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Referee Headquarters

Trying out for Novice referee.

Type: 2 vs 2
PKMN Out: One per Trainer
DSQ: 3 Days
Restrictions: No OHKO moves ; No Perish Song ; No Destiny Bond ; 3 chills per Pokemon.
Arena Name: The Battle Arena
Arena Description: At first it seems like a standard, flat, everyday run-of-the-mill Pokémon battlefield that you can find on the top and bottom floors of any Pokémon Center, but it doesn't start to show its real colors until battle begins. After the first round of move have been completed, the arena, becomes completely randomized (see below) and will remain as such for the next 3 sets of moves when it changes once again.
Description #1: If the spinner (aka RNG) lands between 1 and 23, then a machine will change the battlefield into a perfect home for Groudon, complete with an extremely bright Sunny Day and Sandstorm, with the landscape completely covered it rocks and stones.
Description #2: If the spinner (aka RNG) lands between 24 and 46, then a machine will change the battlefield into a tropical rain forest complete with tall, tall trees, a dense fog, a light drizzle, and various vines that could possibly snare any Pokémon who isn't careful.
Description #3: If the spinner (aka RNG) lands between 47 and 69, then a machine will change the battlefield into a sand bench under perfect swimming weather meaning there will be a hint of a Sunny Day in effect, a light gust, and not much else to speak off.
Description #4: If the spinner (aka RNG) lands between 70 and 92, then a machine will change the battlefield back into its simplest form.
Description #5: If the spinner (aka RNG) lands between 93 and 100, then a machine will malfunction causing a dense, non-toxic smog to fill the area which will last for twice the amount of turns while the repair people attempt to fix the machine.

Round Three Begin

KantoBreeder

Riolu
Riolu (Allatar) <Steadfast> (M)
Health: 88%
Energy: 86%
Status: angry at Castform for the hail, ready to take his anger out on her [PARALYZED(4 more rounds)]
Rain Dance ~ Counter ~ Force Palm



Pokémon Partner

Castform-ice
Castform (F)
Health: 88%
Energy: 86%
Status: enjoying the varying weather and Allatar’s reaction to it [SUB-15%]
Blizzard/Flamethrower/Water Pulse ~ Blizzard/Flamethrower/Water Pulse ~ Blizzard/Flamethrower/Water Pulse

Arena Notes:
HAIL- 4 more rounds

Allatar looked carefully at Castform, wondering why she hadn't yet attacked. Seizing the opportunity, Allatar managed to get up, despite his paralysis, and start a dance across the arena. When he had finished, watching the skies darken and Castform's form shimmer into a new one, he seemed almost pleased with himself.

This feeling vanished when Castform simply smiled and shot out a blast of water from the clouds above. Allatar was knocked back onto the floor, fur dripping with the rainwater and the Water Pulse.

Riolu Health: 80% Energy: 82%
Castform Health: 88% Energy: 83%


Struggling to his feet, Allatar readied himself into position for the next blow. However, much to his surprise, Castform shot another blast of water out at him. He tried to counter the attack, but then realized that Castform was nowhere within reach - she was simply floating at the back of the arena, looking smug.

This was not one of Alastar's best days.

Riolu Health: 72% Energy: 79%
Castform Health: 88% Energy: 80%


Very annoyed at Castform for those two last attacks, Riolu decided to try attacking back for once. Rushing forwards, he smacked Castform with his paw - but then heard a soft squeaking noise. Confused, he looked around - and was promptly blasted back with another Water Pulse from Castform, hiding behind her Substitute doll. Watching his surroundings change, into a thick rainforest, Allatar snarled angrily at Castform.

Castform smiled back.

Round Three End

KantoBreeder

Riolu
Riolu (Allatar) <Steadfast> (M)
Health: 64%
Energy: 73%
Status: Soaking wet, and very annoyed.
[PARALYZED(3 more rounds)]
Rain Dance ~ Counter (failed) ~ Force Palm



Pokémon Partner

Castform-water
Castform (F)
Health: 88%
Energy: 77%
Status: As it turns out, blasting people with water is very fun indeed. [SUB-8%]
Water Pulse ~ Water Pulse ~ Water Pulse

Arena Notes:
RAIN- 4 more rounds
Current Status - Rainforest

Ref Notes:
-Counter failed in the second action because Water Pulse is a special attack, not physical. Because of this, I used one less energy point than normal (as Allatar didn't actually 'counter' anything).
-None of the attacks scored confusion or critical hits.
-KantoBreeder attacks first next round.
 
