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Profile Archive

X-Scissor's profile
image.php

Male
0$
Age: 11
Wins: 0
Losses: 0
Battles partcipated in: 1
Current battles:
---
X-Scissor VS Blackthorne Steel (Needs ref.)
Snowfield (One-hit-KOs and super effective moves are banned)
---

My three active Pokemon:

155.png

[Blaze] Cyndaquil
Male
Ability: Blaze
Experience: 0/???

187.png

[Hoppy] Hoppip
Male
Ability: Chlorophyll
Experience: 0/???

489.png

[Phineh] Phione
Genderless
Ability: Hydration
Experience: 0/???

None of my Pokemon have items and nothing's in the PC.
Here are my approvals: Here
 
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Awesome profile

Active squad you say?


skullkitten-1.png

[Pancake] Skelitten (Female)
Ability: Pressure
Move Mod: N/A
Body Mod: N/A

Oh dear

Items? No.
 
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Amaraia410's Profile

10cnkwm.png
5fnjf8.gif

Complete Battles: 0

Wins/Losses/Ties: 0 / 0 / 0
DQ/Forfeit Wins/Losses/Draws: 0 / 0 / 0
Contests Lost/Third/Second/First: 0 / 0 / 0 / 0


Active Squad


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[Deimos] Houndour (M) @ Nothing
Ability: Flash Fire
Accepted Here
Personality: Extremely sarcastic, and enjoys causing pain to his opponents. Tries to find ways to make his attacks more painful to the opponent.
EXP: 1 2 3 (X X X)

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[Nyx] Eevee (F) @ Nothing
Ability: Adaptability
Accepted Here
Personality: Cool, calm and collected, though she shares some of Deimos' sadism at times when it comes to battle.
Happiness: 0 Points

30hvara.png

[Bast] Meowth (F) @ Nothing
Ability: Technician
Accepted Here
Personality: Quite vain most of the time, but she can sometimes pull out of her obsessive grooming to fight. If her fur gets dirty, she gets extremely ticked off.
EXP: 1 2 3 (X X X)

Stored Pokémon
NONE

Item Inventory
NONE​
 
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Hie's Profile
W/L/D = 0/0/0​

ACTIVE
  • Nidoranm
    [Titan] Nidoran (M)
    Ability: Rivalry
    No exp
  • sandshrew
    [Blade] Sandshrew (M)

    No exp
  • venonat
    [Toxin] Venonat (F)
    Ability: Tinted Lense
    No exp
  • machop
    [Champ] Machop (M)
    Ability: No Guard
    No exp
  • remoraid
    [Cannon] Remoraid (F)
    Ability: Sniper
    No exp





Approval for those 5
 
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The Lanxal Initiative

the lanxal initiative
________winning wars with smoke and mirrors
the active squad
________ttrusting no one but us
serra the swablu
t0gku1.png

Female
Ability Natural Cure
Held Item None
Experience O - O - O - O → evolution (0)
"Believe in the ideal, not the idol."
-Serra

ixidor the spheal
6zwlu9.png

Male
Ability Thick Fat
Held Item None
Experience O - O - O - O → evolution (0)
"Limitless power is glorious until you
gain limitless understanding."

-Ixidor


sisay the shinx
2d27wh.png

Female
Ability Intimidate
Held Item None
Experience O - O → evolution (0)
"Helping people is mostly a matter of
teaching them to help themselves.
"

-Sisay


razia the magby
a1o550.png

Female
Ability Flame Body
Held Item None
Experience O - O - O - O → evolution (0)
"Let the pyres of the unbelievers light our way."
-Razia


mayael the slakoth
21loh2p.png

Female
Ability Truant
Held Item None
Experience O - O → evolution (0)
"Never subtle nor cryptic is the
reckoning of the mighty.
"

-Mayael
the stored pokemon
________tthe reserves are empty, sir!
none yet~
the items & other
________tthen when will the supplies arrive?
$3
the battle records
________tlooking back to the shame and victories
w/l/d - 0/0/0
total battles: 0
the current battles
________tsurrounded on all sides
battle the first
 
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Summergale's Super Squad

Active Team
abra
Pandora (Female)
Ability: Synchronize
EXP: oo|oooo
Held Item: N/A
Signature Move: Pandora's Box

Pandora may mean 'all-gifted', but it is also the name of one of mythology's most curious women. Given a simple box by the gods and told not to open it, Pandora... went ahead and opened it anyway, unleashing evil on the world and trapping Hope inside when she closed the lid. Pandora the Abra can do pretty much the same thing, taking an action to summon a box (like this one) which she then opens, unleashing a variety of random effects. This is portrayed as a swirl of dark spirits with delightful names like Pain, Death, and Disease coming out of the box and enveloping either Pandora or her target. The box then closes and disappears, leaving the spirits to dissapate. These effects do not stack on one Pokémon, so Pandora cannot have more than one stat-change, nor can the opponent.

Type: Psychic / Stat: None / Base Damage %: Varies / Accuracy: 100% / Target: Foe / Energy: 5% / Duration: 1 Action to perform, stat changes last for 6 actions after Pandora opens the box
Effects: Pandora summons an ornate box and opens it, having a variety of effects. It can lower any of the target's stats by one, increase any of Pandora's stats by one, or inflict any status ailment on either Pokémon. It can also do 10% damage to the target, limited by damage caps. There is a 20% chance that a second effect may occur, but it follows the rules stated above.
Usage Gap: Twice per battle, 3 actions after stat changes fade - or, if all that happened was a status effect, 9 actions after box has been opened.

Recapping Possible Effects:
+1 to any stat: Pandora (20% chance)
-1 to any stat: Target (20% chance)
Status effect: Pandora (20% chance)
Status effect: Target (20% chance)
-10% health: Target (20% chance)


pidgey
Artemis (Female)
Ability: Keen Eye
EXP: oo|oooo
Held Item: N/A

fury.gif

Fury (Male)
Ability: Intimidate
Exp: o
Held Item: Fire Stone

meallan.gif

Meallan (Male)
Ability: Intimidate
EXP: oo|oooo
Held Item: N/A

totodile
Maestro (Male)
Ability: Torrent
EXP: oo|oooo
Held Item: N/A
Signature Move: Magic Tophat

It all began with an innocuous little tophat. Sure, it looked normal enough when it was given to Maestro as a birthday present, but he decided to wear it every day and practice pulling things out of it - then, one day, he succeeded. Several angry albino Bunearies later, Maestro has it down to a science. He can now pull certain types of berry out of the hat with a very high success rate - but, a lot like leprechaun gold, the berries have to be eaten within 6 actions of being pulled out, or they'll disappear. An enemy can steal the berry off him, but it's still under that restriction. Use it or lose it!

