• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Pokémon Registration Office

Re: Pokémon Registration Office

n_n for my newly obtained electivire.

[Mal] Electivire (M)

Body Modification: Static Heat

It's not a strange thing, for electivire to avoid physical contact. They've lived their entire lives creating electricity that threatens any predator to back away, and if it dares touch them, they get zapped on contact. For Mal, that electricity was always a bit different.

Something that often gets ignored: while electricity will shock you, it might also leave you burned. And something about the electricity that was naturally generated by Mal - perhaps it sparks to form heat instead of power, or maybe it's just a genetic thing - a stray recessive magmar somewhere in his ancestry - either way, whenever he touched someone, they felt hot instead of jumpy.

Over the years, he's learned to control this heat just enough to maintain his natural electricity as well, though he views this as little improvement.

Effects: Mal has the abilities Flame Body and Static instead of Motor Drive.

Move Modification: Triboelectric Effect
Description: "The triboelectric effect (also known as triboelectric charging) is a type of contact electrification in which certain materials become electrically charged after they come into contact with another different material and are then separated (such as through rubbing). The polarity and strength of the charges produced differ according to the materials, surface roughness, temperature, strain, and other properties."

Mal is fascinated with the science of electricity and enjoys practicing and manipulating the energies in any way he can. Through this he has learned to employ it in an interesting way. He charges himself to the point where he cannot contain the electricity anymore and then launches at his opponent with maximum speed. With his massive bulk and the extreme heat and speed generated, the impact is quite impressive and the electricity stored is so hot it leaves bright scorch marks where the opponent was hit.
Type: Electric / Power: 8% / Energy: 4% / Accuracy: 100% / Target: Single / Duration: One action
Effects: Priority +1. 30% of burn, 30% chance of paralysis.
Usage Gap: Every 5 rounds
 
Re: Pokémon Registration Office

[Tickle] Snubbull (F) <Intimidate>

Signature Attribute: To The Bitter End

Tickle is a no-nonsense Snubbull. While most of her species are surprisingly docile, she lives up to her fearsome appearance by intimidating the crap out of her foes and never backing down. She's taken many a Fighting attack in close quarters and dominated her foes despite them, selflessly hurled herself into the heat of battle to aid her teammates, and even dove into a freezing ravine in the middle of a Wisconsin river to rescue her trainer's Metapod after he accidentally dropped it off of a bridge (she's fine okay leave me alone). What's more, Tickle has become the team's own personal trainer as well as taskmaster, setting rigorous training regimes (much to the dismay of the Metapod who doesn't have arms goddang) and working them as hard as she can. Whether this is due to her apparent superiority complex considering the rest of the team or simply a way to keep herself busy, it's certainly increased her endurance by a long shot, and when coupled with her unwillingness to back down from any fight, Tickle has become a helluva force to be reckoned with.

Effect: When Tickle's health is depleted to 0%, she will not faint immediately, rather remain in play for one more round. During this round she is under the effects of Defeatist and Taunt, and still able to faint due to excessive use of energy. At the end of the round she will faint. The opponent receives EXP for rendering Tickle to 0% health regardless of whether or not they are subsequently knocked out by Tickle before the effects of To The Bitter End are over. Tickle will receive Knockout EXP if she defeats the enemy Pokemon under this effect.

*prays*
 
Re: Pokémon Registration Office

Woo for evolving things :D

[Static] Flaafy (M)
Static

Body Modification: Scented Wool
Static has a habit of sleeping in fields. Among the fields he sleeps in, he spends the most time sleeping in a particular field full of plants that have a strong scent. This sickeningly sweet smell is extremely potent, having the ability to hinder and mess with the thoughts of pokemon. A strong enough whiff may even lull a pokemon to sleep. Because Static spends so much time in this field, spores tend to cling to his fleece, causing him to smell like the field. Also, the scent doesn't have much of an effect on Static because of all the time he has spent in the field. Only a small amount clings to his wool, so the scent does not disperse very far.

Effects: Whenever a pokemon makes contact with Static, there is a chance for that pokemon to become confused or asleep. There is a 25% chance of moderate confusion and 25% chance of sleep. The effects of the scent only come in play when pokemon make contact with Static, and ally pokemon can also be affected. Only one status may be inflicted per instance of contact because any one status inflicted is distracting enough to negate the others. Because spores tend to cover his tail, light doesn't pass through as effectively. Due to this, his flash is less effective and has a 70% accuracy instead of the usual 100%.

When rolling for statuses, the chance for paralysis is rolled. Then, the chance for sleep is rolled. Finally, the chance for confusion is rolled. If the the pokemon affected by this ability already has the status that passed the check, that status is either prolonged or made more severe.

Edit: He evolved again, so let's play the let's see what I can get away with game.

[Static] Ampharos (M)
Static

Body Modification: Scented Wool
Static has a habit of sleeping in fields. Among the fields he sleeps in, he spends the most time sleeping in a particular field full of plants that have a strong scent. This sickeningly sweet smell is extremely potent, having the ability to hinder and mess with the thoughts of pokemon. A strong enough whiff may even lull a pokemon to sleep. Because Static spends so much time in this field, spores tend to cling to his fleece, causing him to smell like the field. Also, the scent doesn't have much of an effect on Static because of all the time he has spent in the field. Only a small amount clings to his wool, so the scent does not disperse very far.

Effects: Whenever a pokemon makes contact with Static or when Static makes contact with a pokemon, there is a chance for that pokemon to become confused or asleep. There is a 40% chance of moderate confusion and 40% chance of sleep. The effects of the scent only come in play when pokemon make contact with Static, and ally pokemon can also be affected. Only one status may be inflicted per instance of contact because any one status inflicted is distracting enough to negate the others. Because spores tend to cover his tail, light doesn't pass through as effectively. Due to this, his flash is less effective and has a 70% accuracy instead of the usual 100%.

When rolling for statuses, the chance for paralysis is rolled. Then, the chance for sleep is rolled. Finally, the chance for confusion is rolled. If the the pokemon affected by this ability already has the status that passed the check, that status is either prolonged or made more severe.
 
Last edited:
Re: Pokémon Registration Office

[Caroline] GYARaDOS (F) Intimidate

just kidding this isn't anything related to anything

Signature attribute: Blood of the Dragon

Yours is the blood of the dragon, Caroline remembers the blind priestess saying, blue scales shimmering under the lamps in the Dragon's Den, the blood of the legends. Yours is the power over fire and lightning and ice and water. Yours is the fire that burns even flame. Yours are the scales that will turn any blade. This is your inheritance.

But - like all wild-born pokémon that find themselves in Asber - she was captured long before she could complete the final rite of evolution, and smuggled into the hands of a trainer who thought it might not evolve her at all.

At the time, her trainer sneered and named her Splash - that's all you're good for, it said, and merely laughed at her vow that one day even her splashes would defeat any opponent in one blow - but it relented, and one day, her blood sang with power. Her scales were dyed the blue of the water and the sky, and she grew larger and stronger than she'd ever dreamed.

And indeed, Caroline found that she could spit flames in orange and green, send electricity crackling through the air, freeze any opponent in its tracks, and send the water raging as she pleased. Even her fangs had the power to tear flesh and crush bone. For a time, she was content. But there was something off, she found, when she breathed the green fire. The very flames she was promised, the power of the dragon, did not respond to her call as naturally as the water did.