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Applying for Novice.

Quote:
Type: 2 vs 2
PKMN Out: One per Trainer
DSQ: 3 Days
Restrictions: No OHKO moves ; No Perish Song ; No Destiny Bond ; 3 chills per Pokemon.
Arena Name: The Battle Arena
Arena Description: At first it seems like a standard, flat, everyday run-of-the-mill Pokémon battlefield that you can find on the top and bottom floors of any Pokémon Center, but it doesn't start to show its real colors until battle begins. After the first round of move have been completed, the arena, becomes completely randomized (see below) and will remain as such for the next 3 sets of moves when it changes once again.
Description #1: If the spinner (aka RNG) lands between 1 and 23, then a machine will change the battlefield into a perfect home for Groudon, complete with an extremely bright Sunny Day and Sandstorm, with the landscape completely covered it rocks and stones.
Description #2: If the spinner (aka RNG) lands between 23 and 46, then a machine will change the battlefield into a torpical rainforest complete with tall, tall trees, a dense fog, a light drizzle, and various vines that could possibly snare any Pokémon who isn't careful.
Description #3: If the spinner (aka RNG) lands between 47 and 69, then a machine will change the battlefield into a sand bench under perfect swimming weather meaning there will be a hint of a Sunny Day in effect, a light gust, and not much else to speak off.
Description #4: If the spinner (aka RNG) lands between 70 and 92, then a machine will change the battlefield back into its simplist form.
Description #5: If the spinner (aka RNG) lands between 93 and 100, then a machine will malfunction causing a dense, non-toxic smog to fill the area which will last for twice the amount of turns while the repair people attempt to fix the machine
Current Pokémon Status

Round Two End

KantoBreeder
(O)
Allatar
Riolu <Steadfast>
Riolu
(M)
Health: 88%
Energy: 86%
Status: angry at Castform for the hail, ready to take his anger out on her [PARALYZED (4 more rounds)]


Pokémon Partner
(O)
Castform
Castform
(F)
Health: 88%
Energy: 86%
Status: enjoying the varying weather and Allatar’s reaction to it [SUB-15%]

Arena Notes
HAIL- 4 more rounds​

Next Round's Commands

Quote:
Originally Posted by Pokémon Partner
Castform here's what I want you to do, if it stays like it is, I want you to use Blizzard for all three attacks. However, if the weather changes I want you to use Flamerthrower, if it's sunny, or Water Pulse, if it's rainy.

Blizzard/Flamerthrower/Water Pulse ~ Blizzard/Flamerthrower/Water Pulse ~ Blizzard/Flamerthrower/Water Pulse

Quote:
Originally Posted by KantoBreeder
OK Allatar, begin with Rain Dance so that you're not getting hurt by the weather, then use Counter. Finish for now with Force Palm.

Rain Dance - Counter - Force Palm

Pre Round
KantoBreeder
(O)
Allatar
Riolu
Riolu <Steadfast>
(M)
Health: 88%
Energy: 86%
Status: angry at Castform for the hail, ready to take his anger out on her [PARALYZED (4 more rounds)]

Pokémon Partner
(O)
Castform
Castform
(F)
Health: 88%
Energy: 86%
Status: enjoying the varying weather and Allatar’s reaction to it [SUB-15%]

Arena Notes
HAIL- 4 more rounds​

Castform was happily floating behind his substitute when his trainer gave commands. “Alrighty”, she thought. He started summoning a huge blizzard and sent it toward Allatar, which hit him on the full. The Riolu then proceeded to start a dance, but his muscles didn’t want to, so there he stood doing nothing. Then, the battlefield changed into a beach and so did Castform and her Substitute into something that looked like a sun.

Allatar: Health: 78% Energy: 86%
Castform: Health: 88% Energy: 78% SUB- 15%


She thought about dozing out under the sun, but this was a battle. I’ll do that later, was her thought. Then, she started concentrating scorching heat in her mouth, and fired it off to the little dog-thing, which cringed in pain. “Counter?” the blue dog thought. “It doesn’t fit the situation, but meh”. He assumed a defensive stance, waiting for the weather blob to do something.