Type: Psychic / Stat: None / Base Damage %: None / Accuracy: 100% / Target: Self / Energy: 5% / Duration: Effects: Mastro pulls his tophat off his head with a flourish (there is a 10% chance this may distract the opponent that it cannot attack, rising if they are distracted already) and reaches inside. He pulls out a random berry and depending on what it is can either eat it there and then or save it for later. This berry must be eaten within 6 actions, or it fades and the move was wasted. There is also a 10% chance that he may mess up and not pull a berry out at all, and each berry has an equal chance to be pulled out.
Usage Gap: 9 actions after berry fades or is eaten, whichever happens sooner.


List of berries this attack can summon:
Oran (+5% health)
Leppa (+10% energy)
Cheri (heals paralysis)
Pecha (heals poison and bad poison)
Enigma (heal half the damage dealt by a super-effective attack)
Rowap (heal half the damage dealt by a special attack)
Jaboca (heal half the damage dealt by a phsyical attack)
Rindo (lowers Maestro's weakness to grass attacks to 1x damage for a round)
Wacan (lowers Maestro's weakness to electric attacks to 1x damage for a round)


fariha.gif

Fariha (Female)
Ability: Serene Grace
EXP: oooooo|o(@dawnstone)
Held Item: N/A

riolu
Shepard (Female)
Ability: Inner Focus
EXP: oooooo
Held Item: N/A
Signature Attribute: N7 Training

Shepard has always been one for training, of any kind. If it was available, she was there, no matter what it was or where it was. Her peers used to joke that she should have been a Meditite, so devoted was she. The culmination of all this effort was when she learned of a place in the highly coveted N7 class - the highest one could go within the Systems Alliance. It took her weeks to get there, and the Systems Alliance made the rare exception of allowing a Pokemon to join in due to her perseverence. She spent several years undergoing harsh training to cope with all situations and adapt accordingly. As a result, whenever she is sent into battle, Shepard assumes one of the following roles, and recieves a stat bonus for doing so. However, a corresponding stat is also reduced:

Soldier: +1 attack; -1 defense
Engineer: +1 defense or +1 sp. defense; -1 attack or sp. attack (depending on which stat was boosted)
Adept: +1 sp. attack; -1 attack

These stat bonuses count towards the +6/-6 'cap'. Shepard cannot regain the lost stat, and her role is fixed at the start of battle - it will not change within that battle no matter how much she is recalled and sent out again.


Quick Reference
Code:
[Pandora] Abra (Female) <Synchronize>
Signature Move: Pandora's Box

[Artemis] Pidgey (Female) <Keen Eye>

[Fury] Growlithe (Male) <Intimidate>

[Maestro] Totodile (Male) <Torrent>
Signature Move: Magic Tophat

[Fariha] Togepi (Female) <Serene Grace>

[Shepard] Riolu (Female) <Inner Focus>
Signature Attribute: N7 Training

Stored Pokemon

[Fluffles] Starly (Female) <Keen Eye>

Inventory
None

Battle Record
Won: 0
Lost: 0
Drew: 0​
 
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Patar's Profile

For Teh Ref
Code:
[PLAIN][U]Patar's Active Squad[/U]
[Mongrel] Zangoose (M) <Immunity>
[Cube] Spheal (M) <Ice Body>
[Kira] Shinx (F) <Intimidate>
[Fiona] Charmeleon (F) <Blaze>
[Sweetums] Mareep (F) <Cute Charm>
[URL="url=http://forums.dragonflycave.com/showpost.php?p=381085&postcount=2367"]Sig Attribute: Sweet Smell[/URL]
[Fluffy] Buneary (F) <Intimidate>
[URL="url=http://forums.dragonflycave.com/showpost.php?p=381085&postcount=2367"]Sig Attribute: Darkness Infection[/URL]
[Kicks] Stunky (M) <Aftermath>[/PLAIN]

Active Squad
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Mongrel (Male)
Ability: Immunity
Experience: 0, Experience removed due to donation
Approval Link

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Cube (Male)
Ability: Ice Body
Experience: 0/4
Approval Link

403shinx.png

Kira (Female)
Ability: Intimidate
Experience: 0/2
Approval Link

005charmeleon.png

Fiona (Female)
Ability: Blaze
Past Experience: 2/2
New Experience: 0/4
Approval Link
Evolution Approval Link

179mareep.png

Sweetums (Female)
Ability: Cute Charm
Signature Attribute: Sweet Smell
Experience: 0/2
Approval Link
Signature Attribute Approval
Note: Shiny

Sweetums lived on a farm where the move Sweet Scent was used to herd the Mareeps. After having Sweet Scent used her so many times, her wool took in the scent of it. With the scent taken in, Sweetums' body soon became pink, making it a shiny. Now, whenever she battles, Pokemon are attracted to the aroma.

The farm became famous because all of the Mareep took in the Sweet Scent. The farm started a company that shaved the Mareep line for its sweet smelling wool. After, the Mareep would grow it back. Soon some of these Mareeps were given away to Trainers. These Mareeps also learned how to use Sweet Scent to boost the effect of its wool.

Effects: Sweetums gains the move Sweet Scent and loses the move Cotton Spore due to the wool being clumped, making her unable to excrete spores. She gains the ability Cute Charm instead of Static.


427bunearyinfect.png

Fluffy (Female)
Ability: Intimidate
Experience: 1/6
Approval Link
Signature Attribute Approval
Notes: She's a Shadow Pokemon <3

Signature Attribute: Darkness Infection

When Cipher was still active in Orre, Evice sent orders to mutate the Shadow Pokemon even more. He did this discreetly without the permisson of Greevil. So his scientists worked quickly and no one knew about this side project besides the scientists and Evice himself. The mutation was supposed to create a perfectly evil Pokemon. He employed this project because he thought that the Shadow Pokemon were too weak and were limited to only a few moves. So testing began and the scientists soon created an army of "perfect Shadow Pokemon". These Pokemon were statistically stonger and weren't limited to a Shadow move only moveset. The mutation also introduced a type change, turning the Pokemon to a Dark type. Evice was satisfied. He was ready to bring down Greevil with these new "Infected" Pokemon until Greevil came in and shut down the project. Greevil kept these Pokemon to himself and left the failed subjects. These failed subjects were dubbed as the "Darkness Pokemon". The Darkness Pokemon were the first batch of Infected Pokemon but were unstable. So unsatisfied, Evice just dumped them into the wild for Trainers to catch.

