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Pokémon Registration Office

Re: Pokémon Registration Office

Changing Death Canyon’s signature attribute (which hasn’t been approved yet, so I’m allowed!)


[Death Canyon] Porygon-Z (-)
Ability: Download
Signature Attribute: Firewall Mode: XXX MAXIMUM STRENGTH XXX

It’s a fact that the internet is a scary place. Besides containing many pictures of fluffy kittens, countless distracti

uh, what was I doing? Right. Besides containing all that entertaining stuff, there’s also rather nasty stuff like never ending streams of pop-ups full of pictures of scantily dressed women, emails from princes in some foreign country or another, and fake anti-viruses that attempt to shut down your computer unless you install another fake anti-virus on to your computer.

Linoone is tired of all this crap.

After seeing one too-many porygons being ruined by viruses and whatnot, Linoone decided to do something about it. All porygons came equipped with a preinstalled firewall, but it is usually turned off for porygons meant for competitive battling to decrease the load on the CPU and increase running speed. Well, Linoone decided to turn the firewall back on.

And promptly broke something.

Minimum strength is the setting of firewall recommended for normal use, and it was also what Linoone was planning on giving Death Canyon. The only problem was that, being awesomely smart, Linoone decided to mess with the code of the operating system itself instead of the using the GUI like normal people would do. What Linoone managed to turn on wasn’t minimum strength firewall. It was XXX MAXIMUM STRENGTH XXX, a bit of excess code that the developers forgot to take out. XXX MAXIMUM STRENGTH XXX is a good firewall -- it blocks absolutely everything, perhaps too much of everything. It even expands to protect all computers connected to Canyon. However, such as awesome firewall was disabled for a reason. It was just too CPU intensive. To start the running the firewall, Death Canyon will burn up its battery reserves like mad and also becomes quite slow.

Effects: The moment Death Canyon is sent out in battle, Death Canyon and its allies are surrounded by a shimmering wall of energy made out of glowing numbers and characters. While the Firewall is up, all of Death Canyon’s allies and Death Canyon are protected from all effects of all non-damaging moves not targeting the user of said moves, including but not limited to major status conditions, Attraction, Confusion, Curse, Encore, Flinch, Leech Seed, Nightmare, Perish Song, Taunt, Torment, and stat drops, Heal Pulse, Helping Hand, and Swagger. If hit by an attack that is blocked, the spot where the wall is hit will briefly glow red and give out a warning beep.

Death Canyon’s base speed will be halved and it will lose 5% energy during the first action it is sent out as it focuses its CPU power to start the firewall. Due to all modern porygons’ multitasking abilities, Death Canyon can still be commanded and act normally this action. Death Canyon will lose 1% energy for each action the Firewall is active. Due to the incomplete nature of the code, the Firewall will abruptly shut off after 5 actions. Death Canyon can be ordered to turn off the Firewall at any time; doing so does not take an action.

If Death Canyon uses the move Safeguard, the Firewall will be restarted instead of a Safeguard forming.

(Porygon-Zs can’t learn Safeguard)
 
Re: Pokémon Registration Office

Belated update to Mal's body mod for his evolution:

Mal (Male Electabuzz) <Static>
Body modification: Static Heat

It's not a strange thing, for electabuzz to avoid physical contact. Their ability - static - makes all contact a gamble, even with other electabuzz. But of course, there was something a little strange about the static generated by Mal.

Something that often gets ignored - while electricity will shock you, it might also leave you burned. And something about the electricity that is naturally generated by Mal, perhaps it sparks to form heat instead of power, or maybe it's just a genetic thing - a stray recessive magmar somewhere in his ancestry - either way, whenever he touches someone, they feel hot as well as jumpy.

Effects: Mal gains the ability Flame Body in addition to Static.
 
Re: Pokémon Registration Office

Some minor changes to my pokemon's signature attributes.

[Crystal] Ralts (F)
Ability: Trace
Signature Attribute: Dr. Lucafont's Mental Enhancement Chip
Somewhere in the underground society of the local ASB lies Dr. Lucafont's clinic, where all sorts of shady operations are done. Whether for scientific purposes or for plain sadistic humor, most anything you can think of, through the use of illegal procedures, or contraband substances, or both, can be done here. Of course, these operations are all hush hush - no questions asked. While operations are mostly a success, sometimes, there are, for lack of a better word, undesired side effects. There have been rumors of pokemon which have been modified beyond recognition which have been secretly locked up and pokemon who've become mentally ill because of the practices at this clinic, but that's beside the point.

Always looking for pokemon to test new procedures on, Dr. Lucafont, when not performing an operation, wanders around the streets of Asgard, ready to kidnap any unprotected pokemon. Crystal is one of these pokemon test subjects.

Upon "picking up" Crystal, Dr. Lucafont immediately went back to his clinic. After using a few potent sedatives, Dr. Lucafont made his assistants strap Crystal to a gurney and bring her to the operating room. Dr. Lucafont wanted to test his brand new "Mental Enhancement" chip. This chip, supposedly, causes any thought to be "echoed", in effect, increasing the output. A few hours passed, and Crystal, still under the effects of the sedatives, was brought out of the operating room. She was then released back into the streets and was secretly followed by members of Dr. Lucafont's team. The following are observations of the team. Lines immediately following the observations are notes. (They refer to Crystal as patient 027)

1)Patient 027 seems to frequently suffer from headaches.

*The headaches are similar to the migraines often observed in Psyduck.
*Whenever patient 027 suffers from headaches, her psychic powers are extremely powerful.
*Patient 027 doesn't seem to be fully in control whenever these outbursts occur.
*Apparently, these episodes are caused by the chip. The amplification of the thoughts seems to be too much for patient 027's brain.

2)Whenever patient 027 isn't suffering from one of her headaches, her psychic ability, seems to be either as powerful as her ability prior the operation or weaker than her previous ability.

*When her psychic ability weakens, it is probably due to the chip. The chip only works because it gets its power from the electricity in patient 027's brain.
*After being implanted, the chip was able to extremely weaken patient 027's psychic abilities, leaving her with the characteristics of a normal type pokemon. However, over time, through both practice and natural development, she has gotten reacquainted with the psychic skills she lost.

Effects: Every round, there is a 50% chance that Crystal's psychic abilities are enhanced. This acts like a +2 stat boost to attack and special attack but only applies to psychic type moves. For clarity: If Crystal's psychic abilities are enhanced, and she uses magical leaf, nothing happens. However, if her psychic abilities are enhanced, and she uses confusion, calculations will be done as if Crystal has a +2 in special attack. Every round, there is a 30% chance that nothing happens to Crystal's psychic abilities. Every round, there is a 20% chance that Crystal's psychic abilities are reduced. This acts like a -2 stat reduction to attack and special attack but only applies to psychic type moves. For clarity: If Crystal's psychic abilities are enhanced, and she uses magical leaf, nothing happens. However, if her psychic abilities are enhanced, and she uses confusion, calculations will be done as if Crystal has a -2 in special attack. The stat boosts or stat reductions disappear after every round. These stat boosts or reductions aren't affected by moves such as haze. These stat boosts or reductions, in conjunction with Crystal's other stat changes in her special attack, cannot exceed the +/- 6 limit. Crystal is now a normal and psychic type. However, Crystal has not relearned all her skills yet, so she can't use skill swap, trick room, imprison and future sight.

[Chase] Feebas (M)
Ability: Swift Swim
Signature Attribute: The Ugly Duckling
Chase is not your ordinary Feebas. It is a known fact that both Feebas and Magikarp can be seen in freshwater. Chase was born among a group of Magikarp and Gyarados in a particularly large lake. One might ask how this is possible. Most clearly seen in the games, Feebas are notorious for often moving around. This was the case with Chase. Chase's mom was pregnant and had to lay her egg somewhere. Although she didn't want to leave her egg alone, she was forced to abandon it. If she didn't, she would be left behind, never to see her tribe Feebas and Milotic ever again. Chase, you could say, was lucky. A newly hatched pokemon wouldn't be able to fend off for itself against natural predators. Chase was lucky to have hatched in a place where there were many Magikarp and Gyarados. One of the Magikarp, due to Chase being similarly feeble, pathetic, and floppy, decided to adopt Chase. All the other Magikarp didn't mind having Chase around because they felt better whenever Chase was around. Seeing a particularly ugly fish, even uglier than them, the Magikarp were fairly pleased. The Magikarp, even those born around the same time as Chase, felt that they were better than him and went on to bully him. They were far superior after all. By bullying, I mean both physical and verbal bullying. Apart from the insults, the Magikarp and Gyarados have taken to randomly bashing Chase for no reason at all. The Gyarados are very cruel due to them often being in a rage. They frequently toss Chase around with their tales. Chase didn't let the bullying get to him, however. He took on an, "I'll show you all. I'll show you all how much better I am than all of you" attitude. Deciding to become better than his fellow fish, he trained hard, splashing and flopping to the best of his abilities. When he finally grows up, he wants to be like the ugly duckling who turned out to be more beautiful than the other ducks.

Effects: Due to wanting to impress the other Magikarp and wanting to show them that he is as good or even better than them, Chase tries very hard and uses more energy than the average pokemon. For most moves he performs, he will expend an additional 2% energy. Moves requiring Chase to take a break, such as rest and chill, are not affected by the additional energy usually expended. Although Chase expends more energy than other pokemon, this doesn't go without and benefits. Wanting to fit in, Chase has always imitated the other Magikarp and Gyarados. He has gained the ability to splash very high. By practicing almost all of the time, he has almost perfected his splash, to the point of him being able to jump to a high enough altitude for his final velocity upon reaching the ground to be powerful enough for him to be able to slam the ground with high impact. Also, by watching Magikarp flop around and by watching Gyarados bounce, Chase has learned to splash upwards the moment he reaches the ground from a previous splash. This translates to him being able to use the moves body slam and bounce in battle.

