteria," detailed below. In addition, rather than having the trainers choose, three set Nasteries will apply for each bout.

Bout one will apply the following Nasteries:
Moving Master: Awarded to the Pokemon who used the most moves requiring lots of movement.
Mentalist: Awarded to the Pokemon who used the most moves that were either in the special category or affected a Special stat (Flatter or Fake Tears, for example).
Skillet Striker: Awarded to the Pokemon who used the most Fire and Water moves.

Bout two will apply the following Nasteries:
Efficiency Expeller: Awarded to the Pokemon who used the most energy in the bout. Restored energy doesn't count.
Setpiece Specialist: Awarded to the Pokemon who used the most moves requiring natural resources. Moves whose flavor interpretations could vary with regard to this, like Substitute, don't count. During this bout, grass, rocks, sand, and any other necessary materials will magically sprout from the air for use, and the battlers will have access to enough of Cafe Warehouse's Soda Pop to use moves requiring water.
Plagiarism Pawner: Awarded to the Pokemon who used the most moves that call other moves (Sleep Talk, Copycat, Metronome, Nature Power, etc.)

Bout three will apply the following Nasteries:
Daredevil's Advocate: Awarded to the Pokemon who had the most stat drops at the end of this bout, measured like Set-Up Specialist (-6 Attack and +2 Defense gives a total of -4, etc. Any sum above 0 counts as 0, so +2 Attack and -1 Defense would tie with +6 Attack.)
Own Worst Frenemy: Awarded to the Pokemon who used the fewest healing moves, including Chill and indirect healing.
Obstinate Hors d'Oeuvres: Awarded to the Pokemon who did the least damage to their opponent in the first round of this bout.
 
Last edited:

Wargle

Dirty minds think alike~
Imma be super boring and re-use my last challenge because I just wanna battle again ahahah

Format: 2 v 2 singles
Style: Set
DQ: One week
Damage Cap: 40%
Banned/Restricted Moves: OHKO and direct recoveries; chills 3/Pokemon
Arena Description: Plain Arena

A simple place for a simple battle, the open-air Plain Arena has little foreseeable restriction on what might or might not happen there. The arena is mostly soft grass over tunnelable dirt, with stones and even boulders here and there that can be summoned for Rock-type attacks. A small lake comfortable for non-gigas water-bound Pokémon shines beside the field. The place smells vaguely of abstract things like young Trainers and hope, and has no special effects on the battle.

Other: re-posting the same challenge is okay, right? just boring and possibly generally frowned upon??
I'll take this
 

The Omskivar

chah, dude
An open challenge!

Format: 4v4 single
Style: Set
DQ: 2 weeks
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Attract, Super Fang, direct recovery, Pain Split, Chills restricted to 3/Pokemon
Arena Description:A Bone Garden

Rather than somewhere far across the Kingdom, reachable through only some daring adventuring, this battle takes place right in an adventurer's backyard--in the middle of their bone garden. Grown from a packet of dragon's teeth, carefully tended, the garden consists of a large patch of skeleton bones, growing from the ground. The irrigation system could be tapped into for a water source, with a bit of effort, but there is no place for aquatic Pokemon here. This isn't a graveyard, mind you, just a simple home garden, with a unique crop.

At the beginning of each round, a skeleton will unearth itself near each Pokemon's current position. There are five types of skeleton, and there is an equal chance of each skeleton appearing to either battler; however, one Pokemon can not roll the same skeleton twice in a row. Identifiable by what they are wearing, these skeletons will spend the round assisting their respective battlers:

1. The Skeletal Warrior, with his rusty sword and shield, will lower the opponent's Attack until the end of the round, as if it had the ability Intimidate. Each action, it will then strike the opponent for a typeless 2% damage.
2. The Skeletal Cleric, with his tattered mitre and flail, will strike the opponent with holy light for 2% Fire-type damage (accounting for weakness and resistance) each action. At the end of the round, it will bless its battler with 5% HP.
3. The Skeletal Wizard, with his gnarled wooden staff, will strike the opponent with blasts of cold air for 2% Ice-type damage (accounting for weakness and resistance) each action. At the end of the round, it will restore 5% energy.
4. The Skeletal Rogue, with his black cloak and pair of knives, will hide both itself, an illusory copy of itself, and its battler under cardboard boxes, effectively creating two Double Team clones for its battler which disappear at the end of the round. These clones can only be destroyed by actual attacks, not simple tricks like rain or looking for shadows.
5. The Skeletal Buddy,with his T-shirt reading "The Weasel," is your best friend. He's got your back. Whether you need to teach your small-town relatives to open their minds, to show an unfrozen caveman how to fit in in this modern world, or to figure out how to get out of jury duty and into the army, he's your man. The Skeletal Buddy acts as a 4% HP Substitute for its battler until the end of the round.

