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The Challenge Board

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3 vs 3 pokemon, single format
Set style
DQ: 10 days
DC: 25%
Banned: Second and third stage pokemon (pokemon evolved from babies is fine, like pikachu) and OHKO moves. Direct recovery can be used once only per pokemon.
Arena: Oil rig

Out at sea the oil rig stands dangerously high over the water. Falling in could cause serious injury. The structure is metallic, painted a pleasing white to avoid rust. There are indoor areas and bizarre pipes and structures, some of which if ruptured could seriously endanger both the pokemon combattants and their trainers (and the reff!). Occasionally a spray can be felt from the ocean wind, which could be problematic for ground, rock and fire pokemon. Overall the weather is favourable, slight wind and sunshine.

I ALMOST forgot to add my profile.

I would love to battle!
And Here's my profile!
 
1vs1 Single
Style: Set
DQ: 1 week
Damage Cap: 30%
Banned/Restricted: OHKO's, instant recovery moves(Recover etc aren't allowed but non instant ones like Wish are allowed)

Arena Description: Evolution Forest(this IS PMD1's Friend Area but I'll do some describing as not everyone plays PMD)

A reasonable sized forest which has a large glowing stone in the middle. The stone glows all the colours of the types Eevee evolves into and it can change the weather depending on what it glows.

Red: Sunny
Blue: Rain
Light Blue: Snow
Yellow: Nothing
Purple: Nothing
Black: Nothing
Green: Nothing

And nothing happens if the stone glows something else. The stone glows one colour for each round of battling and it's effect lasts that long.

There are many trees everywhere around the forest clearing(apart from the entrance almost blocking the way out unless by flying or the entrance.

It's reasonably light as the tree's branches aren't very many or thick. The clearing is quite big, so there is no harm bringing Snorlax etc. Water Pokemon aren't recommended unless they con walk on land.

Profile

Hmm...Think I can take another challenge. I'll take you on

This is my profile
 
6v6 Triple Battle (not for the faint of heart)
Set
DQ Time: 10 days
Damage Cap: 66%
Banned Moves: OHKOs, weather moves
Arena: Outside the Battle Roulette (so completely not stolen from anyone)

The Pokemon are battling in a busy district directly outside of the Sinnoh-famous Battle Roulette, where luck is tested on a daily basis. The League has gotten permission to erect a large roulette wheel outside for the purposes of this battle. The hustling and bustling crowd rarely stop to take stock, and so a passerby may accidentally kick a Pokemon under 2ft tall not flying or levitating for 5% damage. If people do stop to watch, they can do a couple of things: (1 in 3 chance of anything occurring per round)

-Throw a soda can at a random Pokemon, dealing 2% damage and lowering Speed 1 level. (50% chance of out of the three occurring)
-Throw food at a Pokemon, dealing 3% damage. However, it can be eaten to restore 5% health and energy, but with a 65% chance of poisoning. (10% chance)
-What you've all been waiting for: The people can spin the roulette. The roulette has a number of effects, all with an equal chance of happening: (Note, for the purposes of example I've named the teams 1 and 2) (40%)

:Team 1 all gets paralyzed.
:Team 2 all gets paralyzed.
:Team 1 all gets badly poisoned.
:Team 2 all gets badly poisoned.
:Team 1 and 2 switch one random Pokemon each for the rest of battle.
:Team 1 and 2 switch all of their Pokemon for the rest of battle.
:Team 1's Pokemon all are restored by 20% health and energy.
:Team 2's Pokemon all are restored by 20% health and energy.
:Team 1's Pokemon all lose 10% health and energy.
:Team 2's Pokemon all lose 10% health and energy.
:Team 1's Pokemon max out all stats except accuracy+evasion.
:Team 2's Pokemon max out all stats except accuracy+evasion.
:Sunny Day takes effect.
:Rain Dance takes effect.
:Sandstorm takes effect.
:Hail takes effect.
:Trick Room takes effect.
:Gravity takes effect.
:Nothing happens.
------
Profile linky-linky-link

Ooooh, difficult arena.

Sparkly profile of shiny-ful-ness.
 