Due to the other Magikarp and Gyarados often bashing Chase, Chase's body has adapted and hardened to provide at least some defense against the abuse. He has developed an extra layer of scales. Chase gets a level of increase to his defense because of this. Due to the extra layer of scales however, Chase is slowed and his speed is reduced by one level. The changes in defense and speed are permanent and unaffected by moves such as haze.

And... let's try another attribute.

[Joy] Togepi (F)
Ability: Serene Grace
Signature Attribute: I am Cruella de Vil

Joy might not have been the best name for this little Togepi. Sure, most other Togepi are happy little creatures, but not Joy. To her original owner's dismay, Joy is Cruella de Vil personified. Her greatest pleasure is the demise and destruction of all pleasantry in the world. When not bothered by her trainer to participate in battles, she spends her time scheming and enacting her tricks. Sure, she might look cute in her egg shell, but she just uses her looks to fuel her fiendish plots. Ask any of her trainer's other pokemon, and every single one will say that Joy is the most cruel pokemon that ever lived. However, cruelty only goes so far. Brains are the real key to Joy's plans.

When it comes to battles, Joy knows that sometimes, the best way to inflict pain is not through direct attacks. True, direct attacks inflict pain, but she knows that she can do so much more than simply making her opponents faint. For example, sickening her opponents with poison or by making them experience uncontrolled spasms through paralysis are just two of her favorite tricks. She'll resort to the dirtiest of moves and stop at nothing to inflict pain. As a result, these are the moves she most often uses. Outside battle, she'll use thunder wave on fellow pokemon just for giggles.

It is probably for the best that the fates have not favored this pokemon. Nobody knows how this came to happen, but Joy, with her unique personality has one other trait which makes her different from every other Togepi. Unlike many of her fellow Togepi who excude peaceful auras and strange beneficial luck, Joy is plagued by terrible luck. No matter how much she wants to burn her opponent with her flamethrower, she never manages to do so. Whenever she banks on luck, it always backfires on her. No matter. Hindrances like these won't stop her from causing misery. As compensation to her poor luck, she hones and refines her non-damaging attacks whenever she is given the chance. She knows that metronome will only backfire, so she refuses to use it. Like Cruella de Vil, she will stop at nothing to succeed.

Effects:
Joy loses her Serene Grace ability, and secondary effects not guaranteed to happen will never happen. Whenever pokemon using moves against Joy have secondary effects that are not guaranteed to happen, her opponent is 30% more likely to have these secondary effects activate. Arena effects will be 30% more likely to affect Joy and opponents get a 20% accuracy increase when attacking Joy. She loses lucky chant, charm, sweet kiss, captivate and, growl. When she uses metronome, the strange power between her fingers explodes in her face and causes her 5% typeless damage. Joy gains the prankster ability and learns fake out, feint, foul play, mean look, taunt, torment, trick room and snatch.
 
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Re: Pokémon Registration Office

A whole bunch.

[Ian Gillan] Drifloon (M)
AHBE Move: Nightmare

[Vince Neil] Tangela (M)
AHBE Move: Mirror Coat

[Lemmy] Exeggcute (M)
AHBE Move: Barrier

[Gene Simmons] Lickitung (M)
AHBE Move: Focus Energy

[Tom Morello] Tauros (M)
AHBE Move: Quick Attack

[Ozzy Osbourne] Meditite (M)
AHBE Move: Aura Sphere

[Noel Gallagher] Aipom (M)
AHBE Move: Teeter Dance
 
Re: Pokémon Registration Office

Murkrow
[Jet] Murkrow (M)
Signature Attribute: Jokes and Laughs

Jet loves a good laugh (or, rather, caw, but it's all the same to him). Countless times he's been caught firing Confuse Rays into crowds, causing disarray and chaos, or freezing people and Pokémon in place with a well-timed Mean Look.

Of course, most Pokémon are somewhat annoyed by Jet's antics, and actively seek revenge on him. Trouble is, Murkrow aren't exactly the fastest Pokémon, and he's been punished enough times to make an impresssion.

Now, Jet wasn't about to stand by and take the abuse. Having heard about faraway flocks of Murkrow with a special trait for blinding speed, he got an idea. And so, he started his journey to become just like those legendary Murkrow, and picked up a few skills in the process. At least, that's how he sees it.

Effects: Through practice, Jet has gained the ability Prankster; however, as his skills aren't quite as refined yet, all attacks boosted by the ability always move last within their priority bracket. He also loses Super Luck.

He's also picked up a few new pranks and lost some fodder, as detailed:

+ Switcheroo, Hypnosis, Magic Coat, Telekinesis, Encore, Nasty Plot
- Payback, Round, Brave Bird, Swift, Curse, Pursuit, Night Shade, Twister, Assurance, Air Cutter, Retaliate, Aerial Ace, Natural Gift

Edit: and now it's time for me to exercise my incredible approving powers (still don't know how much I get paid for this, but whatever)!


[Radzim] Archen (Male) <Defeatist> ( --> <Rattled>)
Body Mod: The Most Nervous Archen in All the World

Radzim is a particularly nervous little creature, more so than most Pokemon are known to be, always shivering or looking around to make sure nothing want to hurt him. This nervousness even overrides his kind's normal defeatist attitudes, effectively changing his ability to Rattled. He is also more easy to scare or surprise, so the following attacks will be more effective against him, either reducing his stats by one more domain, doing 1% more damage, being 10% more likely to cause Flinching, or inflicting a more severe status effect (mild -> severe, and so on). These effects stack if an attack would do more than one, and Radzim still gets a Rattled boost if he gains a boost from this attribute:

-Fake Out
-Leer
-Glare
-Beat Up
-Foul Play
-Hyper Voice
-Astonish
-Knock Off
-Punishment
-Pursuit
-Shadow Punch
-Shadow Sneak

But, for each time he is hit with one of the above attacks, he wants to get away from the user as fast and as soon as possible, raising his Speed by one stage.

Effects: Radzim's ability is changed to Rattled. He is effected more by certain moves, in exchange for a Speed boost when hit with one.
Fixed what Negrek said, so approved, I guess?
Reduced the moves learned/gained so the number of moves Gleeb gains is less than the number of moves he gains.

Gleeb (Male Castform) <Forecast>
Signature Attribute: Windy Form

Most Castform found in the wild find their family tree's roots in Hoenn's official weather institute, where the first Castform was built to help study the weather. Unbeknownst to many citizens, in Hoenn, there exists a different institute dedicated to studying weather.

The few people belonging to this institute harbor a deep resentment toward the "official" weather institute.

"Why should they be the official institute? Yes, they do manage to predict the weather accurately, and they did manage to create Castform, but that doesn't make them superior to us."

To prove that point, the members of the unofficial weather facility decided to create a better pokemon that would help them study the weather. Not only would this pokemon be able to provide more information about the weather, it would also be a better battler than the ridiculous pokemon the official institute was able to create. Or so they thought. Years went by without the members of the unofficial weather facility managing to make any progress at all. One day, it dawned on them that they needn't create an entirely new pokemon. They'd just need to "borrow" the designs of the official weather institute. Infiltrating the official weather institute with the only competent meteorologist in their facility, they managed to get a copy of the data regarding Castform's creation. With this data in their hands, they were one step closer to their goal. All they needed to do was to somehow modify that data.They thought, "What if we make a new form for Castform?" They decided to create a wind form for Castform,and being extremely uncreative, they gave Castform wings and programmed for them to sprout when Castform entered its wind form.However, there was a reason these "meteorologists" weren't part of the official weather institute. This became apparent in the resulting pokemon. To the meteorologists' surprise, Gleeb doesn't experience emotions. Apparently, while making changes to the official blueprints, these meteorologists accidentally deleted the personality data. Hoenn authorities found out about this incident and released the poor pokemon into the wild.

Effects: Gleeb gains access to a windy form. He will transform into this form once Tailwind is in effect, whether or not Tailwind aids him or his opponent. In this form, he is considered to be a normal/flying type pokemon. Also, while in this form, Gleeb is treated as both inherently hovering and consensually flying. He requires no energy to hover but can be commanded to fly higher at the cost of energy like a normal consensually flying pokemon. The only visual cue that differentiates Gleeb in his windy form from his normal form is his pair of tiny white wings. If a weather condition and Tailwind are both in effect, Gleeb will transform in accordance to whichever move was used last. For example, if Gleeb uses Rain Dance and his opponent uses Tailwind afterwards, he will be in his rainy form between his action and his opponent's but will transform into his windy form after his opponent's turn. When Tailwind is in effect, Gleeb's weather ball is considered to be flying type and has double the power. If a weather condition and Tailwind are both in effect, Weather Ball will gain its type based on the last move used. Gleeb's move changes can still be used even if he is not in his windy form similarly to his access to fire type, water type and ice type moves even if he is in his normal form.

