• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Challenge Board

An open challenge!

Format: 4v4 single
Style: Set
DQ: 2 weeks
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Attract, Super Fang, direct recovery, Pain Split, Chills restricted to 3/Pokemon
Arena Description:A Bone Garden

Rather than somewhere far across the Kingdom, reachable through only some daring adventuring, this battle takes place right in an adventurer's backyard--in the middle of their bone garden. Grown from a packet of dragon's teeth, carefully tended, the garden consists of a large patch of skeleton bones, growing from the ground. The irrigation system could be tapped into for a water source, with a bit of effort, but there is no place for aquatic Pokemon here. This isn't a graveyard, mind you, just a simple home garden, with a unique crop.

At the beginning of each round, a skeleton will unearth itself near each Pokemon's current position. There are five types of skeleton, and there is an equal chance of each skeleton appearing to either battler; however, one Pokemon can not roll the same skeleton twice in a row. Identifiable by what they are wearing, these skeletons will spend the round assisting their respective battlers:

1. The Skeletal Warrior, with his rusty sword and shield, will lower the opponent's Attack until the end of the round, as if it had the ability Intimidate. Each action, it will then strike the opponent for a typeless 2% damage.
2. The Skeletal Cleric, with his tattered mitre and flail, will strike the opponent with holy light for 2% Fire-type damage (accounting for weakness and resistance) each action. At the end of the round, it will bless its battler with 5% HP.
3. The Skeletal Wizard, with his gnarled wooden staff, will strike the opponent with blasts of cold air for 2% Ice-type damage (accounting for weakness and resistance) each action. At the end of the round, it will restore 5% energy.
4. The Skeletal Rogue, with his black cloak and pair of knives, will hide both itself, an illusory copy of itself, and its battler under cardboard boxes, effectively creating two Double Team clones for its battler which disappear at the end of the round. These clones can only be destroyed by actual attacks, not simple tricks like rain or looking for shadows.
5. The Skeletal Buddy,with his T-shirt reading "The Weasel," is your best friend. He's got your back. Whether you need to teach your small-town relatives to open their minds, to show an unfrozen caveman how to fit in in this modern world, or to figure out how to get out of jury duty and into the army, he's your man. The Skeletal Buddy acts as a 4% HP Substitute for its battler until the end of the round.

At the center of the garden is a Humongous Buried Skull. If hit by a poorly-aimed attack or a widespread attack, there is a 20% chance that the Skulldozer will unearth itself and bring a world of pain to the offending Pokemon, Skulldozing it for 10% typeless damage.
Additional Rules: nope!
I need more skeletons in my life, so I'll answer this challenge!
 
I am sad that Skyman has been back for a few weeks and taken on some battles to ref but hasn't gotten a chance to be in a battle yet. :C Unfortunately I'm too burnt out from reffing right now to take on a 3v3 and what even is bastion, but I will offer $100 (in asbux) to the first ref to take on one of his battles! Because I am Rich, and can throw that money around. Hopefully this will help!
 
I just realised I forgot to include any mention of the post-like-Rucks bonus in the repost, heh. Consider it still valid though, because that'd be glorious.
 
Open challenge!

Format: 3v3 single
Style: Set
DQ: 5 days
Damage Cap: none
Banned/Restricted Moves: OHKOs. edit: also, Trick Room doesn't affect command order.
Arena Description: Outside the Nacrene City Gym, which doubles as a museum and library; entering it during the battle is forbidden. Many Nacrene citizens and some of the gym trainers, Pokemon in tow, have gathered to watch the match. The arena itself is fairly simple: the city's main road and some side streets made of brick continue onto a breathtaking view of a lot of trees. To the direct west of the building is Cafe Warehouse, with its Wednesday specials and avant-garde musicians, while the Nacrene Pokemon Center and several studio/warehouses are located just south of the battle.

Additional Rules: This battle features "Battle Lenorena" rules, inspired by the Battle Korrina rules of the Kalosian tournament's third round. As such, this battle features three bouts of three rounds each, with the winner of each bout determined by the sum of the Pokemon's remaining health and energy. For example, a Pokemon that ended a round with 50 health and 50 energy, for a sum of 100, would win against one with 70 health and 20 energy, which sum to 90. The winner of the entire battle is based on the total of each trainer's sums, with a draw if there's a complete tie.

