Battles Reffed: 1
Active Squad
[Havoc] treecko (M)
Item:
EXP Share
Approved ¤ EXP
[Apophis] ekans (M)
Ability: Intimidate
Item:
Poison Barb
Approved ¤ EXP
[Sparchaeopteryx] aerodactyl (F)
Ability: Pressure
Approved ¤ EXP
XX
[Mandarb] absol (F)
Ability: Pressure
Body Mod: Armored (Light + Poisoned Barb)
Item:
Reaper Cloth
Mandarb has armor that covers her chest and head. For any attack that strikes those areas, Mandarb's type is considered to be steel. The armor gives her +1 defense in those areas. If she successfully attacks with the poison barb on her scythe, there is a 20% chance that she will poison the opponent.
Approved ¤ EXP
[Acheron] sableye (M)
Ability: Stall
Defense Move: Magic Coat
Item:
Sitrus Berry
Approved ¤ EXP
XXXXXX
[Yoshiya] cleffa (M)
Ability: Magic Guard
Item:
Soothe Bell
Approved ¤ EXP
Makuhita (M)
Ability: Guts
Item:
Chesto Berry
Approved ¤ EXP
Lapras (M)
Ability: Water Absorb
Approved ¤ EXP
[Igneous] magmar (M)
Item:
Chesto Berry
Approved ¤ EXP
XX
Cubone (M)
Ability: Lightningrod
Item:
Thick Club
Approved ¤ EXP
In Storage
[Liberalis] espeon (F)
Approved ¤ EXP
[Negrek] slugma (M)
Ability: Flame Body
Approved ¤ EXP
[Mjolnir] mareep (F)
Approved ¤ EXP
Weedle (F)
Approved ¤ EXP
Item:
Muscle Band
Signature Move:
Slingshot String
Like any member of her species, Weedle is able to spit incredibly strong, sticky string at high speeds to envelop foes. Unlike most other weedle, however, Weedle is also adept at retracting the string that she spits, allowing her to fire a string at some distant point in the arena and then shoot along it much faster than her little legs could otherwise motor her. With her usual ill-tempered determination, Weedle trained long and hard, honing her ability to not only zoom around the arena by way of ziplines but also adapting the attack to bring the terrain to her. By bracing her sticky feet and retracting a string that she has just shot, Weedle can pull other pokémon or objects towards her at high speed, catching foes off-balance or turning a terrain feature into an impromptu blow to the back of the head for an annoying opponent.
Type: Bug / Accuracy: 100% / Target: Single / Energy: 3%
Effects: Weedle spits a strong, quick burst of string shot at a target and then sucks the string back into her mouth, either pulling herself towards the target or the target towards her. However, because weedle's little bug-feet and small stature don't provide much leverage, she can exert at most 35 lbs of force this way, making her unable to drag targets that weigh more than that. This attack is very quick to perform and counts as a priority one attack, like quick attack or sucker punch.
Usage Gap: 5 actions
[Coralinth] sandshrew (F)
Approved ¤ EXP
[Infidel] meowth (M)
Ability: Technician
Item:
Dread Plate
Approved ¤ EXP
[Pheno] tropius (F)
Ability: Solar Power
Item:
Sun Stone
Approved ¤ EXP
[Present] Ralts (F)
Ability: Synchronize
Item:
Sitrus Berry
Approved ¤ EXP
XXXX
[Silver] togepi (M)
Ability: Serene Grace
Approved ¤ EXP
XX
[Celia] riolu (F)
Ability: Inner Focus
Approved ¤ EXP
[Ouranos] charmander (M)
Approved ¤ EXP
Sig Attribute:
Blue Blood Burns Blue
Ouranos is the descendant of a line of charizard native to the Himalayas. Living at high altitude on icebound peaks, they gradually adapted to the frigid environment with a thickening of their blood and changes in its composition. As a result, their tails produce a clean-burning, hot blue flame rather than one colored the usual red or orange. The flames that they conjure for use in attacks are similarly affected.