Gleeb also learns the following moves: Clear Smog, Sky Attack, Fly, Featherdance, Hurricane
Gleeb isn't able to use the following moves: Captivate, Attract, Return, Frustration, Retaliate, Avalanche, Swagger, Facade

Edit: I'm thinking this'll still be a no. If still no, would making him have a permanent -1 speed be enough of a drawback or would that still be lacking?
Edit no. 2: I seem to remember having read somewhere that pokemon in their final stage of evolution could have more powerful sig. attributes. Is this true? If yes, to what extent are their attributes more powerful, and does this apply to pokemon which do not evolve?
Castform already gets Clear Smog, but the moves gained is still sketchy (Featherdance?). I'd be a lot more comfortable with Gust, Hurricane, then some other Flying-type move, since it already gets Tailwind. That's the pattern set with every other form, after all. I suppose you're technically losing things for more Flying-type moves, but still reluctant.

To answer your questions, probably not (new to this, so answer may not be correct) and in general, all fully evolved Pokémon can have more powerful signature attributes, either in having fewer drawbacks or more effects.
[Mr. Wonderful] Male Spiritomb
Ability: Pressure
Signature Attribute: Trickery

Mr. Wonderful is a Ghost/Dark type Pokémon. Both of these types usually mean the Pokémon will be sly and use tricks. Mr. Wonderful is no different.

Ever since being rescued from 'That Damned Tower' as he puts it, he went back to using slyness and cunning to battle his foes. He has often used a few less than fair lies to get a foe to lower their guard. He will go to the ends of the earth as we know it to land a hit, and will go past any barriers that stand in his way. He spent all the time in That Damned Tower conferring with other prisoners in the Spirit Realm, which meant a few Spiritomb form a far off land(dream World) that possessed the Ability Infiltrator. This allows them to hit through barriers and screens. Mr. Wonderful was eager to learn how they harness it, and by doing such, gained it him self.


He learned how to harness his powers of being a ghost to fade through the average Reflect or two. That, and they only go a foot above their user. As a result, his attacks can go through them as well. But due to this, the effects of his other abilities are halved.

Effects: Mr. Wonderful gains Infiltrator in addition to Pressure, but Pressure's effectiveness is halved in return. His foe also starts with a +1 accuracy boost (this can be reset to 0), as he often leaves a few open spots to strike as he focuses mainly on offense.
I think I'll err on the side of caution on this one, so you'd probably be better off getting rid of Pressure. Maybe.
Typhlosion
[Khao] Typhlosion (M) <Blaze> @Magmarizer

Signature Attribute: Bound to the Lion

If there’s one thing in the world that Khao would die for, it’s his Magmarizer. He and his Magmarizer (who he affectionately calls Leo) have been together since the beginning. As a child, he loved to explore – he still does now. He found his Magmarizer on one of his first excursions. Khao was captivated by the object: it was pleasantly warm to the touch and reminded him of his own fire. He dragged many novel objects home, but his Magmarizer was the only toy he never tired of. When he matured and left his mother’s den, as all Cyndaquil eventually must, he took his Magmarizer with him. For years it was his only company, and on cold winter nights he curled up around it to keep himself warm.

Eventually, though, he was caught by the ASB League. Thinking nothing of the Magmarizer, those who caught Khao left the object behind. Khao was understandably distraught when he was sent out of his Pokeball for the first time in front of his new trainer. He kicked and pounded at the ground in a frenzy, spat small embers at his new trainer when she tried to comfort him, all the while wailing, “Where’s Leo? Where is Leo?!” It took a saintly amount of patience and several cookies to calm the hysterical Cyndaquil.

Khao’s new trainer went to great lengths to keep him happy. For days she talked to him, tried to coax him into telling her what was wrong, if she could do anything to help. When she finally learned who (or rather, what) Leo was, she walked right to the nearest official ASB store and bought Khao a brand new Magmarizer. Khao was ecstatic. He gave a squeal of happiness and hugged his trainer’s leg, then promptly curled around the new “Leo” and fell asleep, purring contentedly.

Since then, Khao made sure that Leo was with him at all times. He vowed the two would never be separated again. But reality hit him in the face: the opponents he faced in battle were interested in Leo, too. They would steal him, take him away, and he would never see him again. Several Pokemon came frighteningly close to stealing Leo, but they were always stopped by something or other (paralysis, for example). Clearly, the gods acknowledged that Khao and Leo should not be separated. Just as clearly, Khao knew his luck could not last, so he decided to take matters into his own hands.

Khao asked his trainer to make sure that Leo stayed with him always. Surgically attached to him, bound to him with the strongest material – he didn’t care how. Khao’s trainer decided to bind Leo to him with fire-proofed and fortified ropes of the strongest Ariados silk. This material was light yet durable, harder to break than the toughest steel. Leo settled at the center of Khao’s chest; the ropes of silk that kept Leo in place wrapped around his midsection and above his shoulder blades, tied in a dead knot on his back. The contraption fit snugly, was impossible to untie, and was nigh indestructible. To be doubly sure, Khao’s trainer took up on his other suggestion: she paid a licensed Pokesurgeon to attach some of Khao’s muscles to Leo and cover the base with Khao’s skin and fur. Khao was satisfied. Though he could no longer sleep comfortably on his stomach, and powerful shoves caused the skin and muscle there to stretch painfully, he knew no-one would be able to take Leo away from him, and that was all that mattered.

Effects: Khao’s Magmarizer is attached to his chest with ropes of fire-proofed, fortified Ariados silk that is nearly indestructible. It is also surgically attached to his chest: the base is covered with skin and fur, and muscles are connected to the object. Because of that, Khao's Magmarizer may not be knocked off, stolen, or otherwise removed. He may still use Covet, but the stolen item will immediately be discarded. He may not Fling his Magmarizer. Additionally, since his Magmarizer is not naturally part of him and sticks awkwardly out, a powerful shove or blow will painfully stretch the skin and muscle attached to his Magmarizer. As such, physical attacks with a base power at or higher than 75 aimed at his Magmarizer will deal 1% more damage after all calculations.
well since the head lady suggested it

Approved.
muffin.png

Muffin (m) Woobat
Ability: Unaware

Signature attribute: Blindness

Muffin is very similar to all the Woobat around him. But while they can see to some extent, Muffin is blind due to a birth defect. To make up for this, his hearing has increased significantly. He uses his hearing to "see" around himself via echolocation, but moves will still be harder to do due to his lack of sight. While he grew up in the small cave he lived in, he learned to use more moves based off sound and his psychic powers, rather than the physical moves he cannot use properly.

Effects:

Muffin is completely blind. As a result of this, all moves he preforms have a 5% drop in accuracy. Also, any sound based moves aimed at him will do 2% extra damage after calculating effectiveness. However, any moves that require sight or the reduction of sight (flash, sand attack, ect) will not affect him as he cannot see it at all. However, due to honing his special attacks, he gains a small, 1% boost to special moves he preforms. Since he uses his psychic powers to aim his special attacks, they are not affected by the accuracy drop but use up an extra 2% energy due to him using his psychic powers to aim the move, and may also be slower if the opponent is moving around quickly. In such cases, Muffin will go last on that turn.

He loses:
assurance, endeavor, aerial ace, gyro ball, pluck and u-turn.

He gains:

Echoed voice, uproar, snarl, hyper voice, extrasensory, snore
I think this is the third attribute of natural blindness in Pokémon (including mine)? All Woobat are blind, blah blah blah, but ignoring that, the description is kind of weird. He uses his psychic powers /and/ echolocation to "see"? Also needs a physical move power decrease relative to the special increase. Didn't know Woobat didn't get half of those attacks, so you're okay there. Fix what I said before, though. Not approved.
[Tuft] Accelgor (Male)
Ability: Hydration
Signature Attribute: Assimilation Plot

Like many bug-types in general (and especially ones on Mai's team), Tuft puts a lot of faith in the swarm. He firmly believes that two pokemon at half power, or even at a fourth of their power, are far better than one at full power. Together a team can accomplish great things, no matter who they're facing, as long as they have strength in numbers; two heads are better than one after all. This was the central philosophy of all insects, and his pride elevated it to the highest status; in his opinion it really was.

Bugs were the best, of course. And why? They shared their wisdom, had immense amounts of creativity, and even were humble about their being better than everyone.

That tends to be the case when you're at the bottom of the food chain and have been snacked on for millennia.

The main thing that caused this magnificence was the hive mind. The hive mind gave courage, it gave duty, it gave power, it made things become simple, it consumed, it conquered. It was truly the most efficient way to go about quashing enemies, and even better; there could be no resistance, nor confusion. There was only the queen, the queen's subjects, and the queen's foes.

After consulting with a few other insects and converting others to his sinister cult, he crafted a plan; make everyone a single swarm, with or without himself as the hive queen. And after quite an extensive amount of training, he found himself a way to at least partially merge the power of insectum into allies (sadly, he had yet to completely dominate others not bound through a common goal). And in due time, he would be able to spread unity throughout all of Asber.

Effects: Immediately after being sent into battle, Tuft forces himself into the consciousness of all allies and performs a sort of Mental Fusion; this manifests itself as conditional limits becoming for the team instead of for the pokemon. For example, in a double battle, this means that if Tuft's ally only has two conditionals in an action, he can use the extra mindpower to comprehend four--this works in reverse and if Tuft has no conditionals his ally can comprehend five. This works with all teammates (so a valid number of conditional commands could be four, five, two, and one in a battle with four pokemon per side), but despite the support of the swarm a pokemon still has limits; no pokemon can obtain over five valid conditionals.

In a single battle, this connection to the hive shows itself as gaining the ability swarm.