In the spirit of the Kalos tournament, several score-increasing bonuses, called Nasteries (Nacrene Masteries), can be acquired based on each Pokemon's battle performance. If a Pokemon fulfills a Nastery more than its opponent does, 10 points are added to its health + energy score, with +5 to both scores if they tie. The Nasteries that the Battle Lenorena uses aren't quite those of the Kalos tournament, though, as they opt to "embrace the city's trendy, hip atmosphere" with "alternative bonus criteria," detailed below. In addition, rather than having the trainers choose, three set Nasteries will apply for each bout.

Bout one will apply the following Nasteries:
Moving Master: Awarded to the Pokemon who used the most moves requiring lots of movement.
Mentalist: Awarded to the Pokemon who used the most moves that were either in the special category or affected a Special stat (Flatter or Fake Tears, for example).
Skillet Striker: Awarded to the Pokemon who used the most Fire and Water moves.

Bout two will apply the following Nasteries:
Efficiency Expeller: Awarded to the Pokemon who used the most energy in the bout. Restored energy doesn't count.
Setpiece Specialist: Awarded to the Pokemon who used the most moves requiring natural resources. Moves whose flavor interpretations could vary with regard to this, like Substitute, don't count. During this bout, grass, rocks, sand, and any other necessary materials will magically sprout from the air for use, and the battlers will have access to enough of Cafe Warehouse's Soda Pop to use moves requiring water.
Plagiarism Pawner: Awarded to the Pokemon who used the most moves that call other moves (Sleep Talk, Copycat, Metronome, Nature Power, etc.)

Bout three will apply the following Nasteries:
Daredevil's Advocate: Awarded to the Pokemon who had the most stat drops at the end of this bout, measured like Set-Up Specialist (-6 Attack and +2 Defense gives a total of -4, etc. Any sum above 0 counts as 0, so +2 Attack and -1 Defense would tie with +6 Attack.)
Own Worst Frenemy: Awarded to the Pokemon who used the fewest healing moves, including Chill and indirect healing.
Obstinate Hors d'Oeuvres: Awarded to the Pokemon who did the least damage to their opponent in the first round of this bout.
I welcome your challenge. Let's see who can nasterfully naster these nasteries.
 
I welcome your challenge. Let's see who can nasterfully naster these nasteries.

I am so going to regret this, but I just can't resist this level of pun nastery. (Might I suggest, though, that Daredevil's Advocate instead be the highest absolute value of stat changes... I couldn't convince MF to do that for Set-Up Specialist :C)
 
Hmmmm time to make a new challenge.

Format: 2v2 single
Style: Clearly switch
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: Direct healing plus anything requested by whoever accepts this challenge
Arena Description: The Stop ‘N’ Swop Shop

The Stop ‘N’ Swop Shop has everything anyone could ever want to stop ‘n’ swap something for… while shopping. In the back rooms of the shop are countless shelves, each filled with a vast number of Mystery Eggs. As the battlers fight their way through this labyrinth of capitalism, the Mystery Eggs will react to their presence and give them the stopping ‘n’ swapping they need!

At the end of each round, some random Pokemon will hatch from eggs near the battlers. These Pokemon will use Skill Swap and Trick, with the result that each battler gets a random new Ability and a random new item. Yes these Pokemon hatch holding items. No you can't ask why.

Fine print: Items have only their in-battle effects — for instance, a Moon Stone randomly Tricked onto a Nidorina cannot allow it to evolve, nor will a Lucky Egg randomly Tricked onto something give it any extra EXP. A switched-out Pokemon will retain the Ability and item that have most recently been swapped onto it. Every Ability and item can be swapped even if normal gameplay would say otherwise (like Wonder Guard or a Plate). The battlers can't avoid having their Ability and item swapped at the end of the round.

Also of note: every Mystery Egg is a different mystery! This means after any Ability or item has been randomly chosen by the ref, it can't be chosen again. This is a high quality Stop ‘N’ Swop Shop with a wide selection, not one of those cheap knockoffs from down the street that just has like fifty Vulpix eggs and nothing else.

(P.S. You really don't have to know anything about Banjo-Kazooie to accept this challenge or ref it... I just thought the name was some fun flavor after I had the idea for the arena function.)



-----

Also sure, why not, I'll ref Keldeo vs. Eifie. Thread up in a jiffy as soon as Keldeo gets her active squad in order.
 
Last edited:
Hmmmm time to make a new challenge.