Allatar: Health: 54% Energy: 83%
Castform: Health: 88% Energy: 71%


Castform thought this was going her way very nicely. So, she repeated the same gesture she did earlier, made some fire and shot it towards the squirming doggie which started screaming like a kitty. Allatar thought this was enough, charged up his palm and ran toward that annoying copy of the Castform, which took a hard hit.

Allatar: Health: 30% Energy: 77%
Castform: Health: 88% Energy: 66% SUB-1%


KantoBreeder
(O)
Allatar
Riolu
Riolu <Steadfast>
(M)
Health: 30%
Energy: 77%
Status: “FINALLY” [PARALYZED (3 more rounds)]
Moves: [Paralyzed] ~ Counter ~ Force Palm

Pokémon Partner
(O)
Castform
Castform
(F)
Health: 88%
Energy: 66%
Status: Grinning and floating behind her substitute [SUB-1%]
Moves: Blizzard ~ Flamethrower ~ Flamethrower

Arena Notes
The arena changed to a beach.

Notes
Force Palm was a critical hit.
Damage/Energy costs
Blizzard: 10/8%
Flamethrower (both): 24/5%
Counter: 0/3%

KantoBreeder attacks.
Pokémon Partner attacks.
I ref.
 
This is probably a rather silly question that could be obviously answered, but I've not seemed to be able to find a direct answer anywhere. Anyway, I'm going to, erm, try out for a reffing position, obviously, and I'm just wondering - is there a specific way in which you calculate how much damage an attacking move does, exactly? Or can you just use your own personal method?
 
This is probably a rather silly question that could be obviously answered, but I've not seemed to be able to find a direct answer anywhere. Anyway, I'm going to, erm, try out for a reffing position, obviously, and I'm just wondering - is there a specific way in which you calculate how much damage an attacking move does, exactly? Or can you just use your own personal method?

You're pretty much free to develop your own scale, within reason; a lot of referees treat different mechanics in different ways. This is a pretty good base to start with, but it's locked and de-Stickied now so maybe it's obsolete or something.
 
Trying for Advanced ref. I hope it's not too awful.

1 v. 1
Single battle
Disqualification: 7 days
Restrictions: No substitutes, choices to be PMed to ref beforehand
Damage Cap: 50%
Arena: Der Waffle Haus
Description: For some reason, two trainers have decided to duke it out in an otherwise unremarkable breakfast eatery. The rooms is brightly lit, with several patrons sitting and eating, and some vaguely pleasant music on the PA. The area is full of booths and tables, great for hiding behind, but not very sturdy (treat them like a 10% Substitute that blocks non-mental attacks). On most of the tables, of course, are waffles, and a Pokemon may eat them for 2% health. Pokemon are not allowed in the kitchen, and will spend an action being chased out if they try to enter.

Begin Round One

Ole Schooler
Ω

246.png

Xander
H: 62% | En: 82%
/1
Ability: Guts
Status: Defense +2; Speed +2
Feels himself being faster and stronger.
Commands:
1: Dark Pulse/Sandstorm
2: Swagger/Dark Pulse/Sandstorm
3: Body Slam/Swagger/Sandstorm

Sentrovasi
Ω

343.png

Idola o
H: 100% | En: 64%
/1
Ability: Levitate
Status: Safeguard two more actions
Disappointed over not hurting its opponent like last round, but is ready to strike hard.
Commands:
1: Psych Up
2: Earthquake/Earth Power
3: Earthquake/Earth Power​

>Action One
Xander is feeling pretty confident at the start of this round – almost too confident, one could easily say. The Larvitar chuckles to himself and smirks as his green scales begin to glow with a malevolent, dark-purple energy; he scrabbles onto the nearest seat and, from there, onto the laminated red table, striking an arrogant pose, hands on hips, gazing shrewdly at his Baltoy opponent. The dark energy around him keeps growing, orbs of it starting to circle his body, and with a small, almost laughter-like shout, he releases it all in the form of a short series of sweeping, black waves, converging on Idola and traversing the shimmering, pleasantly green Safeguard orb which surrounds it; it is sent spinning to the floor as the rest of the shockwaves dissipate against the walls behind it.