Effects: Fluffy is one of these Darkness Pokemon. She has a Dark type change, replacing her Normal type. When confused, she goes back to her instincts as a Shadow Pokemon and stops listening to commands. She randomly uses only Dark and Ghost type moves until Confusion wears off. Due to her appearance, she gains the ability Intimidate. Her movepool is also effected. She gains Torment, Sucker Punch, Flatter and Dark Pulse. She loses the moves Return, Charm, Attract and Sweet Kiss.


Stunky
Kicks (Male)
Ability: Aftermath
Experience: 0/2
Approval Link


Active Battles (1/3)
1. thunder vs. Patar
2. DarkLordOfFire vs. Patar

Completed Battles
1.Kammington vs. Patar = Loss
2. DarkLordOfFire vs. Patar = DQ'd

Stored Pokemon
None

Battle Record
Wins: 0
Losses:1
Ties: 0
# of Times DQ'ed: 1

Wishlist
[Brewster] Pidgey (M) <Keen Eye>
[Tom Nook] Sentret (M) <Keen Eye>
[Sable] Plusle (F) <Plus>
[Mable] Minun (F) <Minus>
[Kapp'n] Poliwag <Water Absorb>
[Tortimer] Squirtle <Torrent>
1x King's Rock

Inventory
Empty​
 
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I feel it's necessary.

Basic Stuffs
Money: $526
Job: Elite Ref
Current Battles:
None. :(

Open Challenges: None

Past Battles:
Vs Thunder - DQ Loss (but hot damn, that was shaping up to be a good fight...)

Record: 0W/1L/0D

Reffing Stuff:
Currently Reffing:
Windyragon VS Wargle (Reminder: ADD LINK DAMNIT)

E-Reffing:
None currently.

All Passed Reffings:
1. Kammington vs Patar
2. Blackthorne Steel vs X-Scissor: R2
3. Metallica Fanboy vs Blastoise
4. Darksong VS Togetic (E-ref)
5. Blackthorne Steele VS Alraunne
6. Cryptica vs Lanxal (E-ref)
7. FMC vs moon-panther

Unredeemed Finished Battles (7/16):
1. Kammington vs Patar (Winnder: Kam)
2. Blackthorne Steel vs X-Scissor (E-reffing, R2, ended in DQ of X-scissor)
3. Metallica Fanboy vs Blastoise (Winner: Metallica Fanboy)
4. Darksong VS Togetic (E-reffing, R1-R16, Darksong surrendered)
5. Blackthorne Steele VS Alraunne (Winner: Team Steele)
6. Cryptica vs Lanxal (E-reffing, R14-R15, Winner: Cryptica)
7. FMC vs moon-panther (Winner: FMC)

Active Squad:
Chikorita
[Thorn] Chikorita (F)
Old Approval Here

Pichu
[Dart] Pichu (M)
Old Approval Here

Feebas
[Audrey] Feebas (F)
Old Approval Here

Staryu
[Koyomi] Staryu
Old Approval Here

081.png

[Q] Magnemite
Old Approval Here
Other Notes: Shiny

Sableye
[Diamond] Sableye (M)
Old Approval Here

Scyther
[Vivian] Scyther (F)
Old Approval Here

Scyther
[Vayne] Scyther (M)
Old Approval Here

Wartortle
[Aquarius] Wartortle (M)
Old Approval Here

Zubat
[Echo] Zubat (M)

Stored Pokemon

mtsfx5.jpg

[Chester] Wyrmal (M)
Old Approval Here
(Specific Pokemon Info Here)

Torchic
[Cinder] Torchic (M)

Onix
[Whitesnake] Onix (M)

Snivy
[Jane] Snivy (F)

Cryogonal
[Kristen] Cryogonal

Yamask
[Atem] Yamask (F)

Pachirisu
[Kiki] Pachirisu (F)

Woobat
[Swoot] Woobat (F)

Deino
[Laura] Deino (F)

Klink
[Data] Klink

Joltik
[Noella] Joltik (F)

To-Buy List
Pokemon

Dragomelet (M)
Solid Rock Ability

Tsuki (F)
Levitate ability

Kitora (F)
Flash Fire Ability

Items
Big Root for Thorn
Light Ball for Dart
Flame Orb for Audrey
Expert Belt for Koyomi
Scope Lens for Q
EXP Share
Lucky Egg
 
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Mimejr M
The Mime
Soundproof

Snorunt M
Ice Body

Feebas F
Swift Swim

Vulpix F
Flash Fire

Swablu F
Natural Cure

Money: 2 tCoDollars
 
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Super Epic profile!
name: Magikarp
age:pi
teh moniez: $0
Bag: nothing




Battles:

W L D DQ 1





Active squad:

10ru25j.gif
Nicol Bolas(M) Dragomelet r7
Ability: Solid Rock
Held Item: none
Approval: here
Move mod: none
Body mod: none
Experience: 1
Notes: Ready for some EDH
 
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Zangviper's ASB Profile:

Trainer Details:
Name: Zangviper
Gender: Male
Age: 16
Bank Account: $0

Active Squad: 4
Seviper.png

[Seviper] Yin
Gender: Male
Ability: Shed Skin
Held Item: None
Experience: 0
Approval: Link

Zangoose.png

[Zangoose] Yang
Gender: Male
Ability: Immunity
Held Item: None
Experience: 0
Approval: Link

Sandshrew.png

[Sandshrew] Mojave
Gender: Female
Ability: Sand Veil
Hold Item: None
Experience: 0
Approval: Link

Totodile.png

[Totodile] Tebow
Gender: Male
Ability: Torrent
Held Item: None
Experience: 0
Approval: Link

PC: 0
Empty

Items: 0
None

Record:
Win/Loss/Draw: 0/0/0

Battles:

 
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ASB profile for RespectTheBlade

Name: RespectTheBlade
Gender: Male
Age:13
In the Bank: $

Active squad:​


Spr_4h_147.png
Drake [Dratini]
Male
<Shed Skin>
Held Item: Draco Plate
Exp:1/4 for Dragonair
My first Pokemon. Usually very cinical and sarcastic, though he has a fun side. Likes to use Draco Meteor.
Approval: Here

Spr_4d_328.png
Pix [Trapinch]
Female
<Arena Trap>
Held Item: none
Exp:1 2/4 for Vibrava
Notes: She's very loud and outspoken, very energetic. Likes to use Earthquake.
Approval: Here