At the center of the garden is a Humongous Buried Skull. If hit by a poorly-aimed attack or a widespread attack, there is a 20% chance that the Skulldozer will unearth itself and bring a world of pain to the offending Pokemon, Skulldozing it for 10% typeless damage.
Additional Rules: nope!
 

Totodile

up to no good
Pronoun
she
An open challenge!

Format: 4v4 single
Style: Set
DQ: 2 weeks
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Attract, Super Fang, direct recovery, Pain Split, Chills restricted to 3/Pokemon
Arena Description:A Bone Garden

Rather than somewhere far across the Kingdom, reachable through only some daring adventuring, this battle takes place right in an adventurer's backyard--in the middle of their bone garden. Grown from a packet of dragon's teeth, carefully tended, the garden consists of a large patch of skeleton bones, growing from the ground. The irrigation system could be tapped into for a water source, with a bit of effort, but there is no place for aquatic Pokemon here. This isn't a graveyard, mind you, just a simple home garden, with a unique crop.

At the beginning of each round, a skeleton will unearth itself near each Pokemon's current position. There are five types of skeleton, and there is an equal chance of each skeleton appearing to either battler; however, one Pokemon can not roll the same skeleton twice in a row. Identifiable by what they are wearing, these skeletons will spend the round assisting their respective battlers:

1. The Skeletal Warrior, with his rusty sword and shield, will lower the opponent's Attack until the end of the round, as if it had the ability Intimidate. Each action, it will then strike the opponent for a typeless 2% damage.
2. The Skeletal Cleric, with his tattered mitre and flail, will strike the opponent with holy light for 2% Fire-type damage (accounting for weakness and resistance) each action. At the end of the round, it will bless its battler with 5% HP.
3. The Skeletal Wizard, with his gnarled wooden staff, will strike the opponent with blasts of cold air for 2% Ice-type damage (accounting for weakness and resistance) each action. At the end of the round, it will restore 5% energy.
4. The Skeletal Rogue, with his black cloak and pair of knives, will hide both itself, an illusory copy of itself, and its battler under cardboard boxes, effectively creating two Double Team clones for its battler which disappear at the end of the round. These clones can only be destroyed by actual attacks, not simple tricks like rain or looking for shadows.
5. The Skeletal Buddy,with his T-shirt reading "The Weasel," is your best friend. He's got your back. Whether you need to teach your small-town relatives to open their minds, to show an unfrozen caveman how to fit in in this modern world, or to figure out how to get out of jury duty and into the army, he's your man. The Skeletal Buddy acts as a 4% HP Substitute for its battler until the end of the round.

At the center of the garden is a Humongous Buried Skull. If hit by a poorly-aimed attack or a widespread attack, there is a 20% chance that the Skulldozer will unearth itself and bring a world of pain to the offending Pokemon, Skulldozing it for 10% typeless damage.
Additional Rules: nope!
I need more skeletons in my life, so I'll answer this challenge!
 

Eifie

oh man, good times.
Pronoun
she/her
I am sad that Skyman has been back for a few weeks and taken on some battles to ref but hasn't gotten a chance to be in a battle yet. :C Unfortunately I'm too burnt out from reffing right now to take on a 3v3 and what even is bastion, but I will offer $100 (in asbux) to the first ref to take on one of his battles! Because I am Rich, and can throw that money around. Hopefully this will help!
 

Meowth

but is a sheep entering.
I just realised I forgot to include any mention of the post-like-Rucks bonus in the repost, heh. Consider it still valid though, because that'd be glorious.
 

Vipera Magnifica

Resident Komaeda
Pronoun
he/him
Open challenge!

Format: 3v3 single
Style: Set
DQ: 5 days
Damage Cap: none
Banned/Restricted Moves: OHKOs. edit: also, Trick Room doesn't affect command order.
Arena Description: Outside the Nacrene City Gym, which doubles as a museum and library; entering it during the battle is forbidden. Many Nacrene citizens and some of the gym trainers, Pokemon in tow, have gathered to watch the match. The arena itself is fairly simple: the city's main road and some side streets made of brick continue onto a breathtaking view of a lot of trees. To the direct west of the building is Cafe Warehouse, with its Wednesday specials and avant-garde musicians, while the Nacrene Pokemon Center and several studio/warehouses are located just south of the battle.

Additional Rules: This battle features "Battle Lenorena" rules, inspired by the Battle Korrina rules of the Kalosian tournament's third round. As such, this battle features three bouts of three rounds each, with the winner of each bout determined by the sum of the Pokemon's remaining health and energy. For example, a Pokemon that ended a round with 50 health and 50 energy, for a sum of 100, would win against one with 70 health and 20 energy, which sum to 90. The winner of the entire battle is based on the total of each trainer's sums, with a draw if there's a complete tie.