However, after becoming so dependent on this synchronization of minds Tuft has lost confidence in his ability to attack on his own. Therefore, he starts out the battle with -2 attack and special attack; these act as normal stat reductions and can be gotten rid of through the effects of haze, psych up, etc.
Though I'd love to have this approved for the Battle of Asber, the whole "Tuft reaches out to his teammates' minds and makes them one attacking body" is kind of weird and not-explained. Messing with conditionals in general is hard to do. Eh on the "gaining swarm" thing, but whatever. Maybe have some conditionals lost in transfer or something?
[Death Canyon] Porygon-Z (-)
Ability: Download
Signature Attribute: Firewall Mode: XXX MAXIMUM STRENGTH XXX

It’s a fact that the internet is a scary place. Besides containing many pictures of fluffy kittens, countless distracti

uh, what was I doing? Right. Besides containing all that entertaining stuff, there’s also rather nasty stuff like never ending streams of pop-ups full of pictures of scantily dressed women, emails from princes in some foreign country or another, and fake anti-viruses that attempt to shut down your computer unless you install another fake anti-virus on to your computer.

Linoone is tired of all this crap.

After seeing one too-many porygons being ruined by viruses and whatnot, Linoone decided to do something about it. All porygons came equipped with a preinstalled firewall, but it is usually turned off for porygons meant for competitive battling to decrease the load on the CPU and increase running speed. Well, Linoone decided to turn the firewall back on.

And promptly broke something.

Minimum strength is the setting of firewall recommended for normal use, and it was also what Linoone was planning on giving Death Canyon. The only problem was that, being awesomely smart, Linoone decided to mess with the code of the operating system itself instead of the using the GUI like normal people would do. What Linoone managed to turn on wasn’t minimum strength firewall. It was XXX MAXIMUM STRENGTH XXX, a bit of excess code that the developers forgot to take out. XXX MAXIMUM STRENGTH XXX is a good firewall -- it blocks absolutely everything, perhaps too much of everything. It even expands to protect all computers connected to Canyon. However, such as awesome firewall was disabled for a reason. It was just too CPU intensive. To start the running the firewall, Death Canyon will burn up its battery reserves like mad and also becomes quite slow.

Effects: The moment Death Canyon is sent out in battle, Death Canyon and its allies are surrounded by a shimmering wall of energy made out of glowing numbers and characters. While the Firewall is up, all of Death Canyon’s allies and Death Canyon are protected from all effects of all non-damaging moves not targeting the user of said moves, including but not limited to major status conditions, Attraction, Confusion, Curse, Encore, Flinch, Leech Seed, Nightmare, Perish Song, Taunt, Torment, and stat drops, Heal Pulse, Helping Hand, and Swagger. If hit by an attack that is blocked, the spot where the wall is hit will briefly glow red and give out a warning beep.

Death Canyon’s base speed will be halved and it will lose 5% energy during the first action it is sent out as it focuses its CPU power to start the firewall. Due to all modern porygons’ multitasking abilities, Death Canyon can still be commanded and act normally this action. Death Canyon will lose 1% energy for each action the Firewall is active. Due to the incomplete nature of the code, the Firewall will abruptly shut off after 5 actions. Death Canyon can be ordered to turn off the Firewall at any time; doing so does not take an action.

If Death Canyon uses the move Safeguard, the Firewall will be restarted instead of a Safeguard forming.
In a nutshell, the attribute basically gives you the ability to set up Safeguard and do something else on the same action, but halving your speed.. Can you turn the firewall on if Death Canyon is Taunted? I have a probably accurate suspicion that Negrek will null my approval anyways, so I have no idea what to do. Tentatively in limbo leaning toward approved until another approver (Negrek!) comes along.

Mal (Male Electabuzz) <Static>
Body modification: Static Heat

It's not a strange thing, for electabuzz to avoid physical contact. Their ability - static - makes all contact a gamble, even with other electabuzz. But of course, there was something a little strange about the static generated by Mal.

Something that often gets ignored - while electricity will shock you, it might also leave you burned. And something about the electricity that is naturally generated by Mal, perhaps it sparks to form heat instead of power, or maybe it's just a genetic thing - a stray recessive magmar somewhere in his ancestry - either way, whenever he touches someone, they feel hot as well as jumpy.

Effects: Mal gains the ability Flame Body in addition to Static.
Hesitant to give two abilities to a NFE Pokémon without a drawback. Add that only one can be activated at once or something (as in, Mal can't burn and paralyze something with one of his opponent's contact moves).
Some minor changes to my pokemon's signature attributes.

[Crystal] Ralts (F)
Ability: Trace
Signature Attribute: Dr. Lucafont's Mental Enhancement Chip
Somewhere in the underground society of the local ASB lies Dr. Lucafont's clinic, where all sorts of shady operations are done. Whether for scientific purposes or for plain sadistic humor, most anything you can think of, through the use of illegal procedures, or contraband substances, or both, can be done here. Of course, these operations are all hush hush - no questions asked. While operations are mostly a success, sometimes, there are, for lack of a better word, undesired side effects. There have been rumors of pokemon which have been modified beyond recognition which have been secretly locked up and pokemon who've become mentally ill because of the practices at this clinic, but that's beside the point.

Always looking for pokemon to test new procedures on, Dr. Lucafont, when not performing an operation, wanders around the streets of Asgard, ready to kidnap any unprotected pokemon. Crystal is one of these pokemon test subjects.

Upon "picking up" Crystal, Dr. Lucafont immediately went back to his clinic. After using a few potent sedatives, Dr. Lucafont made his assistants strap Crystal to a gurney and bring her to the operating room. Dr. Lucafont wanted to test his brand new "Mental Enhancement" chip. This chip, supposedly, causes any thought to be "echoed", in effect, increasing the output. A few hours passed, and Crystal, still under the effects of the sedatives, was brought out of the operating room. She was then released back into the streets and was secretly followed by members of Dr. Lucafont's team. The following are observations of the team. Lines immediately following the observations are notes. (They refer to Crystal as patient 027)

1)Patient 027 seems to frequently suffer from headaches.

*The headaches are similar to the migraines often observed in Psyduck.
*Whenever patient 027 suffers from headaches, her psychic powers are extremely powerful.
*Patient 027 doesn't seem to be fully in control whenever these outbursts occur.
*Apparently, these episodes are caused by the chip. The amplification of the thoughts seems to be too much for patient 027's brain.

2)Whenever patient 027 isn't suffering from one of her headaches, her psychic ability, seems to be either as powerful as her ability prior the operation or weaker than her previous ability.

*When her psychic ability weakens, it is probably due to the chip. The chip only works because it gets its power from the electricity in patient 027's brain.
*After being implanted, the chip was able to extremely weaken patient 027's psychic abilities, leaving her with the characteristics of a normal type pokemon. However, over time, through both practice and natural development, she has gotten reacquainted with the psychic skills she lost.

Effects: Every round, there is a 50% chance that Crystal's psychic abilities are enhanced. This acts like a +2 stat boost to attack and special attack but only applies to psychic type moves. For clarity: If Crystal's psychic abilities are enhanced, and she uses magical leaf, nothing happens. However, if her psychic abilities are enhanced, and she uses confusion, calculations will be done as if Crystal has a +2 in special attack. Every round, there is a 30% chance that nothing happens to Crystal's psychic abilities. Every round, there is a 20% chance that Crystal's psychic abilities are reduced. This acts like a -2 stat reduction to attack and special attack but only applies to psychic type moves. For clarity: If Crystal's psychic abilities are enhanced, and she uses magical leaf, nothing happens. However, if her psychic abilities are enhanced, and she uses confusion, calculations will be done as if Crystal has a -2 in special attack. The stat boosts or stat reductions disappear after every round. These stat boosts or reductions aren't affected by moves such as haze. These stat boosts or reductions, in conjunction with Crystal's other stat changes in her special attack, cannot exceed the +/- 6 limit. Crystal is now a normal and psychic type. However, Crystal has not relearned all her skills yet, so she can't use skill swap, trick room, imprison and future sight.

[Chase] Feebas (M)
Ability: Swift Swim
Signature Attribute: The Ugly Duckling
Chase is not your ordinary Feebas. It is a known fact that both Feebas and Magikarp can be seen in freshwater. Chase was born among a group of Magikarp and Gyarados in a particularly large lake. One might ask how this is possible. Most clearly seen in the games, Feebas are notorious for often moving around. This was the case with Chase. Chase's mom was pregnant and had to lay her egg somewhere. Although she didn't want to leave her egg alone, she was forced to abandon it. If she didn't, she would be left behind, never to see her tribe Feebas and Milotic ever again. Chase, you could say, was lucky. A newly hatched pokemon wouldn't be able to fend off for itself against natural predators. Chase was lucky to have hatched in a place where there were many Magikarp and Gyarados. One of the Magikarp, due to Chase being similarly feeble, pathetic, and floppy, decided to adopt Chase. All the other Magikarp didn't mind having Chase around because they felt better whenever Chase was around. Seeing a particularly ugly fish, even uglier than them, the Magikarp were fairly pleased. The Magikarp, even those born around the same time as Chase, felt that they were better than him and went on to bully him. They were far superior after all. By bullying, I mean both physical and verbal bullying. Apart from the insults, the Magikarp and Gyarados have taken to randomly bashing Chase for no reason at all. The Gyarados are very cruel due to them often being in a rage. They frequently toss Chase around with their tales. Chase didn't let the bullying get to him, however. He took on an, "I'll show you all. I'll show you all how much better I am than all of you" attitude. Deciding to become better than his fellow fish, he trained hard, splashing and flopping to the best of his abilities. When he finally grows up, he wants to be like the ugly duckling who turned out to be more beautiful than the other ducks.