Still rotating wildly from the force of the attack, Idola swings back up to its floating position, shaking a little. How dare he pull of that move with such arrogance? Grimacing – or, rather it would grimace, had it any mouth –, it shakes itself, trying to calm down a little, whilst reaching out mentally, trying to overcome its grudge towards Xander as it links its mind with his. Feeling a reassuring, returning pulse as, oblivious to Xander, his stat changes are transferred to Idola, the Baltoy feels its stone body fortifying significantly, and suddenly feels a little lighter and swifter, idly whizzing left and right a little to test the effect.

>Action Two
Feeing the benefits of its speed boost already, Idola grins internally (for, alas, it still has no mouth) and starts to rotate, slowly at first, but then rapidly like a drill, before slamming down into the laminated tile flooring of the breakfast bar. The Baltoy’s wild gyrations cause cracks to appear across the floor, spreading towards the table upon which Xander still stands. Suddenly, with an unearthly, frictional shriek, Idola exerts its Ground-type powers and wrenches itself out of the ground, causing the flooring and the table itself to mimic the Baltoy, erupting from beneath Xander’s feet and throwing the Larvitar bodily straight into the air. Xander flails his stubby arms in the air and wails in terror, and then grunts loudly as he lands atop the remains of the table and flooring. Idola gives a small, resonating chuckle, but Xander is determined not to let this get to him!

Picking himself up onto his feet, he places his hands on his hips once again, looking up and away from Idola snootily, before strutting down the pile of shiny plastic and metal rubble, giving a haughty “Hmph!” while reassuringly himself how great he is, and that that Earth Power was nothing more than a scratch (despite the horrible ache in his backside). Idola finds itself utterly bemused by this… Why is he bragging about himself still, even after that frankly embarrassing attack? If it were an organic being it would find a hot flush running to its head, but instead it manifests its anger by shaking dangerously and quavering in the air, feeling its will to hurt that arrogant little lizard increasing… Although… Actually, it doesn’t seem all that confusing, does it, it thinks to itself, feeling its logical mind clearing and seeing a small ripple cross the green orb surrounding its body, like a stone hitting still water. Nah… It makes sense. After all, he’s just an arrogant little sh—

>Action Three
Idola’s thoughts are very abruptly interrupted by its trainer shouting commands at it. Shaking itself out of its reverie, it realises it is being egged on to perform the same move that it did beforehand. Feeling quite confident about this one, it spirals towards the ground like a drill again, as the pale green orb dissipates into a pleasant-smelling but otherwise useless mist, which is blown away by Idola’s spinning. This time, though, when it removes itself from the ground, rather than breaking apart another section of floor, the debris caused by Idola’s previous attack sort of flimsily throws itself at Xander, knocking the Larvitar over and trapping him under a chunk of table, a decimated pancake also landing on his head, skewered on his horn. Embarrassed again and slightly dazed, but not quite as badly hurt this time around, Xander rips the pancake from his horn, throwing it aside and feeling a sort of sinking feeling in his stomach – His confidence really is dropping a bit, especially against attacks like that one.

His trainer suggests a perfect way to recover from his slump though, and so Xander wiggles out from under the red plastic and clambers up onto the nearest table to Idola, posing like a diver at the edge of the table… But not realising that he is in fact stood on one of those cursed pancakes; it slips away from underneath his feet and he falls forwards off the table, yelling in fright as his rather large weight (considering his small size) drags him straight to the floor, crushing Idola under him. Idola itself doesn’t feel quite as bad as it could have done – after all, it’s feeling pretty strong physically right now, and so some of the potential damage from that laughable attempt at an attack was absorbed. Feeling really ticked off now, Xander leaps off Idola, waddling over to his trainer with his tiny arms crossed to await his next order, as Idola rotates back into the air again, feeling slightly superior.