It was because she had been taken away from her rightful homeland, she knew, and though she could not leave her trainer, she fought for the right to make a pilgrimage. One day, finally, her wish was granted, and she travelled alongside another dragon like herself.

And, oh! It was as beautiful as she remembered. Her kin, scales flashing like flames under the water, unable to even fathom the power that ran in her blood. Many refused to even evolve, the poor things. And the priestess, more slender and graceful than Caroline had ever been, still preached of the dragons, blood of their blood. Young serpents curled up on rocks to listen.

But no magikarp. And, no longer as dull as she had once been, Caroline realised why the green fire was not truly hers.

It was blood she needed, she knew, the blood of the dragon, and with the fire that burns even flame and the sharp fangs the serpents before her didn't share, she took it.

And, surrounded by fire and blood, she was reborn.

Effects: Caroline's typing is water/dragon instead of water/flying.
 
Re: Pokémon Registration Office

Lebos (Female Gyarados) <Intimidate>
Signature Attribute: Draconic Aspirations

Lebos used to be young, innocent, naive. Most magikarp are, so she can't be blamed. Also like most magikarp, she grew up in a pond with many other 'karp - Dragon's Den.

It was a lovely time. No predators, not even humans, to threaten their existence. Only the magikarp and yes, the dratini. And one Dragonair.

She had no name, but she was their leader: the high priestess, the prophet, knower-of-all. Legends told that before she came, Dragon's Den was rife with rampaging sharpedo, eating up all the little magikarp; that the humans would hunt whatever magikarp remained; that the waters were so filthy it was impossible to even swim away, you'd be trapped, waiting for your death. They told of how she purified the waters, rid them of the sharpedo and cast away the humans - all with the power of the Dragons.

Many stories were told about the Dragons, too. How they were at once terrifying and magnificent, brilliant and bold, larger-than-life and also small as the little dratini.

Every day, there would be mass, a time to listen to these stories and pray to the Dragons above. Dragonair would tell them about their forefathers, and how they sacrificed for their children today; and sometimes she'd slip in that one day, if they worked hard enough, the magikarp might become dragons, too.

Most magikarp of course were too dim to focus on that, but those that did - a small group - were invited to the inner circle. Here the best stories were told. Stories of wars, between great beasts and even greater beasts; and stories, of course, of how the magikarp would become dragons.

They led a structured life, doing everything Dragonair commanded, in order to reach their goal. Mass every day; eat only certain foods; don't swim with certain fish; sleep at certain hours; and of course, the ritual killings.

For the main part of being a dragon is the bloodshed. And the main way to learn how to shed blood is to shed blood. Of course, it wasn't purely for them - it was a a ritual killing, sacrifice to the Dragons. Each week, a magikarp would have to be snuck away for their Dragonair leader, and ruthlessly killed before her. She'd thank them for their wisdom and release them, and they'd never see their magikarp brother or sister again.

But the knowledge! They gained so much knowledge! The ways of the Dragon were infinite and it seemed impossible to learn it all, and Dragonair was only too keen to share. No one thought to question her; not after years of no one ever, in fact, dragonifying.

It all changed, predictably, when a certain human came for Lebos; the magikarp was caught and trained traditionally, by being stuck in a pokeball with an exp share until evolution. Only then did the gyarados's true nature become apparent.

Not the bloodthirst, nor the religious doctrine, but the natural tendencies towards the Dragon element. As of yet it was still hindered somewhat - not fully realized - but Lebos was definitely different.

Upon Lebos's continued pushing, her trainer finally conceded to returning to Dragon's Den - her childhood home. It was then her true Dragon feelings began to awaken.

Looking back at where she once was - so small, so weak, and all her siblings reflecting that back at her, swimming their circular lives in their tiny pond, praying to their almighty to give them a fraction of some power, power that she now possessed in truckloads. She stared down at them, dismayed and awed; it was beautiful. She was beautiful.

But something was unfinished. She could feel it, she wasn't there yet, she wasn't Dragon. An emptiness in her, something that needed to be filled, what was it - there.

Dragonair. Preaching, mass, so predictable, the old girl. And she was old, Lebos could see that now, she was frail and weak, not the terrifying Dragon from the stories she'd heard as a tiny magikarp. She was near her end. Yes... Lebos grinned.

It was a ritual killing, a sacrifice to the Dragons - after all, it was a necessary measure for Lebos. One Dragon to make another.

Effects: Lebos is a water/dragon type rather than a water/flying type.


Castiel (male Togekiss) <Serene Grace>
Signature Attribute: Serene Metronome

When he was young, Castiel was focused - like many others who learn the move - on his random-chance, sometimes-explodey, always-fun metronome. He spent hours a day, days a week, weeks a year perfecting it, learning how to cast it just the right way, and even remember moves he'd called from it, if for a short amount of time. With age and practice comes perfection, of course, and Castiel happens to think he's perfected his metronome.

After all his practice, he's figured out how the attack works. He can manipulate it such that he can call forth certain attacks - and of course, remember how to use it afterwards.

Effects: Castiel can choose, when using Metronome, to have the attack it randomizes be Special, Physical or Other. He can also remember one move from each class, meaning up to three moves, and each time he calls a new move from the same class it replaces the former (i.e., he calls forth a Special move, remembers it, then calls another one, replacing the former Special move, but he still has the Physical and Other moves). If he doesn't replace the move he's learned, it will be forgotten 5 rounds after he's first learned it, unless he knows it naturally.
 
Last edited:
Re: Pokémon Registration Office

[Sunnyside] Volcarona (female) <Flame Body Drought>
Body Modification: Set Fire to the Sky

Volcarona are powerful creatures, the scales shed from their wings setting raging seas of fire as they battle, and their flames bright enough to replace the sun. They defy the stigma that follows the Bug type, by calling forth the brilliant, blinding corona of flame sired by the Sun.

But few realize their true potential. Few manage to survive past their larval form, and even of those that do, most do not often uncover true power.

But Sunnyside has. She knew, even as a tiny Larvesta, that she was destined for power. Her Partner, who had been the first face she saw upon her hatching, the one who raised her carefully, had told her so. He had shown her pictures of the old paintings in books, told her the stories his friends from Unova had told him of the fire that pumped through her veins.

He timed her evolution well, to grant her this power - she was taken to a rocky plateau just outside of Asber, and given the last word needed to trigger her evolution... just as the Moon crossed of the Sun, in a partial Eclipse. As her blazing wings broke forth from the shell of her former, weak, self, Sunnyside knew she had finally inherited the power her Partner spoke of. The flaming dust lit the sky, until finally the moon passed by on its heavenly journey, revealing the Sun again.

But Sunnyside was forever changed, a Guardian of the Sun - her mere presence causes the Sun to burn brightly, and she can harness its sacred power. But in exchange, darkness and rain weakens her body.

Effects: Sunnyside's ability becomes Drought, and she can use the attack Sacred Fire. But, if it is dark or raining, she cannot use the attack, and her Defence and Special Defence are both lowered by one stage each. She takes 1% damage/action in Rain.
 
Re: Pokémon Registration Office

Updating Roxas' signature attribute and move since he evolved. Changes from the previous version are bolded and italicized.