Effects: Due to wanting to impress the other Magikarp and wanting to show them that he is as good or even better than them, Chase tries very hard and uses more energy than the average pokemon. For most moves he performs, he will expend an additional 2% energy. Moves requiring Chase to take a break, such as rest and chill, are not affected by the additional energy usually expended. Although Chase expends more energy than other pokemon, this doesn't go without and benefits. Wanting to fit in, Chase has always imitated the other Magikarp and Gyarados. He has gained the ability to splash very high. By practicing almost all of the time, he has almost perfected his splash, to the point of him being able to jump to a high enough altitude for his final velocity upon reaching the ground to be powerful enough for him to be able to slam the ground with high impact. Also, by watching Magikarp flop around and by watching Gyarados bounce, Chase has learned to splash upwards the moment he reaches the ground from a previous splash. This translates to him being able to use the moves body slam and bounce in battle.

Due to the other Magikarp and Gyarados often bashing Chase, Chase's body has adapted and hardened to provide at least some defense against the abuse. He has developed an extra layer of scales. Chase gets a level of increase to his defense because of this. Due to the extra layer of scales however, Chase is slowed and his speed is reduced by one level. The changes in defense and speed are permanent and unaffected by moves such as haze.

[Joy] Togepi (F)
Ability: Serene Grace
Signature Attribute: I am Cruella de Vil

Joy might not have been the best name for this little Togepi. Sure, most other Togepi are happy little creatures, but not Joy. To her original owner's dismay, Joy is Cruella de Vil personified. Her greatest pleasure is the demise and destruction of all pleasantry in the world. When not bothered by her trainer to participate in battles, she spends her time scheming and enacting her tricks. Sure, she might look cute in her egg shell, but she just uses her looks to fuel her fiendish plots. Ask any of her trainer's other pokemon, and every single one will say that Joy is the most cruel pokemon that ever lived. However, cruelty only goes so far. Brains are the real key to Joy's plans.

When it comes to battles, Joy knows that sometimes, the best way to inflict pain is not through direct attacks. True, direct attacks inflict pain, but she knows that she can do so much more than simply making her opponents faint. For example, sickening her opponents with poison or by making them experience uncontrolled spasms through paralysis are just two of her favorite tricks. She'll resort to the dirtiest of moves and stop at nothing to inflict pain. As a result, these are the moves she most often uses. Outside battle, she'll use thunder wave on fellow pokemon just for giggles.

It is probably for the best that the fates have not favored this pokemon. Nobody knows how this came to happen, but Joy, with her unique personality has one other trait which makes her different from every other Togepi. Unlike many of her fellow Togepi who excude peaceful auras and strange beneficial luck, Joy is plagued by terrible luck. No matter how much she wants to burn her opponent with her flamethrower, she never manages to do so. Whenever she banks on luck, it always backfires on her. No matter. Hindrances like these won't stop her from causing misery. As compensation to her poor luck, she hones and refines her non-damaging attacks whenever she is given the chance. She knows that metronome will only backfire, so she refuses to use it. Like Cruella de Vil, she will stop at nothing to succeed.

Effects:
Joy loses her Serene Grace ability, and secondary effects not guaranteed to happen will never happen. Whenever pokemon using moves against Joy have secondary effects that are not guaranteed to happen, her opponent is 30% more likely to have these secondary effects activate. Arena effects will be 30% more likely to affect Joy and opponents get a 20% accuracy increase when attacking Joy. She loses lucky chant, charm, sweet kiss, captivate and, growl. When she uses metronome, the strange power between her fingers explodes in her face and causes her 5% typeless damage. Joy gains the prankster ability and learns fake out, feint, foul play, mean look, taunt, torment, trick room and snatch.
Signature attributes are one edit per evolution stage, so no to the first two, unless they're Gen V updates or something to that effect.

Second one's odd, to say the least (suspiciously like my attribute, eh?). Prankster's an amazing ability (I have this image of a Togepi running around on a dark cloud-thing); not quite sure how Togepi would move that fast, but the A&A Guide's description of the ability seems plausible. Might want to lose some more moves to even out the moves gained, though. Not approved for now.
 
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Re: Pokémon Registration Office

My egg hatched. :D

Mint (Male Dratini) <Shed Skin>


Changed the moves

Gleeb (Male Castform) <Forecast>
Signature Attribute: Windy Form

Most Castform found in the wild find their family tree's roots in Hoenn's official weather institute, where the first Castform was built to help study the weather. Unbeknownst to many citizens, in Hoenn, there exists a different institute dedicated to studying weather.

The few people belonging to this institute harbor a deep resentment toward the "official" weather institute.

"Why should they be the official institute? Yes, they do manage to predict the weather accurately, and they did manage to create Castform, but that doesn't make them superior to us."

To prove that point, the members of the unofficial weather facility decided to create a better pokemon that would help them study the weather. Not only would this pokemon be able to provide more information about the weather, it would also be a better battler than the ridiculous pokemon the official institute was able to create. Or so they thought. Years went by without the members of the unofficial weather facility managing to make any progress at all. One day, it dawned on them that they needn't create an entirely new pokemon. They'd just need to "borrow" the designs of the official weather institute. Infiltrating the official weather institute with the only competent meteorologist in their facility, they managed to get a copy of the data regarding Castform's creation. With this data in their hands, they were one step closer to their goal. All they needed to do was to somehow modify that data.They thought, "What if we make a new form for Castform?" They decided to create a wind form for Castform,and being extremely uncreative, they gave Castform wings and programmed for them to sprout when Castform entered its wind form.However, there was a reason these "meteorologists" weren't part of the official weather institute. This became apparent in the resulting pokemon. To the meteorologists' surprise, Gleeb doesn't experience emotions. Apparently, while making changes to the official blueprints, these meteorologists accidentally deleted the personality data. Hoenn authorities found out about this incident and released the poor pokemon into the wild.

Effects: Gleeb gains access to a windy form. He will transform into this form once Tailwind is in effect, whether or not Tailwind aids him or his opponent. In this form, he is considered to be a normal/flying type pokemon. Also, while in this form, Gleeb is treated as both inherently hovering and consensually flying. He requires no energy to hover but can be commanded to fly higher at the cost of energy like a normal consensually flying pokemon. The only visual cue that differentiates Gleeb in his windy form from his normal form is his pair of tiny white wings. If a weather condition and Tailwind are both in effect, Gleeb will transform in accordance to whichever move was used last. For example, if Gleeb uses Rain Dance and his opponent uses Tailwind afterwards, he will be in his rainy form between his action and his opponent's but will transform into his windy form after his opponent's turn. When Tailwind is in effect, Gleeb's weather ball is considered to be flying type and has double the power. If a weather condition and Tailwind are both in effect, Weather Ball will gain its type based on the last move used. Gleeb's move changes can still be used even if he is not in his windy form similarly to his access to fire type, water type and ice type moves even if he is in his normal form.

Gleeb also learns the following moves: Gust, Air Slash, Hurricane
Gleeb isn't able to use the following moves: Captivate, Attract, Return, Frustration, Retaliate, Swagger, Avalanche
In his windy form, he can use Fly and Featherdance.


I guess I should read others' sig. attributes. Didn't mean to make it so similar. Made her lose more moves.


[Joy] Togepi (F)
Ability: Serene Grace
Signature Attribute: I am Cruella de Vil

Joy might not have been the best name for this little Togepi. Sure, most other Togepi are happy little creatures, but not Joy. To her original owner's dismay, Joy is Cruella de Vil personified. Her greatest pleasure is the demise and destruction of all pleasantry in the world. When not bothered by her trainer to participate in battles, she spends her time scheming and enacting her tricks. Sure, she might look cute in her egg shell, but she just uses her looks to fuel her fiendish plots. Ask any of her trainer's other pokemon, and every single one will say that Joy is the most cruel pokemon that ever lived. However, cruelty only goes so far. Brains are the real key to Joy's plans.

When it comes to battles, Joy knows that sometimes, the best way to inflict pain is not through direct attacks. True, direct attacks inflict pain, but she knows that she can do so much more than simply making her opponents faint. For example, sickening her opponents with poison or by making them experience uncontrolled spasms through paralysis are just two of her favorite tricks. She'll resort to the dirtiest of moves and stop at nothing to inflict pain. As a result, these are the moves she most often uses. Outside battle, she'll use thunder wave on fellow pokemon just for giggles.

It is probably for the best that the fates have not favored this pokemon. Nobody knows how this came to happen, but Joy, with her unique personality has one other trait which makes her different from every other Togepi. Unlike many of her fellow Togepi who excude peaceful auras and strange beneficial luck, Joy is plagued by terrible luck. No matter how much she wants to burn her opponent with her flamethrower, she never manages to do so. Whenever she banks on luck, it always backfires on her. No matter. Hindrances like these won't stop her from causing misery. As compensation to her poor luck, she hones and refines her non-damaging attacks whenever she is given the chance. She knows that metronome will only backfire, so she refuses to use it. Like Cruella de Vil, she will stop at nothing to succeed. Also, she is always running around with a dark cloud-thing which does nothing at all besides providing a mental image.