End Round One

Ole Schooler
Ω

246.png

Xander
H: 33% | En: 62%
/1
Ability: Guts
Status: Defense +2; Speed +2; Special Defense -1
Disgruntled and embarrassed, but he’ll keep it up!
Commands:
1: Dark Pulse/Sandstorm
2: Swagger/Dark Pulse/Sandstorm
3: Body Slam/Swagger/Sandstorm

Sentrovasi
Ω

343.png

Idola o
H: 77% | En: 39%
/1
Ability: Levitate
Status: Defense +2; Speed +2; Attack +1
A little shaken from the Body Slam, but not too bad overall!
Commands:
1: Psych Up
2: Earthquake/Earth Power
3: Earthquake/Earth Power​

[TERRAIN NOTES]
One of the booths is pretty much upturned and obliterated; there are also several cracks and smaller breakages in the floor around the middle of Der Waffle Haus.

[GENERAL NOTES]
-Dark Pulse did not cause flinching - RNG rolled 30, while a range of 0-20 would have flinched.
-Earth Power did less damage due to the laminate flooring.
-However the first Earth Power was increased by the interaction with the table.
-Idola had Safeguard up, which nullified the Confusion from Swagger.
-Second Earth Power did less damage still, and cost more energy, as the ground was already broken up beneath Xander, so it was more difficult to 'break' it even more.
-Body Slam cost slightly more energy than it would as Xander had to climb up onto the table.
-Body Slam was decreased in power slightly due to Idola's Defense increase.
-Xander gained some damage from his own Body Slam due to the way he sort of fell on Idola rather than jumping.

Damage, Accuracy and Energy calculations

Action One

>Xander's Dark Pulse
RNG: 53
Idola - 11%H
Xander - 7%E

>Idola's Psych Up
Idola Defense + 2; Speed +2
Idola - 6%E

>Idola's Safeguard upheld
Idola - 2%E

Action Two

>Idola's Earth Power
RNG: 12
Xander - 14%H
Idola - 7%E

>Xander's Swagger
RNG: 68
Idola + Confused; Attack +1
Xander - 4%E

>Idola's Safeguard upheld
Idola - 2%E

Action Three

>Idola's Safeguard
Idola - Confused

>Idola's Safeguard ended
Idola - Safeguard

>Idola's Earth Power
RNG: 3
Xander - 12%H; -1 Special Defense
Idola - 8%E

>Xander's Body Slam
RNG: 91
Idola - 12%H
Xander - 3%H
Xander - 9%E
 
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Indigo

Your battle description is okay, but at times a little vague and difficult to follow. I'm still not sure whether Allatar took damage from his first spate of confusion (guessing yes) because you never actually mention him hurting himself, just being confused. I wasn't expecting all four actions to be crammed into the last paragraph, since you'd already separated the first batch off, and so missed the second water pulse on my first read-through.

Please include the energy and damage calculations for each attack made. Right now I have to guess at how much each attack actually did (you didn't even break down the last two actions, so I'm guessing that damage/energy expenditure was identical for both). It makes it more difficult with added things like "Blizzard was boosted due to hail" if there's no way of telling how much that boost would have been.

Over the course of the round you appear to have forgotten Allatar's substitute completely. Hail doesn't boost damage from blizzard or other ice moves.

That said, I'll do my best to tease apart the damage and energy. One thing is clear: your energy is messed up. Allatar apparently succeeded in his rain dance on the first action, so he should have spent at least a *little* energy. You charged far too much for the blizzard and water pulses. For a fully-evolved ice-type, a blizzard wouldn't cost more than 6-7% energy; 9% is more what you'd expect from a lowest-form non-ice-type. You had water pulse cost almost as much as blizzard, despite the fact that blizzard is twice as powerful. As for damage, it looks like water pulse did about 10% damage per strike, which is a little low because under rain a pokémon normally neutral to water behaves as though it were weak to water. Blizzard could be fine, depending on how much you added for the hail. And... that was all the damage from attacks, I believe.

Your calculations need the most serious work of all, but if nothing else "Allatar is now confused and paralyzed (is this possible?)" indicates that you need to get more acquainted with how things work in ASB before you become a referee. Not Approved

Superbird

Xander should have used two earth powers; the command was for him to pick either earth power or earthquake on the second action, then repeat it for the third.

Your energy and damage is fine, except that safeguard should have cost upkeep on the first two actions.