[Roxas] Pikachu (M)
Ability: Static
Signature Attribute: Nobody
Centuries ago, there was only light. But people squabbled and fought for the light, and became jealous and violent. And so the first darkness spread in their hearts, until it grew and grew, and became real, overcoming the light. But there is still a tiny spark, awaiting. Or so the legends go. The true origins of the Heartless, this darkness of old, may never be revealed. But one thing is known-they are attracted to those with hearts, seeking to reclaim them as their own. But, occasionally, when the heart they target is strong enough, when it goes, something remains. The soul and the body, sometimes, have the strength to carry on when the heart is gone. But make no mistake, they are not people. They have no heart, can feel no true emotion. Though they can use their memories to fool people into having that idea, can even fool themselves, they will always be incomplete.

Roxas is such a Nobody. His heart was so strong that instead of merely becoming a mindless drone, he has the title of number XIII of the Organization, a sinister group of Pokémon, who retain their memories, and are driven by an urge to seek hearts for their own. As a Nobody, the rules are somewhat...different for Roxas. He has been given a new element to play with-Light.

Effects:Since he is a Nobody, he has gained the ability to wield light as a weapon. It hangs around him, constantly helping him. After all calculations are done, Roxas deals 2% extra typeless damage, or 3% if he has attacked a Dark-typed Pokémon. This, however, also adds a flat 2% energy boost to all attacks he does. As a Nobody, he can feel no emotion, meaning that emotion-based attacks will always fail on him, whether they appeal to his sense of love, as in Attract, or fear, as in Mean Look or Intimidate. However, he can barely tolerate immature jabs/taunting, and as a result Taunt has 70% normal accuracy instead of 0% like all other emotion-based attacks. Moves that are emotion based but also do damage as an aside effect, such as Covet, will have the emotion based part fail but the damage part succeed. He has improved his emotion faking skills, but is still far from being a master at it, and thus all of his emotion-based moves only have 40% of their original accuracy.

[Roxas] Pikachu (M)
Ability: Static
Signature Move: Thirteen Beams
As a Nobody, Roxas has the power to wield light. He uses this in one very offensive and symbolic way: the Thirteen Beams attack. Roxas takes a second to take in the light, and then create thirteen powerful beams of concentrated light, then dashes in the direction of his opponent, unleashing the blades of light in front of him which move forward even after he has stopped.

Type: Normal / Stat: Special / Base Damage: 8% (12% on Dark types) / Accuracy: 100% / Target: All enemies / Energy: 8% on non-Dark types, 11% on Dark types. / Duration: single attack

Effects: Roxas uses blades of light to attack. These blades of light have a 40% chance of lowering the accuracy of a target by -1, due to their sheer brightness. This move can strike Ghost Types despite being a normal-type attack. The typeless damage boost and the energy cost increase he gets from his signature ability does not apply to this move, due to it already channeling the power of light.

Usage Gap: Two rounds
 
Re: Pokémon Registration Office

This is so stupid but I will give it a go.

Sonichu [Pichu] (male) (static)

Signature attribute: I h-hate pickles!

Sonichu is quite an...interesting Pichu. He has not evolved yet and still had not collided with Sonic, but still holds a great dislike for pickles that is shared with his father, Christian Western Chandler. Throughout his childhood his God-like father exposed him to the green vegetables, teasing the fear until Sonichu felt a blood rage whenever he sees a pickle. Due to his child-like state, he lumps all forms of vegetables into this category of 'pickles', and will thus attack anything green and plant-like.

Effect: Sonichu is scared of grass types. Each grass type will have the effect of intimidate on him, and he will be unable to attack them for the first three rounds out of fear. He is also more likely to flinch after the grass types attack him.

After these three rounds are over, he will become filled with rage over the grass type, acting permanently as if taunted. This means chills, rests and other forms of non attacking moves will fail. Sonichu will then gain 1+ in attack and special attack, at the cost of 1/3 of energy being used with each move.

And another one.

Hearts on fire (m) Vulpix [flash fire]

Body Modification: Fiery arm

Hearts on fire wasn't as quiet and reflective as he is now. No, he was a lucky young Vulpix, picking fights with any Pokemon he saw. He was smug and full of himself, and often picked on Pokemon that were weak to his attacks.

One day, he ended up walking into a herd of Scyther. A few minutes of boasting later, and he found himself fighting against the entire herd. After dodging a few nasty attacks and knocking down a few Scyther, Hearts of fire realized that he was outnumbered, and would probably be defeated. He tried to turn and run, and that is when one of the Scyther chopped off his front paw. Bleeding and in shock, the Pokemon stumbled as quickly as he could away from the Scyther, who were too busy laughing at the whole thing to notice. He eventually stumbled across a hut, pawing at the door before passing out. Thankfully, the owner of the hut was a mage, and was able to summon a suitable replacement for Hearts on fires' arm. When the Vulpix woke up, he had an arm made of fire. Shocked and scared, he fled before he could hear the mage warning him not to get the arm wet.

Effects: Hearts on fires' arm (front left) is on fire. Any contact moves on this arm can be subject to the effects of flame body. If a water type attack is aimed at the arm, or it is raining, the arm disappears completely. As well as shocking the Vulpix (causing him to flinch) it also lowers his speed by 1 stage. This is a permanent loss, and the speed stat cannot raise above 5 for the rest of the battle.

Muffin
(m) Woobat
Ability: Unaware

Signature attribute: Blindness

Muffin is very similar to all the Woobat around him. But while they can see to some extent, Muffin is blind due to a birth defect. To make up for this, his hearing has increased significantly. To track opponents down, he uses his psychic powers to determine where they are. However, if they are constantly moving, he will get confused and slow down his actions to get a proper aim at the opponent. While he grew up in the small cave he lived in, he learned to use more moves based off sound and his psychic powers, rather than the physical moves he cannot use properly.

Effects:

Muffin is completely blind. As a result of this, all moves he preforms have a 5% drop in accuracy. Also, any sound based moves aimed at him will do 2% extra damage after calculating effectiveness. However, any moves that require sight or the reduction of sight (flash, sand attack, ect) will not affect him as he cannot see it at all. However, due to honing his special attacks, he gains a small, 1% boost to special moves he preforms, at the cost of 1% power loss of any physical moves he preforms (due to uncertainty, and the fact he is out of practice with them).

Since he uses his psychic powers to aim his special attacks, they are not affected by the accuracy drop but use up an extra 2% energy due to him using his psychic powers to aim the move, and may also be slower if the opponent is moving around quickly. In such cases, Muffin will go last on that turn.

He loses:
assurance, endeavor, aerial ace, gyro ball, pluck and u-turn.

He gains:

Echoed voice, uproar, snarl, hyper voice, extrasensory, snore

William Scraggy (m)
Ability: Shed skin
Signature attribute: Distracted by the shiny

William has always desired shiny objects, even as a child. He blames this on his father, a Garchomp, Pokemon known for hoarding large numbers of random objects. He never really got on with the other Scraggy due to his desire for these objects (which often caused him to steal them off others) and so he ended up in a group of Meowth while he was maturing. As part of being in this Meowth gang, he learned to distinguish good items from bad items, as these Meowth often had trainers to give such items to. He continued to add to his collection, learning more and more about their worth each time, until he ended up almost as efficient at collecting items as the Meowth. As he was not born with their natural item collecting abilities, however, he is easily distracted by anything that looks shiny (and therefore, valuable). He is also terrified of other Pokemon stealing his hoard, and will become aggressive if another Pokemon with similar item gathering abilities comes up on the field.