Spr_4d_285.png
Paralyzer [Shroomish]
Male
<Effect Spore>
Held Item:none
Exp: 0/3 for Breloom
Notes: Well I’m not paralyzed, but I seem to be struck by you. I want to make you move, because you’re standing still. If your body matches what your eyes can do, you’ll probably move right through me on my way to you...~ Likes to use Stun Spore.
Approval: Here

Froslass
-273ºC [Froslass]
Female
<Snow Cloak>
Held Item: Damp Stone
EXP: 1/?
Notes: Very cold and cynical. Doesn't like to talk. Likes to use Shadow Ball. (also, for the non-science nerds who didn't know, her nickname is the equivalent to 0 kelvin, or absolute zero.)
Approval: Here

absol
Axel [Absol]
Male
<Super Luck>
Held Item: None
EXP: 0
Notes: Likes to joke a lot and tends to be pretty clumsy. A gift ftom Silver. Likes to use Me First.
Approval: Here

vulpix
Keaton [Vulpix]
Female
<Flash Fire>
Held Item: None
EXP: 0/1 @ Fire Stone for Ninetales.
Notes: Pretty serious about battling, but not serious at any other time. A gift from Barubu. Likes to use Flamethrower.
Approval: Here

ralts
King's English [Ralts]
Male
<Synchronize>
Held Item: Dawn Stone
Body Mod: Automail Arm
EXP: 1/3 for Kirlia
Notes: Acts somewhat like a young child. Aspires to be a Gallade someday. A Gift From Blastoise. Likes to use Ice Punch.
Approval: Here


PC: currently empty

Items: Dawn Stone x2 (one used, One Equipped to King's English)
Scope Lens x1
Damp Stone x1 (Equipped to -273°C)
Draco Plate x1 (Equipped to Drake)


Battles won: 0
Battles lost: 2
Battles tied: 0
Battles Reffed:0


Battles fought:
RespectTheBlade vs. Rock-ground (lost)
RespectTheBlade vs. Mawile (1) (lost)

Battles Reffed:
Foamy vs. Mai (unfinished)
Steele vs. Superbird (unfinished)
 
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Squornshellous Beta's Profile
About Me
30w7e6v.jpg

A mixed-race female trainer of indeterminate age with blue eyes and blonde hair. She wears a purple shirt and a knee-length red dress, along with black shoes (which you can't see properly on Roar of Time style). The floor around her is generally littered with Poké Balls. She speaks with a strong Newcastle accent, despite having been born in Germany. This is probably due to her having lived in Newcastle since she was one year old.
See a better image here.

Money:
$821

Jobs:
Novice Referee, Registry Spriter

Buisinesses:
None

Battles participated in:

In Progress

Vs. Pentimento

Lost

Vs. Barubu
Drawn
Vs. Blastoise

Won

None
Awaiting Refs

None
Awaiting Challengers

None

Battles refereed:

Incomplete

Jack_the_Pumpkinking vs. Kratos Aurion

Hyde vs. Dave Stryder

Deathguise vs. ole_schooler

Lucas755 vs. Rarity

Dave Stryder vs. Big Red Cherry Bomb

Terezi Pyrope vs. RespectTheBlade

Complete, unreedemed for free Pokémon

Lil' Dwagie vs. Zora of Termina

Amoeba vs. Lucas755 (e-reffing)

sreservoir vs. Walker (DQ)

Little Bluberry Bomb vs. Dark Shocktail (DQ)

SkyAngel vs. Dragonair
(DQ)
blazheirio899 vs. Crazy Linoone

Lucas755 vs. Superbird (e-reffing)

Phantom vs. Joo Dee (e-reffing)

Jack_the_Pumpkinking vs. Hyde (e-reffing)

Complete, redeemed / Unredeemable

Barubu vs. Teacher9985 (DQ)

RespectTheBlade vs. Bes (DQ)

Titress vs. Dave Stryder (DQ)

ole_schooler vs. Deadly Sniper Goat (DQ)

E-reffings (unredeemable
)
Underlined, Italicised text represents reffings for which I have not been paid.

Draider vs. Dragonair rounds 3, 4
Lucas755 vs. Superbird rounds 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
Phantom vs. Joo Dee rounds 2, 3, 4, 5, 6, 7, 8, 9, 10
Jack_the_Pumpkinking vs. Hyde round 2, 3, 4, 5, 5, 6, 7, 8, 9, 10
Arylett Dawnsborough vs. Chief Zackrai round 3, 4, 5, 6

About Other Stuff
Active Squad

Baltoy

Ní Wá Wa (Genderless)
Ability:
Levitate
Experience:
1 2 3 4 [Evolution]
Name Origin
: A chinese kids' song, translates as 'Mud Doll'.

Bronzor

Han Tang
(Genderless)
Ability:
Levitate
Experience:
1 2 3 [Evolution]
Name Origin
: Han and Tang mirrors, bronze mirrors that (according to Wikipedia) are considered techincally advanced for the time.
Move Mod
: Move Swap
All Bronzor, of course, have the ability to manipulate Psychic energies. They also have the ability to reach into other beings' minds, and from there to transfer or remove memories, experiences or abilities; this is what grants them the abiltiy to perform the Skill Swap and Imprison techniques. However, since these abilities are innate to them, few Bronzor choose to train these abilities further. My Bronzor, Han Tang, is one of the few that have, and it has therefore gained powers beyond what most Bronzor possess.
First, it hovers perfectly still, concentrating hard (thus, this cannot be used in circumstances where concentration is impossible). Its eyes glow deep blue, and a web of energy of the same colour begins to expand outwards. The web then expands over the field, then focussing in on its target, causing the target's eyes (if applicable) to glow the same color. The target is very briefly subject to horrible pain deep within its skull, and then instantly loses all recognition of several moves it previously knew (though they cannot be moves that Bronzor can naturally learn). Han Tang gains half of these moves, though the strain the attack causes it causes it to forget several of its own moves. The web of energy dissipates, leaving the only traces of an attack's use being a slight headache and the missing moves on both parties. The attack causes incredible strain on Han Tang, and can thus can only be used once per battle. Due to Han Tang's unfamiliarity with the stolen moves, they take 1.2x as much energy than normal to use. The effects of the move wear off in six rounds.

Type: Psychic / Stat: Special/Other / Base Damage (%): 4% / accuracy: 100% / Target: Single Foe / Energy: 8% / Duration: Three actions to perform, moves kept for six rounds

Effects:
On the first action, Han Tang stays incredibly still and concentrates. Its eyes glow deep blue, and tendrils of energy of he same color begin to emerge and spread to its surroundings.
On the second action, the tendrils of energy merge into a web, floating in mid-air, which expands over the entire field.
On the third action, the energy web collapses onto the target, causing it brief but intense pain (this is when damage is dealt) and its eyes to glow the same deep blue. Moves are neutralised as explained below, and then the energies dissipate, returning both Pokémon's eyes to the normal color. The target recieves a slight headache, but there are no other obvious signs (other than the missing moves, of course) that a move has been used.