Effects: Ouranos' fire-type attacks are blue in color instead of red or orange. They are also hotter than normal fire attacks, with the result that all of his damaging fire-type attacks will do 1% more damage after all other modifiers have been applied. However, in order to produce hotter flame Ouranos also has a higher metabolism than most charmander, with the result that he uses an extra 1% energy per round.
[Eidolon] stantler (M)
Ability: Intimidate
Approved ¤ EXP
[Belgaer] natu (F)
Ability: Early Bird
Approved ¤ EXP
Budew (F)
Ability: Poison Point
Item:
Shiny Stone
Approved ¤ EXP
[Griffe] Zangoose (F)
Approved ¤ EXP
[Leon] Kecleon (M)
Approved ¤ EXP
[Lutchrium] nidoran (M)
Ability: Rivalry
Approved ¤ EXP
[Lutchrium] yanma (F)
Ability: Speed Boost
Approved ¤ EXP
[Aximili] wooper (M)
Ability: Water Absorb
Approved ¤ EXP
X
Sig Attribute:
Perpetual Cheer
Aximili is a happy-go-lucky little wooper, forever grinning and looking out for a bit of fun. Whether he is oblivious or simply incredibly laid-back, jeers simply slide off him and obnoxious characters only make him laugh. His own insults and posturing are similarly weak, and he can't seem to muster rage at all. Even in the heat of battle, Aximili keeps up his positive outlook on life, sometimes driving his opponents to distraction with his failure to respond to their provocations.
Effects: Aximili is unfailingly cheerful and upbeat, and he refuses to let others ruin his good mood. As a result, he is immune to the effects of taunt, torment, and swagger, as well as any other attacks that would cause him to become angry or depressed. On the flip side, he is unable to use frustration, facade, or a swagger of his own.
Onix (F)
Ability: Rock Head
Item:
Metal Coat
Approved ¤ EXP
[Phlogiston] Chimchar (F)
Item:
Heat Rock
Approved ¤ EXP
Sig Attribute:
Fiery Spirit, Spirited Fire
Phlogiston is more in touch with her inner fire than most other monferno. Believing flame the essence of her soul, she has worked long hours to perfect her control over the fire energy that flows throughout her body. As her proficiency in directing her fire energy grew, Phlogiston began to experiment with pushing it farther than she did for her normal attacks, attempting to create new techniques with properties completely unlike the usual flame moves. So far she hasn't had much luck, but she did discover that she is able to infuse half-formed attacks with fire energy without destroying their original properties, achieving attacks that look and feel fire-fueled even though they are built over the scaffold of another kind of energy.
Effects: At the cost of 2% energy per attack, Phlogiston may choose to change the type of whatever attack she is using to fire. This modification may be made to any attack, damaging or otherwise, and does not affect the effects of the attack in any way (e.g. toxic will still poison, fake out will still flinch). However, the attack will be considered fire type for the purpose of calculating damage, interacting with abilities, etc. Because the core of the attack still requires Phlogiston to manipulate energy of whatever type the attack ordinarily would be, she does not gain STAB on any damaging attacks modified in this way.
Cranidos (F)
Approved ¤ EXP
[Phytophthora] Grimer (M)
Ability: Sticky Hold
Approved ¤ EXP
[Mrs. Fluffy] Swablu (F)
Ability: Sticky Hold
Approved ¤ EXP
Slowking (M)
Ability: Own Tempo
Approved ¤ EXP
Mudkip (M)
Ability: Torrent
Move Mod: Aqua Jet
Approved ¤ EXP
Shuckle (M)
Ability: Gluttony
Signature Attribute: Berry Collector
Shuckle are widely known to store berries in their shell, where they let them sit and ferment into delicious berry juice. This shuckle, though, is a bit off the norm. He obsessively collects and hoards berries, picking through them and sorting them in his spare time, doing his very best to keep them from turning into berry juice, and lavishing far more of his attention than is healthy on tending to his hoard. Shuckle has berries, all kinds of berries, every berry that grows in Asber, and he has no qualms about using them in battle if the safety of the rest of his stockpile is threatened by his being entered in battle--better to sacrifice one to save all the others from getting squashed, after all. Despite all the time he spends organizing his berries, though, Shuckle really hasn't come up with a very good system yet, and in the heat of battle just reaching in and pulling out whatever berry comes to tentacle has rather erratic results.