In the spirit of the Kalos tournament, several score-increasing bonuses, called Nasteries (Nacrene Masteries), can be acquired based on each Pokemon's battle performance. If a Pokemon fulfills a Nastery more than its opponent does, 10 points are added to its health + energy score, with +5 to both scores if they tie. The Nasteries that the Battle Lenorena uses aren't quite those of the Kalos tournament, though, as they opt to "embrace the city's trendy, hip atmosphere" with "alternative bonus criteria," detailed below. In addition, rather than having the trainers choose, three set Nasteries will apply for each bout.

Bout one will apply the following Nasteries:
Moving Master: Awarded to the Pokemon who used the most moves requiring lots of movement.
Mentalist: Awarded to the Pokemon who used the most moves that were either in the special category or affected a Special stat (Flatter or Fake Tears, for example).
Skillet Striker: Awarded to the Pokemon who used the most Fire and Water moves.

Bout two will apply the following Nasteries:
Efficiency Expeller: Awarded to the Pokemon who used the most energy in the bout. Restored energy doesn't count.
Setpiece Specialist: Awarded to the Pokemon who used the most moves requiring natural resources. Moves whose flavor interpretations could vary with regard to this, like Substitute, don't count. During this bout, grass, rocks, sand, and any other necessary materials will magically sprout from the air for use, and the battlers will have access to enough of Cafe Warehouse's Soda Pop to use moves requiring water.
Plagiarism Pawner: Awarded to the Pokemon who used the most moves that call other moves (Sleep Talk, Copycat, Metronome, Nature Power, etc.)

Bout three will apply the following Nasteries:
Daredevil's Advocate: Awarded to the Pokemon who had the most stat drops at the end of this bout, measured like Set-Up Specialist (-6 Attack and +2 Defense gives a total of -4, etc. Any sum above 0 counts as 0, so +2 Attack and -1 Defense would tie with +6 Attack.)
Own Worst Frenemy: Awarded to the Pokemon who used the fewest healing moves, including Chill and indirect healing.
Obstinate Hors d'Oeuvres: Awarded to the Pokemon who did the least damage to their opponent in the first round of this bout.
I welcome your challenge. Let's see who can nasterfully naster these nasteries.
 

Eifie

oh man, good times.
Pronoun
she/her
I welcome your challenge. Let's see who can nasterfully naster these nasteries.
I am so going to regret this, but I just can't resist this level of pun nastery. (Might I suggest, though, that Daredevil's Advocate instead be the highest absolute value of stat changes... I couldn't convince MF to do that for Set-Up Specialist :C)
 

JackPK

blame telegram
Pronoun
he/him
Hmmmm time to make a new challenge.

Format: 2v2 single
Style: Clearly switch
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: Direct healing plus anything requested by whoever accepts this challenge
Arena Description: The Stop ‘N’ Swop Shop

The Stop ‘N’ Swop Shop has everything anyone could ever want to stop ‘n’ swap something for… while shopping. In the back rooms of the shop are countless shelves, each filled with a vast number of Mystery Eggs. As the battlers fight their way through this labyrinth of capitalism, the Mystery Eggs will react to their presence and give them the stopping ‘n’ swapping they need!

At the end of each round, some random Pokemon will hatch from eggs near the battlers. These Pokemon will use Skill Swap and Trick, with the result that each battler gets a random new Ability and a random new item. Yes these Pokemon hatch holding items. No you can't ask why.

Fine print: Items have only their in-battle effects — for instance, a Moon Stone randomly Tricked onto a Nidorina cannot allow it to evolve, nor will a Lucky Egg randomly Tricked onto something give it any extra EXP. A switched-out Pokemon will retain the Ability and item that have most recently been swapped onto it. Every Ability and item can be swapped even if normal gameplay would say otherwise (like Wonder Guard or a Plate). The battlers can't avoid having their Ability and item swapped at the end of the round.

Also of note: every Mystery Egg is a different mystery! This means after any Ability or item has been randomly chosen by the ref, it can't be chosen again. This is a high quality Stop ‘N’ Swop Shop with a wide selection, not one of those cheap knockoffs from down the street that just has like fifty Vulpix eggs and nothing else.

(P.S. You really don't have to know anything about Banjo-Kazooie to accept this challenge or ref it... I just thought the name was some fun flavor after I had the idea for the arena function.)



-----

Also sure, why not, I'll ref Keldeo vs. Eifie. Thread up in a jiffy as soon as Keldeo gets her active squad in order.
 
Last edited:

The Omskivar

chah, dude
Hmmmm time to make a new challenge.