Calculation of move-transference:
Generate a number between one and five. For each number generated, remove one move from the Pokémon's moveset that Bronzor cannot learn. Half of the moves, rounded up, are transferred to Han Tang, and it loses that many random moves. Han Tang must use 1.2 times as much energy than normal to use the stolen moves.

This move cannot be used in situations where concentrating is impossible, including but not limited to the effects of Uproar, Sandstorm, or Hail. Times when concentration is impossible will be based on the ref's discretion.

Usage Gap: Once per battle.

Spheal
Odobenus (Male)
Ability:
Thick Fat
Experience:
1 2 3 4 [Evolution] 5 6 7 8 9 [Evolution]
Name Origin
: Odobenus Rosmarus, the walrus.

2q8mvb8.jpg

Strigiformes (Male)
Ability:
Insomnia
Experience:
1 2 3 [Evolution]
Name Origin
: The order under which all owls fall.
Body Mod
: Acrophobia
From hatching, Hoothoot are kept firmly in a nest which encloses them entirely, with only one opening to enter and exit. The young Hootlets are allowed to fly out as soon as they believe themselves ready, and if they're wrong the mother Noctowl is always at hand to catch them. Strigi's first flight didn't go quite so smoothly.
The second he looked out of that tiny hole, he felt a dizzying sensation sweeping up from his feet to the top of his head. Retreating into the safety of his nest, he shivered and shook until he felt able to ask what he had just experienced. His mother told him that it was known as 'fear of heights', and that all Hoothoot and Noctowl that suffered from it spent their days locked in their nests, unable to hunt and reliant on others.
Strigi wasn't going to let this happen to him. With his eyes firmly closed, he had his mother take him down to the ground. Determining that he was safe, he peeked out and saw a wide world, full of wonder and beauty. He vowed to learn to walk as well as - no, better than - any other Pokémon. And he practiced... and practiced... and practiced... he even used both legs. With all the practice, he found himself to be incredibly proficient at running and even able to achieve a short glide about half a metre above the ground for short periods of time, given a good run-up - that being not high enough to trigger his acrophobia. Later he was captured by the league.
Effects: Strigiformes is no longer a Consensually Flying Pokémon and loses his immunity to Ground-type moves, though keeping the Flying-type's other weaknesses and resistances.
On the upside, his constant practicing with running has left him fast, leaving him with an effective +2 modifier on speed as long as he is on the ground, which can be raised and lowered as normal but is reset to this by Haze and similar. He loses this boost when he is gliding, though immediately regains it upon landing.
Also, several moves are performed slightly differently as a result of his lack of flying, those being Steel Wing, Fly, Sky Attack, Wing Attack and any other attack he uses that the ref decides would involve him flying. He must use these by getting a nice long run-up and then gliding (and probably flapping his wings occasionally to stay airborne) to attack, so he uses slightly more energy for the run-up (decided by the referee) and it gains a priority of one lower than normal, since running up takes time.
Finally, should he already be gliding when a ground-based move (like Earthquake) is used, he will be immune to it as a normal Flying-type would; should he land during the attack he takes damage as normal.
Numel-f
Bactrian (Female)
Ability:
Oblivious
Experience:
1 2 3 [Evolution]
Name Origin
: Bactrian camels have two humps, and she will too when she evolves.

Swablu

Sialia (Male)
Ability:
Natural Cure
Experience:
1 2 3 4 [Evolution]
Name Origin
: Sialia, the bluebird. Obviously, he's blue too.

Duskull

Namahage (Male)
Ability:
Levitate
Experience:
1 2 3 4 [Evolution] 1 (+ Reaper Cloth) [Evolution]
Item
: Reaper Cloth
Name Origin
: The Japanese Boogeyman.

Porygon

N-gon (Genderless)
Ability:
Trace
Experience:
1 (+ Up-Grade) [Evolution] 1 (+ Dubious Disc) [Evolution]
Item
: Up-Grade
Name Origin
: A polygon with N sides.

Nidoranm

Romeo (Male)
Ability:
Poison Point
Experience:
1 2 [Evolution] 1 (+ Moon Stone) [Evolution]
Item
: Moon Stone
Name Origin
: See Juliet.
Body Mod:
Pancakes (named at Mike the Foxhog's insistence)
Romeo and Juliet, as their names would imply, are very deeply in love. They spend all of their time together, only having eyes for one another and often to the abandon of everything around them; they always seek to impress the other; they would never even consider hurting each other, of course, and if one of them should be hurt, the other will mourn, then thirst for veangance. These have a variety of effects in battle, although there are downsides too.
These two Nidoran are so very in love with each other, they would never even consider someone else as a romantic partner. The attacks Attract and Captivate will fail, as would any other effects based around love; the ability Cute Charm cannot affect them. Unfortunately, though, they often forget about what they're doing to be with one another; each action, they have a 5% chance of being 'attracted' - in a double battle they will sort of snuggle up to one another, while in a single battle they will just be distracted by thoughts about the other.
They also have a tendency to try and impress one another, despite having often reassured each other that it's not necessary; when both of them are on the field at the same time, they will attack with reckless abandon, raising their special attack and attack stats by one stage each but lowering their defense and special defense stats by one each.
Obviously, neither would ever consider hurting the other; should they, for any reason, have to attack each other, they will not attack that action, and if they are commanded to use a widespread attack, which would damage every Pokémon on the field, they will only use them at a reduced capacity.
Finally, if either of them should be knocked out by an opponent while the other remains on the field, the remaining one will mourn briefly, then fly into a revenge-obsessed rage, attacking with far more force; they spend one round mourning, and then will deal 3% more damage with all their attacks but use 2% more energy.
Effects: Romeo is immune to Attract, Captivate, and any other attack that relies on love; Cute Charm will also not affect him. Each action, however, he has a 5% chance of acting as though attracted, being lost in thoughts of Juliet or, if they are both on the field, then snuggling up to her. If they are both on the field, this is only calculated once for both of them.
When both Romeo and Juliet are on the field at the same time, they both gain +1 attack and special attack, but lose 1 defense and special defense. These levels are treated as the default for haze or similar.
Should he, for whatever reason, be commanded to attack Juliet, he will ignore his orders and do nothing for that action. Should he be commanded to use a widespread attack that would affect Juliet as well, he weakens his attack, effectively reducing its base power by a third.
If they are both on the field and Juliet is knocked out by an opponent, he will spend one round grieving but then subsequently attack more strongly, using 2% more energy to deal 3% more damage with each attack he uses.
Nidoranf
Juliet (Female)
Ability: Poison Point
Experience: 1 2 [Evolution] 1 (+ Moon Stone) [Evolution]
Item:
Moon Stone
Name Origin: See Romeo.
Body Mod: Waffles (named at Mike the Foxhog's insistence)