Effects:
William has pickup along with his other ability. However, moves that involve shining light in some way (flash, swift, mirror coat, mirror shot, ect) may cause him to flinch 20% of the time, as he is in awe of the shininess. If another Pokemon with pickup is on the field, his attack will rise by one level (this will count as a normal stat boost and can be reduced to 0 again) at the cost of the William's moves having their accuracy reduced by 10% having due to William's anger distracting him.
 
Last edited:
Re: Pokémon Registration Office

This never got added D:!

Also I'm just going to casually pile more stuff onto this mountain of words:

[Stacat] Kricketune (M) <Swarm>
Signature Attribute: Deaf Musician

Being deaf, Stacat is rather.. bad at making music. It's difficult for him to tell whether or not he's off-key when he can't hear himself playing songs. It was difficult for a deaf Kricketot to fit into a Kricketot swarm when all he did was clack his antennae off-key and off-tempo, and really freaking loudly. Eventually the rest of his swarm got fed up with his overenthusiastic nonsense and just left him behind, leaving the confused Kricketot to fend for himself and presumably, die.

Fortunately, Stacat was captured by the League (it wasn't hard to notice a lone Kricketot buzzing away at twice the normal volume!) and bought by Kusarigamaitachi, who then gifted him to Dragon. The now-Kricketune remains oblivious to the fact that he is really loud and buzzes away day and night, causing ridiculous amounts of trouble for his Trainer. (Which is probably what Kusari wanted isn't it I see what you did there.)

Because he can't hear himself, Stacat's sound-based moves are twice as loud. This makes them nearly twice as powerful, though they take twice as much energy. He's not very good at using quieter sound based moves like Growl or Sing, since they come out as Roars and Snarls, and even Metal Sounds. Without hearing to rely on, Stacat tends to rely on his vision a lot more and light-based moves used against him will have twice the accuracy and effects, and almost double the power.

Effects: The BP of Stacat's sound-based moves are increased x2 before all calculations. The effects, energy usage and accuracy of these are doubled as well. Light or sight-based moves used against him have x1.5 BP before all calculations, doubled accuracy and effects, and a 10% chance to make him flinch. Stacat has Soundproof in addition to all other abilities.

+ Hyper Voice, Metal Sound, Roar, Snarl, Supersonic
-Growl, Sing, Perish Song, Round, Sleep Talk
 
Re: Pokémon Registration Office

no no wait drop that last one I submitted this is more amusing. right, so. being sane is nice, right?

[Puff] drifloon (f) <Unburden>
Move modification: Projection of Madness

Once, Puff could have been considered sane. A bit odd, perhaps -- one might say rather eccentric. That was before Puff witnessed a flight of legendaries -- we say witness, because they cannot be simply seen, only experienced. The influence of even one of Darkrai, Giratina, or Mewtwo would be detrimental to one's sanity. Perhaps the mere sight of the three would not be so bad for most -- but the experience drove Puff, already nearly orthogonal (or normal) to ordinary thinking, over the edge.

It is decidedly not a good idea to keep a pokémon with ghost powers and minor telepathy around which is also batshit insane. Often, Puff projects ... not quite images, but representations of something strange and alien to most minds -- representations of something which might drive one insane, if one could grasp its true form; perhaps fortunately, most cannot.

Even so, the projection is likely to befuddle those who observe it, to the point that observers are often left with lasting, though reparable, mental damage.

Puff herself is seldom confused by her projection -- perhaps she does not observe it, or, more likely, it is simply not exceptionally strange to her; nevertheless, the mere act of conjuring the illusion tends to break down her own mental barriers, reducing her resistance to special attacks.

Type: Ghost / Stat: Other / Energy: 6% / Accuracy: 100% / Target: All

Effects: All pokémon are severely confused, and their Special Defense are reduced one stage. The user's Special Defense is reduced by one additional stage. Special Defense drops caused by this move's effect do not fade.

Puff is not confused by the effect of this move.

Usage Gap: four rounds.
 
Re: Pokémon Registration Office

Signature move: Echoing scream

Muffin is used to being without vision, and has come up with many ways to cope with it. For one thing, he has decided to wear glasses to hide his blank eyes from young Pokemon. Another way he has coped is to harness his echolocation and use it in battle.

Being blind, Muffin realizes, really sucks in battle. Sometimes the Pokemon he is facing moves around so quickly that he can't even work out where they are! In his frustration, he decided to work on a move that could help him find his foes, no matter where they may be running.

Type: Psychic
Stat: Special
Base Damage: 7%
Accuracy: Always Hits
Target: All Pokemon, including partner Pokemon in double/triple battles
Energy: 8%
Duration:One Action
Usage gap: 3 rounds

Muffin lets out a scream so loud it fills the whole arena, no matter how big it is. When the scream hits a Pokemon, most of it bounces off but a little bit of psychic energy remains. This psychic energy allows Muffin to locate the foe, removing any evasion boosts the Pokemon may have. As this is a very loud scream, Muffin is unable to use any sound based moves for the next 3 rounds.

Due to the fact it is sound based, soundproof Pokemon, ect, are not affected.

While this is certainly approvable, the energy cost is quite steep. You could probably get away with 6% energy, if you'd like to make that change.

Ghirahim [M] Sneasel
<Keen Eye>
Signature Move: Ice Daggers

Ghirahim takes profound enjoyment in causing his opponents pain. In researching tactics, he found a way to taunt and enrage his opponents that pleases him to no end. In a regular Ice Shard, the air in front of the user is flash frozen, and a number of jagged shards form. These can be flung at an opponent very quickly. However, Ghirahim found that if the air is frozen at a slower rate, he could control the shape the ice took. Naturally, he formed them into sharp, kunai-like daggers. He also found that by manipulating the frozen air around him, he could have these daggers circle him as a protective shield and have a multitude flung at once. The daggers are very sharp, but fragile. They will be broken by one solid hit from or against anything, and will melt if hit by fire or any type of heat.

Type: Ice /Stat: Physical / Damage: 2% per dagger /Accuracy: 100% / Target: Multiple / Energy: 1% per dagger / Duration: up to 4 actions / Priority: last

Effects: Ghirahim creates 5-15 sharp daggers from ice. These daggers circle him like a shield while they are intact. Any move will be blocked by 5 daggers. Ghirahim cannot use any moves aside from casting daggers towards his opponent while they circle him. He can fling up to 5 daggers at once. Accuracy should be calculated like Pin Missile and Spike Cannon, dealing 2% damage per hit, and breaking on contact. The daggers will last up to 4 actions unused, and then they will melt. It takes Ghirahim 1 action to form the daggers, and he will move last on the action he creates them. The daggers have no effect on Steel, Rock, and Fire type Pokemon, as they would shatter harmlessly and/or melt when they got close. In a double battle, Ghirahim can fire 10 daggers at once, to hit multiple pokemon.

Usage Gap: 5 Rounds.