Format: 2v2 single
Style: Clearly switch
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: Direct healing plus anything requested by whoever accepts this challenge
Arena Description: The Stop ‘N’ Swop Shop

The Stop ‘N’ Swop Shop has everything anyone could ever want to stop ‘n’ swap something for… while shopping. In the back rooms of the shop are countless shelves, each filled with a vast number of Mystery Eggs. As the battlers fight their way through this labyrinth of capitalism, the Mystery Eggs will react to their presence and give them the stopping ‘n’ swapping they need!

At the end of each round, some random Pokemon will hatch from eggs near the battlers. These Pokemon will use Skill Swap and Trick, with the result that each battler gets a random new Ability and a random new item. Yes these Pokemon hatch holding items. No you can't ask why.

Fine print: Items have only their in-battle effects — for instance, a Moon Stone randomly Tricked onto a Nidorina cannot allow it to evolve, nor will a Lucky Egg randomly Tricked onto something give it any extra EXP. A switched-out Pokemon will retain the Ability and item that have most recently been swapped onto it. Every Ability and item can be swapped even if normal gameplay would say otherwise (like Wonder Guard or a Plate). The battlers can't avoid having their Ability and item swapped at the end of the round.

Also of note: every Mystery Egg is a different mystery! This means after any Ability or item has been randomly chosen by the ref, it can't be chosen again. This is a high quality Stop ‘N’ Swop Shop with a wide selection, not one of those cheap knockoffs from down the street that just has like fifty Vulpix eggs and nothing else.

(P.S. You really don't have to know anything about Banjo-Kazooie to accept this challenge or ref it... I just thought the name was some fun flavor after I had the idea for the arena function.)
And since I'm once again an active ref with four, count em, four battle slots, I'll take you on! (Note: one of my active battles is a ref test battle and doesn't take up a slot)
 
I need a battle.
Format: 3vs3 singles
Style: Switch
DQ period: 1 week
Damage cap: 45%
Banned/restricted moves: One-hit KO moves, only 5 chills and 3 direct healing per Pokemon.
Arena: Mario Kart Stadium

Mario Kart Stadium is a figure-eight shaped track about 30 feet wide and 60 feet long, with an overpass where it meets. (Like in Smash Bros!)
However, after 3 rounds, a race will start. At the end of every round, if a race is going on, a random Pokemon on the field will take 5% damage and a random effect based on the driver. A list is below, and it is a random driver each time.
Mario: The Pokemon is now Burned.
Luigi: The Pokemon is now Paralyzed.
Donkey Kong: The Pokemon takes 10% damage instead of 5%.
Peach: The Pokemon gets a -1 Atk/-1 Sp. Atk stat decreasement.
Toad: The Pokemon is now Paralyzed.
Bowser: The Pokemon takes 8% damage instead of 5% and is now Burned.
Koopa Troopa: The Pokemon gets a -1 Def/-1 Sp. Def decreasement.
Lakitu: A Spiny spawns on the field. It is a 30 HP/Infinite Energy Bug/Poison Pokemon with no Experience that is controlled by the ref and can use Rapid Spin, Withdraw, Pin Missile, Toxic, Slam, Selfdestruct, and Bug Bite. If there is only 1 non-ref player left, all Spinies on the field instantly take 50,000,000,000 damage.
 
I need a battle.
Format: 3vs3 singles
Style: Switch
DQ period: 1 week
Damage cap: 45%
Banned/restricted moves: One-hit KO moves, only 5 chills and 3 direct healing per Pokemon.
Arena: Mario Kart Stadium

Mario Kart Stadium is a figure-eight shaped track about 30 feet wide and 60 feet long, with an overpass where it meets. (Like in Smash Bros!)
However, after 3 rounds, a race will start. At the end of every round, if a race is going on, a random Pokemon on the field will take 5% damage and a random effect based on the driver. A list is below, and it is a random driver each time.
Mario: The Pokemon is now Burned.
Luigi: The Pokemon is now Paralyzed.
Donkey Kong: The Pokemon takes 10% damage instead of 5%.
Peach: The Pokemon gets a -1 Atk/-1 Sp. Atk stat decreasement.
Toad: The Pokemon is now Paralyzed.
Bowser: The Pokemon takes 8% damage instead of 5% and is now Burned.
Koopa Troopa: The Pokemon gets a -1 Def/-1 Sp. Def decreasement.
Lakitu: A Spiny spawns on the field. It is a 30 HP/Infinite Energy Bug/Poison Pokemon with no Experience that is controlled by the ref and can use Rapid Spin, Withdraw, Pin Missile, Toxic, Slam, Selfdestruct, and Bug Bite. If there is only 1 non-ref player left, all Spinies on the field instantly take 50,000,000,000 damage.


