greategret
New member
1vs1 single
DQ: One week
Damage Cap: 30%
Banned Moves: OHKO's, Fire moves, 5 chills and direct recovery moves combined
Arena: Doraemon's Submarine
Doraemon's submarine has beenstolen borrowed for this battle and modified. The submarine is just big enough to cram three people inside, and can teleport to any kind of water, from a kettle to a fish tank. Its modifications allow it to teleport all nearby Pokémon as well. It is controlled by selecting a direction to travel, then the submarine will teleport to the nearest water in that direction. The submarine's size changes to be proportionate to the amount of water, and the size of the Pokémon changes to be proportionate to the size of the submarine.
We start out in a large swimming pool (with a deep end) 80°F and 27°C with Sunny Day active in a normal town. The submarine is controlled by the referee, and will teleport every three turns unless there is an immediate danger.
Notes: Only Pokémon that can swim may battle.
When the water is hot or cold, the battlers take 0-3% damage every turn depending on how hot or cold the water is and how resistant they are to heat/cold.
If the water is murky, -1 Accuracy.
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DQ: One week
Damage Cap: 30%
Banned Moves: OHKO's, Fire moves, 5 chills and direct recovery moves combined
Arena: Doraemon's Submarine
Doraemon's submarine has been
We start out in a large swimming pool (with a deep end) 80°F and 27°C with Sunny Day active in a normal town. The submarine is controlled by the referee, and will teleport every three turns unless there is an immediate danger.
Notes: Only Pokémon that can swim may battle.
When the water is hot or cold, the battlers take 0-3% damage every turn depending on how hot or cold the water is and how resistant they are to heat/cold.
If the water is murky, -1 Accuracy.
Profile