2 vs 2 single
Style: Set
DQ: One week
Damage Cap: 35%
Banned Moves: OHKOs, One Direct Healing per Pokemon
Arena: Anomaly Spring

Anomaly spring is a ring of water five meters deep surrounding an island about six meters across and five meters wide; the island is covered with fine, white sand and dotted with palm trees. The whole place is located in a cylindrical cave with an opening at the top. Three small mounds of sand are at the edges of the cave for the trainers and referee to stand. At first glance, the area seems normal – sure, palm trees generally don't grow in caves, but weirder things happen. It is when you stay there for a longer period of time when strange things start to occur. The weight of things start fluctuating wildly, time seems to flow in an abstract semi-reversed fashion, and strong winds somehow blow in this enclosed space. It's as if physics suddenly decided to go on break.

At the beginning of every two rounds, there is a 30% chance of these effects taking place.

-Trick Room takes effect until the end of the round. 25% chance of happening.
-Gravity takes effect until the end of the round. 25% chance of happening.
-Gravity decreases until the end of the round. – consequently, flying and levitating take much less energy, and contact attacks have -10% accuracy. 25% chance of happening.
-Tailwind takes effect for one of the pokemon until the end of the round. 20% chance of happening.
-Some strange force messes with the pokemons' brains, causing them to have a penchant for seeking out hidden treasures; both pokemon now are considered to have Pickup in addition to their normal ability. Pokemon already with Pickup earn double. This effect lasts for three rounds and can only happen once. 5% chance of happening.

Profile

Also,
2vs2 double
Style: Standard
DQ: 6 days
Damage Cap: 60%
Banned Moves: Water-type moves
Arena: Inside a TV screen with a Wii turned on
Other: OHKO's have accuracy reduced to 10%

Basically, they're on TV... with a Wii turned on.

Arena effects:

Gamer places Brawl into the disk slot and Peach heals a Pokemon's health and energy by 10% (10% chance) (Dark- and Ghost-types are ineligible for this)

Gamer places Brawl into the disk slot and Sonic attacks a Pokemon, causing them to lose 15% health (15% chance) (Pokemon whose base Speed is 100 or higher are immune to this)

Gamer places Pokemon Battle Revolution into the disk slot and a Trainer's Blissey heals a Pokemon's health by 25% (5% chance)

Gamer places Guitar Hero III into the disk slot and Lou shoots fire at the Pokemon at 6% base damage, more if the Pokemon is weak to Fire and less if it's resistant (Fire- and Dark-types are immune to this) (10% chance)

If one of these four effects occurs, none of the other three will occur.

If an effect occurs, the disk will subsequently be taken out until the end of the next round where the RNG chooses that a random effect should happen.

Water-type moves are banned for they may cause a short-circuit.

http://dragonflycave.com/forums/showpost.php?p=83098&postcount=41 is my profile.

Linky
 
2 vs 2 single
Style: Set
DQ: One week
Damage Cap: 35%
Banned Moves: OHKOs, One Direct Healing per Pokemon
Arena: Anomaly Spring

Anomaly spring is a ring of water five meters deep surrounding an island about six meters across and five meters wide; the island is covered with fine, white sand and dotted with palm trees. The whole place is located in a cylindrical cave with an opening at the top. Three small mounds of sand are at the edges of the cave for the trainers and referee to stand. At first glance, the area seems normal – sure, palm trees generally don't grow in caves, but weirder things happen. It is when you stay there for a longer period of time when strange things start to occur. The weight of things start fluctuating wildly, time seems to flow in an abstract semi-reversed fashion, and strong winds somehow blow in this enclosed space. It's as if physics suddenly decided to go on break.

At the beginning of every two rounds, there is a 30% chance of these effects taking place.

-Trick Room takes effect until the end of the round. 25% chance of happening.
-Gravity takes effect until the end of the round. 25% chance of happening.
-Gravity decreases until the end of the round. – consequently, flying and levitating take much less energy, and contact attacks have -10% accuracy. 25% chance of happening.
-Tailwind takes effect for one of the pokemon until the end of the round. 20% chance of happening.
-Some strange force messes with the pokemons' brains, causing them to have a penchant for seeking out hidden treasures; both pokemon now are considered to have Pickup in addition to their normal ability. Pokemon already with Pickup earn double. This effect lasts for three rounds and can only happen once. 5% chance of happening.

Profile

Need moar battles.
 