For the usage gap, specify that it is 5 rounds after the end of all effects.
The whole shielding with daggers seems complicated and rather odd - why would it take five daggers to block a Tackle, or a Giga Impact? Additionally, I don't see the daggers canceling the move entirely. Overall I'm not entirely sure on this idea, but my suggestion is to have how many daggers used to be up to the ref's discretion, or provide a basic guideline (e.g. 40BP and less breaks 2 daggers, 41-60 breaks 3, etc.), and have damage reduced instead of canceled entirely.
Until Ghirahim evolves, 5-10 daggers sounds good. 15 is a bit much.
Also, the sentence "It takes Ghirahim 1 action to form the daggers, and he will move last on the action he creates them." is a bit confusing. Simply mentioning that this move has reduced priority (how much reduced? Simply -1, or -2, etc.?) should be good enough.
Finally, keep it so that Ghirahim can only throw 5 daggers at once, but that he can split it up how he likes - 1 on each of 5 targets, 3 on one and 2 on another, etc. You may up this number upon evolution.

[Zoe] Carnivine (Female)
Ability: Levitate
Signature Move: Amnesiac's Fog

There is something inherently trying about being a carnivine in the wild. Like all of her species, Zoe traditionally caught prey the easy-but-annoying way; hanging from a tree in the Great Marsh and waiting for a pokemon to come by. Oh, and she waited. And waited for a pokemon to come by.

...You can see where this was going, can't you? While solitarily anticipating any unsuspecting victim's arrival, the carnivine usually got very impatient. It already took her a whole day to eat a kricketot, why did it have to take her a week to catch it?! So, every few days after growing irritable at the delay, Zoe would give up and go about catching things with the ancient shortcut her people had used since the birth of Dialga; she learned to use and abuse sweet scent. Slowly but surely, she perfected the method to emitting the most appealing scent; a touch of sweetness, mixed with a bit of saliva, and along with the aroma imitated from a non-living flower made quite a powerful brew. There was just one problem, sadly, and that issue was not something she could wave away with a fling of her tentacle vines.

She was very small when she first learned that customary method, and more often than not her prey escaped. While normally she could tolerate a day or two with no meal, she slowly but surely learned a very important lesson--your prey did not fly itself into your mouth more than once or twice. Even the stupid ones. There being only a limited number of prey small enough for the young carnivine to digest, she was almost forced to starve. While pondering her empty stomach, Zoe thought an idea that might have saved her from starvation. If her prey forgot she had tried to eat them, maybe they would start flying into her mouth again! Yes!

Weakly practicing her technique on the smallest things she could manage, eventually she came up with a method that seemed to work--with a breath of the smog a leaf or weak plant wilted, and it seemed to do a well enough job of rotting the mind. Best of all, it lured the target into complacency; one move and the ledyba she had just failed to swallow came right back into her gullet.

She still needs this move. She's terrible at catching prey, especially after becoming accustomed to the pokefood she can get with a trainer.

Poison/Special/5%/100%/Single/6%/One action

Zoe concocts a batch of sense-dulling powder, which she blows onto the opponent with a smile. This is harmful to inhale and causes the target to forget interactions between themself and the opponent(s), making them easier and simpler to manipulate in the future. Therefore, in addition to the normal trauma caused by losing your memory, they forget how emotionally manipulative their foes can be; they can be fooled again with fake out, taunts work as if they haven't been used yet, encore will cause just as much of an ego as before, etc.

Due to the carelessness and naivety of not knowing how worrying their opponent(s) can be, the target gains +1 in special defense after being hit with this attack. However, these chemicals are very harmful to the brain and have a 20% chance of causing poisoning.

Usage Gap: Six actions.

Now I've already looked over this before, so I may not be the best choice for approving this... But well, approved unless someone wants to overturn it.

[Mal] Electivire (M)

Move Modification: Triboelectric Effect
Description: "The triboelectric effect (also known as triboelectric charging) is a type of contact electrification in which certain materials become electrically charged after they come into contact with another different material and are then separated (such as through rubbing). The polarity and strength of the charges produced differ according to the materials, surface roughness, temperature, strain, and other properties."

Mal is fascinated with the science of electricity and enjoys practicing and manipulating the energies in any way he can. Through this he has learned to employ it in an interesting way. He charges himself to the point where he cannot contain the electricity anymore and then launches at his opponent with maximum speed. With his massive bulk and the extreme heat and speed generated, the impact is quite impressive and the electricity stored is so hot it leaves bright scorch marks where the opponent was hit.
Type: Electric / Power: 8% / Energy: 4% / Accuracy: 100% / Target: Single / Duration: One action
Effects: Priority +1. 30% of burn, 30% chance of paralysis.
Usage Gap: Every 5 rounds

You're going to have to up the energy cost for this one, considering how steep it was for him before his evolution. 6% energy sounds fine.

[Roxas] Pikachu (M)
Ability: Static
Signature Move: Thirteen Beams
As a Nobody, Roxas has the power to wield light. He uses this in one very offensive and symbolic way: the Thirteen Beams attack. Roxas takes a second to take in the light, and then create thirteen powerful beams of concentrated light, then dashes in the direction of his opponent, unleashing the blades of light in front of him which move forward even after he has stopped.

Type: Normal / Stat: Special / Base Damage: 8% (12% on Dark types) / Accuracy: 100% / Target: All enemies / Energy: 8% on non-Dark types, 11% on Dark types. / Duration: single attack

Effects: Roxas uses blades of light to attack. These blades of light have a 40% chance of lowering the accuracy of a target by -1, due to their sheer brightness. This move can strike Ghost Types despite being a normal-type attack. The typeless damage boost and the energy cost increase he gets from his signature ability does not apply to this move, due to it already channeling the power of light.

Usage Gap: Two rounds

So I faintly recall saying that the high energy cost was to account for multiple targets but... most refs give a damage penalty for targeting multiple Pokemon already, whoops. 8D; So you can lower the energy to... 6% on non-darks and 8% to darks.

no no wait drop that last one I submitted this is more amusing. right, so. being sane is nice, right?

[Puff] drifloon (f) <Unburden>
Move modification: Projection of Madness

Once, Puff could have been considered sane. A bit odd, perhaps -- one might say rather eccentric. That was before Puff witnessed a flight of legendaries -- we say witness, because they cannot be simply seen, only experienced. The influence of even one of Darkrai, Giratina, or Mewtwo would be detrimental to one's sanity. Perhaps the mere sight of the three would not be so bad for most -- but the experience drove Puff, already nearly orthogonal (or normal) to ordinary thinking, over the edge.

It is decidedly not a good idea to keep a pokémon with ghost powers and minor telepathy around which is also batshit insane. Often, Puff projects ... not quite images, but representations of something strange and alien to most minds -- representations of something which might drive one insane, if one could grasp its true form; perhaps fortunately, most cannot.

Even so, the projection is likely to befuddle those who observe it, to the point that observers are often left with lasting, though reparable, mental damage.

Puff herself is seldom confused by her projection -- perhaps she does not observe it, or, more likely, it is simply not exceptionally strange to her; nevertheless, the mere act of conjuring the illusion tends to break down her own mental barriers, reducing her resistance to special attacks.

Type: Ghost / Stat: Other / Energy: 6% / Accuracy: 100% / Target: All

Effects: All pokémon are severely confused, and their Special Defense are reduced one stage. The user's Special Defense is reduced by one additional stage. Special Defense drops caused by this move's effect do not fade.