Other than that, it's fine. The quality of some of your reffings "in the wild" can be a little uneven, though. I don't think I feel quite ready to promote you yet, but I'll keep a close eye on your for the next couple of weeks and see if I change my mind. Not Approved

Richard the Cinccino

Lots of typos and funky grammar. It doesn't make the round difficult to read per se, but it doesn't reflect well on it, either. I got to the last paragraph and saw "stremneous." Please do at least a basic proofread on your reffings. The quality of this one decreased as the round progressed. For the most part the description is solid enough in content, if sparing.

I see that you were having Allatar's paralysis have a 50% chance of kicking in. Severe paralysis starts at a 25% chance of activation; it would be very difficult to get a pokémon up to a 50% chance of being paralyzed on a given action. You appear to have forgotten that the arena's weather should change at the end of the round.

Your calculations look basically the same as Indigo's, except for Castform's energy. The energy is better, but other than that you have the same problems as her, with the added bonus of not having "extra damage from hail" to explain why your blizzards did so much. Read my comments above.

Both your calculations and description could use work. For the description, it's pretty much just proofreading; for the calculations, there's nothing you can really do but try to adjust your scale a bit. Not Approved

Glace

Actually, the arena transforms at the end of each round ("after each round", to paraphrase the description in a slightly more coherent manner). At least you remembered it was supposed to do something. Other than that, the description is pretty good.

4% is a bit steep for confusion damage; I would only expect that much if the confused pokémon had some defense drops or attack boosts amping the damage. I probably wouldn't have docked Allatar that much energy for a failed counter, either, but other than that damage and energy is fine.

A couple of minor mistakes, but on the whole it's not bad. Approved

Arylett Dawnsborough

You don't need to re-test if you were previously approved as a referee. I really don't want to look at another one of these. Go forth and ref.

bulbasaur

As I said to Glace above, the arena should change at the end of the round. In any case, you should have described the arena actually changing somewhere in the reffing proper, rather than sticking it in a note. Overall your description is pretty good, although you hit one of my pet peeves in that I doubt that a water pulse would be able to knock a pokémon back several meters. Also, song titles should have quotation marks around them; I was pretty confused by the initial mention of "Baby" before I realized you were referring to a song.

Damage and energy is fine.

Can't really complain here. Approved

zeKierenator

Your battle description is fine, although are you reffing water pulse as coming from the sky in this? That's a bit of an odd interpretation. Kudos for actually handling the arena right, though.

You made only one large mistake in your energy and damage calculations. During rain, the resistance of all pokémon to water is lowered by one, so Allatar should be taking damage as though he were weak to the attacks (around 12%). I also would have taken off a little more for Allatar's rain dance.

Pretty solid reffing. Approved

I liek Squirtles

You picked a really weird place to have the arena change over; it should have happened at the end of the round, and I could see the beginning of the round, too, but at the end of the first action?

Your description is a bit stilted and sparse, but it's adequate.

Even when "super effective" flamethrower isn't worth 24% damage. You screwed up your math and charged 7% for the first flamethrower. You shouldn't be charging that much energy for blizzard if flamethrower is 5% (about right).

It's really your calculations that you need to look at. The flamethrowers really hurt you; perhaps you thought that supereffective damage is a x2 multiplier? That's not how it works here. Not Approved

Zephyrous Castform

Beware getting too fancy and verbose in your description. Some of your sentences are starting to drown in dependent clauses. Other than that, good.

Second Earth Power did less damage still, and cost more energy, as the ground was already broken up beneath Xander, so it was more difficult to 'break' it even more.
This... makes no sense. It would be easier to break the ground open further once it had already been cracked, not harder. That's completely irrelevant to the damage dealt by the earth power anyway, since it's energy based and the cracking is only a side-effect.

Swagger raises attack by two stages; looks like you only gave Idola one.

You may have gone overboard with the "slight increase to this because of X, decrease to this because of Y." Taking damage from your own body slam because of something that a battler would have no way of predicting would happen when issuing the command is going a bit far.

You're overcharging for energy in general, without a significant enough increase in damage to warrant it (you do tend to run high on damage as well). I'd take all your costs down by a point at least. There should be a bigger damage discrepancy between the earth powers and the dark pulse: earth power is more powerful, is being used by a pokémon of higher evolutionary stage, and has STAB. It's going to be dealing more than a point of extra pain. Body slam should have dealt less still and cost nowhere near that much.

