On the fifteenth of this month, Metallica will be thirty. And there's one thing that this must mean.
1 & 1 vs. 1 & 1, tag battle
Style: Set
DQ: 7 days
Damage Cap: 40%
Banned Moves: Any moves that will cause instant fainting, direct healing.
Arena: Metallica Gig II
They're playing again. And we're fighting instead of listening. What the hell is wrong with us? Oh well, we still get cool effects from the songs.
A random song will be chosen and played at the beggining of the match. Each song has a set duration, and after that goes up, another randomized song plays. No song will be played twice. If all songs are played before the battle ends, songs from
the first gig that weren't played (All Nightmare Long, Cyanide, Damage Inc., Enter Sandman, Fight Fire With Fire, For Whom The Bell Tolls, Nothing Else Matters, and No Leaf Clover) will be rotated.
- Battery (5 actions): Moves tht prevent attacks from landing, such as Protect and Substitute, will fail. If a Pokémon uses a damage-dealing move, they must use another in a row, unless they already have.
- Creeping Death (6 actions): Water-type moves will fail while this song is playing. All Pokémon will suffer 2% Fire-type damage each action. During the first action, the first Pokémon to be sent out takes 10% Dark-type damage; during the second action, the second sendout suffers 8% Dark-type damage; during the third, the third one takes 6% Dark-type damage; lastly, during the fourth action, the fourth sendout receives 4% Dark-type damage.
- Dyers Eve (5 actions): All Pokémon on the field will disobey all commands, using random attacks that they can learn instead.
- Frantic (5 actions): There's a 25% chance that a Pokémon will fail to carry out commands due to profound introspective reflection. When the song ends, all battlers get to choose what their active Pokémon's Hidden Power type will be for the match, even if a type has already been rolled previously.
- My Apocalypse (5 actions): Commands given during the song will be heard during randomized actions (and not in their proper order).
- Seek and Destroy (5 actions): All Pokémon gain 2+ Accuracy and 2+ Critical Hit ratio.
- Welcome Home (Sanitarium) (6 actions): All Pokémon become severely and incurably confused until the song ends.
- Whiplash (4 actions): All Pokémon will enjoy the frickin' show for a while, not carrying out any moves. By the end of the song, each of them will be granted a 2+ in Attack and a 2+ in Special Attack (1+ each if they weren't in battle for the whole song).
As with the first time around, any amount of damage caused to a band member of Metallica will be repaid in organs torn off savagely from the trainer responsible.
Other: Whether the teams are randomized or preset will be left for this challenge's accepters to determine. If the other battlers would like it, this could also be made a 2 & 2 vs. 2 & 2.