Puff is not confused by the effect of this move.

Usage Gap: four rounds.

When you say that the user's sp. def is reduced by one additional stage, do you mean that her sp. def is reduced by 1 or 2 stages? And when you say the drops do not fade, do you mean they are permanent/become inherent, i.e. do not go away if one uses Psych Up, Haze, etc.? Does their max/min for sp. def become -7/+5?

And reposting in case this is overlooked:

Some changes to my Swellow's signature move since its health and energy cost for its effects were pretty steep:

Swellow
[Ventus] Swellow (F) <Guts>

Signature move: Bombs Away!

Ventus is a ruthless, ruthless bird. She’s developed an obsession for battling – the excitement, the adrenaline! – and she’ll do anything to win. She’ll even sacrifice her future children for the sake of victory, and I mean it literally – if deemed necessary, she will lay an egg on command and watch as it explodes on her opponent’s head.

... okay, so maybe not future children. More like would-be children who were somehow converted into bombs. Poor Taillow chicks, and cruel, cruel Ventus.

How did a Swellow figure out how to make eggs explode, anyway? Years ago, when Ventus was still a wild Taillow, she used to travel the world, leaving her homeland of Hoenn to see the lands of Johto and Kanto. In Kanto she came across the Safari Zone, where she witnessed Chansey and Exeggutor toss eggs around. Normally it wouldn’t interest her much, but some of the eggs exploded in a great burst of energy and flying eggshell. Ever the obsessive battler, Ventus saw the destructive potential of the exploding egg. Captivated, she swooped down and demanded to know how it was done.

The Chansey and Exeggutor explained that what they were throwing merely looked like eggs. Indeed, they were eggs no longer as the contents had been converted into pure energy. The eggshells were also fairly thin compared to normal eggs. Upon being struck, the shell cracked, and the unstable energy within jumped at the opportunity to be free. In effect, the energy leapt out of the crack, forcing it wider and causing other cracks to spider along the surface. Propelled by the eager power, shards of eggshell would fly off in every direction at high speeds. All this happened in an instant; the opponent would be struck by a shower of sharp eggshell and buffeted by the energy inside the egg. Ventus thanked the Chansey and Exeggutor and flew off. Secretly, she was fairly unimpressed by the force of the Egg Bombs and Barrages shown to her. However, she had already decided to spurn the life-giving qualities of eggs in favour of their destructive power. She just had to find a way to make the attack stronger.

The answer was simple: just store as much energy in the egg as possible. If necessary, many Egg Bombs or Barrages could be launched in a single battle; they traded power for availability. Ventus decided to hold one large egg in her body instead of many small ones. A larger egg meant more space for energy to be stored, and thus more power behind the attack. To Ventus’s delight, the added power had an unexpected but very welcome effect: the egg shards now flew everywhere with such force that nearby Pokemon would suffer damage, as well. Unfortunately, not everything was sunshine and rainbows; a larger egg meant more effort was needed to squeeze it out. In fact, so much effort was needed that when the egg came out at last, she was rocketed up and away.

Type: Flying | Stat: Physical | Base damage: 15%, a flat 3% to anyone within 5m | Energy: 8% | Accuracy: 100% | Target: 1 target, damages anyone within 2m | Duration: 1 action

Effects: Ventus flies directly over her target and squeezes a fairly large egg out of herself. The egg explodes on the target, damaging them, while eggshells fly every which way, dealing a flat 3% damage to anyone within two meters of the initial explosion. Upon ejecting the egg, Ventus is immediately thrown up and forward, though she can still somewhat control the direction of her flight with her wings. Also, as she expends a lot of effort forcing the egg out, Ventus takes 3% recoil damage. Finally, Ventus only stores one of these explosive eggs in her body, so she can only use this attack one per battle.

Usage Gap: Once per battle

(changes in effect summary are underlined)

... phew
 
Re: Pokémon Registration Office

[Mal] Electivire (M)

Move Modification: Triboelectric Effect
Description: "The triboelectric effect (also known as triboelectric charging) is a type of contact electrification in which certain materials become electrically charged after they come into contact with another different material and are then separated (such as through rubbing). The polarity and strength of the charges produced differ according to the materials, surface roughness, temperature, strain, and other properties."

Mal is fascinated with the science of electricity and enjoys practicing and manipulating the energies in any way he can. Through this he has learned to employ it in an interesting way. He charges himself to the point where he cannot contain the electricity anymore and then launches at his opponent with maximum speed. With his massive bulk and the extreme heat and speed generated, the impact is quite impressive and the electricity stored is so hot it leaves bright scorch marks where the opponent was hit.
Type: Electric / Power: 8% / Energy: 6% / Accuracy: 100% / Target: Single / Duration: One action
Effects: Priority +1. 30% of burn, 30% chance of paralysis.
Usage Gap: Every 5 rounds
 
Re: Pokémon Registration Office

[Sparky] Shinx (F)
Ability: Intimidate
Signature Move: Time Spark

Raised in the Luxray tribes of Dialga, Sparky worships the time dragon without mercy. Sparky grew up taking everything the dragon did to heart. This has affected the way Sparky battles. She used her worship to appeal to Dialga. Dialga has allowed her to reverse time to eliminate statuses the opponent may have.

Using the mentality of time, Sparky creates a spark that will hurt and help the opponent. The spark flies all around the field, shocking every Pokemon, including allies. The shock can paralyze the target(s), but can also remove the effects of other major status conditions the target(s) had before the spark.

Type: Electric / Stat: Special / Base Damage: 65 / Accuracy: 95% / Target: All / Energy: 16%
Effects: 30% chance of Paralyzing the target(s); 50% curing the major statuses the target(s) had before Time Spark (Excluding Paralysis)
Usage Gap: 6 Rounds
 
Re: Pokémon Registration Office

When you say that the user's sp. def is reduced by one additional stage, do you mean that her sp. def is reduced by 1 or 2 stages? And when you say the drops do not fade, do you mean they are permanent/become inherent, i.e. do not go away if one uses Psych Up, Haze, etc.? Does their max/min for sp. def become -7/+5?

clarification, fiddled with the effect a bit, but: I am having difficulty with the usage gap text -- usually, it is expressed from end of all effects, but confusion ... is not a fixed-duration effect. is just inflicting confusion the effect, and the actual confusion unrelated, perhaps? hm.

[Puff] drifloon (f) <Unburden>
Move modification: Projection of Madness

Once, Puff could have been considered sane. A bit odd, perhaps -- one might say rather eccentric. That was before Puff witnessed a flight of legendaries -- we say witness, because they cannot be simply seen, only experienced. The influence of even one of Darkrai, Giratina, or Mewtwo would be detrimental to one's sanity. Perhaps the mere sight of the three would not be so bad for most -- but the experience drove Puff, already nearly orthogonal (or normal) to ordinary thinking, over the edge.

It is decidedly not a good idea to keep a pokémon with ghost powers and minor telepathy around which is also batshit insane. Often, Puff projects ... not quite images, but representations of something strange and alien to most minds -- representations of something which might drive one insane, if one could grasp its true form; perhaps fortunately, most cannot.