2 vs 2 single
Style: Set
DQ: One week
Damage Cap: 35%
Banned Moves: OHKOs, One Direct Healing per Pokemon
Arena: Anomaly Spring

Anomaly spring is a ring of water five meters deep surrounding an island about six meters across and five meters wide; the island is covered with fine, white sand and dotted with palm trees. The whole place is located in a cylindrical cave with an opening at the top. Three small mounds of sand are at the edges of the cave for the trainers and referee to stand. At first glance, the area seems normal – sure, palm trees generally don't grow in caves, but weirder things happen. It is when you stay there for a longer period of time when strange things start to occur. The weight of things start fluctuating wildly, time seems to flow in an abstract semi-reversed fashion, and strong winds somehow blow in this enclosed space. It's as if physics suddenly decided to go on break.

At the beginning of every two rounds, there is a 30% chance of these effects taking place.

-Trick Room takes effect until the end of the round. 25% chance of happening.
-Gravity takes effect until the end of the round. 25% chance of happening.
-Gravity decreases until the end of the round. – consequently, flying and levitating take much less energy, and contact attacks have -10% accuracy. 25% chance of happening.
-Tailwind takes effect for one of the pokemon until the end of the round. 20% chance of happening.
-Some strange force messes with the pokemons' brains, causing them to have a penchant for seeking out hidden treasures; both pokemon now are considered to have Pickup in addition to their normal ability. Pokemon already with Pickup earn double. This effect lasts for three rounds and can only happen once. 5% chance of happening.

Profile

*shrugs*
Why not?

Profill
 
Seriously want to use this stage >_>

2vs2 single
DQ Time: 14 days
Damage Cap: 20%
Banned Moves: Weather Moves, Infatuation, Chills 8/Pokémon
Arena: Someone Else's House- Henesys City

Someone Else's House is a secret area in Henesys City, on Victoria Island. The arena is a plain flat field, with a floating platform hanging around ten feet in the air, above the battlers' heads. All around the circular area are ladders leading up to the floating platform. Pokémon can start on the top or bottom platform, but four-legged Pokémon have no way of getting to the top from the bottom. There is a 5% chance of the Mushmom appearing each round, doing each of the battling Pokémon 20% damage. The Mushmom goes away after attacking, and must appear once during the battle, maximum two times.

Other:

Profile is profile
 
Rossymore

That challenge was already taken.

Taking MurrMurr vs El Garbanzo and Oreku vs Dai.
 
Seriously want to use this stage >_>

2vs2 single
DQ Time: 14 days
Damage Cap: 20%
Banned Moves: Weather Moves, Infatuation, Chills 8/Pokémon
Arena: Someone Else's House- Henesys City

Someone Else's House is a secret area in Henesys City, on Victoria Island. The arena is a plain flat field, with a floating platform hanging around ten feet in the air, above the battlers' heads. All around the circular area are ladders leading up to the floating platform. Pokémon can start on the top or bottom platform, but four-legged Pokémon have no way of getting to the top from the bottom. There is a 5% chance of the Mushmom appearing each round, doing each of the battling Pokémon 20% damage. The Mushmom goes away after attacking, and must appear once during the battle, maximum two times.

Other:

Profile is profile

I'll take that.

Profile.
 
Style: Switch
DQ: 1 week
Damage Cap: 30%
Banned Moves: OHKO's
Arena: Evolution Grove

Deep in Eterna Forest lies Evolution Grove, where many wild Eevee and their families live. It has been found that many Water, Thunder, and Fire stones are found here, and the Moss Rock is near by. One who wishes to become Glaceon must make a long journey, and those who wish to be Espeon and Umbreon must fall in love and practice battling until they both evolve into their respective evolution.

Evolution Grove is a large clearing with trees bordering it. Only trainers who possess the Pokemon Eevee, or one of it's evolutions, are allowed to enter this area. Sometimes, little Eevees will gather with each other to watch trainer battles, until their mothers call them home. Even a bold Eevee will step in and defend the losing opponent if it's heath is low,(25% chance of event, below 15% HP) by using a Shadow Ball attack, and giving the losing opponent and Oran Berry.

Other: Trainers must have an Eevee or one of its evolutions in his/her active party.

Profile
 
2vs2 Single
Style: Switch
DQ: 1 week
Damage Cap: 30%
Banned Moves: OHKO's
Arena: Evolution Grove

Deep in Eterna Forest lies Evolution Grove, where many wild Eevee and their families live. It has been found that many Water, Thunder, and Fire stones are found here, and the Moss Rock is near by. One who wishes to become Glaceon must make a long journey, and those who wish to be Espeon and Umbreon must fall in love and practice battling until they both evolve into their respective evolution.