Romeo and Juliet, as their names would imply, are very deeply in love. They spend all of their time together, only having eyes for one another and often to the abandon of everything around them; they always seek to impress the other; they would never even consider hurting each other, of course, and if one of them should be hurt, the other will mourn, then thirst for veangance. These have a variety of effects in battle, although there are downsides too.
These two Nidoran are so very in love with each other, they would never even consider someone else as a romantic partner. The attacks Attract and Captivate will fail, as would any other effects based around love; the ability Cute Charm cannot affect them. Unfortunately, though, they often forget about what they're doing to be with one another; each action, they have a 5% chance of being 'attracted' - in a double battle they will sort of snuggle up to one another, while in a single battle they will just be distracted by thoughts about the other.
They also have a tendency to try and impress one another, despite having often reassured each other that it's not necessary; when both of them are on the field at the same time, they will attack with reckless abandon, raising their special attack and attack stats by one stage each but lowering their defense and special defense stats by one each.
Obviously, neither would ever consider hurting the other; should they, for any reason, have to attack each other, they will not attack that action, and if they are commanded to use a widespread attack, which would damage every Pokémon on the field, they will only use them at a reduced capacity.
Finally, if either of them should be knocked out by an opponent while the other remains on the field, the remaining one will mourn briefly, then fly into a revenge-obsessed rage, attacking with far more force; they spend one round mourning, and then will deal 3% more damage with all their attacks but use 2% more energy.
Effects: Juliet is immune to Attract, Captivate, and any other attack that relies on love; Cute Charm will also not affect her. Each action, however, she has a 5% chance of acting as though attracted, being lost in thoughts of Romeo or, if they are both on the field, then snuggling up to him. If they are both on the field, this is only calculated once for both of them.
When both Romeo and Juliet are on the field at the same time, they both gain +1 attack and special attack, but lose 1 defense and special defense. These levels are treated as the default for haze or similar.
Should she, for whatever reason, be commanded to attack Romeo, she will ignore her orders and do nothing for that action. Should she be commanded to use a widespread attack that would affect Romeo as well, she weakens his attack, effectively reducing its base power by a third.
If they are both on the field and Romeo is knocked out by an opponent, she will spend one round grieving but then subsequently attack more strongly, using 2% more energy to deal 3% more damage with each attack she uses.
Quick version for Refs
Code:
[SIZE=1][PLAIN][sprite=dp]Baltoy[/sprite]
Ní Wá Wa (Genderless)
Levitate

[sprite=dp]Bronzor[/sprite]
Han Tang (Genderless)
Levitate
[URL="http://forums.dragonflycave.com/showpost.php?p=420296&postcount=2889"]Move Swap[/URL]

[sprite=dp]Spheal[/sprite]
Odobenus (Male)
Thick Fat

[img]http://i54.tinypic.com/2q8mvb8.jpg[/img]
Strigiformes (Male)
Insomnia
[url=http://forums.dragonflycave.com/showpost.php?p=427068&postcount=3003]Acrophobia[/url]

[sprite=dp]Numel[/sprite]
Bactrian (Female)
Oblivious

[sprite=dp]Swablu[/sprite]
Sialia (Male)
Natural Cure

[sprite=dp]Duskull[/sprite]
Namahage (Male)
Levitate
Reaper Cloth

[sprite=dp]Porygon[/sprite]
N-gon (Genderless)
Trace
Up-Grade

[sprite=dp]Nidoranm[/sprite]
Romeo (Male)
Poison Point
Moon Stone
[url=http://forums.dragonflycave.com/showpost.php?p=469858&postcount=283]Pancakes[/url]

[sprite=dp]Nidoranf[/sprite]
Juliet (Female)
Poison Point
Moon Stone
[url=http://forums.dragonflycave.com/showpost.php?p=469858&postcount=283]Waffles[/url][/PLAIN][/SIZE]
PC'd Pokémon
Ani004OD.png

Caudata (Male)
Ability:
Blaze
Experience: 1 2 [Evolution] 3 4 5 6 [Evolution]
Name Origin: The order to which salamanders belong.

Ani220OD.png

Sus Scrofa (Male)
Ability:
Oblivious
Experience: 1 2 3 4 [Evolution] 5 6 7 8 [Evolution]
Name Origin: Sus Scrofa is the warthog.

Ani052OD.png

Tibbles (Male)
Ability:
Technician
Experience: 1 2 3 [Evolution]
Item: Moon Stone
Name Origin: One of those stupid pet names owners give their cats.

Ani130OD.png

Longman (Male)
Ability:
Intimidate
Experience: $30 [Evolution]
Name Origin: A corruption of the supposed location of the Dragon Gate in Japan, plus he's a male and he's long.

Ani100OD.png

Thunderball (Genderless)
Ability:
Static
Experience: 1 2 3 [Evolution]
Name Origin: Thunder + ball. It's also something to do with some lottery or another.

Ani167OD.png

Arachnophilia (Male)
Ability:
Swarm
Experience: 1 2 3 [Evolution]
Name Origin: It means 'love of spiders'.

Ani408OD.png

Ornithischia (Male)
Ability:
Mold Breaker
Experience: 1 2 3 [Evolution]
Name Origin: The order that the pachycephalosaur belongs to.

Ani290OD.png

Psaltoda Plaga (Male)
Ability:
Compoundeyes
Experience: 1 2 3 [Evolution]
Name Origin: A type of Cicada.
Notes: In Sable's Daycare Center.

Ani194OD.png

Ambystoma (Female)
Ability:
Water Absorb
Experience: 1 2 3 [Evolution]
Name Origin: Ambystoma Mexicanum, the Axolotl.

Ani041OD.png

Desa (Female)
Ability:
Inner Focus
Experience: 1 2 3 [Evolution] 4 5 6 7 [Evolution]
Name Origin: Femenine version of Des, a shortening of Desmond, a name which is a corruption of Desmodus, short for Desmodus Rotundus, the common vampire bat.