It's obvious you put effort into this one, but I think you're getting too wrapped up in details and minutiae. You should work to get a little more solid on the basics before really getting fancy. Your numbers especially need looking at. Not Approved
 
Critical: All attacks have a chance of causing a critical hit, but attacks with this class start out one critical domain higher than all other attacks. The critical domains, and the chance a move has to cause a critical hit while in one of them, is as follows:

Domain 1: 5%
Domain 2: 10%
Domain 3: 20%
Domain 4: 30%
Domain 5: 50%

There is no way to raise a move's critical domain above five and therefore no way to ensure a more than 50% chance at scoring a critical hit on any given action. Critical hits result in a damage bonus equal to the base power of the attack divided by ten, rounded down to the nearest whole number, before any modifiers have been applied. The bonus damage caused by a critical hit may not exceed 7%, and it is unaffected by type weaknesses, stat changes, and all other effects on either the attacking or defending pokémon. All attacks with the critical class start at critical domain two, rather than critical domain one, before all other modifiers are applied.
 
Negrek said:
You don't need to re-test if you were previously approved as a referee. I really don't want to look at another one of these. Go forth and ref.
Oh, uh, could this apply to me too? I'm not sure I've reffed since Invisionfree, but I've only gotten better at writing since then, and the Energy and Damage Guide is easy for me to follow. I had a reffing almost done for the Xander-vs-Idola mock, but I lost it in a power outage and I didn't feel like writing another, so I just figured I'd wait until the next mock was up. (I figured it come sooner.)

The only oddity was stat modifiers, which the Guide doesn't mention at all. It didn't really end up mattering, since I figured +2 attack hitting +2 defense would cancel out regardless, but if it had come into play, I'd've gone with the same system as the games, except using increments of 1/3 instead of 1/2. Does that make sense? Doing double damage after just one Swords Dance seems a bit extreme in a system where you have three actions a round and aren't going to need to be sweeping things.
 
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The only oddity was stat modifiers, which the Guide doesn't mention at all. It didn't really end up mattering, since I figured +2 attack hitting +2 defense would cancel out regardless, but if it had come into play, I'd've gone with the same system as the games, except using increments of 1/3 instead of 1/2. Does that make sense? Doing double damage after just one Swords Dance seems a bit extreme in a system where you have three actions a round and aren't going to need to be sweeping things.

Most refs, as far as I know, use Kratos's damage and energy calculator.
 
Oh, uh, could this apply to me too? I'm not sure I've reffed since Invisionfree, but I've only gotten better at writing since then, and the Energy and Damage Guide is easy for me to follow. I had a reffing almost done for the Xander-vs-Idola mock, but I lost it in a power outage and I didn't feel like writing another, so I just figured I'd wait until the next mock was up. (I figured it come sooner.)

The only oddity was stat modifiers, which the Guide doesn't mention at all. It didn't really end up mattering, since I figured +2 attack hitting +2 defense would cancel out regardless, but if it had come into play, I'd've gone with the same system as the games, except using increments of 1/3 instead of 1/2. Does that make sense? Doing double damage after just one Swords Dance seems a bit extreme in a system where you have three actions a round and aren't going to need to be sweeping things.
Yeah, I'm pretty sure you haven't reffed since IF. Hmm, that makes your license a bit dusty, but I think you can pull it off.

Stat modifiers aren't multiplicative here. I add/subtract 1% damage per level, and the calculator that Pathos linked to instead adds or subtracts 2% and changes the energy cost for offensive attacks.
 
Alright, uh. Applying for Novice. I'll probably fail miserably...

4 vs. 4
Single battle
Disqualification: 7 Days
Restrictions: No OHKO Moves, Direct Recovery Moves, Substitute, Weather Moves or Pain Split. Choice of Pokemon to be PMed to referee.
Damage Cap: 30%
Arena: Generic Forest Area
Description: Lofty trees circle a small clearing littered with rocks, bushes and other items to hide behind. The trees cannot be touched (MAGIC POWA) and are too high to climb. All Grass type moves at as if they have a +1 boost on them (Atk or Sp.Atk) and Solarbeam needs no charge.