Effects:
Joy loses her Serene Grace ability, and secondary effects not guaranteed to happen will never happen. Whenever pokemon using moves against Joy have secondary effects that are not guaranteed to happen, her opponent is 30% more likely to have these secondary effects activate. Arena effects will be 30% more likely to affect Joy and opponents get a 20% accuracy increase when attacking Joy. She loses lucky chant, charm, bestow, after you, present, sweet kiss, captivate and, growl. When she uses metronome, the strange power between her fingers explodes in her face and causes her 5% typeless damage. Joy gains the prankster ability and learns fake out, feint, foul play, mean look, taunt, torment, trick room and snatch.

Negrek allowed the changes through pm.

[Chase] Feebas (M)
Ability: Swift Swim
Signature Attribute: The Ugly Duckling
Chase is not your ordinary Feebas. It is a known fact that both Feebas and Magikarp can be seen in freshwater. Chase was born among a group of Magikarp and Gyarados in a particularly large lake. One might ask how this is possible. Most clearly seen in the games, Feebas are notorious for often moving around. This was the case with Chase. Chase's mom was pregnant and had to lay her egg somewhere. Although she didn't want to leave her egg alone, she was forced to abandon it. If she didn't, she would be left behind, never to see her tribe Feebas and Milotic ever again. Chase, you could say, was lucky. A newly hatched pokemon wouldn't be able to fend off for itself against natural predators. Chase was lucky to have hatched in a place where there were many Magikarp and Gyarados. One of the Magikarp, due to Chase being similarly feeble, pathetic, and floppy, decided to adopt Chase. All the other Magikarp didn't mind having Chase around because they felt better whenever Chase was around. Seeing a particularly ugly fish, even uglier than them, the Magikarp were fairly pleased. The Magikarp, even those born around the same time as Chase, felt that they were better than him and went on to bully him. They were far superior after all. By bullying, I mean both physical and verbal bullying. Apart from the insults, the Magikarp and Gyarados have taken to randomly bashing Chase for no reason at all. The Gyarados are very cruel due to them often being in a rage. They frequently toss Chase around with their tales. Chase didn't let the bullying get to him, however. He took on an, "I'll show you all. I'll show you all how much better I am than all of you" attitude. Deciding to become better than his fellow fish, he trained hard, splashing and flopping to the best of his abilities. When he finally grows up, he wants to be like the ugly duckling who turned out to be more beautiful than the other ducks.

Effects: Due to wanting to impress the other Magikarp and wanting to show them that he is as good or even better than them, Chase tries very hard and uses more energy than the average pokemon. For most moves he performs, he will expend an additional 2% energy. Moves requiring Chase to take a break, such as rest and chill, are not affected by the additional energy usually expended. Although Chase expends more energy than other pokemon, this doesn't go without and benefits. Wanting to fit in, Chase has always imitated the other Magikarp and Gyarados. He has gained the ability to splash very high. By practicing almost all of the time, he has almost perfected his splash, to the point of him being able to jump to a high enough altitude for his final velocity upon reaching the ground to be powerful enough for him to be able to slam the ground with high impact. Also, by watching Magikarp flop around and by watching Gyarados bounce, Chase has learned to splash upwards the moment he reaches the ground from a previous splash. This translates to him being able to use the moves body slam and bounce in battle.

Due to the other Magikarp and Gyarados often bashing Chase, Chase's body has adapted and hardened to provide at least some defense against the abuse. He has developed an extra layer of scales. Chase gets a level of increase to his defense because of this. Due to the extra layer of scales however, Chase is slowed and his speed is reduced by one level. The changes in defense and speed are permanent and unaffected by moves such as haze.
 
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Re: Pokémon Registration Office

Anya (Female Honchkrow) <Super Luck>
Signature Attribute: Blackbird

"Blackbird singing in the dead of night / take these broken wings and learn to fly / you were only waiting for this moment to arise."

Anya has lived a downtrodden life. Murkrow are scavengers; they aren't a particularly loved species. They're pretty much considered pests, vermin, and it isn't stretching it to say they're hated. Most murkrow are fine with this; Anya, though, feels maligned by this fate. She isn't like other murkrow, okay with being a scavenger and eating dead things, living with the pack - she wants to be noticed for who she is and live with others, not just murkrow, but people. This is a difficult fate when the mere sight of her elicits shouts of hatred and fear. Even worse, the other murkrow hate her for her desire to separate herself; they feel maligned by her, as if she's saying that they are dirty, disgusting pokemon.

She's learned to build herself a coat of armour - metaphorically speaking, of course. Emotional armour. She takes this hatred she's received and uses it to make her stronger. Once you get over everyone hating you, nothing can bring you down.

Effects: Attacks like Taunt, Torment, Leer, etc. - anything whose intent is to falter Anya emotionally - gives her a temporary +1 atk and def that lasts until the effects of said attack fades as well (if taunted, whenever the taunt fades, her attack/defense boost does with it). These can rise above the normal +6 limit if her stats are already at +6.
 
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Re: Pokémon Registration Office

[Jomeo] Beedrill (M)

Signature Attribute: God Save the Queen

Jomeo is a Beedrill (in case that weren't obvious), and as a Pokemon accustomed to the hustle and bustle on an enormous hive, he was once part of a hive mind, even as a small fuzzy Weedle. As with all hive-minded Pokemon, once domesticated, his mind rearranged some things to better make sense of his new accomodations: The Omskivar was now his Queen, and his Task was to Battle; fortunately, he had been a Drone to begin with, and not a wimpy Harvester, so there was no real replacement needed there; every Pokemon was an Enemy unless otherwise specified by the Queen, and The Omskivar could be trusted to know what was an Enemy and what wasn't. It took a week or so, but with the quick evolution coupled with his fast insect thought patterns, Jomeo adjusted to this mindset and lived a somewhat normal life for a Beedrill, despite capture and domestication.

Until She came.

There was chaos in the streets; three legendaries, gods in their own rights, were rampaging throughout the town, and The Omskivar had been called upon as part of a citywide task force. Whirlpool, a consort of The Omskivar's, had entrusted him with a weapon; a Vespiquen, one of biological warfare by means of Drone Combee. The Omskivar had taken her outside one day to examine and observe her, and as she appeared from her Pokeball, Jomeo's mind reverted to its base thought patterns in an instant (or maybe less!):

Queen. Protect Queen. Task. Task is Protect Queen. Task is Kill Enemy. Kill Enemy Protect Queen.

He burst out of his Pokeball, and The Omskivar had to wrestle him to the ground (taking a few Twineedles and Poison Stings that really fucking hurt okay) for fear of his life. With a small amount of mental coaching by his Ralts (and some entirely necessary restraint by most of his other Pokemon), The Omskivar was able to recorrect Jomeo's brainwaves, and explain to him what was happening, but it was too late. While Jomeo was more civilized and was able to keep up with his Battling Task, the core Order was irrevocably dedicated to his Queen: Buzzcomb the Vespiquen. You see, Beedrill will serve their own kind as their Queen without a second thought, but there is something in the instincts of them all to flock to the nearest Vespiquen if they can find one. Some have speculated that it lies with the Vespiquen, and her natural command over male Anthophilae, though female Beedrill have been known to gravitate towards Vespiquen as well. This may be due to the abundance of food or mates that comes with a hive of Combee and Beedrill; in any case, Jomeo never stood a chance. He pledged himself to Buzzcomb formally the first opportunity he got, and he has never willingly left her side.

When he learned that she was to fight three legendary Pokemon, he was shocked. He begged her not to go, to let him go in her place; a Drone was expendable, but the Queen must live! She would hear none of it. Valiant though he was, it was the Queen's ultimate Task to Defend the Hive, even if it meant Death. As she flew courageously into battle, Jomeo could do nothing but watch from a distance as, to his horror, she disappeared into the mouth of a dragon that reeked of Death. The moment he lost sight of her, Jomeo was convinced he had lost her.

Beedrill are not prone to remorse or even mourning, but Jomeo entered a days-long period of grief after this. Perhaps he thought he had Failed his Task, or he had wanted to Mate with Buzzcomb. One thing mattered to him, and that was the Death of his Queen. The Omskivar was unable to find him for weeks, and after receiving Buzzcomb from the Asber Pokemon Center Emergency Ward, he looked everywhere for his Beedrill. Finally, Buzzcomb herself flew into the forest to search; after a week, she returned with his limp form, in a sleep so deep he seemed dead.

Back to the Emergency Ward it was for The Omskivar, where they laid Jomeo out on a stretcher and pumped him with nutrients; he had apparently been starving himself, and how dare The Omskivar allow this? Giratina or no Giratina there was no excuse for this and he should be ashamed of himself. Hours went by, and while his heart rate returned to the normal submachine-gun, Jomeo showed no signs of waking up. He had lost the will to Live, after his Queen had Died. Finally, Buzzcomb realized this, and, after releasing a small cloud of Sweet Scent, managed to rouse Jomeo back into consciousness. He nearly leapt out of his stretcher, and needed to be subdued again, but eventually managed to stay still long enough for Buzzcomb to hover reassuringly over him and formally acknowledge his loyalty to his Queen. As a mark of her gratitude, she tapped him on each shoulder with her right claw, and knighted him Sir Jomeo, the Ever-Loyal. Jomeo buzzed weakly with excitement and vowed that he would never again allow his Queen to be so harmed, and he will (and does!) do anything and everything to keep this promise.

Effects: God Save the Queen will only come into effect if Jomeo and Buzzcomb are both in their Trainer's Active Squad in the battle.