Evolution Grove is a large clearing with trees bordering it. Only trainers who possess the Pokemon Eevee, or one of it's evolutions, are allowed to enter this area. Sometimes, little Eevees will gather with each other to watch trainer battles, until their mothers call them home. Even a bold Eevee will step in and defend the losing opponent if it's heath is low,(25% chance of event, below 15% HP) by using a Shadow Ball attack, and giving the losing opponent and Oran Berry.

Other: Trainers must have an Eevee or one of its evolutions in his/her active party.

Profile

I accept!

Profile of awesomeness.

Edit: How many Pokémon are being used each?
 
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2vs2 single
Style: Set
DQ: 5 Days
Damage Cap: 30%
Banned Moves: OHKO's, Sunny Day, recovery moves may only be used twice; also, any move that uses water from the arena rather than the user, like Surf, Muddy Water, and Dive.
Arena: Infern Isle

At first, this barren island was more peaceful. More people lived there, and there were less threats of powerful creatures. However, after a disaster caused by a mysterious, dark stone caused the sky to turn purple and dark, which kept Sunny Day from working, and the water became shadowy and poisonous. Because of the water's state, moves that use water directly from the arena may not be used. There are a few trees, but most are dead. A cliff surrounds the arena on the north and east sides. There is a path leading to the west, but it is recommended that one stays away from it due to the dangerous creatures that walk beyond it. Just about twenty meters to the northwest is a path that leads up the cliff; however, powerful monsters lurk at the end of that path as well. If one were to use either of these paths, a monster (which looks like a brown Tyrannosaurus with a big sledgehammer) has a 90% chance of coming out and dealing damage equal to 30% of the Pokemon's max HP. To the south of the arena is the purple water and a small pier. Overall, the arena is about thirty meters wide by sixty metres long.
Other: None

Profile
 
2vs2 single
Style: Set
DQ: 5 Days
Damage Cap: 30%
Banned Moves: OHKO's, Sunny Day, recovery moves may only be used twice; also, any move that uses water from the arena rather than the user, like Surf, Muddy Water, and Dive.
Arena: Infern Isle

At first, this barren island was more peaceful. More people lived there, and there were less threats of powerful creatures. However, after a disaster caused by a mysterious, dark stone caused the sky to turn purple and dark, which kept Sunny Day from working, and the water became shadowy and poisonous. Because of the water's state, moves that use water directly from the arena may not be used. There are a few trees, but most are dead. A cliff surrounds the arena on the north and east sides. There is a path leading to the west, but it is recommended that one stays away from it due to the dangerous creatures that walk beyond it. Just about twenty meters to the northwest is a path that leads up the cliff; however, powerful monsters lurk at the end of that path as well. If one were to use either of these paths, a monster (which looks like a brown Tyrannosaurus with a big sledgehammer) has a 90% chance of coming out and dealing damage equal to 30% of the Pokemon's max HP. To the south of the arena is the purple water and a small pier. Overall, the arena is about thirty meters wide by sixty metres long.
Other: None

Profile
I'll Take you on! PROFILE
 
Me and moony vs two other people~~!

2 and 2 vs 2 and 2 - each trainer has one Pokemon out at a time
Double Battle
Set
DQ Time: One Week
Damage Cap: 40%
Arena: The Gates of Light and Darkness
basically resembles a huge, almost empty expanse of smooth stone, with a one-foot-long strip of grey running down the middle. One side of the line is pure white, the other is black. At the far ends of the empty space two gates can be seen, one on either end, and if the gate on the Dark side is approached, it will lash out with pitch-black tendrils with three to five fingered hands and will attack for 1-10% randomized Dark-type damage. The gate on the light side is more calm, and if approached, there is a 5% chance that white tendrils will emerge and restore 1-10% randomized health to the Pokemon that goes near it. If any special material is needed for an attack, the gates will supply it by ripping it from the lower world, and there is a 5% chance that when this happens, a completely random Pokemon will be drawn in as well, and remain in the gate for one round, and will attempt to attack the battlers, but any attack damage it inflicts will be cut in half. The Pokemon drawn into the gate’s actions will be determined by the ref.

*Holds out ID* care to have a go?
 
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