I'd like to take this~
 
Hmmmm time to make a new challenge.

Format: 2v2 single
Style: Clearly switch
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: Direct healing plus anything requested by whoever accepts this challenge
Arena Description: The Stop ‘N’ Swop Shop

The Stop ‘N’ Swop Shop has everything anyone could ever want to stop ‘n’ swap something for… while shopping. In the back rooms of the shop are countless shelves, each filled with a vast number of Mystery Eggs. As the battlers fight their way through this labyrinth of capitalism, the Mystery Eggs will react to their presence and give them the stopping ‘n’ swapping they need!

At the end of each round, some random Pokemon will hatch from eggs near the battlers. These Pokemon will use Skill Swap and Trick, with the result that each battler gets a random new Ability and a random new item. Yes these Pokemon hatch holding items. No you can't ask why.

Fine print: Items have only their in-battle effects — for instance, a Moon Stone randomly Tricked onto a Nidorina cannot allow it to evolve, nor will a Lucky Egg randomly Tricked onto something give it any extra EXP. A switched-out Pokemon will retain the Ability and item that have most recently been swapped onto it. Every Ability and item can be swapped even if normal gameplay would say otherwise (like Wonder Guard or a Plate). The battlers can't avoid having their Ability and item swapped at the end of the round.

Also of note: every Mystery Egg is a different mystery! This means after any Ability or item has been randomly chosen by the ref, it can't be chosen again. This is a high quality Stop ‘N’ Swop Shop with a wide selection, not one of those cheap knockoffs from down the street that just has like fifty Vulpix eggs and nothing else.

(P.S. You really don't have to know anything about Banjo-Kazooie to accept this challenge or ref it... I just thought the name was some fun flavor after I had the idea for the arena function.)



-----

Also sure, why not, I'll ref Keldeo vs. Eifie. Thread up in a jiffy as soon as Keldeo gets her active squad in order.

And since I'm once again an active ref with four, count em, four battle slots, I'll take you on! (Note: one of my active battles is a ref test battle and doesn't take up a slot)
Hmm. Very well - I'll do it! Prepare yourselves!
 
Open challenge!

Format: 3v3 singles
Style: Set
DQ: One week
Damage Cap: 40%
Banned/Restricted Moves: OHKO moves
Arena Description: Roulette Arena

The arena is located on the rooftop of the Bellossom Casino, one of the largest casinos in the Pokémon world. Originally the Rocket Casino, it was purchased from Team Rocket and renamed the Bellossom Casino by a wealthy entrepreneur from Goldenrod City. The battle takes place on a giant roulette wheel, with trainers standing on either side on raised metal platforms. As the wheel slowly revolves, large steel roulette balls roll around the arena, testing the battlers' reflexes. Looming over the arena is an enormous structure resembling a slot machine, with three bright slots featuring pictures of Pokémon. Around the arena, the rooftop is decorated with a garden of flowering shrubs and trees dressed in colorful lights. The rooftop offers a view of several other highrise casinos, their colorful flashing lights illuminating the night sky. The city below is abuzz with activity, tourists and high-rollers looking for the thrill of gambling.

As the slot machine spins, it has the power to produce a variety of effects that can change the course of the battle. At the beginning of each round, both trainers will spin the slot machine. When three of the same symbol line up on the slot machine, a reward is given to the trainer who spun it. Sometimes this reward is helpful, and sometimes it is not. The possible rewards are the following:

meowthmeowthmeowth:
Jackpot! You just landed yourself a very nice payout! Unfortunately, the money comes out of the slot machine at very high speeds, and deals damage to your Pokémon as if it were the move Pay Day. Also, the money is in the form of Bellossom Bucks™, which are virtually useless to you. Sometimes winning isn't everything.

bellossombellossombellossom:
Your Pokémon gains the ability Super Luck in addition to any other abilities. The Bellossom Casino hopes that you will use this luck to give our many games a try!