The first time in any battle that Buzzcomb falls under 25% health, Jomeo will pop out of his Pokeball for the next round and attack the opponent with his stingers to defend his Queen. Each action, an attack is chosen at random from the following attacks: ~Twineedle, X-Scissor, Poison Jab, Poison Sting, Fury Attack, Aerial Ace, Pin Missile, Cut, Knock Off~ and used at the opponent. Acting out of instinct, rather than experience, Jomeo can be treated as a basic-stage Pokemon with 0 EXP for the purposes of damage calculation. If there are multiple opponents, the target for each attack will be chosen at random. If Jomeo is called upon in a battle in this manner, and his Trainer has yet to choose one or more of their Pokemon for a match, Jomeo secures his position as one of those Pokemon and must appear again in the battle. Jomeo can be attacked while on the field defending Buzzcomb, but he will not feel the effects (status or otherwise) of the attacks until he is sent out himself in the battle, if at all. To clarify: Jomeo will appear at the beginning of the round after Buzzcomb falls to 25% health or below, and will remain for the full three actions of the round until his Trainer manages to recall him. Also, during this time he is to be referred to as Sir Jomeo the Ever-Loyal, or simply Sir Jomeo.

I hope this passes I hope this passes I hope this passes
 
Re: Pokémon Registration Office

Environmentalist never actually got Green Rage added in?

Also, trying out some attributes for some of my new ranks.

[Pharaoh] Rasqueon (M)
Ability: Anger Point
Signature Attribute: King of the Sands

Before being bought by Lord of the Fireflies and given to Metallica Fanboy, Pharaoh was owned by another trainer, and was then not nicknamed. This trainer was completely unprepared to deal with the species' infuriating greed, and ultimately abandoned the Rasqueon in the middle of a desert -- with no bodies of water in sight for him to claim.

Thankfully, somebody else heard this story second-hand later and mobilized the authorities. Pharaoh was rescued in his predicament just in time. While he may have survived, however, he didn't come out unscathed: gone mad from the absence of a lake or river to call his own, he began to see the vast sands all around him as his domain, as a great sea under his control. Now, he believes himself the rightful lord of any amount of sand he comes across.

Effects: Pharaoh has Sand Force as an ability instead of Anger Point. He does not suffer off-type penalties when using Ground-type moves (he still does not receive STAB from them either). While he still has a weakness to Ground, the effectiveness modifier is x1.25 instead of x1.5. Additionally, he loses a few moves and gains others, as detailed below:

- Rain Dance, Block, Surf
+ Sand-Attack, Sand Tomb, Earth Power

[Scarlet Queen] Ekans (F)
Ability: Shed Skin
Signature Attribute: Friend of Jack

Scarlet Queen's unusual coloration, borne of genetic happenstance, comes with a downside -- its pigment stems from a sac that normal Ekans use to produce poison. Unable to use most typical survival strategies of her kind, she would not have lasted long, had the PRO not taken her from the wild while she was still very young. She learned to fend off with what she had -- while she could not poison like Ekans usually can, her opponents would still be expecting her to. Her prowess lies in deception, and she engaged enemies psychologically.

Effects: Scarlet Queen is Dark-type instead of Poison-type. She has Intimidate instead of Shed Skin (this is only necessary until she evolves). Relying heavily on intimidation for fighting, she puts an additional flair into her fear-striking attacks; as such, whenever she uses any of Leer, Glare, Scary Face, Torment or Coil, the target(s) (or, in case of Coil, all opponents) have their Attack and Special Attack reduced by 1- for five actions. This effect does not stack when multiple of the moves are used, and it cannot take place immediately after a previous such effect ends -- the effect gap is of six actions. Additionally, she loses some moves and learns others, as detailed below:

- Poison Sting, Poison Tail, Poison Fang, Poison Jab, Venoshock
+ Snarl, Assurance, Foul Play, Taunt
 
Re: Pokémon Registration Office

A signature attribute and move for Ghirahim, my Sneasel.

Ghirahim [M] Sneasel
<Keen Eye>
Signature Attribute: Overconfidence

Ghirahim, like his namesake, has trained long and hard, so much so, that he has complete confidence in his abilities as a fighter. He can do no wrong, and if he does it wasn’t his fault. At least in his eyes. He isn’t without merit, as his abilities are slightly above par compared to other Sneasels. His overconfidence comes at a price, and an obvious one at that- He completely underestimates his opponent’s skills, thinking them to be lowly and weak, despite their size, appearance, etc. This has won him a few battles, and gotten him KO’d in many others.

Effects: Due to his trust in his abilities (and his training) moves that Ghirahim uses do 4% more damage after all other multipliers are applied. Due to being completely absorbed in his greatness, he underestimates others. This means that moves used against him do 4% extra damage after all other modifiers are applied. Ghirahim is also not intimidated by any opponents in any fashion, so Intimidate, Scary Face, etc. do not work on him. However, due to the size of his ego, moves such as Swagger, Flatter, and Taunt used against him last twice as long.



Ghirahim [M] Sneasel
<Keen Eye>
Signature Move: Ice Daggers

Ghirahim takes profound enjoyment in causing his opponents pain. In researching tactics, he found a way to taunt and enrage his opponents that pleases him to no end. In a regular Ice Shard, the air in front of the user is flash frozen, and a number of jagged shards form. These can be flung at an opponent very quickly. However, Ghirahim found that if the air is frozen at a slower rate, he could control the shape the ice took. Naturally, he formed them into sharp, kunai-like daggers. He also found that by manipulating the frozen air around him, he could have these daggers circle him as a protective shield and have a multitude flung at once. The daggers are very sharp, but fragile. They will be broken by one solid hit from or against anything, and will melt if hit by fire or any type of heat.

Type: Ice /Stat: Physical / Damage: 2% per dagger /Accuracy: 100% / Target: Multiple / Energy: 1% per dagger / Duration: up to 4 actions / Priority: last

Effects: Ghirahim creates 5-15 sharp daggers from ice. These daggers circle him like a shield while they are intact. Any move will be blocked by 5 daggers. Ghirahim cannot use any moves aside from casting daggers towards his opponent while they circle him. He can fling up to 5 daggers at once. Accuracy should be calculated like Pin Missile and Spike Cannon, dealing 2% damage per hit, and breaking on contact. The daggers will last up to 4 actions unused, and then they will melt. It takes Ghirahim 1 action to form the daggers, and he will move last on the action he creates them. The daggers have no effect on Steel, Rock, and Fire type Pokemon, as they would shatter harmlessly and/or melt when they got close. In a double battle, Ghirahim can fire 10 daggers at once, to hit multiple pokemon.

Usage Gap: 5 Rounds.
 
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Re: Pokémon Registration Office

It's worth a shot :P

Katrina (Female Absol)
Ability: Pressure
Signature Attribute: Accident Prone

Now, everyone knows the old story about Absols. How they were said to bring disasters, and how they were considered to be bad luck. That story has been disproved for quite some time, but Katrina tends to be rather... unfortunate. When she was young, she had dated a rather handsom Frillish. (Don't ask how it happened. It just did.) But when Katrina broke up with him, he got so mad that he laid a curse on her. The curse caused Katrina to have severely bad luck, and it tends to spread to those around her. She was an outcast to pokemon and people for quite some time, until a young trainer finally found her. He trained her to battle, and since then the Absol learned to use her own misfortune to her advantage. When her bad luck spreads to other pokemon- opponent or ally- the battle always seems to turn to her favor. Also, Katrina has gained slight control over the curse, so it hits her opponents a little more than usual. But that doesnt mean she doesnt get hit by it. It can hurt her as much as her opponent if she's not careful.

Effects: After Katrina is sent out to battle, the curse takes into play immidiately. However, it takes one round for it to hit the other pokemon, whether enemy or ally. There is a %10 percent chance that Katrina or her allies will get hit by the curse, causing any part of the arena to hurt her and her teamates, (ex. The ground giving way, or a tree branch falling on her.) doing 5% damage. There is also a 15% chance that the same will happen to her opponents, also dealing 5% damage. The ability Super Luck is canceled.
 
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Re: Pokémon Registration Office

[Yzma] Kecleon (Female) <Colour Change>
Body Modification: Variations Within a Type

Kecleon are known for their ability Colour Change - the possibility to be any type. Some Kecleon see this as a fun game, or a minor inconvenience during battle, being easy to exploit. Yzma, however, as a mature Kecleon, has spent a good deal of her life trying out all the different types the world has to offer, becoming just as in tune with them as her natural Normal Type. So whenever her ability kicks in, making her a different type, some special things happen...

Effects: When Yzma is a type other than Normal, and uses the attacks Sleep Talk, Metronome, or Hidden Power, they will always match her type. For example, if she were to be a Fire type and use Metronome, it will always come up with Fire-Type attacks, and the same for Sleep Talk. If she cannot use an attack of her Type (for example, Sleep Talk as a Dragon type), it will default to being Normal-typed. Her Hidden Power type will always match her current type. However, she will not have STAB bonus to any attacks, except for her regular Normal type.
 
Re: Pokémon Registration Office

HEY ITS ME AGAIN SUP i hope this works

[Big Daddy] Excadrill (Male) <Sand Rush>
Body Modification:
Big Boned

Excadrill are normally only a little over two feet tall, and weigh a little less than 90 pounds. Big Daddy, however, as fitting his name, is...abnormally large for his kind. His trainer has many theories as to why this is - freak accident involving his evolution, the fact that there is an...abnormal number of Rhyperior in his family line, and other things. But whatever the reason, Big Daddy is, no ifs ands or buts, massive.