Even so, the projection is likely to befuddle those who observe it, to the point that observers are often left with lasting, though reparable, mental damage; the sheer madness evoked by the illusions is sufficient to overwhelm most barriers which would shelter minds from the effect.

However, certain pokémon, particularly those known for their oblivion, are frequently unfazed by Puff's projections. Puff herself, too, seems unaffected by her projections -- perhaps she does not observe them, or, more likely, it is simply not exceptionally strange to her.

Nevertheless, the mere act of conjuring the illusion tends to break down her own mental barriers, reducing her resistance to special attacks.

Type: Ghost / Stat: Other / Energy: 6% / Accuracy: 100% / Target: All

Effects: All pokémon are severely confused, and their Special Defense are reduced one stage. The user's Special Defense is reduced by one additional stage (a total of two stages).

Pokémon under any effect which would prevent confusion (such as Safeguard, Protect, or Wide Guard -- except Own Tempo; see below) are not immune; instead, the confusion is reduced by one stage for each effect which would prevent confusion. (The effects are left in place.)

The Special Defense penalties caused by this move's effect do not fade with time; however, they are treated as normal stat changes in every other way, and can be removed by the effects of Clear Smog, Haze, and Psych Up (if used at a pokémon without a persistent penalty to Special Defense).

Pokémon with the ability Own Tempo are entirely immune to the effect of this move. Puff is not confused by the effect of this move (but suffers all other effects).

Usage Gap: five rounds.

(the acute observer may not that blasting through safeguard, protect is more a drawback than a benefit, most of the time.)
 
Last edited:
Re: Pokémon Registration Office

For the usage gap, specify that it is 5 rounds after the end of all effects.
The whole shielding with daggers seems complicated and rather odd - why would it take five daggers to block a Tackle, or a Giga Impact? Additionally, I don't see the daggers canceling the move entirely. Overall I'm not entirely sure on this idea, but my suggestion is to have how many daggers used to be up to the ref's discretion, or provide a basic guideline (e.g. 40BP and less breaks 2 daggers, 41-60 breaks 3, etc.), and have damage reduced instead of canceled entirely.
Until Ghirahim evolves, 5-10 daggers sounds good. 15 is a bit much.
Also, the sentence "It takes Ghirahim 1 action to form the daggers, and he will move last on the action he creates them." is a bit confusing. Simply mentioning that this move has reduced priority (how much reduced? Simply -1, or -2, etc.?) should be good enough.
Finally, keep it so that Ghirahim can only throw 5 daggers at once, but that he can split it up how he likes - 1 on each of 5 targets, 3 on one and 2 on another, etc. You may up this number upon evolution.

I decided that rather than canceling out a move, the daggers would damage the opponent when they attack, sort of like a pseudo Rough Skin/Iron Barbs. Changes in Bold.

Ghirahim [M] Sneasel
<Keen Eye>
Signature Move: Ice Daggers

Ghirahim takes profound enjoyment in causing his opponents pain. In researching tactics, he found a way to taunt and enrage his opponents that pleases him to no end. In a regular Ice Shard, the air in front of the user is flash frozen, and a number of jagged shards form. These can be flung at an opponent very quickly. However, Ghirahim found that if the air is frozen at a slower rate, he could control the shape the ice took. Naturally, he formed them into sharp, kunai-like daggers. He also found that by manipulating the frozen air around him, he could have these daggers circle him as a protective shield and have a multitude flung at once. The daggers are very sharp, but fragile. They will be broken by one solid hit from or against anything, and will melt if hit by fire or any type of heat.

Type: Ice /Stat: Physical / Damage: 2% per dagger /Accuracy: 100% / Target: Multiple / Energy: 1% per dagger / Duration: up to 4 actions / Priority: last/normal

Effects: Ghirahim creates 5-10 sharp daggers from ice. These daggers circle him like a shield while they are intact. A physical move used against Ghirahim will break all daggers circling him and hurt the pokemon who used the move to break them, and possibly cause the user to flinch. Effects of the attack are not negated and damage is not reduced (unless the user flinches.) Damage and effects are as follows:

1-2 daggers: 1% ice-type damage
3-4 daggers: 3% ice type damage
5-6 daggers: 5% ice type damage
7-8 daggers: 7% ice-type damage and a 5% chance to flinch
9-10 daggers: 9% ice-type damage and a 15% chance to flinch.

Additionally, if a Fire, Rock or Steel type pokemon attacks, or the move used is Fire, Rock, or Steel type, the opponent will take no damage and all the daggers will break. This shield does not stop Special moves, and the daggers will not break unless said special move used was Fire, Rock, or Steel type.

Ghirahim cannot use any moves aside from casting daggers towards his opponent while they circle him. He can fling up to 5 daggers at once, and direct them at as many pokemon as he chooses and distribute them any way he wants. Accuracy should be calculated like Pin Missile and Spike Cannon, dealing 2% damage per hit, and breaking on contact. The daggers will last up to 4 actions unused, and then they will melt. This move has a decreased priority (-2) on the action the daggers are formed. The daggers have no effect on Steel, Rock, and Fire type Pokemon, as they would shatter harmlessly and/or melt when they got close.

Usage Gap: 5 Rounds after all effects fade.
 
Re: Pokémon Registration Office

Okay, change made. Reposting sig attribute too just for convenience sake.

[Roxas] Pikachu (M)
Ability: Static
Signature Attribute: Nobody
Centuries ago, there was only light. But people squabbled and fought for the light, and became jealous and violent. And so the first darkness spread in their hearts, until it grew and grew, and became real, overcoming the light. But there is still a tiny spark, awaiting. Or so the legends go. The true origins of the Heartless, this darkness of old, may never be revealed. But one thing is known-they are attracted to those with hearts, seeking to reclaim them as their own. But, occasionally, when the heart they target is strong enough, when it goes, something remains. The soul and the body, sometimes, have the strength to carry on when the heart is gone. But make no mistake, they are not people. They have no heart, can feel no true emotion. Though they can use their memories to fool people into having that idea, can even fool themselves, they will always be incomplete.

Roxas is such a Nobody. His heart was so strong that instead of merely becoming a mindless drone, he has the title of number XIII of the Organization, a sinister group of Pokémon, who retain their memories, and are driven by an urge to seek hearts for their own. As a Nobody, the rules are somewhat...different for Roxas. He has been given a new element to play with-Light.

Effects:Since he is a Nobody, he has gained the ability to wield light as a weapon. It hangs around him, constantly helping him. After all calculations are done, Roxas deals 2% extra typeless damage, or 3% if he has attacked a Dark-typed Pokémon. This, however, also adds a flat 2% energy boost to all attacks he does. As a Nobody, he can feel no emotion, meaning that emotion-based attacks will always fail on him, whether they appeal to his sense of love, as in Attract, or fear, as in Mean Look or Intimidate. However, he can barely tolerate immature jabs/taunting, and as a result Taunt has 70% normal accuracy instead of 0% like all other emotion-based attacks. Moves that are emotion based but also do damage as an aside effect, such as Covet, will have the emotion based part fail but the damage part succeed. He has improved his emotion faking skills, but is still far from being a master at it, and thus all of his emotion-based moves only have 40% of their original accuracy.