arceusarceusarceus:
Your Pokémon attains the power of a god! All of its stats will increase to +6, excluding accuracy and evasion. This power is only temporary though, as it will fade away after two turns.

chanseychanseychansey:
Your Pokémon heals 10 health points. Lucky you!

ferroseedferroseedferroseed:
A roulette ball collides into your Pokémon, dealing 40 BP Steel-type damage.

ninjaskninjaskninjask:
A tailwind comes into effect, doubling your team’s Speed for four actions.

unown-aunown-aunown-a:
An Unown floats into the arena, providing assistance to your Pokémon by attacking foes with Hidden Power. The Unown will leave the arena at the end of the round, or after it has taken 10 points of damage, whichever comes first.

castformcastformcastform:
The weather conditions will randomly change to either rain, hail, sandstorm, or intense sun for nine actions.

qwilfishqwilfishqwilfish:
A Sticky Barb will latch onto your Pokémon. What was this doing in the slot machine?

cherubicherubicherubi:
The roulette wheel becomes charged with energy, mimicking the effects of either Electric Terrain, Grassy Terrain, or Misty Terrain. The type of terrain is randomized from these three options.

The slot machine is of course rigged such that every spin will cause three of the same panel to line up. Everyone’s a winner at Bellossom Casino!*

*Note: not everyone is a winner at Bellossom Casino

Other:

Each round, trainers may choose to wager up to 10% of their current Pokémon’s health on either Red or Black. At the end of the round, a roulette ball will spin and land in one of the colored pockets. If the trainer guesses correctly, their Pokémon will recover 10% health. If they guess incorrectly, their Pokémon will lose 10% health. This does not contribute towards the damage cap.

(Inspiration for this stage comes from the Casino Park / Bingo Highway levels of Sonic Heroes, as well as Waluigi Pinball from Mario Kart DS and every other casino level from the Sonic the Hedgehog series.)
 
Open challenge!

Format: 3v3 singles
Style: Set
DQ: One week
Damage Cap: 40%
Banned/Restricted Moves: OHKO moves
Arena Description: Roulette Arena

The arena is located on the rooftop of the Bellossom Casino, one of the largest casinos in the Pokémon world. Originally the Rocket Casino, it was purchased from Team Rocket and renamed the Bellossom Casino by a wealthy entrepreneur from Goldenrod City. The battle takes place on a giant roulette wheel, with trainers standing on either side on raised metal platforms. As the wheel slowly revolves, large steel roulette balls roll around the arena, testing the battlers' reflexes. Looming over the arena is an enormous structure resembling a slot machine, with three bright slots featuring pictures of Pokémon. Around the arena, the rooftop is decorated with a garden of flowering shrubs and trees dressed in colorful lights. The rooftop offers a view of several other highrise casinos, their colorful flashing lights illuminating the night sky. The city below is abuzz with activity, tourists and high-rollers looking for the thrill of gambling.

As the slot machine spins, it has the power to produce a variety of effects that can change the course of the battle. At the beginning of each round, both trainers will spin the slot machine. When three of the same symbol line up on the slot machine, a reward is given to the trainer who spun it. Sometimes this reward is helpful, and sometimes it is not. The possible rewards are the following:

meowthmeowthmeowth:
Jackpot! You just landed yourself a very nice payout! Unfortunately, the money comes out of the slot machine at very high speeds, and deals damage to your Pokémon as if it were the move Pay Day. Also, the money is in the form of Bellossom Bucks™, which are virtually useless to you. Sometimes winning isn't everything.

bellossombellossombellossom:
Your Pokémon gains the ability Super Luck in addition to any other abilities. The Bellossom Casino hopes that you will use this luck to give our many games a try!

arceusarceusarceus:
Your Pokémon attains the power of a god! All of its stats will increase to +6, excluding accuracy and evasion. This power is only temporary though, as it will fade away after two turns.

chanseychanseychansey:
Your Pokémon heals 10 health points. Lucky you!

ferroseedferroseedferroseed:
A roulette ball collides into your Pokémon, dealing 40 BP Steel-type damage.

ninjaskninjaskninjask:
A tailwind comes into effect, doubling your team’s Speed for four actions.

unown-aunown-aunown-a:
An Unown floats into the arena, providing assistance to your Pokémon by attacking foes with Hidden Power. The Unown will leave the arena at the end of the round, or after it has taken 10 points of damage, whichever comes first.

castformcastformcastform:
The weather conditions will randomly change to either rain, hail, sandstorm, or intense sun for nine actions.

qwilfishqwilfishqwilfish:
A Sticky Barb will latch onto your Pokémon. What was this doing in the slot machine?

cherubicherubicherubi:
The roulette wheel becomes charged with energy, mimicking the effects of either Electric Terrain, Grassy Terrain, or Misty Terrain. The type of terrain is randomized from these three options.