Items
Bag_Reaper_Cloth_Sprite.png
Reaper Cloth (Attached to Namahage)
Bag_Moon_Stone_Sprite.png
Moon Stone (Attached to Tibbles)
Bag_Moon_Stone_Sprite.png
Moon Stone (Attached to Romeo)
Bag_Moon_Stone_Sprite.png
Moon Stone (Attached to Juliet)
Bag_Up-Grade_Sprite.png
Up-Grade (Attached to N-gon)
Bag_Dubious_Disc_Sprite.png
Dubious Disc


Wishlist
Fifth-generation vouchers: Klink, Dwebble (Shell Armor), Litwick (Flame Body), Tynamo (Levitate), Foongus (Effect Spore), Timburr (Guts), Venipede (Poison Point), Scraggy (Shed Skin), Yamask (Mummify), Solosis (Magic Guard), Vanillite (Ice Body).
Rotom
Rare Candies
Anything of R5, 6, 7 or 8, the higher the better
Anything from the 'Dex Registry
Monies
Itemies
 
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Finished Battles

- Jack_The_PumpkinKing vs Pentimento - Won
- Squornshellous Beta vs Pentimento - Won

Active Squad

[Rachel] staryu (x) <Natural Cure> @Water Stone
Signature Move: Spotlight
Experience: two

[Niska] gastly (m) @Blacksludge
Signature Move: Bogart

[Mal] elekid (m) @Electirizer
Signature Move: Triboelectric Effect

[Pedesi] togepi (m) <Serene Grace> @Shiny Stone
Signature Attribute: Serene Metrenome
Happiness: Three

[Doakes] ekans (m) <Shed Skin> @Blacksludge

[Zerzin] magnemite (x) <Magnet Pull> @Reaper Cloth
Signature Move: Magnet Drain

[Muzencab] beedrill (M) @Earth Plate
Signature Attribute: Hyper Awareness

[Paranoid Arachnoid] spinarak (F) <Insomnia> @Icicle Plate
Signature Attribute: Acute Paranoia
Signature Move: Hallucinatory Mania

Approval Links
- Rachel (staryu), Niska (gastly) Mal (elekid)
- Spotlight (Rachel sig move)
- Pedesi (togepi) approval
- Doakes (ekans) approval
- Bogart (Niska sig move)
- Zerin (magnemite) approval + signature
- Triboelectric Effect (Mal sig move)
- Muzencab (beedrill), Paranoid Arachnid (spinarak) and Reaper Cloth
- Hallucinatory Mania (Paranoid Arachnoid sig move)
- Hyper Awareness (Muzencab sig attribute)
- Acute Paranoia (Paranoid Arachnoid sig attribute) and Serene Metronome (Pedesi sig attribute)
- Water Stone, Shiny Stone and Electirizer, Icicle Plate, Earth Plate, Brightpower, three Blacksludge
- Isshu Expedition Orders

Signature Moves

Signature Move: Spotlight

"Metaphors are important. My gold stars a metaphor for me being a star."

Rachel is a go-getter. Nothing can get in its way. A crowd of people shouting at you doesn't sound much different from a crowd of people shouting for you; it all depends on how you look at it. And Rachel looks at the world through rose-tinted glasses.

Sometimes it gets a little hard for Rachel to see other pokemon for who they really are. Sometimes all it sees is a cheering crowd. And sometimes that gets to Rachel.

Normal / Other / Damage: Progressively adds +1 to total damage for 1-5 actions / Target: Self / Energy: Progressively adds energy as damage is added (when +1 is added, adds %1 energy; when +2 is added, %2 energy; etc.) / Duration: 1-5 actions
Effects: this makes Rachel get stuck in an encore. It repeats its last-used move for 1-5 actions. However, unlike a normal encore, during each progressive attack, +1 damage is added to the attack's overall power (maximum of +5).
During this performance, the effects of negative moves such as taunt, torment, swagger, scary face, leer, etc. (anything that's effect would depend on Rachel loosing confidence) would fail.
Usage Gap: Every 2 rounds

Signature Move: Bogart
Niska uses dark energy to manipulate his own image, making himself look even bigger and scarier then he already did. His ghostly body twists and grows in shape, changing to whatever form the opponent fears most; a huge dragon, a spider, their mother yelling at them for failing their grades. While none of this is actually real, it all looks real to his opponent, and it will do its job to intimidate.



While Niska remains under the effects of Bogart, the opposing Pokémon has a %50 chance of being too scared to use contact moves against him (during a double battle, this would have no effect on Niska’s partner). The opposing Pokémon also has their attack lowered by –2, lasting as long as Bogart lasts. 

Attacks such as Miracle Eye, Odor Sleuth, and Foresight end the effects of this attack. 



Dark / Other / -- / -- / Target: One / Energy: 4% + 2% energy per action to maintain/ Duration: 1-3 rounds (randomized)
Opposing Pokémon have a %50 chance of being unable to use contact moves against Niska; lowers opposing Pokémon’s attack by –2
Usage gap: 5 rounds from end of all effects

Sig Move: Magnet Drain
Zerzin can feel whether there are any electrical or magnetic (steel) type Pokémon on the arena with his Magnet Pull ability. If there are, he will choose one (or his trainer will), and then he will either pull the other Pokémon to itself or, if they weigh more then Zerzin, Zerzin will be pulled (gently, of course) to them. Thanks to his ability, this is unavoidable; he will see through double team clones or other accuracy changes, the exception to this being if the pokemon is impossible to reach (underground, etc.) Once he reaches the other Pokémon, Zerzin will attach himself to them with an electrical current; he is almost impossible to remove (read below). While he is attached to a Pokémon, he will suck energy or health (whichever he is commanded) and take half of the energy/health for himself.

Zerzin can be removed in a number of ways; attacks that would make it hard for him to remain attached, or attacks that would disrupt the electrical current connecting him to the targeted pokemon, would likely disconnect him.
If the targeted Pokémon has the ability Static, x1.5 energy/health will be drained (rounded up).
If Zerzin falls asleep or becomes frozen while sucking energy/health, he will remain attached to the targeted Pokémon but will no longer be sucking energy/health (and the targeted Pokémon will not lose health/energy, either).
Zerzin will remain attached to the targeted Pokémon even if it’s Flying, Digging, Diving, or Bouncing.

While Zerzin is attached to his targeted Pokémon, he cannot attack any other Pokémon. However, he can use attacks other then Magnet Drain on the target Pokémon as long as they are physically possible.