ROUND 1 START!
Bay Alexison:
Oooo
salamence
Cyrus (♂)
Health: 100%
Energy: 100%
Ability: Intimidate
Status: Practicing his death stare.
Commands: Dragon Dance/Rock Tomb ~ Thunder Fang ~ Flamethrower

Iento:
Oooo
yanmega
Twitch (♂)
Health: 100%
Energy: 100%
Ability: Speed Boost
Status: Enjoying the breeze.
Commands: Psych Up~Double Team~Night Slash

Heh. Dragon vs. Bug. I see what you did there. (I think)
Though the forest doesn't look too bad, Twitch can't help but be intimidated by the salamence that is facing him. He just looks so fierce and powerful and Twitch just knows it's going to try to burn him. Those rocks are looking pretty inviting right now...

At that moment, Cyrus starts to dance around vigorously, the suddenness startling Twitch. As the dragon continues, energy flows through Cyrus' body, raising his spirit and giving him energy. Satisfied, he settles down again, confident in his abilities. Heh, looks like he scared the yanmega too.
Cyrus' Energy: 98%

Having realized the salamence didn't try to attack him, Twitch calms down and remembers his commands. He summons the faint psychic powers he has and searches for Cyrus' mind, then latches on to it and seeks out that precise moment when that energy flowed through his body. The serpent winces as he feels the insect's intrusive mental presence. Twitch buzzes triumphantly, now looking much less frightened.
Twitch's Energy: 96%

Cyrus decides to attack; that bug's had enough fun. Sparks begin to flow through his sharp fangs and he lunges at the yanmega, biting down as hard as he can on its exoskeleton with a glorious crunch. The hurt dragonfly desperately struggles to escape his jaws, and he grins. Now who's big and mighty? Stupid mindreader, or whatever it was he did back there.
Twitch's Health: 91%
Cyrus' Energy: 93%


Twitch pulls himself back together again. He knows he'll have to retaliate, but it's not quite time just yet. First to disorient that mean salamence. Cyrus' successful attack has left him more than a tad bit cocky, and Twitch effortlessly sees the perfect opportunity to begin his maneuver. Suddenly, he begins circling his foe, his rapid movement creating images of him that neatly circle the salamence. Though he's stopped moving, the clones are still there, and he screeches appreciatively at their realistic appearance.
Twitch's Energy: 93%

Cyrus, on the other hand, is not so happy. All that whizzing around did nothing for his focus. Also, he now seems to be fighting three yanmega, and they all look identical. Oh, that bug is going to pay. His eyes triangulated on Twitch, and he began forming a flame at the back of his mouth, aiming it straight at the spot where he had previously bit him. He released the flame, and the burning wave hit the yanmega hard, as it yelped in pain. Just as he had previously, Twitch attempted to flee, but the red-hot pain followed him.
Twitch's Health: 76%
Cyrus' Energy: 88%


He had had enough. It was finally time to unleash his strength on that horrible, horrible creature. Dark energy coursing through his core, Twitch charged at the salamence with incredible agility, furiously driving his sharp claws into the reptile's side.
Cyrus' Health: 90%
Twitch's Energy: 89%


As he backs off, however, he is infuriated to see that his enemy does not seem bothered in the slightest, just as confident-looking as before. The yanmega buzzes again, but this time out of frustration. As the pair await each other's moves, he feels his wings begin to vibrate faster.

Bay Alexison:
Oooo
salamence
Cyrus (♂)
Health: 90%
Energy: 88%
Ability: Intimidate
Status: “That wasn't very nice.” attack +1, speed +1

Iento:
Oooo
yanmega
Twitch (♂)
Health: 76%
Energy: 89%
Ability: Speed Boost
Status: “I... really don't like you.” speed +2, attack +1

ROUND 1 END!

Ref Notes:
- My RNG tells me that Bay is up next
- I hope my writing didn't fail too badly
- Arbitrarily decided that Double Team formed two clones
- Nothing else really

So... that's that then.

Oh, and Negrek? The Altered Origin energy calc says that certain moves, like Protect or Rest, will have to be accounted for by the ref. What exactly does that mean?
 
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Now that there's a mock that's been submitted, I can say that I'll be grading them next Tuesday. Let that stand as your deadline if you had planned to submit one this batch.
 
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