The slot machine is of course rigged such that every spin will cause three of the same panel to line up. Everyone’s a winner at Bellossom Casino!*

*Note: not everyone is a winner at Bellossom Casino

Other:

Each round, trainers may choose to wager up to 10% of their current Pokémon’s health on either Red or Black. At the end of the round, a roulette ball will spin and land in one of the colored pockets. If the trainer guesses correctly, their Pokémon will recover 10% health. If they guess incorrectly, their Pokémon will lose 10% health. This does not contribute towards the damage cap.

(Inspiration for this stage comes from the Casino Park / Bingo Highway levels of Sonic Heroes, as well as Waluigi Pinball from Mario Kart DS and every other casino level from the Sonic the Hedgehog series.)

I'll take you on
 
I would like to offer to ref this one challenge, so I need two battlers to accept it! :O

Format: 10v10 single
Style: Set
DQ: 5 days
Damage Cap: none
Banned/Restricted Moves: none, but Lucky Eggs and Soothe Bells are banned. Give your Pokémon a fun item or I will assign it one for you. (My taste in assigning fun items is likely to be questionable.) Pokémon with more than 1 exp are not eligible.

Arena Description: Mario Kart's Baby Park!

The arena is fairly plain and simple: an oval-shaped course, half baby blue, half pink. There are a few grates in the floor, and a roller coaster runs over the track. Natural resources required for any attack will appear when needed and then disappear.

Additional Rules: Okay, I'm not actually offering to ref a full 10v10 (sorry). Each Pokémon will be sent out for one round only, to battle its opponent in Outside the Battle Arena style: the winner will be determined by the sum of the battlers' remaining health and energy at the end of the round, accounting for status conditions (for full rules, see the relevant arena on this page). edit: Also, +5 points for each level of positive stat boost, -5 points for each negative. Battlers will alternate in who sends out first, and all commands will be PMed to the ref (i.e. me).

This arena is meant to encourage you to use full teams of Pokémon that you've never (or barely) used before. Shit-tier Pokémon are especially welcome and encouraged: bring in your Wynaut, Luvdisc, and Unown! Let them see the light of day! Leave your pay-to-evolves out, though. I want to see a bunch of your Pokémon that have been sitting around waiting to be used!

The winner of the battle will be the trainer who wins the most individual bouts. If there is a tie, we'll figure something out then. The winner will be able to distribute 5 exp (and included happiness) among their participating Pokémon (no more than 1 exp to a Pokémon, though), and the loser will be able to distribute 4 exp. There will be no sendout or KO experience awarded otherwise unless a Pokémon manages to actually knock out its opponent in the span of one round. If a Pokémon is holding an evolution item, this battle will count for it to evolve with that item only if exp is distributed to it. Basically, the Pokémon who are given exp are the only ones are counted as having participated. (The exp rewards for this battle were modeled after the regular 3v3 Outside the Battle Arena format: if the winner wins two bouts and the loser wins one, then without items like Lucky eggs, the winner gets 5 exp total and the loser gets 4. Those battles last 9 rounds; this one will last 10.) Also, cash prizes will be determined as if this was a 3v3, so we'll be manually taking back some of your money after closing the battle. :p

pls let me ref a bunch of fun Pokémon
 
Last edited:
I would like to offer to ref this one challenge, so I need two battlers to accept it! :O

Format: 10v10 single
Style: Set
DQ: 5 days
Damage Cap: none
Banned/Restricted Moves: none, but Lucky Eggs and Soothe Bells are banned. Give your Pokémon a fun item or I will assign it one for you. (My taste in assigning fun items is likely to be questionable.) Pokémon with more than 1 exp are not eligible.

Arena Description: Mario Kart's Baby Park!

The arena is fairly plain and simple: an oval-shaped course, half baby blue, half pink. There are a few grates in the floor, and a roller coaster runs over the track. Natural resources required for any attack will appear when needed and then disappear.