Electric / Other / Damage: %3 (%1 per action, %3 per round) / Accuracy: %101 / Target: one / Energy: 3% initial attack, 1% following actions / Duration: One action to find and attach to target; Zerzin remains attached until removed.
Zerzin locates any electric/steel types on the field and attaches itself to them, then drains %3 energy/health (rounded up).
Usage gap: 5 rounds from being disconnected.

Signature Move: Triboelectric Effect
"The triboelectric effect (also known as triboelectric charging) is a type of contact electrification in which certain materials become electrically charged after they come into contact with another different material and are then separated (such as through rubbing). The polarity and strength of the charges produced differ according to the materials, surface roughness, temperature, strain, and other properties."


Mal is fascinated with the science of electricity and enjoys practicing and manipulating the energies in any way he can. Through this he has learned to employ it in an interesting way. He charges himself to the point where he cannot contain the electricity anymore and then launches at his opponent with maximum speed. Though the impact is light, it's so fast that it's nearly unavoidable and the electricity stored is so hot it leaves bright scorch marks where the opponent was hit.

Electric / Physical / Damage: 2% / Accuracy: 100% / Target: 1 / Energy: 6% / One action
Priority +1. 40% of burn.
Usage Gap: Every 5 rounds

Signature Move: Hallucinatory Mania

Arachnoid's paranoia stems a bit deeper than the average. Her paranoia often drowns out her better judgement or even her ability to see things clearly. What she knows to be true and what she sees are two different things; her mind is in a constant battle with itself, and she often doesn't know which side is right. How do you know when what you see isn't what's really there?

Sometimes she gets overwhelmed. It's too much, constantly trying to figure out what's real and what isn't. Usually this is brought on by a trigger - something that upsets her beyond the usual - and at that point she's too far to bring back.

The world blurs, like a Picasso painting come to life, the shapes twisting and shifting ceaselessly. Noises are either so loud they're screaming or completely silent.

The question is, what's real and what isn't?

Although the opponent pokemon can't see it - or can they? - the hallucinatory world does impact them. The random things that appear in the hallucination might hurt them, or whisper advice, or cause alterations to the battle field. It acts like a shifting painting, where things are constantly appearing and disappearing for no apparent reason other than the person painting it is insane.

What definitely happens, though, is that Arachnoid falls under Swagger-like effects. She falls under deep confusion, but due to her comfort level with the hallucination - it is hers, after all - she gains a boost to her speed (+1) and evasiveness (+1). These boosts do not fade in correlation to the end of Hallucinatory Mania.

Although this acts similar to a weather condition, it isn't, and cannot be changed by the use of an actual weather condition. If one such is used, Rain Dance for example, it will simply be implemented in the hallucination.

Psychic / Other / Base Damage 0% / 95% / Self / 8% / Until confusion fades
Confuses Paranoid Arachnoid and raises speed (+1) and evasiveness (+1). Put the battle into a hallucinatory state (only occasionally visible to pokemon not including Paranoid Arachnoid) which has varying randomized affects.

Things that might happen include:
5% - A hole appearing in the arena floor, of varying size (roll to choose size, 1 (small) to 100 (large)).
5% - Faeries appearing and whispering advice to either pokemon, advice which is contradictory to that which their trainer gave. This will cause the pokemon to hit themselves out of confusion on that action, but there is no lasting confusion status (unless the pokemon was previously confused).
5% - Either pokemon becomes lightly burned.
5% - Either pokemon becomes slightly confused.
5% - Either pokemon is healed of any status conditions they might have, not including confusion.

Once per battle

Signature Attribute: Acute Paranoia
Quite fittingly, Paranoid Arachnoid lives a life of fear. She's a tiny bug in a world full of things that are out to stomp on her or burn her or, worst of all, eat her. So naturally she's developed a case of paranoia and the quick reflexes to go with them.

She's learned to find places to hide where you'd never expect. Spinarak are small, but not that small - and still, she finds a way. She camouflages herself, or climbs up a tree, or hides under something, anything to make herself invisible or just plain get away. To not be noticed and not be stepped on.

Effects: Paranoid Arachnoid will always enter battles unseen - that is, she will immediately hide herself somewhere unnoticeable. She also gains a +1 boost to her evasiveness; this stacks as normal and can be rid of in the normal ways (haze, sweet scent, etc.).

However, due to her irrational fear, whenever she must make contact with her foe for an attack (bite, etc.) the attack loses 1% of its power.

Signature Attribute: Hyper Awareness

No detail escapes the notice of Muzencab. With only a brief glance, he can deduce intimate accurate information about an individual. With Hyper Awareness, he can know how many people or pokemon are in the area, what they are doing, which ones are important to the battle and what would be the best exit without attracting attention.

Or, what would be the best point on a pokemon's body to strike.

For example: during a heated battle he can notice a pokemon's weak spot - whatever it may be, and it doesn't have to be species-specific, although he has an intimate knowledge of most species' individual weak spots (not just types, but weaker areas). He figures out an individuals actual weaker spots by observation; those areas they protect more when getting struck, the areas that cause a sharper wince, etc.

This also allows him to spot when his opponent is going to move and exactly where they are moving; allowing him quicker reaction time. Thanks to his excellent maneuverability, his Hyper Awareness allows him extra time to dodge.

Effects: Muzencab loses the ability Swarm and gains the ability Super Luck. As well, his evasiveness and accuracy are increased by +1. These are treated as the zero-point, so evasion can range from -5 to +7 and accuracy can range from -5 to +1.

Since Muzencab is fully evolved (final of 3) I figured it wouldn't be a problem, especially since beedrill don't get many benefits. (I totally edited the boost in evasiveness though hrhrhr ty gew) I changed it anyhow though because I added a boost to accuracy.

Signature Attribute: Serene Metronome

Togepi are one of the few pokemon who learn the metronome attack, and here in ASB, that has not gone unnoticed. Many a metronome battles are had, where metronome and only metronome are used; the thing is, these battles require no skill whatsoever.

Pedesi, being a determined little fellow, was quite displeased with the utter randomness of these battles. He was quite sure that he was the better metronomer, if only he had some way of proving it. And so he set about on finding some way of doing so.

After many exhaustive battles and practice sessions in which Pedesi's improvement was slow, something clicked, quite literally. His constant metronome-ing had worked - he had found it, that thing that made his metronome superior to others, just like he knew he would.

Effects: Pedesi's metronome acts as normal, but whatever attack it draws forth is remembered for 1-3 actions or until metronome is used again, at which point the newly used attack will replace the old one. Metronome costs 1-2% more energy, as do the attacks Pedesi uses that he's learned through the use of metronome.
 
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