[Roxas] Pikachu (M)
Ability: Static
Signature Move: Thirteen Beams
As a Nobody, Roxas has the power to wield light. He uses this in one very offensive and symbolic way: the Thirteen Beams attack. Roxas takes a second to take in the light, and then create thirteen powerful beams of concentrated light, then dashes in the direction of his opponent, unleashing the blades of light in front of him which move forward even after he has stopped.

Type: Normal / Stat: Special / Base Damage: 8% (12% on Dark types) / Accuracy: 100% / Target: All enemies / Energy: 6% on non-Dark types, 8% on Dark types. / Duration: single attack

Effects: Roxas uses blades of light to attack. These blades of light have a 40% chance of lowering the accuracy of a target by -1, due to their sheer brightness. This move can strike Ghost Types despite being a normal-type attack. The typeless damage boost and the energy cost increase he gets from his signature ability does not apply to this move, due to it already channeling the power of light.

Usage Gap: Two rounds
 
Re: Pokémon Registration Office

Huh, I just realized this never got approved.

2mmiuiu.jpg

Chaos (Female) <Magic Guard>
Signature Attribute:
Stem Cells
Signature Move: Stem-Cell Power

Like the vast majority of Pokémon, Chaos has access to the Hidden Power technique. She was always fascinated by its random typing, perfectly matching her own tedency to never know what element she would be using at the present time. She began to train it, concentrating carefully on the energy as it was produced; with a whole lot of training, she managed to get it somewhat under control, binding it to her current form. Quite simply, it is the same type as she happens to be at the time, occasionally gaining a special effect to go with it.

Type: Varies / Stat: Special / Damage: 6% / Accuracy: 100% / Target: Single Target / Energy: 5% / Duration: One Action

This move's type is dependant on Chaos' own type. It can also gain a secondary effect, depending on its type, at a 30% chance of activation.

Dark: flinch
Electric: inflict mild paralysis
Fire: inflict mild burn
Ghost: lower a random stat by one stage
Ice: inflict mild freezing
Poison: inflict mild poisoning

Usage Gap: two rounds.
 
Re: Pokémon Registration Office

so trying again

[XD002] Smeargle (F) Own Tempo

Signature Attribute: Nothing but a shadow

Smeargle, when first caught, aren't particularly useful - in fact, just to give them a fighting chance, the Asber League provides demonstrations of tail whip, double-slap, iron tail, and protect for smeargle to learn before they enter any battles.

There's only one reason to catch a smeargle. They have unlimited potential, being capable of learning any move. Their paint is even more versatile than a ditto; the smeargle just have to figure out how to use it that way. If the trainer is determined enough, a smeargle is capable of obtaining power such that it rivals multiple gods.

The only problem is, it can take some time, and quite a bit of risk, for smeargle to unlock that potential. And XD002's trainer - selfish, impatient, power-hungry, and lacking in empathy - didn't want to wait.

Enter Cipher.

The Asber League isn't fond of pokémon that have been experimented on by villainous teams - there's just so many of them - but such teams do exist, usually having apparently unlimited funding and attracting hordes of evil scientists, and it's not hard to seek them out. So, within hours of capturing a smeargle, the smeargle's trainer was on a plane to Orre.

Cipher may have been driven underground, but it still exists, and the scientists are still making advances in the field of shadow pokémon. Shadow energy, created by hatred itself, is like its own caustic element, and if only the more "morally upright" pokémon professors would see that, the world could advance so much. And even the military won't touch shadow pokémon, because they're too unreliable (or so the project leaders would claim with an odd smile, the same one they wore after being asked where they get funding for their projects).

It's been years since anyone's bothered them, and in that time, the Cipher scientists have made huge advances in shadow pokémon. So, they promised, they could make XD002 into the ultimate fighting machine. She already had the potential to rival the gods, but she just needed a few improvements. So, they said, they would strip her of everything that made her weak: compassion, empathy, emotion. The door to her heart would be shut forever, and, being the ultimate shadow pokémon, she'd be immune to purification. They improved on the original model, after all.

What was wanted was a soulless, heartless killing machine, and that's what XD002 became... more or less. But filling her mind with horrors more severe than any pokémon before her didn't quite turn her emotionless. Instead, she was filled with hatred. Her hate was stronger than her makers could ever comprehend, so strong that a dark aura rolled off her in waves.

Pure hatred was like an element of its own, so caustic to any other pokémon that it could be more damaging than her own attacks. So she learned to manipulate her shadowy aura to follow every known pattern possible. Studied and trained harder than any pokémon before her, until she fainted of exhaustion. Because she couldn't fight back against her tormentors, and she'd be sure to never allow that to happen again... and because she was left with no will to do anything but harm.

Effects: XD002 knows every shadow move ever developed. She receives no STAB or anti-STAB, but shadow attacks are super-effective against non-shadow pokémon, though any other shadow pokémon she might encounter would resist her shadow attacks. But shadow moves cannot be sketched, mimicked, or learned by any other means; it takes years to incur the scarred soul essential to shadow energy.

XD002 is always in a nasty, hateful mood, so she will never build up a resistance to moves that play on anger and negative emotions (such as taunt and swagger). Conversely, even the most subtle or delicate manipulations can’t make her feel affection (attract, captivate, cute charm) or fear (leer, glare, intimidate), and any attempts will fail completely.

But a perpetual bad mood is, while unpleasant, not at all bad in battle. So why wouldn't the military be eager to use a pokémon like XD002? As it turns out, such devastating emotional abuse has severe effects, even if she's been threatened into suppressing them most of the time.

At the end of every round, there is a 10% chance XD002's emotions will rise to a fever pitch, plunging her into "reverse mode". In reverse mode, if commanded to perform a move that isn't shadow-type, she has a 25% chance of petulantly refusing to fulfill her orders. She will be unable to use items or have items used on her. Additionally, she attacks herself for 2% damage at the end of every action. By giving into the shadows on her heart, though, XD002 gains STAB on all shadow attacks. Reverse mode automatically wears off after three rounds, and she returns to normal, or it can be overridden by hyper mode (see the Shadow Attack Guide for details). Reverse mode and hyper mode can only otherwise end early if the trainer takes an action to "call" to her, bringing XD002 back to her senses, but this cannot be part of a conditional.

Furthermore, by closing the door to her heart, Cipher destroyed her ability to draw art from her soul. XD002 therefore cannot use the move sketch.

For referee convenience, the Shadow Attack Guide is provided here. Additional references can be found at Bulbapedia and Veekun.
 
Last edited:
Re: Pokémon Registration Office

[Her Majesty's Supermarine uguu] wailmer (f) <Oblivious>
Move modification: Immolation of the Whale

As Abrahamic mythology tells us, the Leviathan shoots fire from its face.

And as science tells us, the wailmer line is filled with inflammable gas.

The two are quite unrelated, but amusing nevertheless. Consider also, for instance, that the wailmer line is known to explode when popped.

This is, then, only perfectly logical.

Type: Fire / Base power: 750 / Stat: Physical / Energy: 40% / Accuracy: 100% / Target: Self and All

Effects: The user explodes, yielding the results one would expect from exploding a whale-thing filled with inflammable gas.

The base power of this attack is multiplied by the proportion of the user's current health to the user's maximum health.

The user faints.

Usage Gap: Twice per battle.
 
Last edited:
Back
Top Bottom