Format: 2v2 single
Style: Clearly switch
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: Direct healing plus anything requested by whoever accepts this challenge
Arena Description: The Stop ‘N’ Swop Shop

The Stop ‘N’ Swop Shop has everything anyone could ever want to stop ‘n’ swap something for… while shopping. In the back rooms of the shop are countless shelves, each filled with a vast number of Mystery Eggs. As the battlers fight their way through this labyrinth of capitalism, the Mystery Eggs will react to their presence and give them the stopping ‘n’ swapping they need!

At the end of each round, some random Pokemon will hatch from eggs near the battlers. These Pokemon will use Skill Swap and Trick, with the result that each battler gets a random new Ability and a random new item. Yes these Pokemon hatch holding items. No you can't ask why.

Fine print: Items have only their in-battle effects — for instance, a Moon Stone randomly Tricked onto a Nidorina cannot allow it to evolve, nor will a Lucky Egg randomly Tricked onto something give it any extra EXP. A switched-out Pokemon will retain the Ability and item that have most recently been swapped onto it. Every Ability and item can be swapped even if normal gameplay would say otherwise (like Wonder Guard or a Plate). The battlers can't avoid having their Ability and item swapped at the end of the round.

Also of note: every Mystery Egg is a different mystery! This means after any Ability or item has been randomly chosen by the ref, it can't be chosen again. This is a high quality Stop ‘N’ Swop Shop with a wide selection, not one of those cheap knockoffs from down the street that just has like fifty Vulpix eggs and nothing else.

(P.S. You really don't have to know anything about Banjo-Kazooie to accept this challenge or ref it... I just thought the name was some fun flavor after I had the idea for the arena function.)
And since I'm once again an active ref with four, count em, four battle slots, I'll take you on! (Note: one of my active battles is a ref test battle and doesn't take up a slot)
 

Birdcrest

Lord of the (Cro)bats
Pronoun
he
I need a battle.
Format: 3vs3 singles
Style: Switch
DQ period: 1 week
Damage cap: 45%
Banned/restricted moves: One-hit KO moves, only 5 chills and 3 direct healing per Pokemon.
Arena: Mario Kart Stadium

Mario Kart Stadium is a figure-eight shaped track about 30 feet wide and 60 feet long, with an overpass where it meets. (Like in Smash Bros!)
However, after 3 rounds, a race will start. At the end of every round, if a race is going on, a random Pokemon on the field will take 5% damage and a random effect based on the driver. A list is below, and it is a random driver each time.
Mario: The Pokemon is now Burned.
Luigi: The Pokemon is now Paralyzed.
Donkey Kong: The Pokemon takes 10% damage instead of 5%.
Peach: The Pokemon gets a -1 Atk/-1 Sp. Atk stat decreasement.
Toad: The Pokemon is now Paralyzed.
Bowser: The Pokemon takes 8% damage instead of 5% and is now Burned.
Koopa Troopa: The Pokemon gets a -1 Def/-1 Sp. Def decreasement.
Lakitu: A Spiny spawns on the field. It is a 30 HP/Infinite Energy Bug/Poison Pokemon with no Experience that is controlled by the ref and can use Rapid Spin, Withdraw, Pin Missile, Toxic, Slam, Selfdestruct, and Bug Bite. If there is only 1 non-ref player left, all Spinies on the field instantly take 50,000,000,000 damage.
 

sanderidge

sandsnom was mafia
Pronoun
they
I need a battle.
Format: 3vs3 singles
Style: Switch
DQ period: 1 week
Damage cap: 45%
Banned/restricted moves: One-hit KO moves, only 5 chills and 3 direct healing per Pokemon.
Arena: Mario Kart Stadium

Mario Kart Stadium is a figure-eight shaped track about 30 feet wide and 60 feet long, with an overpass where it meets. (Like in Smash Bros!)
However, after 3 rounds, a race will start. At the end of every round, if a race is going on, a random Pokemon on the field will take 5% damage and a random effect based on the driver. A list is below, and it is a random driver each time.
Mario: The Pokemon is now Burned.
Luigi: The Pokemon is now Paralyzed.
Donkey Kong: The Pokemon takes 10% damage instead of 5%.
Peach: The Pokemon gets a -1 Atk/-1 Sp. Atk stat decreasement.
Toad: The Pokemon is now Paralyzed.
Bowser: The Pokemon takes 8% damage instead of 5% and is now Burned.
Koopa Troopa: The Pokemon gets a -1 Def/-1 Sp. Def decreasement.
Lakitu: A Spiny spawns on the field. It is a 30 HP/Infinite Energy Bug/Poison Pokemon with no Experience that is controlled by the ref and can use Rapid Spin, Withdraw, Pin Missile, Toxic, Slam, Selfdestruct, and Bug Bite. If there is only 1 non-ref player left, all Spinies on the field instantly take 50,000,000,000 damage.

I'd like to take this~
 
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