Effects: He stands at 8'0" tall and 350 lbs, four times the average size - and he can use the attack Heavy Slam as well. But his size comes at a price - Big Daddy has a permanent -1 to his Speed, which cannot be transferred or dispelled, making him able to fall to effectively -7 Speed, and can only rise to +5. He also cannot use Rapid Spin.
 
Re: Pokémon Registration Office

[Zoe] Carnivine (Female)
Ability: Levitate
Signature Move: Amnesiac's Fog

There is something inherently trying about being a carnivine in the wild. Like all of her species, Zoe traditionally caught prey the easy-but-annoying way; hanging from a tree in the Great Marsh and waiting for a pokemon to come by. Oh, and she waited. And waited for a pokemon to come by.

...You can see where this was going, can't you? While solitarily anticipating any unsuspecting victim's arrival, the carnivine usually got very impatient. It already took her a whole day to eat a kricketot, why did it have to take her a week to catch it?! So, every few days after growing irritable at the delay, Zoe would give up and go about catching things with the ancient shortcut her people had used since the birth of Dialga; she learned to use and abuse sweet scent. Slowly but surely, she perfected the method to emitting the most appealing scent; a touch of sweetness, mixed with a bit of saliva, and along with the aroma imitated from a non-living flower made quite a powerful brew. There was just one problem, sadly, and that issue was not something she could wave away with a fling of her tentacle vines.

She was very small when she first learned that customary method, and more often than not her prey escaped. While normally she could tolerate a day or two with no meal, she slowly but surely learned a very important lesson--your prey did not fly itself into your mouth more than once or twice. Even the stupid ones. There being only a limited number of prey small enough for the young carnivine to digest, she was almost forced to starve. While pondering her empty stomach, Zoe thought an idea that might have saved her from starvation. If her prey forgot she had tried to eat them, maybe they would start flying into her mouth again! Yes!

Weakly practicing her technique on the smallest things she could manage, eventually she came up with a method that seemed to work--with a breath of the smog a leaf or weak plant wilted, and it seemed to do a well enough job of rotting the mind. Best of all, it lured the target into complacency; one move and the ledyba she had just failed to swallow came right back into her gullet.

She still needs this move. She's terrible at catching prey, especially after becoming accustomed to the pokefood she can get with a trainer.

Poison/Special/5%/100%/Single/6%/One action

Zoe concocts a batch of sense-dulling powder, which she blows onto the opponent with a smile. This is harmful to inhale and causes the target to forget interactions between themself and the opponent(s), making them easier and simpler to manipulate in the future. Therefore, in addition to the normal trauma caused by losing your memory, they forget how emotionally manipulative their foes can be; they can be fooled again with fake out, taunts work as if they haven't been used yet, encore will cause just as much of an ego as before, etc.

Due to the carelessness and naivety of not knowing how worrying their opponent(s) can be, the target gains +1 in special defense after being hit with this attack. However, these chemicals are very harmful to the brain and have a 20% chance of causing poisoning.

Usage Gap: Six actions.
 
Re: Pokémon Registration Office

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[Neveu~d'un~Prime~Tombé] Nidoran [♂]
Poison Point Serene Grace

Signature Attribute: Delta Theft

Neveu, when Blastoise got him a while back, was a plain, unassuming little poisonous rabbit. They respectively felt disappointed and nonplussed about this, and Neveu's new trainer decided to do something about it. Over a span of several weeks, he insinuated himself into the daily routines of fellow Asber trainer, Coloursfall. Coloursfall is the trainer of a rather well-known Dragon-type togekiss named L'Arc~en~Ciel; the beautiful bird is a relic of Old Asber's Delta Augmentations business. Over time, Blastoise collected small samples of the togekiss's DNA from bloody battles, half-eaten giant cookies, etcetera. A quick trip to a genetic recombinator of questionable legality and Blastoise had injected his nidoran with the very same genes that had given L'Arc his dracoonic powers. The genes took effect over the course of a few days and when Neveu finally left his poké ball the changes were obvious. The dragon genetics, mixed with a bit of the colorfulness of togekiss, had given him fine, shimmering rainbow scales. Furthermore, his poisonous horn had turned into more of a spike, and his ears had grown similar draconic points. Most of the changes, however, had gone on inside of the nidoran.

Effects: Neveu is a pure Dragon-type. His ability is Serene Grace instead of Poison Point. He gains and loses the following moves:

- Toxic Spikes, Poison Jab, Poison Tail, Sucker Punch, Poison Sting, Sludge Bomb, Curse, Thief
+ Dragon Pulse, Dragon Dance, Twister, Dragon Claw, Dragon Rush
 
Re: Pokémon Registration Office

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[Charles] Pidgeotto (Male)

Signature Attribute: Thunder Shield

Barubu and his Pidgeotto-Charles-were watching their good old Shiftry-tv, and a peculiar boy around the age of ten was instructing his Pikachu to use Thunder on his Swellow. Barubu was shocked(quite literally) by the end result- this boy's Swellow was completely protected from harm by a field of electricity. Barubu was eager to test out this new technique, and recruited his Pichu for assistance. In Blastoise's backyard(because what's he gonna do? Tell mommy?), Barubu and his pokémon produced their own Thunder Shield. Only, things went downhill faster than a Jigglypuff caught in it's own Sing. Pichu as a species are unable to control their power nearly as well as the likes of Pikachu. Hugging tight to Charles, Lavelle let out the strongest Thunder she could muster, right into the Pidgeotto's brain; Lavelle was instantly knocked out. Electricity flowing through him as he was determined to please his trainer, Charles coated himself in reserves of electric energy and soared. Barubu cheered loudly, and repeated the process in-between frequent trips to the Pokémon Center to heal his Pichu. Over time, Charles learned to mimic Pichu and can use his reserves of electricity in chaotic bursts.

Moves Gained: Volt Tackle, Thunder

Downside: Due to the electricity raging through him and his lack of natural combatants to it, Charles has a 10% chance to be mildly paralyzed every round. If the RNG decides to paralyze him again while he's already paralyzed, it goes up a stage(Mild-Moderate, Moderate-Severe).
 
Re: Pokémon Registration Office

[Tuft] Accelgor (Male)
Ability: Hydration
Signature Attribute: Assimilation Plot

Like many bug-types, Tuft puts a lot of faith in the swarm. He firmly believes that two pokemon at half power, or even at a fourth of their power, are far better than one at full power. Together a team can accomplish great things, no matter who they're facing, as long as they have strength in numbers; two heads are better than one after all. This was the central philosophy of all insects, and his pride elevated it to the highest status; in his opinion it really was.

Bugs were the best, of course. And why? They shared their wisdom, had immense amounts of creativity, and even were humble about their being better than everyone.

That tends to be the case when you're at the bottom of the food chain and have been snacked on for millennia.

The main thing that caused this magnificence was the hive mind. The hive mind gave courage, it gave duty, it gave power, it made things become simple, it consumed, it conquered. It was truly the most efficient way to go about quashing enemies, and even better; there could be no resistance, nor confusion. There was only the Queen, the Queen's subjects, and the Queen's foes.

After consulting with a few other insects and converting others to his sinister cult, he crafted a plan; make everyone a single Swarm, with or without himself as the Hive Queen. However, there was a problem; Tuft didn't really know how to go about this. He knew he had some psychic powers, but he didn't know quite how to use them; not yet. The best he had was the move guard split, which accounted a good deal of bonding--but only with one pokemon. He needed help with this, sadly, and if he had to cavort with the enemy (any not of the bug type, and all not affiliated with a Swarm), he had best do it thoroughly with a type that knew its place--the psychics.

Slowly but surely winning Rael's favor, and all the psychics or near-psychics on Mai's team, Tuft reached out, and with tutoring began to understand. All he needed was just the slightest bit more refinement, a touch of understanding; for that he went to one of the closest telekinetic he could call a member of a Swarm.

Reuniclus gained power from others, and it only stood to reason that he could do the same. The girl he sought out taught him her secrets, some with trial-and-error, some concepts melded purely into his mind. After careful practice, Tuft eventually shared thoughts with the wild pokemon; in days, he released his hand from hers to do the same. He had taken a step foward, if a small one; once he returned to a slightly confused Mai, he realized that with the linking force of pokeballs things were much simpler. The hardest part of the journey had been the first step; now, if only Mai's team were a bit larger...

Effects: Immediately after being sent into battle, Tuft forces himself into the consciousness of all allies and performs a sort of Mental Fusion; this manifests itself as conditional limits becoming for the team instead of for the pokemon. For example, in a double battle, this means that if Tuft's ally only has two conditionals in an action, he can use the extra mindpower to comprehend four--this works in reverse and if Tuft has no conditionals his ally can comprehend five. This works with all teammates (so a valid number of conditional commands could be four, five, two, and one in a battle with four pokemon per side), but despite the support of the swarm a pokemon still has limits; no pokemon can obtain over five valid conditionals. Tuft, being the centerpiece of the hive mind, can only obtain four conditionals with this and will only pass over one extra conditional at maximum.

In a single battle, this connection to the hive shows itself as gaining the ability swarm.

After becoming so dependent on this synchronization of minds Tuft has lost confidence in his ability to attack on his own. Therefore, he starts out the battle with -2 attack and special attack; these act as normal stat reductions and can be gotten rid of through the effects of haze, psych up, etc.
 
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