Effects: At the end of each round, if Shuckle is not holding anything, he is granted a random berry to hold. If it is a berry with a trigger condition is selected, and that trigger condition is fulfilled (e.g. poison for a pecha berry), the berry is consumed immediately and its effect applied. Otherwise Shuckle continues to hold it, treating it like any normal berry, except that it vanishes at the end of battle whether or not it has been used. (Shuckle isn't going to share his collection with his trainer, after all--she can just go *buy* another berry if she wants one that badly.)
Approved ¤ EXP
Arena: Avagorra Museum (Night)
The Avagorra Museum is Avagorra City's most renown attraction. A massive and sprawling building, it brings together artifacts from all over the world (and, rumor has it, perhaps even some other worlds as well). Everything from weaponry to stuffed specimens of magical and exotic creatures fill its halls, and ancient artworks and architectural features, meticulously restored (or perhaps artistically interpreted) cover its walls. It is a place of high, vaulted ceilings and somber marble pillars, not to mention the strange and bizarre from all corners of the earth. During the day, it is also filled with people from all around the world who've come to see the spectacle. At night, though, it's a far less cozy place.
With all the lights out, unsettlingly spiky objects loom from the shadowed display cases, the ancient friezes look far less bright and cheery, and the cured animals look lively enough to get up and give your ankle a good mauling when seen from the corner of the eye. What's more, it's deadly quiet and echoing, and a multitude of creaks and groans sound from the ancient building.
It's actually fairly easy to break into the Avagorra City Museum at night, but the unwary thief learns to his peril that this is because, by and large, the exhibits can take care of themselves. Spellbooks unleash devastating magic at the one unlucky enough to break their case, most of the weaponry is enchanted to use itself against anyone disturbing its rest, and the magical beasts... let's not talk about the magical beasts.
The battle begins in a room about the history of a long-vanished agricultural civilization. For the most part, the exhibits here aren't particularly dangerous; a few old, mostly bent and dilapidated tools; a few items of clothing; an improvised musical instrument or two. Nevertheless, if a pokémon manages to break one of the cases and release what's inside, they will take 5-10% typeless damage when the artifact attacks them, depending on how dangerous it is in general.
However, you'll definitely wanting to be staying away from the case that holds examples of folk magical implements employed by shamans in those days; one of them happens to summon a minor demon normally involved in weather management, but after years cooped up in a little trinket that someone unwisely decided to carve into the likeness of a cute puppy dog, he's more than a little ready to smite the pants (or lack thereof) off of anything that disturbs his uneasy, canine-shaped slumber. If any participant happens to break this case, I'd recommend that all parties hastily make for another gallery.
Notes: This is a typical indoor arena, meaning that weather attacks won't work here, there's no water available for surfing and the like (unless you leave the room to find a water fountain), and attacks that involve disturbing the ground involve putting you at serious risk of getting beat on by many priceless display items at once. Specifically, each case is made of magically-reinforced glass that can take up to 5% damage before shattering and releasing its contents. Attacks that do 15% or more damage to a case will so severely damage the items within that they will be rendered harmless, with the exception of the aforementioned magical artifacts collection. When this case is opened, the pokémon have three actions to leave the room before the demon materializes; if either fails to do so, it will be afflicted with the usual ghost "curse," which drains 25% health per action.
If participants wish to move to other areas of the museum, they are welcome to descriptions of them, as is the referee.
Retired Team Members
[Psychopomp] dusclops (M)
Approved ¤ EXP
XX
Given to Chiropter for his birthday 4/8/09
Wishlist: There's really nothing I really really want or need. What I like is surprises! If you want to buy me something, just pick something! Have fun with it. I am almost guaranteed to like whatever it is, and I feel awkward telling people what I want them to buy for me.
note to self: re-buy muscle band for Weedle, claim rare candy from ASB Awards, claim Shuckle, seek out and claim other items/pokémon you were too lazy to edit in before