Additional Rules: Okay, I'm not actually offering to ref a full 10v10 (sorry). Each Pokémon will be sent out for one round only, to battle its opponent in Outside the Battle Arena style: the winner will be determined by the sum of the battlers' remaining health and energy at the end of the round, accounting for status conditions (for full rules, see the relevant arena on this page). Battlers will alternate in who sends out first, and all commands will be PMed to the ref (i.e. me).

This arena is meant to encourage you to use full teams of Pokémon that you've never (or barely) used before. Shit-tier Pokémon are especially welcome and encouraged: bring in your Wynaut, Luvdisc, and Unown! Let them see the light of day! Leave your pay-to-evolves out, though. I want to see a bunch of your Pokémon that have been sitting around waiting to be used!

The winner of the battle will be the trainer who wins the most individual bouts. If there is a tie, we'll figure something out then. The winner will be able to distribute 5 exp (and included happiness) among their participating Pokémon (no more than 1 exp to a Pokémon, though), and the loser will be able to distribute 4 exp. There will be no sendout or KO experience awarded otherwise unless a Pokémon manages to actually knock out its opponent in the span of one round. If a Pokémon is holding an evolution item, this battle will count for it to evolve with that item only if exp is distributed to it. Basically, the Pokémon who are given exp are the only ones are counted as having participated. (The exp rewards for this battle were modeled after the regular 3v3 Outside the Battle Arena format: if the winner wins two bouts and the loser wins one, then without items like Lucky eggs, the winner gets 5 exp total and the loser gets 4. Those battles last 9 rounds; this one will last 10.) Also, cash prizes will be determined as if this was a 3v3, so we'll be manually taking back some of your money after closing the battle. :p

pls let me ref a bunch of fun Pokémon

Woo! I want in!
 
I would like to offer to ref this one challenge, so I need two battlers to accept it! :O

Format: 10v10 single
Style: Set
DQ: 5 days
Damage Cap: none
Banned/Restricted Moves: none, but Lucky Eggs and Soothe Bells are banned. Give your Pokémon a fun item or I will assign it one for you. (My taste in assigning fun items is likely to be questionable.) Pokémon with more than 1 exp are not eligible.

Arena Description: Mario Kart's Baby Park!

The arena is fairly plain and simple: an oval-shaped course, half baby blue, half pink. There are a few grates in the floor, and a roller coaster runs over the track. Natural resources required for any attack will appear when needed and then disappear.

Additional Rules: Okay, I'm not actually offering to ref a full 10v10 (sorry). Each Pokémon will be sent out for one round only, to battle its opponent in Outside the Battle Arena style: the winner will be determined by the sum of the battlers' remaining health and energy at the end of the round, accounting for status conditions (for full rules, see the relevant arena on this page). edit: Also, +5 points for each level of positive stat boost, -5 points for each negative. Battlers will alternate in who sends out first, and all commands will be PMed to the ref (i.e. me).

This arena is meant to encourage you to use full teams of Pokémon that you've never (or barely) used before. Shit-tier Pokémon are especially welcome and encouraged: bring in your Wynaut, Luvdisc, and Unown! Let them see the light of day! Leave your pay-to-evolves out, though. I want to see a bunch of your Pokémon that have been sitting around waiting to be used!

The winner of the battle will be the trainer who wins the most individual bouts. If there is a tie, we'll figure something out then. The winner will be able to distribute 5 exp (and included happiness) among their participating Pokémon (no more than 1 exp to a Pokémon, though), and the loser will be able to distribute 4 exp. There will be no sendout or KO experience awarded otherwise unless a Pokémon manages to actually knock out its opponent in the span of one round. If a Pokémon is holding an evolution item, this battle will count for it to evolve with that item only if exp is distributed to it. Basically, the Pokémon who are given exp are the only ones are counted as having participated. (The exp rewards for this battle were modeled after the regular 3v3 Outside the Battle Arena format: if the winner wins two bouts and the loser wins one, then without items like Lucky eggs, the winner gets 5 exp total and the loser gets 4. Those battles last 9 rounds; this one will last 10.) Also, cash prizes will be determined as if this was a 3v3, so we'll be manually taking back some of your money after closing the battle. :p

pls let me ref a bunch of fun Pokémon

I'd like to be the other battler!
 
Excellent, excellent. I see both your squads are ready (though sadly lacking in Luvdisc), so let probably the worst idea I have ever had come to fruition!
 
Back
Top Bottom